Difference between revisions of "Summerdaze version 2"

From Dvorak - A Blank-Card Game
Jump to navigationJump to search
 
(12 intermediate revisions by the same user not shown)
Line 11: Line 11:


This CCG set is unfinished.
This CCG set is unfinished.
==Special Rules==


===Demerits===
==Rules==
If at the beginning of your turn, you have 3 Demerits, skip your turn and lose 3 Demerits.


===Homesickness===
===Deck Construction===
Each player begins with 0 Homesickness points.  If you reach 7, you lose.
Your deck must contain at least 20 cards, but no more than 3 copies of any card.


===Experience===
===Generic Rules===
Each player begins with 0 Experience points. If you accumulate 7, you win.
# If a card contradicts the rules, the card wins.
# Can’t beats can.
# Anything that would happen simultaneously happens in the order of the current player's choice.
# If you can’t draw a card, your opponent gains a reward.


===Actions===
===Winning & Losing===
Action cards' requirements must be met from the Things YOU CONTROL. They are considered the color of the requirements used to fulfill them. I.e. If an action requires 2 Gold or 2 Orange, and you use 2 Orange, the action is Orange and NOT Gold.
If a player has 7 Homesickness, they lose.
If a player has 7 Experience, they win.


===Deck Construction===
==Game Play==
You may have no more than 3 copies of any one card in your deck.


===Turns===
===Setup===
Unless a card explicitly states, you cannot use any abilities/cards when it is not your turn.  
Each player shuffles their deck and draws 5 cards. Randomly determine who goes first. In a best of 3 series, the player who lost the previous game determines who goes first. A player may mulligan once for free, and then any number of times after by giving their opponent a reward each time. The player going first may either skip their first draw or let their opponent draw a card.


===Reshuffles===
===Game Flow===
In Summerdaze, there are no reshuffles. When your deck is empty and you attempt to draw a card, your opponent gains a reward.
#Demerits
#*If the current player has 3 or more Demerits at this point, they lose 3 and skip all remaining phases.
#Beginning of turn
#*Nothing happens here unless otherwise stated.
#Draw
#*Draw 1 card. If you can’t, your opponent gains a reward.
#Main
#*You may play one Thing and one Action in either order. You may use abilities.
#End of turn
#*Nothing happens here unless otherwise stated.


===Terms===
===Terms===
Tip - This card should be turned sideways (90 degrees). You can't choose to tip a tipped card. If a tipped card is tipped, it remains tipped. If a tipped card is spun, it becomes spun.
Tip - This card should be turned sideways (90 degrees). You can't choose to tip a tipped card. If a tipped card is tipped, it remains tipped. If a tipped card is spun, it becomes spun.


Untip - Turn a tipped card upright. It is no longer tipped. You CANNOT untip a spun card.
Untip - Turn a tipped card upright. It is no longer tipped. You CANNOT untip a spun card.


Spin - This card should be turned upsidedown (180 degrees). You can't choose to spin a spun card. If a spun card is spun, it remains spun. If a spun card is tipped, it stays spun.
Spin - This card should be turned upsidedown (180 degrees). You can't choose to spin or tip a spun card. If a spun card is spun, it remains spun. If a spun card is tipped, it stays spun.


Unspin - Turn a card upright. It is no longer spun. You CAN unspin a tipped card.
Unspin - Turn a card upright. It is no longer spun. You CAN unspin a tipped card.


Mulligan - Place any number of cards from your hand on bottom of your deck, and draw the same number. Shuffle your deck.  
Mulligan - Place any number of cards from your hand on bottom of your deck, and draw the same number. Shuffle your deck if you have the option to mulligan and decline.


Reward - Choose one of the following: You gain 1 Experience, your opponent gains 1 Homesickness, your opponent gains 1 Demerit.
Reward - Choose one of the following: You gain 1 Experience, your opponent gains 1 Homesickness, your opponent gains 1 Demerit, draw 1 card.


Thing - You may play 1 thing during your turn. Things stay in play until otherwise stated.
Thing - When you play a thing, place it in play. Things stay in play until otherwise stated.


Action - You may play 1 action during your turn. Actions effects happen, then they are placed into your discard pile.
Action - Any requirements to play an action must be met by your Things. Action's effects happen, then they are placed into your discard pile. An action is considered to be the colors of the things used for it's requirements. i.e. If an action states "Requires 3 Green or Purple *OR* 1 Green and 1 Purple" and you choose 3 Green, the action is Green and not Purple.


==Card List==
===Card List===
{{card
|title=Firstyear Matt
|type=Thing - Person - Colorless
|text=When you play this card, you may discard 1 card to play a non-Silver Thing. If you do, change Matt’s color to the same color as that thing.
|bgcolor=000000
}}


{{card
{{card
|title=Firstyear Matt
|title=Copy Kat
|type=Thing - Person - Colorless
|type=Thing - Person - Colorless
|text=When you play this card, you can discard 1 card to play another Thing.<br />
|text=Whenever you play a Thing or Action card, Kat becomes the same color or colors as that Thing or Action.
Every time you get 1 or more Experience points, change Matt's color to the color of the Action or Thing that produced that Experience unless that color was Silver.
|bgcolor=000000
|bgcolor=000000
}}
}}
Line 64: Line 80:
|title=Twins Rose and Indigo
|title=Twins Rose and Indigo
|type=Thing - Person - Red and Purple
|type=Thing - Person - Red and Purple
|text=As an addtional cost to play Rose and Indigo, pay an action. <br/>
|text=As an additional cost to play Rose and Indigo, pay an action. <br/>
When counting the number of Things in play, Rose and Indigo count as 2 things.
Rose and Indigo count as 2 Things.
|bgcolor=ff0066
|bgcolor=ff0066
}}
}}
Line 72: Line 88:
|title=Popular Carter
|title=Popular Carter
|type=Thing - Person - Gold
|type=Thing - Person - Gold
|text=When Carter enters play, you lose 1 Homesickness point.
|text=When Carter enters play, you lose 1 Homesickness point.<br/ >
'''Tip:''' Gain 2 Homesickness. Place a card from your discard pile on top of your deck. Place Carter back into your hand.
|bgcolor=999900
|bgcolor=999900
}}
}}
Line 79: Line 96:
|title=Beautiful Amanda
|title=Beautiful Amanda
|type=Thing - Person - Gold
|type=Thing - Person - Gold
|text=Amanda is immune to Red, Blue, Green, Orange, and Purple.
|text=Amanda and all Things attached to her are immune to Red, Blue, Green, Orange, and Purple.<br/>
You may untip Amanda at the beginning or end of your turn.<br/>
When Amanda is untipped, unattach all Things from her.<br/>
'''Tip:''' Attach a thing you control to Amanda.<br/>
|bgcolor=999900
|bgcolor=999900
}}
}}
Line 87: Line 107:
|type=Thing - Person - Gold
|type=Thing - Person - Gold
|text='''Action, Tip:''' Lose 1 Demerit. If there are no Silver things in play, gain 1 action.<br/ >
|text='''Action, Tip:''' Lose 1 Demerit. If there are no Silver things in play, gain 1 action.<br/ >
You may untip Stan at the end of a turn you didn't play a Thing or Action.
You may untip Stan at the end of a turn you didn't play both a Thing and Action.
|bgcolor=999900
|bgcolor=999900
}}
}}
Line 94: Line 114:
|title=Little Gary
|title=Little Gary
|type=Thing - Person - Red
|type=Thing - Person - Red
|text=No Actions may effect Gary.
|text=Opponents Actions can’t affect Gary.<br/>
At the end of your turn, if Gary is tipped, return him to your hand.<br/>
At the beginning of your turn, you may tip Gary to draw a card.<br/>
|bgcolor=ff0000
|bgcolor=ff0000
}}
}}
Line 116: Line 138:
|title=Twisted Cameron
|title=Twisted Cameron
|type=Thing - Person - Blue
|type=Thing - Person - Blue
|text='''Action:''' Pay 1 Experience point. If you do, your opponent gains 1 Homesickness point.
|text='''Action:''' Pay 1 Experience point. If you do, your opponent gains 2 Homesickness points or loses 1 Experience point.
|bgcolor=0000ff
|bgcolor=0000ff
}}
}}
Line 124: Line 146:
|type=Thing - Person - Blue
|type=Thing - Person - Blue
|text='''Tip:''' Gain 1 Demerit and draw 1 card.<br />
|text='''Tip:''' Gain 1 Demerit and draw 1 card.<br />
At the beginning of your turn, if you have another Blue thing in play, you may untip this card.
At the beginning of your turn, if you have a different named Blue thing in play, you may untip this card.
|bgcolor=0000ff
|bgcolor=0000ff
}}
}}
Line 138: Line 160:
|title=Wise Alexander
|title=Wise Alexander
|type=Thing - Person - Blue
|type=Thing - Person - Blue
|text=When Alexander enters play, all players draw 1 card and then discard 1 card.
|text=When Alexander enters play, all players draw 1 card. Your opponent puts a card from their hand on bottom of their deck.
|bgcolor=0000ff
|bgcolor=0000ff
}}
}}


{{card
{{card
|title=Dilenquent Lucas
|title=Delinquent Lucas
|type=Thing - Person - Green
|type=Thing - Person - Green
|text=When Lucas enters play, you gain 1 Demerit.<br />
|text=When Lucas enters play, you gain 2 Demerits.<br />
'''Action:''' Gain 1 Demerit to gain 1 Experience point.
'''Action:''' Gain 1 Demerit and gain 1 Experience point.
|bgcolor=009900
|bgcolor=009900
}}
}}


{{card
{{card
|title=Prankster Kat
|title=Prankster Stu
|type=Thing - Person - Green
|type=Thing - Person - Green
|text=When Kat enters play, if your opponent has less things than you in play, they choose 1 of their things and destroy it. (This bypasses protection.) Otherwise, you choose a thing and destroy it.
|text=When Stu enters play, if your opponent has more things than you, choose a thing and return it to it’s owner’s hand.<br/>
If they have an equal number, they choose one of their things and return it to their hand.<br/>
If they have less, draw a card.<br/>
|bgcolor=009900
|bgcolor=009900
}}
}}
Line 160: Line 184:
|title=Joker Norris
|title=Joker Norris
|type=Thing - Person - Green
|type=Thing - Person - Green
|text='''Action:''' Choose a player to draw 1 card. Look at that players hand and choose 1 card. Place it on bottom of their deck.
|text='''Action:''' Choose a player and look at their hand. Choose 1 card and place it on bottom of their deck. That player draws a card.  
|bgcolor=009900
|bgcolor=009900
}}
}}
Line 174: Line 198:
|title=Hopeful Emily
|title=Hopeful Emily
|type=Thing - Person - Purple
|type=Thing - Person - Purple
|text='''Action:''' Draw 1 card for every Purple Thing you control.
|text='''Action:''' Draw 1 card for every Purple Thing you control minus 1, to a minimum of 1.
|bgcolor=990099
|bgcolor=990099
}}
}}


{{card
{{card
|title=Quiet Jared
|title=Quiet Leonardo
|type=Thing - Person - Purple
|type=Thing - Person - Purple
|text=When you play Jared, gain 1 Homesickness and 1 Experience.
|text=When you play Leonardo, gain 1 Homesickness and 1 Experience.
|bgcolor=990099
|bgcolor=990099
}}
}}
Line 196: Line 220:
|title=Athletic Hugh
|title=Athletic Hugh
|type=Thing - Person - Orange
|type=Thing - Person - Orange
|text='''Action:''' Gain 3 Demerits.<br />
|text='''Spin:''' Gain 3 Demerits. Your opponent discards a card.<br />
Whenever you skip a turn from Demerits, your opponent discards 2 cards and gains 1 Homesickness.
Whenever you skip a turn from Demerits or at the beginning of your turn, you may unspin Hugh.
Whenever you unspin a Thing, your opponent puts a card from their hand on bottom of their deck.
|bgcolor=ff9900
|bgcolor=ff9900
}}
}}
Line 216: Line 241:


{{card
{{card
|title=Consular Randy
|title=Counselor Randy
|type=Thing - Person - Silver
|type=Thing - Person - Silver
|text= At the beginning of your turn, you may tip or untip Randy.<br />
|text= At the end of your turn, you may tip or untip Randy.<br />
While Randy is tipped, any player playing an action gains 1 demerit.
While Randy is tipped, any player playing an action gains 2 demerits.
|bgcolor=cccccc
|bgcolor=cccccc
}}
}}
Line 227: Line 252:
|type=Action
|type=Action
|text=Requires: 3 Gold or Orange *OR* 1 Gold and 1 Orange<br />
|text=Requires: 3 Gold or Orange *OR* 1 Gold and 1 Orange<br />
Gain 2 Homesickness and 2 Experience points.
Gain 1 Homesickness and 2 Experience points.
|bgcolor=666666
|bgcolor=666666
}}
}}
Line 235: Line 260:
|type=Action
|type=Action
|text=Requires: 3 Red or Gold *OR* 1 Red and 1 Gold <br />
|text=Requires: 3 Red or Gold *OR* 1 Red and 1 Gold <br />
You may look at your opponents hand and discard 1 card from it.
You may look at your opponent's hand and discard 1 card from it.
|bgcolor=666666
|bgcolor=666666
}}
}}
Line 243: Line 268:
|type=Action
|type=Action
|text=Requires 3 Blue or Silver *OR* 1 Blue and 1 Silver <br />
|text=Requires 3 Blue or Silver *OR* 1 Blue and 1 Silver <br />
Destroy 1 Thing that is not Blue or Silver.
Gain 2 rewards. You can’t choose the same option on both.
|bgcolor=666666
|bgcolor=666666
}}
}}
 
{{card
{{card
|title=Murderball Game
|title=Murderball Game
|type=Action
|type=Action
|text=Requires 3 Orange.<br />
|text=Requires 3 Orange.<br />
Your opponent gains 1 Homesickness point, and you may destroy 1 of their non-Orange things.
Your opponent gains 1 Homesickness point. If they have no Orange things in play, destroy one of their Things.
|bgcolor=666666
|bgcolor=666666
}}
}}
Line 267: Line 292:
|type=Action
|type=Action
|text=Requires 1 Orange or Red.<br />
|text=Requires 1 Orange or Red.<br />
Gain 1 Experience point.
Gain 1 Experience point.  If you have both Orange and Red, you may draw 1 card.
|bgcolor=666666
|bgcolor=666666
}}
}}
Line 275: Line 300:
|type=Action
|type=Action
|text=Requires 3 Purple.<br />
|text=Requires 3 Purple.<br />
Discard 3 cards. For each card discarded this way, gain 1 Experience point.
Gain 1 Experience point. Discard 2 cards. For each card discarded this way, gain 1 Experience point.
|bgcolor=666666
|bgcolor=666666
}}
}}
Line 316: Line 341:
|text=Requires 1 Green and 1 Orange.<br />
|text=Requires 1 Green and 1 Orange.<br />
Your opponent gains 1 Homesickness point for each Green and/or Orange Thing you have in play, to a max of 3.
Your opponent gains 1 Homesickness point for each Green and/or Orange Thing you have in play, to a max of 3.
|bgcolor=666666
}}
{{card
|title=Autumn Arrives
|type=Action
|text=Requires 1 Gold, 1 Red, 1 Blue, 1 Orange, 1 Green, and 1 Purple.<br />
The game is over.  The winner is whoever has the most Experience points after subtracting their Homesickness points from it.  In the case of a tie, this card is negated.
|bgcolor=666666
|bgcolor=666666
}}
}}
Line 338: Line 355:
|title=Sarcasm Extreme
|title=Sarcasm Extreme
|type=Action
|type=Action
|text=Requires 1 Blue and 1 non-Blue. (Can't be colorless) <br />
|text=Requires 3 Blue *OR* 1 Blue and 1 non-Blue/Silver. (Can't be colorless) <br />
Destroy 1 Thing.
Destroy 1 Thing.
|bgcolor=666666
|bgcolor=666666
}}
}}
{{card
{{card
|title=Vespers
|title=Vespers
|type=Action
|type=Action
|text=Requires 1 Silver.<br />
|text=Requires 1 Silver.<br />
All players lose 1 Homesickness point. Gain 1 Experience point for each of your Silvers not used to pay for this to a max of 2.  
You lose 1 Homesickness point. Gain 1 Reward.
|bgcolor=666666
|bgcolor=666666
}}
}}


{{card
{{card
|title=Package from Home
|title=Cafeteria Food
|type=Action
|text=Requires 2 Gold *OR* 1 Gold and 2 non-Gold. (Can't be colorless) <br />
Each player loses 2 Experience. Your opponent draws a card for each experience they lost this way. You draw a card for each experience they didn’t lose this way.
|bgcolor=666666
}}
 
{{card
|title=A Night in the Bunks
|type=Action
|text=Tip or untip any number of things. For each beyond the second, your opponent may draw a card or give you a demerit.
|bgcolor=666666
}}
 
{{card
|title=S'mores
|type=Action
|text=Requires 1 Red and 1 Any (Can't be colorless) <br />
Gain 1 Experience point if you have Homesickness points.<br />
OR<br />
Your opponent loses 1 Experience point if they have Homesickness points.<br />
|bgcolor=666666
}}
 
{{card
|title=Autumn Arrives
|type=Action
|type=Action
|text=Requires 3 Gold or Purple *OR* 1 Gold and 1 Purple<br />
|text=Count the number of colors you have in play, minus the number of colors you don’t have in play. Gain that many rewards. (The 7 colors are Gold, Red, Blue, Purple, Green, Orange, Silver.)
Your opponent loses 1 Experience. If they didn't lose an experience this way, they gain 1 Homesickness.  
|bgcolor=666666
|bgcolor=666666
}}
}}

Latest revision as of 02:45, 16 September 2015

Summerdaze
Designer Gryffonl / JJ12121616
Date September 2nd, 2015
Players 2+
This is a CCG set, a set of cards which can be used to construct personalised decks, in the style of a collectable card game.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export
Mtgcard.gif Generate Apprentice CSV

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

This project seems to be abandoned, so I'm taking over. All credit goes to Gryffonl for the original design. I'm testing out some experimental rules and card edits because the original set has the problem of games that never end. :) JJ12121616 (talk) 17:04, 2 September 2015 (UTC)

This is actually part of a a set of cards I'm working on. In it, you play as a group of campers and counselors, and must either make your opponent homesick or have the time of your life to win. Every Thing and Action is of a color. Each color is a personality-Gold is Cool, Red is Cute, Blue is Smart, Green is Funny, Purple is Artsy, and Orange is Sporty. Silver is counselors. This is not a true deck- it's a gathering of cards, so Dvorak players- use this as material for your SummerDaze decks.

This CCG set is unfinished.

Rules

Deck Construction

Your deck must contain at least 20 cards, but no more than 3 copies of any card.

Generic Rules

  1. If a card contradicts the rules, the card wins.
  2. Can’t beats can.
  3. Anything that would happen simultaneously happens in the order of the current player's choice.
  4. If you can’t draw a card, your opponent gains a reward.

Winning & Losing

If a player has 7 Homesickness, they lose. If a player has 7 Experience, they win.

Game Play

Setup

Each player shuffles their deck and draws 5 cards. Randomly determine who goes first. In a best of 3 series, the player who lost the previous game determines who goes first. A player may mulligan once for free, and then any number of times after by giving their opponent a reward each time. The player going first may either skip their first draw or let their opponent draw a card.

Game Flow

  1. Demerits
    • If the current player has 3 or more Demerits at this point, they lose 3 and skip all remaining phases.
  2. Beginning of turn
    • Nothing happens here unless otherwise stated.
  3. Draw
    • Draw 1 card. If you can’t, your opponent gains a reward.
  4. Main
    • You may play one Thing and one Action in either order. You may use abilities.
  5. End of turn
    • Nothing happens here unless otherwise stated.

Terms

Tip - This card should be turned sideways (90 degrees). You can't choose to tip a tipped card. If a tipped card is tipped, it remains tipped. If a tipped card is spun, it becomes spun.

Untip - Turn a tipped card upright. It is no longer tipped. You CANNOT untip a spun card.

Spin - This card should be turned upsidedown (180 degrees). You can't choose to spin or tip a spun card. If a spun card is spun, it remains spun. If a spun card is tipped, it stays spun.

Unspin - Turn a card upright. It is no longer spun. You CAN unspin a tipped card.

Mulligan - Place any number of cards from your hand on bottom of your deck, and draw the same number. Shuffle your deck if you have the option to mulligan and decline.

Reward - Choose one of the following: You gain 1 Experience, your opponent gains 1 Homesickness, your opponent gains 1 Demerit, draw 1 card.

Thing - When you play a thing, place it in play. Things stay in play until otherwise stated.

Action - Any requirements to play an action must be met by your Things. Action's effects happen, then they are placed into your discard pile. An action is considered to be the colors of the things used for it's requirements. i.e. If an action states "Requires 3 Green or Purple *OR* 1 Green and 1 Purple" and you choose 3 Green, the action is Green and not Purple.

Card List

Firstyear Matt
Thing - Person - Colorless
When you play this card, you may discard 1 card to play a non-Silver Thing. If you do, change Matt’s color to the same color as that thing.
Copy Kat
Thing - Person - Colorless
Whenever you play a Thing or Action card, Kat becomes the same color or colors as that Thing or Action.
Twins Rose and Indigo
Thing - Person - Red and Purple
As an additional cost to play Rose and Indigo, pay an action.
Rose and Indigo count as 2 Things.
Popular Carter
Thing - Person - Gold
When Carter enters play, you lose 1 Homesickness point.
Tip: Gain 2 Homesickness. Place a card from your discard pile on top of your deck. Place Carter back into your hand.
Beautiful Amanda
Thing - Person - Gold
Amanda and all Things attached to her are immune to Red, Blue, Green, Orange, and Purple.

You may untip Amanda at the beginning or end of your turn.
When Amanda is untipped, unattach all Things from her.

Tip: Attach a thing you control to Amanda.
Charismatic Stan
Thing - Person - Gold
Action, Tip: Lose 1 Demerit. If there are no Silver things in play, gain 1 action.
You may untip Stan at the end of a turn you didn't play both a Thing and Action.
Little Gary
Thing - Person - Red
Opponents Actions can’t affect Gary.

At the end of your turn, if Gary is tipped, return him to your hand.

At the beginning of your turn, you may tip Gary to draw a card.
Lovely Malory
Thing - Person - Red
Action, Spin: You lose 1 Homesickness point.
At the beginning of your turn, if this card is spun, you may destroy it to draw 1 card.
Heartful Liza
Thing - Person - Red
If Liza is not spun and you would gain 1 or more Demerits, instead spin her and gain 1 experience.
Twisted Cameron
Thing - Person - Blue
Action: Pay 1 Experience point. If you do, your opponent gains 2 Homesickness points or loses 1 Experience point.
Sarcastic Laurel
Thing - Person - Blue
Tip: Gain 1 Demerit and draw 1 card.
At the beginning of your turn, if you have a different named Blue thing in play, you may untip this card.
Observant Cassandra
Thing - Person - Blue
Action: Draw 3 cards, then place 2 cards from your hand on top of your deck.
Wise Alexander
Thing - Person - Blue
When Alexander enters play, all players draw 1 card. Your opponent puts a card from their hand on bottom of their deck.
Delinquent Lucas
Thing - Person - Green
When Lucas enters play, you gain 2 Demerits.
Action: Gain 1 Demerit and gain 1 Experience point.
Prankster Stu
Thing - Person - Green
When Stu enters play, if your opponent has more things than you, choose a thing and return it to it’s owner’s hand.

If they have an equal number, they choose one of their things and return it to their hand.

If they have less, draw a card.
Joker Norris
Thing - Person - Green
Action: Choose a player and look at their hand. Choose 1 card and place it on bottom of their deck. That player draws a card.
Creative Violet
Thing - Person - Purple
Action: On your next turn, you may play 2 Actions. (This does not stack.)
Hopeful Emily
Thing - Person - Purple
Action: Draw 1 card for every Purple Thing you control minus 1, to a minimum of 1.
Quiet Leonardo
Thing - Person - Purple
When you play Leonardo, gain 1 Homesickness and 1 Experience.
Stubborn Mike
Thing - Person - Orange
Tip: Your opponent gains a Demerit.
At the end of your turn, you may untip Mike if no player gained any Demerits during your turn.
Athletic Hugh
Thing - Person - Orange
Spin: Gain 3 Demerits. Your opponent discards a card.

Whenever you skip a turn from Demerits or at the beginning of your turn, you may unspin Hugh.

Whenever you unspin a Thing, your opponent puts a card from their hand on bottom of their deck.
Rowdy Diego
Thing - Person - Orange
Whenever an opponent gains 1 or more Homesickness, you may draw 1 card.
Director Gregory
Thing - Person - Silver
Action: Each player places 1 card from their discard pile on bottom of their deck, then draws 1 card. Any player with a Silver Thing in play may draw 1 additional card.
Counselor Randy
Thing - Person - Silver
At the end of your turn, you may tip or untip Randy.
While Randy is tipped, any player playing an action gains 2 demerits.
Challenging Hike
Action
Requires: 3 Gold or Orange *OR* 1 Gold and 1 Orange
Gain 1 Homesickness and 2 Experience points.
Flirtation
Action
Requires: 3 Red or Gold *OR* 1 Red and 1 Gold
You may look at your opponent's hand and discard 1 card from it.
Caution Needed
Action
Requires 3 Blue or Silver *OR* 1 Blue and 1 Silver
Gain 2 rewards. You can’t choose the same option on both.
Murderball Game
Action
Requires 3 Orange.
Your opponent gains 1 Homesickness point. If they have no Orange things in play, destroy one of their Things.
New Friendship
Action
Requires 3 Green or Purple *OR* 1 Green and 1 Purple.
Your opponent loses 1 Homesickness point, and you gain 1 Experience point.
Clear Weather for Swimming
Action
Requires 1 Orange or Red.
Gain 1 Experience point. If you have both Orange and Red, you may draw 1 card.
Leonardo's Envy
Action
Requires 3 Purple.
Gain 1 Experience point. Discard 2 cards. For each card discarded this way, gain 1 Experience point.
That's Not Maple
Action
Requires 2 Blue.
Gain 1 Experience point and draw 1 card.
Memories
Action
Requires 1 Purple or Blue.
Your opponent gains 1 Homesickness point. If you have both Purple and Blue, you may draw 1 card.
A Midnight Prank
Action
Requires 4 Green.
Your opponent places their hand on bottom of their deck in a random order, then discards 1 card from the top of their deck.
Big Dance
Action
Requires 3 Gold or Red *OR* 1 Gold and 1 Red
Place 1 card from your hand on top of your deck. If you do, gain 2 Experience points.
Lost in the Woods
Action
Requires 1 Green and 1 Orange.
Your opponent gains 1 Homesickness point for each Green and/or Orange Thing you have in play, to a max of 3.
Shaving Cream 'Accident'
Action
Requires 3 Green.
Destroy 1 Thing. Your opponent gains 1 Homesickness point if you have more colors in play than them. (Colorless is not a color.)
Sarcasm Extreme
Action
Requires 3 Blue *OR* 1 Blue and 1 non-Blue/Silver. (Can't be colorless)
Destroy 1 Thing.
Vespers
Action
Requires 1 Silver.
You lose 1 Homesickness point. Gain 1 Reward.
Cafeteria Food
Action
Requires 2 Gold *OR* 1 Gold and 2 non-Gold. (Can't be colorless)
Each player loses 2 Experience. Your opponent draws a card for each experience they lost this way. You draw a card for each experience they didn’t lose this way.
A Night in the Bunks
Action
Tip or untip any number of things. For each beyond the second, your opponent may draw a card or give you a demerit.
S'mores
Action
Requires 1 Red and 1 Any (Can't be colorless)

Gain 1 Experience point if you have Homesickness points.
OR

Your opponent loses 1 Experience point if they have Homesickness points.
Autumn Arrives
Action
Count the number of colors you have in play, minus the number of colors you don’t have in play. Gain that many rewards. (The 7 colors are Gold, Red, Blue, Purple, Green, Orange, Silver.)