Difference between revisions of "Invaders"

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|text=Must be played immediately<br/>Invasions increase in severity each time it is drawn<br/>Halve losses if Roads in play?
|text=Must be played immediately<br/>Invasions increase in severity each time it is drawn<br/>Halve losses if Roads in play?
|flavortext=text
|flavortext=text
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* 1
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* Destroy 1 Garrisoned City
* Destroy 1 Garrisoned City
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|title=
|title=Test
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|flavortext=Citizens don't like to feel oppressed
<div style="display: table;">
  <div style="display: table-row;">
    <div style="display: table-cell;">First draw. </div>
    <div style="display: table-cell;">This happens l lk hkjhjhjkhkjhjk kikk</div>
  </div>
  <div style="display: table-row;">
    <div style="display: table-cell;">2. </div>
    <div style="display: table-cell;">That happens kjh k hkj kjhkj hk  kjjkhkhjk</div>
  </div>
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Latest revision as of 17:04, 30 January 2015

Invaders
Designer bascule
Date 19/01/2015
Players 1
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

A new solo deck inspired by the Empires Solo Deck.

Also available as a Python implementation (pending)

Mini Template

Thing
Thing:Object
Text here
Sub text (or subtext)
Action
Action:Now
Text
Under the line


Card List

Stone
Thing
A resource
Iron
Thing
A resource
Wood
Thing
A resource
City
Thing
Costs 1 Wood and 1 Stone to play
Army
Thing
Costs 2 Iron to play
Roads
Thing
Costs 2 Stone to play
Draw 2 cards every turn whilst in play
Loot
Action
Pick one Resource card from the discard pile
Rebuild
Action
Costs 1 Wood and 1 Stone to play
Pick one City card from discard pile and put it back into play
Invasion!
Action:Event
Must be played immediately
Invasions increase in severity each time it is drawn
Halve losses if Roads in play?
text
  • 1
  • 2
  • 3
  • Destroy 1 Army
  • Destroy 1 City
  • Destroy 1 Garrisoned City
Army Uprising
Action:Event
Must be played immediately
Destroy an Army
Citizen Unrest
Action:Event
Must be played immediately
If number of Armies in play is greater than number of Cities, destroy Roads
Citizens don't like to feel oppressed
Garrison a City
Action
Costs 1 Stone and 1 Iron to play
Must have an 'unassigned' Army and an ungarrisoned City in play to perform this action
Place an Army on top of a City to garrison the City
Victory
Action
Play this card to win if all four Cities have been garrisoned
Test
Action
text
Citizens don't like to feel oppressed
First draw.
This happens l lk hkjhjhjkhkjhjk kikk
2.
That happens kjh k hkj kjhkj hk kjjkhkhjk