Difference between revisions of "Gone deck"

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(Created page with 'this is a deck based around the gone series of books. if you havent read them then i highly recomend that you do. this game is complicated but please bare with it. the rules are …')
 
 
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{{Infobox
| designer = Woodwar
| date = 25/05/2013
| players = 2
| status = untested
}}
this is a deck based around the gone series of books. if you havent read them then i highly recomend that you do. this game is complicated but please bare with it. the rules are simple enough once you understand im just not great at explaining it.
this is a deck based around the gone series of books. if you havent read them then i highly recomend that you do. this game is complicated but please bare with it. the rules are simple enough once you understand im just not great at explaining it.


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Latest revision as of 21:33, 25 May 2013

Gone deck
Designer Woodwar
Date 25/05/2013
Players 2
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

this is a deck based around the gone series of books. if you havent read them then i highly recomend that you do. this game is complicated but please bare with it. the rules are simple enough once you understand im just not great at explaining it.

special rules

each card has a level. this stands for a number of things. no 1. the level is the cost to summon that card. the game must have had at least that many turns to summon that card (you may want to start as if its already been 3 turns so as to actualy summon some cards) no 2. the level is a cards stamina. when its level reaches 0 its destroyed no 3. the current level is its attack score, i'll go into that later

both charecters represent a side of the fayz, coats academy or perdo beach (this doesn't affect gameplay). your goal is to keep as many people allive as possible. theese people are represented by lifepoints. you start the game with fifty life points. when all your life points are gone, you loose the game.

attacking

you can summon one thing and one action per turn as normal (so long as you have the right level), and you can use one things ability each turn. (you may not use multiple abilities unless specified) theese abilities may say that they damage a certain card. if an amount is specified the the target card looses that many levels. each thing may also attack durning their turn, you may only attack an enimies thing. to do this put the attacking card and the defending card face to face. the defending card then looses levels equal to the attacking cards level. the attacking card also looses levels equal to the damage afflicted. for example attacking cards level is 5- deffending cards level is 3. deffending card minus five levels (it looses 3. the defending card is destroyed. the attacking card then looses 3 levels. the attacking card now is level 2

levels stay the same after damage is taken. a card abilitie may allow it to heal. a card cannot heal more than its orriginal level but may gain more levels.

when an attacking thing defeats a defending thing the defending things owner looses life points equal to the fatal damage caused. taking the last example, the attacking thing destroyed the deffending thing with 3 damage. the defending things owner now looses 3 lifepoints. remember this only happens if the defending thing is destroyed. in some senarios both the attacking and defending things will be destroyed but only the defending things owner takes damage.

certain abilities make things take damage. this damage is taken imidiatly and doesn't damage the attacking thing at all but the deffending owner still takes damage if its thing is destroyed.


Card List

8
sam temple
thing
deals 5 damage each turn. will not attack astrid
10
the giaphage
thing
take control of one thing per turn, it stays in your control until destroyed
8
caine soren
thing
deals level 5 damage each turn, will not attack diana
10
little pete
thing
destroys 4 random things each turn (could destroy little pete)
3
diana
thing
if you have both diana and caine, summon gia from anywhere
15
gia
thing
destroys 4 enimie things each turn
Quin
thing
heals one thing for 3 levels each turn
Penny
thing
cannot be attacked by a lower level thing
Drake Merwin
thing
can only attack once every 2 turns. If destroyed it goes back to the owners hand. Is destroyed if destroyed by sam temple. Must attack diana or astrid if possible
Lana
thing
heals one thing fully each turn. Will not heal things that start at level 5 or under things
Brianna
thing
deals 4 damage each turn. Can only be attacked by a level 5 or over thing
Dekka
thing
deals 2 damage each turn. When dekka attacks a thing that thing cannot attack on its turn
coyote attack
action
three random things take 5 damge (this wont affect people helping the giaphage or brianna)
gone
action
three random things take 5 damge (this wont affect people helping the giaphage or brianna)
hunger
action
all enimie things loose 2 levels (to a minimum of 1)
lies
action
all things whoose charecter doesnt have a mutation gains 2 levels
plauge
action
every thing has a 1 in 3 chance of bieng destroyed
fear
action
all enimie things loose 5 levels (to a minimum of 1)
light
action
all allie things loose 2 levels. Destroy all enimie things
insect attack
action
three random enimie things take 5 damage (this wont affect people helping the giaphage or caine
sammy suns
action
all allie things gain 3 levels
orc
thing
orcs attacks have a 1 in 4 chance of attacking an allie
truth teller toto
action
see all enimies hands
hunter
thing
heal one allie 3 levels each turn. Hunters attacks have a 1 in 4 chance of attacking an allie
poof'
action
all level 4 or under things are destroyed
barrier
action
your things cant be attacked this turn
zekes
action
any thing summoned this turn take 6 damage
Mother Marie
thing
any thing under level 3 gains 1 level
eldilio
thing
all human things without mutations gain 2 levels
Albert
thing
you can discard any number of cards. Albert gains one level for each card discarded to a maxamum of 8
Astrid
thing
all enimie mutants loose 2 levels. If astrid is on the field sam gains 2 levels