Difference between revisions of "Mario Bros. deck"
MagiMaster (talk | contribs) m (Typo) |
(added veggies, chain chomp, and P-switches) |
||
(135 intermediate revisions by 8 users not shown) | |||
Line 4: | Line 4: | ||
|date=3-21-2007 | |date=3-21-2007 | ||
|players=2+ | |players=2+ | ||
|status= | |status=UnfinishedPlayable | ||
|unlocked=true | |unlocked=true | ||
}} | }} | ||
Line 12: | Line 12: | ||
==Special Rules== | ==Special Rules== | ||
Locations are a type of Thing. Locations are played into the middle, on top of the current Location. Only the topmost Location is counted as in play and affects all players. No Things or Actions can be played if there is no Location in play. | Locations are a type of Thing. Locations are played into the middle, on top of the current Location. Only the topmost Location is counted as in play and affects all players. No Things or Actions (or Thing abilities) can be played if there is no Location in play. Cards cannot affect Locations unless they specifically say otherwise. | ||
Enemies are also a type of Thing. Enemies have no special rules, but some cards only affect enemies. | Enemies are also a type of Thing. Enemies have no special rules, but some cards only affect enemies. | ||
At the beginning of the game, the players should decide on how many Levels the game will last. The game begins on Level 1. | At the beginning of the game, the players should decide on how many Levels the game will last. The game begins with all players on Level 1. Any attempt to advance beyond the last Level advances to the last Level instead. Each player should keep track of their Level separately. | ||
At the beginning of each players' turn, they should roll a six-sided die. The result is their Jump Check for that turn. | At the beginning of each players' turn, they should roll a six-sided die. The result is their Jump Check for that turn. The Jump Die refers to the number rolled on the die for your Jump Check before anything modifies it. | ||
===Equipment=== | ===Equipment=== | ||
You need something to keep track of which Level the game is on and a six-sided die. | You need something to keep track of which Level the game is on and a six-sided die. You will also need a few objects to act as counters. | ||
==Notes== | ==Notes== | ||
My original idea for this deck was fairly similar to the one for the [[Monty Python and the Holy Grail deck]]. However, it's becoming quite different. | My original idea for this deck was fairly similar to the one for the [[Monty Python and the Holy Grail deck]]. However, it's becoming quite different. | ||
===(Possible) Cards to Make=== | ===(Possible) Cards to Make=== | ||
For notes on various things appearing in the Mario games, check [http://en.wikipedia.org/wiki/Category:Mario here] | For notes on various things appearing in the Mario games, check [http://en.wikipedia.org/wiki/Category:Mario here], [http://en.wikipedia.org/wiki/Mario_series_enemies here] and especially [http://www.mariowiki.com here]. Things in bold are referenced by existing cards already. | ||
* | *Daisy | ||
*Blooper | *Blooper | ||
*Snifit | *Snifit | ||
*Chain Chomp | *Chain Chomp | ||
*Wiggler | *Wiggler | ||
*Pider | *Pider | ||
* | *Angry Sun | ||
* | *Rex | ||
*Monty Mole | |||
*Yux | |||
*Frog Suit | *Frog Suit | ||
*Hammer Bros. Suit | *Hammer Bros. Suit | ||
*Koopa Shell | *Koopa Shell | ||
* | *Magic Wand | ||
* | *Vegetable (?) | ||
* | *Ripe Vegetable (?) | ||
*Kuribo's Shoe | |||
*Mini Mushroom | |||
*Yoshi Coin | |||
*(Other) Coin | |||
*Switch Block | |||
*♪ Block | |||
*(Other) Block | |||
*Chocolate Island | *Chocolate Island | ||
*Pipe Maze | *Pipe Maze | ||
*Cloud Tops | |||
===Other Thoughts=== | |||
*With as many enemies as there are, there should be more cards that are affected by the number/type of enemies you control | |||
*There should be more interaction between the cards (and not just the player/Jump Check) | |||
*The locations should all be fairly unique, but I don't have many good ideas at the moment | |||
*There should probably be more cards that affect the players' hands besides just discarding cards | |||
*There should be a couple of cards that let you draw cards faster | |||
*Should each player keep track of their own Level, or should there be a global Level? | |||
**Global Levels speed the game along, but make things more random (I could let you rescue the princess seven times, and then win on the last level) | |||
***Actually, global Levels mean that all the advances up to the last Level are basically meaningless | |||
**Seperate Levels would make the game a lot slower, but less random | |||
***For now, I'm going with seperate Levels, but this still raises some questions | |||
<br clear=all> | <br clear=all> | ||
Line 76: | Line 79: | ||
|title=Rescue the Princess | |title=Rescue the Princess | ||
|type=Action | |type=Action | ||
|text= | |text=Play only in Bowser's Castle. If you are on the last Level, you win. Otherwise, destroy the stack of Location cards and advance to the next Level, then shuffle the discard pile (including this card) into the draw pile. | ||
|flavortext=Thank you Mario! But our princess is in another castle! | |flavortext=Thank you Mario! But our princess is in another castle! | ||
|longtext=true | |||
|bgcolor=660000 | |bgcolor=660000 | ||
|creator=MagiMaster | |creator=MagiMaster | ||
Line 83: | Line 87: | ||
{{card | {{card | ||
|title= | |title=Warp Pipe | ||
|type=Location | |type=Action | ||
|text= | |text=Play this only if your Jump Check is greater than 4. Destroy the stack of Location cards and advance to the next level. | ||
|bgcolor= | |bgcolor=660000 | ||
|creator=MagiMaster | |||
}} | |||
{{card | |||
|title=? Block | |||
|type=Action | |||
|text=Play this only if your Jump Check is greater than 1. Draw two cards. | |||
|bgcolor=660000 | |||
|creator=MagiMaster | |||
}} | |||
{{card | |||
|title=Flagpole | |||
|type=Action | |||
|text=Play this only if your Opponent controls no Enemies or your Jump Check is 5 or greater. Destroy the stack of Location cards and advance to the next level | |||
|bgcolor=660000 | |||
|creator=Bucky | |||
}} | |||
{{card | |||
|title=1-up Mushroom | |||
|type=Action | |||
|text=Discard your hand and draw enough new cards to reach your hand size limit. | |||
|bgcolor=660000 | |||
|creator=MagiMaster | |||
}} | |||
{{card | |||
|title=Out of Time | |||
|type=Action | |||
|text=Play this only if there are at least 5 cards in the stack of Location Cards. Destroy those cards but do not advance to the next Level. | |||
|bgcolor=660000 | |||
|creator=MagiMaster | |||
}} | |||
{{card | |||
|title=Jump Combo | |||
|type=Action | |||
|text=Discard a number of cards to destroy an equal number of enemies. | |||
|bgcolor=660000 | |||
|creator=MagiMaster | |||
}} | |||
{{card | |||
|title=Keyhole | |||
|type=Action | |||
|text=Play only if you control Key. If you are at Star Road, advance to the next level. Otherwise, search the deck for a Location card and put it into play. | |||
|bgcolor=660000 | |||
|creator=Bucky | |||
}} | |||
{{card | |||
|title=Jump | |||
|type=Action | |||
|text=Destroy target Enemy. | |||
|bgcolor=660000 | |||
|creator=MagiMaster | |||
}} | |||
{{card | |||
|title=Mushroom House | |||
|type=Action | |||
|text=Shuffle the discard pile into the deck. Then, draw three cards and discard two. | |||
|flavortext=Pick a box. Its contents will help you on your way. | |||
|bgcolor=660000 | |||
|creator=MagiMaster | |creator=MagiMaster | ||
}} | }} | ||
{{card | {{card | ||
|title= | |title=Spade Game | ||
|type= | |type=Action | ||
|text= | |text=Draw three cards. If they are not all the same type, discard them. | ||
|bgcolor= | |bgcolor=660000 | ||
|creator=BM | |||
}} | |||
{{card | |||
|title=Warp Whistle | |||
|type=Action | |||
|text=Destroy any two Locations in the stack, then move any one to the top of the stack. | |||
|bgcolor=660000 | |||
|creator=BM | |||
}} | |||
{{card | |||
|title=Bowser's Overkill | |||
|type=Action | |||
|text=If you have less than 5 Enemies in play, draw 3 cards and discard all non-Enemies from the draw. If you have 5 or more Enemies in play, then target opponent loses a turn. | |||
|bgcolor=660000 | |||
|creator=BM | |||
}} | |||
{{card | |||
|title=You Forgot the Princess! | |||
|type=Action | |||
|text=Play this on the person with the highest (or tied for highest) level. If the last card used to advance their level was not Rescue the Princess, they must go back a level. | |||
|bgcolor=660000 | |||
|creator=CashCrazed | |||
}} | |||
{{card | |||
|title=Chance Time | |||
|type=Action | |||
|text=All players throw their hands face down into a pile, then the pile is mixed up and each player takes as many cards from the pile as they originally had. | |||
|bgcolor=660000 | |||
|creator=CashCrazed | |||
}} | |||
{{card | |||
|title=Triple Jump | |||
|type=Action | |||
|text=You may perform three more actions. | |||
|bgcolor=660000 | |||
|creator=CashCrazed | |||
}} | |||
{{card | |||
|title=Super Hammer | |||
|type=Action | |||
|text=Destroy target thing. Add 2 to your Jump Check during this action. | |||
|bgcolor=660000 | |||
|creator=MagiMaster | |creator=MagiMaster | ||
}} | }} | ||
{{card | {{card | ||
|title= | |title=A Letter from the Princess | ||
|type= | |type=Action | ||
|text= | |text=Draw cards until you draw a non-Enemy Thing or an Action, discarding all other cards drawn. | ||
|bgcolor= | |flavortext=I have enclosed a jewel that helps protect you. | ||
|bgcolor=660000 | |||
|creator=MagiMaster | |creator=MagiMaster | ||
}} | |||
{{card | |||
|title=Backtracking | |||
|type=Action | |||
|text=Destroy the top Location card on the stack. | |||
|bgcolor=660000 | |||
|creator=CashCrazed | |||
}} | |||
{{card | |||
|title=Yoshi Wings | |||
|type=Action | |||
|text=If you control Yoshi, advance to the next level and destroy the stack of Location Cards. | |||
|bgcolor=660000 | |||
|creator=CashCrazed | |||
}} | |||
{{card | |||
|title=Starman | |||
|type=Thing | |||
|text=This comes into play with 3 counters on it. At the beginning of your turn, remove a counter. If there are no counters on this card, destroy it. This card cannot be destroyed in any other way. While this is in play, your Jump Die is always 6 and you cannot be affected by enemy abilities. | |||
|bgcolor=000066 | |||
|creator=Bucky | |||
}} | |||
{{card | |||
|title=Blue Shell | |||
|type=Thing | |||
|text=Play this onto another Thing. That thing cannot be destroyed and you cannot use any of its actions.<br/>'''Action:''' If your Jump Check is higher than 4, you may destroy this to destroy an enemy. | |||
|bgcolor=000066 | |||
|creator=BM | |||
}} | }} | ||
Line 115: | Line 265: | ||
{{card | {{card | ||
|title= | |title=Mega Mushroom | ||
|type=Thing | |||
|text=This card is only in effect for 3 turns. Your Jump Check is now 2. If your opponents have any enemies, they are all immediately destroyed. | |||
|bgcolor=000066 | |||
|creator=BM | |||
}} | |||
{{card | |||
|title=Stopwatch | |||
|type=Thing | |||
|text='''Action:''' Flip a coin. If heads, all opponent's Enemies cannot attack for one turn cycle. If tails, end your turn. | |||
|bgcolor=000066 | |||
|creator=BM | |||
}} | |||
{{card | |||
|title=Tanooki Suit | |||
|type=Thing | |type=Thing | ||
|text= | |text=Enemy cards have no effect on you. If any enemy action would have affected you since the end of your last turn, you may not play any actions this turn. | ||
|bgcolor=000066 | |bgcolor=000066 | ||
|creator=MagiMaster | |creator=MagiMaster | ||
Line 125: | Line 291: | ||
|title=Fire Flower | |title=Fire Flower | ||
|type=Thing | |type=Thing | ||
|text='''Action:''' If your Jump Check is greater than 2, destroy target | |text='''Action:''' If your Jump Check is greater than 2, destroy target Thing. | ||
|bgcolor=000066 | |||
|creator=MagiMaster | |||
}} | |||
{{card | |||
|title=Yoshi Egg | |||
|type=Thing | |||
|text='''Action:''' Search the deck for a Baby Yoshi card. If you find one, you may put it into play. Shuffle the deck afterwards.<br/>'''Action:''' Destroy this card to destroy target enemy. | |||
|bgcolor=000066 | |||
|creator=MagiMaster | |||
}} | |||
{{card | |||
|title=Baby Yoshi | |||
|type=Thing | |||
|text=When this card comes into play, you must destroy a Yoshi Egg you control. Reduce your Jump Check by 1.<br/>'''Action:''' Destroy target enemy and add a counter to this card.<br/>'''Action:''' If this card has at least 3 counters, you may search the deck for a Yoshi card. If you find one, you may put it into play. Shuffle the deck afterwards. | |||
|longtext=true | |||
|bgcolor=000066 | |||
|creator=MagiMaster | |||
}} | |||
{{card | |||
|title=Yoshi | |||
|type=Thing | |||
|text=When this card comes into play, you must destroy a Baby Yoshi you control. Increase your Jump Check by 1.<br/>'''Action:''' Destroy target thing. | |||
|bgcolor=000066 | |bgcolor=000066 | ||
|creator=MagiMaster | |creator=MagiMaster | ||
Line 131: | Line 322: | ||
{{card | {{card | ||
|title= | |title=Key | ||
|type= | |type=Thing | ||
|text= | |text=Decrease your Jump Check by 1. | ||
|bgcolor= | |bgcolor=000066 | ||
|creator=Bucky | |||
}} | |||
{{card | |||
|title=P-Wing | |||
|type=Thing | |||
|text=Increase your Jump Check by 2. This card is destroyed upon advancing to the next level. | |||
|bgcolor=000066 | |||
|creator=CashCrazed | |||
}} | |||
{{card | |||
|title=Cape Feather | |||
|type=Thing | |||
|text=If your Jump Die is less than your previous Jump Die, it becomes the previous number instead. | |||
|bgcolor=000066 | |||
|creator=MagiMaster | |creator=MagiMaster | ||
}} | |||
{{card | |||
|title=Music Box | |||
|type=Thing | |||
|text=While in play, no Action may be performed by any Enemy. This card is destroyed upon advancing to the next level. | |||
|bgcolor=000066 | |||
|creator=CashCrazed | |||
}} | |||
{{card | |||
|title=Thwomp | |||
|type=Thing | |||
|text='''Action:''' A Player whose Jump Die was 2 or less must discard a card from their hand. Thwomp counts as an Enemy only when using this action. | |||
|bgcolor=000066 | |||
|creator=Bucky | |||
}} | |||
{{card | |||
|title=Airship | |||
|type=Thing | |||
|text=The Jump Check of all other players is decreased by 1 for every three Enemies you have in play. | |||
|bgcolor=000066 | |||
|creator=CashCrazed | |||
}} | |||
{{card | |||
|title=Coins | |||
|type=Thing | |||
|text=Roll a die and place that many counters on this card. If there are no counters on this card, destroy it.<br/>'''Action:''' Remove a counter to draw a card. | |||
|bgcolor=000066 | |||
|creator=CashCrazed | |||
}} | |||
{{card | |||
|title=Brick Block | |||
|type=Thing | |||
|text=If one of your Things is about to be destroyed, you may destroy this Thing in its place. | |||
|bgcolor=000066 | |||
|creator=CashCrazed | |||
}} | |||
{{card | |||
|title=Metal Cap | |||
|type=Thing | |||
|text=If an opponent uses an Enemy's ability, this card may be destroyed to cancel that ability. When this card is destroyed, you may shuffle it back into the deck. | |||
|bgcolor=000066 | |||
|creator=BM | |||
}} | |||
{{card | |||
|title=Vanish Cap | |||
|type=Thing | |||
|text=While this card is in play, you cannot destroy any Thing. If someone makes you discard a card, you must destroy this card instead. When this card is destroyed, you may shuffle it back into the deck. | |||
|bgcolor=000066 | |||
|creator=BM | |||
}} | |||
{{card | |||
|title=Wing Cap | |||
|type=Thing | |||
|text=If your Jump Check is higher then 4, you cannot be affected by any Enemy's abilities. When this card is destroyed, you may shuffle it back into the deck. | |||
|bgcolor=000066 | |||
|creator=BM | |||
}} | |||
{{card | |||
|title=Eldstar | |||
|type=Thing | |||
|text='''Action:''' You may draw 1 extra card on your next turn. | |||
|bgcolor=000066 | |||
|creator=BM | |||
}} | |||
{{card | |||
|title=Fleep | |||
|type=Thing | |||
|text='''Action:''' Up to 2 Enemies controlled by the same player cannot use any abilities until the beginning of your next turn. | |||
|bgcolor=000066 | |||
|creator=BM | |||
}} | |||
{{card | |||
|title=Goombario | |||
|type=Thing | |||
|text='''Action:''' Look at target player's hand.<br/>'''Action:''' Destroy target Enemy. Subtract 1 from your Jump Check during this action. | |||
|bgcolor=000066 | |||
|creator=BM | |||
}} | }} | ||
Line 141: | Line 436: | ||
|title=Goomba | |title=Goomba | ||
|type=Enemy | |type=Enemy | ||
|text='''Action:''' Target player whose last Jump Check was less | |text='''Action:''' Target player whose last Jump Check was 3 or less must discard a card. | ||
|bgcolor=000000 | |bgcolor=000000 | ||
|creator=MagiMaster | |creator=MagiMaster | ||
Line 147: | Line 442: | ||
{{card | {{card | ||
|title=Koopa Troopa | |title=Green Koopa Troopa | ||
|type=Enemy | |type=Enemy | ||
|text='''Action:''' Target player whose last Jump Check was less | |text=When this card is destroyed, you may search the deck or your discard for a Green Koopa Shell and put it into play.<br/>'''Action:''' Target player whose last Jump Check was 4 or less must discard a card. | ||
|bgcolor=000000 | |bgcolor=000000 | ||
|creator=MagiMaster | |creator=MagiMaster | ||
}} | |||
{{card | |||
|title=Red Koopa Troopa | |||
|type=Enemy | |||
|text=When this card is destroyed, you may search the deck or your discard for a Red Koopa Shell and put it into play.<br/>'''Action:''' Target player whose last Jump Check was 4 or less must discard a card. | |||
|bgcolor=000000 | |||
|creator=matt1234 | |||
}} | }} | ||
Line 157: | Line 460: | ||
|title=Hammer Bros. | |title=Hammer Bros. | ||
|type=Enemy | |type=Enemy | ||
|text='''Action:''' All players whose last Jump Check was less | |text='''Action:''' All players whose last Jump Check was 3 or less must discard a card. | ||
|bgcolor=000000 | |||
|creator=MagiMaster | |||
}} | |||
{{card | |||
|title=Bowser | |||
|type=Enemy | |||
|text=Play only in Bowser's Castle. Players cannot advance to the next level or win the game when Bowser is in play. | |||
|bgcolor=000000 | |||
|creator=Bucky | |||
}} | |||
{{card | |||
|title=Lakitu | |||
|type=Enemy | |||
|text=This card cannot be destroyed by a player whose Jump Check is less than a 6.<br/>'''Action:''' Create a Spiny Token. This counts as an Enemy with the text: 'This cannot be destroyed by a player whose Jump Check is less than 5.' | |||
|bgcolor=000000 | |bgcolor=000000 | ||
|creator=MagiMaster | |creator=MagiMaster | ||
Line 163: | Line 482: | ||
{{card | {{card | ||
|title= | |title=Pokey | ||
|type=Enemy | |||
|text=Play only in Koopahari Desert. This card comes into play with 3 counters. If this card would be destroyed, remove a counter instead. If there are no counters on this card, destroy it. | |||
|bgcolor=000000 | |||
|creator=MagiMaster | |||
}} | |||
{{card | |||
|title=Blargg | |||
|type=Enemy | |||
|text=Play only in Vanilla Dome. If another Location is played, destroy this card. This card cannot be destroyed otherwise.<br/>'''Action:''' Target player must discard a card at random. | |||
|bgcolor=000000 | |||
|creator=MagiMaster | |||
}} | |||
{{card | |||
|title=Magikoopa | |||
|type=Enemy | |||
|text=Reduce all other players' maximum hand size by one. | |||
|bgcolor=000000 | |||
|creator=MagiMaster | |||
}} | |||
{{card | |||
|title=Bob-omb | |||
|type=Enemy | |||
|text='''Action:''' Destroy this card. Target player must discard three cards. | |||
|bgcolor=000000 | |||
|creator=MagiMaster | |||
}} | |||
{{card | |||
|title=Boo | |||
|type=Enemy | |||
|text=Play only in Ghost House. If any player's Jump Check is 1 or less, they must discard a card or skip their turn. This card cannot be destroyed by a player whose Jump Check is less than 6. | |||
|bgcolor=000000 | |||
|creator=MagiMaster | |||
}} | |||
{{card | |||
|title=Big Boo | |||
|type=Enemy | |||
|text=Play only in Ghost House. If another Location is played, destroy this card. It cannot be destroyed otherwise. If any player's Jump Check is 2 or less, they must discard two cards or skip their turn. | |||
|bgcolor=000000 | |||
|creator=MagiMaster | |||
}} | |||
{{card | |||
|title=Bullet Bill | |||
|type=Enemy | |||
|text='''Action:''' Destroy target thing controlled by a player whose last Jump Check was less than 3. | |||
|bgcolor=000000 | |||
|creator=BM | |||
}} | |||
{{card | |||
|title=Banzai Bill | |||
|type=Enemy | |||
|text='''Action:''' Destroy two target things controlled by a player whose last Jump Check was less than 4. They may discard three cards, or their entire hand, to prevent this. | |||
|bgcolor=000000 | |||
|creator=MagiMaster | |||
}} | |||
{{card | |||
|title=Dry Bones | |||
|type=Enemy | |||
|text=If this card is destroyed, return it to its owner's hand instead. | |||
|bgcolor=000000 | |||
|creator=MagiMaster | |||
}} | |||
{{card | |||
|title=Buzzy Beetle | |||
|type=Enemy | |||
|text=Play only in Vanilla Dome. If this card is destroyed, the owner of the card may search the deck and discard pile for a Blue Shell card, put it into play and shuffle the deck. If none are in the deck or the discard pile, any player who has one may play it immediately. | |||
|bgcolor=000000 | |||
|creator=[[User:BM|BM]] and [[User:MagiMaster|MagiMaster]] | |||
}} | |||
{{card | |||
|title=Cheep-Cheep | |||
|type=Enemy | |||
|text=If the current location is neither Soda Lake nor Cheese Bridge, any player may use an action to destroy this card. | |||
|bgcolor=000000 | |||
|creator=MagiMaster | |||
}} | |||
{{card | |||
|title=Bill Blaster | |||
|type=Enemy | |||
|text=This card cannot be destroyed by a player whose Jump Check is 6 or less.<br/>'''Action:''' Add a counter to this card.<br/>'''Action:''' Remove a counter from this card and sacrifice an enemy, other than this one, to make target player discard a card at random. If that Enemy had Bill in its name, return it to your hand instead. | |||
|longtext=true | |||
|bgcolor=000000 | |||
|creator=MagiMaster | |||
}} | |||
{{card | |||
|title=Shy Guy | |||
|type=Enemy | |||
|text=Play only if you control more than 2 other enemies. | |||
|bgcolor=000000 | |||
|creator=MagiMaster | |||
}} | |||
{{card | |||
|title=Piranha Plant | |||
|type=Enemy | |||
|text=Players must discard a card to play a Location or any card with the word Pipe in its name. | |||
|bgcolor=000000 | |||
|creator=MagiMaster | |||
}} | |||
{{card | |||
|title=Bandit | |||
|type=Enemy | |||
|text='''Action:''' Steal a random card from the hand of any player whose last Jump Check was less than 4 and add it to your own. | |||
|bgcolor=000000 | |||
|creator=CashCrazed | |||
}} | |||
{{card | |||
|title=Donut Plains | |||
|type=Location | |||
|text='''Action:''' If your Jump Check is at least 6, destroy target Enemy. | |||
|bgcolor=006600 | |||
|creator=MagiMaster | |||
}} | |||
{{card | |||
|title=Soda Lake | |||
|type=Location | |||
|text=Don't roll for your Jump Check. Your Jump Die is always 3. | |||
|bgcolor=006600 | |||
|creator=MagiMaster | |||
}} | |||
{{card | |||
|title=Bowser's Castle | |||
|type=Location | |||
|text=If your Jump Check is 1 or less, discard a card. | |||
|bgcolor=006600 | |||
|creator=MagiMaster | |||
}} | |||
{{card | |||
|title=Yoshi's Island | |||
|type=Location | |||
|text=If your Jump Die is a 1, re-roll. | |||
|bgcolor=006600 | |||
|creator=MagiMaster | |||
}} | |||
{{card | |||
|title=Vanilla Dome | |||
|type=Location | |||
|text=If your Jump Die is a 6, re-roll. | |||
|bgcolor=006600 | |||
|creator=MagiMaster | |||
}} | |||
{{card | |||
|title=Star Road | |||
|type=Location | |||
|text=If your Jump Die is 3 or less, it becomes 1. If your Jump Die is 4 or more, it becomes 6.<br/>'''Action:''' If your Jump Check is at least 6, draw a card. | |||
|bgcolor=006600 | |||
|creator=MagiMaster | |||
}} | |||
{{card | |||
|title=Forest of Illusion | |||
|type=Location | |||
|text=You cannot play another Location card unless your Jump Check is at least 6. | |||
|bgcolor=006600 | |||
|creator=MagiMaster | |||
}} | |||
{{card | |||
|title=Bonus Round | |||
|type=Location | |||
|text=You may perform two Actions on your turn instead of one. | |||
|bgcolor=006600 | |||
|creator=CashCrazed | |||
}} | |||
{{card | |||
|title=Minus World | |||
|type=Location | |||
|text=Location cards are played under this card. Out of Time may be played at any time. | |||
|bgcolor=006600 | |||
|creator=Bucky | |||
}} | |||
{{card | |||
|title=Koopahari Desert | |||
|type=Location | |||
|text=If your jump check is two or less, you cannot advance to the next level | |||
|bgcolor=006600 | |||
|creator=MagiMaster | |||
}} | |||
{{card | |||
|title=Ghost House | |||
|type=Location | |||
|text=When this card comes into play, all players must remove all non-Enemy Things from the game. Non-Enemy Things cannot be played while this card is in play. When Ghost House leaves play, return everything removed from the game by this card to play. | |||
|bgcolor=006600 | |||
|creator=MagiMaster | |||
}} | |||
{{card | |||
|title=Cheese Bridge | |||
|type=Location | |||
|text=You may draw an extra card at the beginning of your turn. | |||
|bgcolor=006600 | |||
|creator=CashCrazed | |||
}} | |||
{{card | |||
|title=Flipside | |||
|type=Location | |||
|text=If your Jump Die was odd, you may not play Enemies this turn. | |||
|bgcolor=006600 | |||
|creator=BM | |||
}} | |||
{{card | |||
|title=Peach's Castle | |||
|type=Location | |||
|text=You cannot advance to the next Level while this is in play. | |||
|bgcolor=006600 | |||
|creator=MagiMaster | |||
}} | |||
{{card | |||
|title=Trampoline | |||
|type=Thing | |||
|text=Add 1 to all your Jump Die rolls. | |||
|bgcolor=006 | |||
|creator=Corrigan | |||
}} | |||
{{card | |||
|title=Axe | |||
|type=Action | |||
|text=Destroy Bowser. | |||
|creator=Corrigan | |||
}} | |||
{{card | |||
|title=Rainbow Road | |||
|type=Location | |||
|text=If your jump check is two or less than you must discard three cards | |||
|bgcolor=006600 | |||
|creator=matt1234 | |||
}} | |||
{{card | |||
|title=F.L.U.D.D. | |||
|type=Action | |||
|text=your target opponet discards their hand and draws the same amount. | |||
|creator=matt1234 | |||
}} | |||
{{card | |||
|title=Choco Island | |||
|type=Location | |||
|text=If your jump die is two or less, do not draw. If your jump die is five or more, draw twice. | |||
|bgcolor=006600 | |||
|creator=matt1234 | |||
}} | |||
{{card | |||
|title=Spear Guy | |||
|type=Enemy | |||
|text=Play only when you have at least two Shy Guys. | |||
'''Action''': Target opponent must discard number of cards equal to your number of Shy Guys. | |||
|bgcolor=000000 | |||
|creator=matt1234 | |||
}} | |||
{{card | |||
|title=Luigi's Mansion | |||
|type=Location | |||
|text=You can play ghosts here. | |||
If your jump die is 1, skip your turn. | |||
|bgcolor=006600 | |||
|creator=matt1234 | |||
}} | |||
{{card | |||
|title=Vanilla Fortress | |||
|type=Location | |||
|text=You can play Bowser and Rescue the Princess here. | |||
Don't roll for your jump check. Your jump die is always 3. | |||
|bgcolor=006600 | |||
|creator=matt1234 | |||
}} | |||
{{card | |||
|title=Flopside | |||
|type=Location | |||
|text=If your jump die is even, you can't play enemies this turn. | |||
|bgcolor=006600 | |||
|creator=matt1234 | |||
}} | |||
{{card | |||
|title=Paratroopa | |||
|type=Enemy | |||
|text=This card can't be destroyed by someone with 5 or less jump check. '''Action''': Target player whose last jump check was less than 5 must discard a card. If this card would normally be destroyed, search your deck/discard for a Koopa troopa and play it, then shuffle your deck. | |||
|bgcolor=000000 | |||
|creator=matt1234 | |||
}} | |||
{{card | |||
|title=Dry Bowser | |||
|type=Enemy | |||
|text=Play at Bowser's Castle only. No one can advance to the next level while this card is in play. When this card would be destroyed, place it in your hand instead. | |||
|bgcolor=000000 | |||
|creator=matt1234 | |||
}} | |||
{{card | |||
|title=Warp Zone | |||
|type=Location | |||
|text=If you level up, increase your level by 3 instead. | |||
|bgcolor=006600 | |||
|creator=matt1234 | |||
}} | |||
{{card | |||
|title=Poltragust 3000 | |||
|type=Thing | |||
|text='''Action''':you can destroy 1 enemy boo. | |||
|creator=Sonic master 2590 | |||
}} | |||
{{card | |||
|title=Green Berry | |||
|type=Action | |||
|text=Play if you control Yoshi. Shuffle your discard into your deck, then draw 2 cards. | |||
|bgcolor=660000 | |||
|creator=matt1234 | |||
}} | |||
{{card | |||
|title=Ultra Hammer | |||
|type=Action | |||
|text=Destroy 1 target thing. Add 3 to your jump check during this action. | |||
|bgcolor=660000 | |||
|creator=matt1234 | |||
}} | |||
{{card | |||
|title=King Boo | |||
|type=Enemy | |||
|text=Play only in Ghost House. Can not be defeated by someone who has less than 6 jump check. Any player whose jump check is 3 or less must discard 3 cards. | |||
|bgcolor=000000 | |||
|creator=Sonic master 2590 | |||
}} | |||
{{card | |||
|title=Reznor | |||
|type=Enemy | |||
|text=Play only in Vanilla Fortress. This card comes into play with 4 counters on it. When this card would normally be destoyed remove 1 counter instead. If this card has no counters on it, it is destroyed. '''Action''': Destroy 1 target enemy. | |||
|bgcolor=000000 | |||
|creator=Sonic master 2590 | |||
}} | |||
{{card | |||
|title=Rex | |||
|type=Enemy | |||
|text=This card comes into play with 2 counters on it. If this card would normally be destroyed, remove a counter. If this card has no counters on it, it is destroyed. | |||
|bgcolor=000000 | |||
|creator=Sonic master 2590 | |||
}} | |||
{{card | |||
|title=Power Star | |||
|type=Action | |||
|text=Advance to the next level and destroy the stack of location cards. If Peach's Castle is in the stack, it is not destroyed and it becomes the new location. | |||
|bgcolor=660000 | |||
|creator=Sonic master 2590 | |||
}} | |||
{{card | |||
|title=Delfino Plaza | |||
|type=Location | |||
|text=All discarded cards return to the bottom of their decks. | |||
|bgcolor=006600 | |||
|creator=Sonic master 2590 | |||
}} | |||
{{card | |||
|title=Shine Sprite | |||
|type=Action | |||
|text=Play this at Delfino Plaza. Destroy the stack of location cards and advance to the next level. | |||
|bgcolor=660000 | |||
|creator=Sonic master 2590 | |||
}} | |||
{{card | |||
|title=Coin Block | |||
|type=Action | |||
|text=Draw a number of cards equal to your jump check | |||
|bgcolor=660000 | |||
|creator=Sonic master 2590 | |||
}} | |||
{{card | |||
|title=Fly Guy | |||
|type=Enemy | |||
|text=You can't play this unless you have two other enemies. This card counts as a Shy Guy. This card can not be destroyed by someone whose jump check is less than 4. | |||
|bgcolor=000000 | |||
|creator=Sonic master 2590 | |||
}} | |||
{{card | |||
|title=Super Flutter Jump | |||
|type=Action | |||
|text=Play when you control Yoshi. Your jump check is increased by 3. | |||
|bgcolor=660000 | |||
|creator=Sonic master 2590 | |||
}} | |||
{{card | |||
|title=Blue Spiny Shell | |||
|type=Action | |||
|text=Target player with highest level must discard or destroy 5 of their own cards. | |||
|bgcolor=660000 | |||
|creator=matt1234 | |||
}} | |||
{{card | |||
|title=Boomerang Bro | |||
|type=Enemy | |||
|text='''Action''':All players whose last jump check was 3 or less lose a turn | |||
|bgcolor=000000 | |||
|creator=matt1234 | |||
}} | |||
{{card | |||
|title=Fire Bro | |||
|type=Enemy | |||
|text='''Action''': All players whose last jump check less than 3 have an enemy of their's destroyed. | |||
|bgcolor=000000 | |||
|creator=matt1234 | |||
}} | |||
{{card | |||
|title=Rougeport | |||
|type=Location | |||
|text=If your jump die is 6, all your opponets must discard a card. | |||
|bgcolor=006600 | |||
|creator=matt1234 | |||
}} | |||
{{card | |||
|title=Goombella | |||
|type=Thing | |||
|text='''Action''': If your jump check is 4 or more, look at target players hand and pick a card. They have to discard that card.'''Action:''' Destroy target enemy. Subtract 1 from your jump check during this action. | |||
|creator=matt1234 | |||
}} | |||
{{card | |||
|title=Spring | |||
|type=Thing | |||
|text=Your jump check is increased by 2. | |||
|creator=Sonic master 2590 | |||
}} | |||
{{card | |||
|title=Quicksand Trap | |||
|type=Thing | |||
|text=Play only at Koopahari Desert. Target opponet's jump check is now 1, until they roll a jump die of 6. | |||
|creator=matt1234 | |||
}} | |||
{{card | |||
|title=Sky Land | |||
|type=Location | |||
|text=If your jump die is less than 3, It is considered 3 | |||
|bgcolor=006600 | |||
|creator=Sonic master 2590 | |||
}} | |||
{{card | |||
|title=Bounce Cloud | |||
|type=Thing | |||
|text=Play only at Sky Land. Your jump check is increased by 3. | |||
|bgcolor=006 | |||
|creator=Sonic master 2590 | |||
}} | |||
{{card | |||
|title=Red Berry | |||
|type=Action | |||
|text=Play when you control Yoshi. Draw 3 cards. | |||
|bgcolor=660000 | |||
|creator=Sonic master 2590 | |||
}} | |||
{{card | |||
|title=Fat Shy Guy | |||
|type=Enemy | |||
|text=This counts as a Shy Guy. You can't destroy this unless your jump check is at least 5. This counts as 2 when determining how many enemies you have. | |||
|bgcolor=000000 | |||
|creator=Sonic master 2590 | |||
}} | |||
{{card | |||
|title=Grab Block | |||
|type=Thing | |||
|text=You can destroy this to avoid destroying something else. '''Action''': Destroy this to destroy target Thing. | |||
|bgcolor=006 | |||
|creator=matt1234 | |||
}} | |||
{{card | |||
|title=Hammer Suit | |||
|type=Thing | |||
|text=You can destroy this instead of something else.'''Action''': All players whose last jump ckeck was 3 or less must discard a card. | |||
|bgcolor=006 | |||
|creator=matt1234 | |||
}} | |||
{{card | |||
|title=Frog Suit | |||
|type=Thing | |||
|text=decreases jump check by 1. '''Action:''' Increase your jump check by 2. If you are at soda lake or vanilla fortress, your jump die is always 6 | |||
|bgcolor=006 | |||
|creator=matt1234 | |||
}} | |||
{{card | |||
|title=Ground Pound | |||
|type=Action | |||
|text=Destroy target enemy. Increase your jump check by 2 during this action. | |||
|bgcolor=660000 | |||
|creator=matt1234 | |||
}} | |||
{{card | |||
|title=Super Happy Tree | |||
|type=Thing | |||
|text=only use on Yoshi's Island. Take one berry from your deck. | |||
|bgcolor=006 | |||
|creator=Sonic master 2590 | |||
}} | |||
{{card | |||
|title=Angry Sun | |||
|type=Enemy | |||
|text=Play only in Koopahari Desert. When Koopahari Desert leaves play, destroy this card.<br/>'''Action:''' Target opponent whose last Jump Check was less than 4 shuffles their hand into their deck and draws four fewer than they had. | |||
|bgcolor=000000 | |||
|creator=DrScience | |||
}} | |||
{{card | |||
|title=Red Koopa Shell | |||
|type=Thing | |||
|text= This card enters play with three counters on it. At the beginning of your turn, remove a counter. If there are no counters on this card, destroy it, and you may return a Red Koopa Troopa from your discard to play.<br/>'''Action:''' Destroy target Thing, then destroy this card. | |||
|bgcolor=000066 | |||
|creator=DrScience | |||
}} | |||
{{card | |||
|title=Snifit | |||
|type=Enemy | |||
|text='''Action:''' Discard a card to destroy target thing. Snifit counts as a Shy Guy. | |||
|bgcolor=000000 | |||
|creator=matt1234 | |||
}} | |||
{{card | |||
|title=Birdo | |||
|type=Enemy | |||
|text='''Action:''' Destroy target thing and give its controller an egg token. Anyone can use an action to give an egg token they control to an opponent. If the player controlling Birdo ever has 3 egg tokens, destroy birdo and all egg tokens in play. | |||
|bgcolor=000000 | |||
|creator=matt1234 | |||
|longtext=true | |||
}} | |||
{{card | |||
|title=3-up Moon | |||
|type=Action | |type=Action | ||
|text= | |text=Create and gain control of 3 extra life tokens. If your hand is ever empty you may sacrifice an extra life token to draw cards until you reach your max hand size. | ||
|bgcolor=660000 | |bgcolor=660000 | ||
|creator= | |creator=matt1234 | ||
|longtext=true | |||
}} | }} | ||
{{card | {{card | ||
|title= | |title=Green Koopa Shell | ||
|type=Thing | |type=Thing | ||
|text= | |text= This card enters play with three counters on it. At the beginning of your turn, remove a counter. If there are no counters on this card, destroy it, and you may return a Green Koopa Troopa from your discard to play.<br/>'''Action:''' Destroy random Thing controlled by someone else, then give control of Green Koopa Shell to the destroyed Thing's owner. | ||
|bgcolor=000066 | |bgcolor=000066 | ||
|creator= | |creator=matt1234 | ||
|longtext=true | |||
}} | }} | ||
{{card | {{card | ||
|title= | |title=Vegetables | ||
|type=Thing | |type=Thing | ||
|text= | |text=When you play Vegetables flip a coin. If it is heads, the following ability destroys 2 target enemies.<br\>'''Action:'''Discard a card to destroy a random enemy. | ||
|bgcolor=000066 | |bgcolor=000066 | ||
|creator= | |creator=matt1234 | ||
|longtext=true | |||
}} | |||
{{card | |||
|title=Silver P-Switch | |||
|type=Action | |||
|text=Destroy all enemies in play and draw cards equal to the amount destroyed by Silver P-Switch. | |||
|bgcolor=660000 | |||
|creator=matt1234 | |||
|longtext=true | |||
}} | }} | ||
{{card | {{card | ||
|title= | |title=Blue P-Switch | ||
|type=Thing | |type=Thing | ||
|text= | |text= This card enters play with three counters on it. At the beginning of your turn, remove a counter. If there are no counters on this card, destroy it. While this card is in play all non-enemy things count as action cards and vice versa. | ||
|bgcolor=000066 | |bgcolor=000066 | ||
|creator= | |creator=matt1234 | ||
|longtext=true | |||
}} | |||
{{card | |||
|title=Chain Chomp | |||
|type=Enemy | |||
|text= This card enters play with an "awake" counter on it. <br\>'''Action:'''Remove an awake counter from Chain Chomp, target player discards 3 cards at random.<br\>'''Action ''and'' Thing:''' Put an awake counter on Chain Chomp | |||
|bgcolor=000000 | |||
|creator=matt1234 | |||
|longtext=true | |||
}} | |||
{{card | |||
|title=Bonus Cards | |||
|type=Action | |||
|text=Roll 3 dice. if all 3 are the same, advance to the next level and gain extra lives equal to the number on all 3 dice. If your hand is ever empty you can sacrifice an extra lives counter to draw cards until you reach your max hand size. | |||
|bgcolor=660000 | |||
|creator=matt1234 | |||
|longtext=true | |||
}} | }} |
Latest revision as of 16:45, 10 October 2009
Mario Bros. | |
---|---|
Designer | MagiMaster |
Date | 3-21-2007 |
Players | 2+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
Take on the role of a plumber in the Mushroom Kingdom. This means you are in charge of rescuing Princess Peach from Bowser and his Minions.
Special Rules
Locations are a type of Thing. Locations are played into the middle, on top of the current Location. Only the topmost Location is counted as in play and affects all players. No Things or Actions (or Thing abilities) can be played if there is no Location in play. Cards cannot affect Locations unless they specifically say otherwise.
Enemies are also a type of Thing. Enemies have no special rules, but some cards only affect enemies.
At the beginning of the game, the players should decide on how many Levels the game will last. The game begins with all players on Level 1. Any attempt to advance beyond the last Level advances to the last Level instead. Each player should keep track of their Level separately.
At the beginning of each players' turn, they should roll a six-sided die. The result is their Jump Check for that turn. The Jump Die refers to the number rolled on the die for your Jump Check before anything modifies it.
Equipment
You need something to keep track of which Level the game is on and a six-sided die. You will also need a few objects to act as counters.
Notes
My original idea for this deck was fairly similar to the one for the Monty Python and the Holy Grail deck. However, it's becoming quite different.
(Possible) Cards to Make
For notes on various things appearing in the Mario games, check here, here and especially here. Things in bold are referenced by existing cards already.
- Daisy
- Blooper
- Snifit
- Chain Chomp
- Wiggler
- Pider
- Angry Sun
- Rex
- Monty Mole
- Yux
- Frog Suit
- Hammer Bros. Suit
- Koopa Shell
- Magic Wand
- Vegetable (?)
- Ripe Vegetable (?)
- Kuribo's Shoe
- Mini Mushroom
- Yoshi Coin
- (Other) Coin
- Switch Block
- ♪ Block
- (Other) Block
- Chocolate Island
- Pipe Maze
- Cloud Tops
Other Thoughts
- With as many enemies as there are, there should be more cards that are affected by the number/type of enemies you control
- There should be more interaction between the cards (and not just the player/Jump Check)
- The locations should all be fairly unique, but I don't have many good ideas at the moment
- There should probably be more cards that affect the players' hands besides just discarding cards
- There should be a couple of cards that let you draw cards faster
- Should each player keep track of their own Level, or should there be a global Level?
- Global Levels speed the game along, but make things more random (I could let you rescue the princess seven times, and then win on the last level)
- Actually, global Levels mean that all the advances up to the last Level are basically meaningless
- Seperate Levels would make the game a lot slower, but less random
- For now, I'm going with seperate Levels, but this still raises some questions
- Global Levels speed the game along, but make things more random (I could let you rescue the princess seven times, and then win on the last level)
Card List
Thank you Mario! But our princess is in another castle!
Pick a box. Its contents will help you on your way.
I have enclosed a jewel that helps protect you.
Action: If your Jump Check is higher than 4, you may destroy this to destroy an enemy.
Action: Destroy this card to destroy target enemy.
Action: Destroy target enemy and add a counter to this card.
Action: If this card has at least 3 counters, you may search the deck for a Yoshi card. If you find one, you may put it into play. Shuffle the deck afterwards.
Action: Destroy target thing.
Action: Remove a counter to draw a card.
Action: Destroy target Enemy. Subtract 1 from your Jump Check during this action.
Action: Target player whose last Jump Check was 4 or less must discard a card.
Action: Target player whose last Jump Check was 4 or less must discard a card.
Action: Create a Spiny Token. This counts as an Enemy with the text: 'This cannot be destroyed by a player whose Jump Check is less than 5.'
Action: Target player must discard a card at random.
Action: Add a counter to this card.
Action: Remove a counter from this card and sacrifice an enemy, other than this one, to make target player discard a card at random. If that Enemy had Bill in its name, return it to your hand instead.
Action: If your Jump Check is at least 6, draw a card.
Action: Target opponent whose last Jump Check was less than 4 shuffles their hand into their deck and draws four fewer than they had.
Action: Destroy target Thing, then destroy this card.
Action: Destroy random Thing controlled by someone else, then give control of Green Koopa Shell to the destroyed Thing's owner.