Difference between revisions of "The World deck"

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===Terminology===
===Terminology===
Power refers to a player's combined total of power points, as calculated from the cards they control (have in play). A Power Card is a Thing card whose text contains a number by itself (plus any annotations). When you are instructed to destroy a card in play, this means you must move it to the discard pile. Finally, the Spivak pronouns are used in the card texts to avoid circumlocutions like he/she.
A player's power points are calculated as the sum of the numbers on the Power Cards they control.
 
===The World===
If you play the World card, you win the game immediately. You may only play it if you control (have on the table in front of you) a combined total of 5 or more Power points.
 
===The Moon===
If you control The Moon, you may take up to 2 actions on each of your turns instead of just one.  


===Energy Assimilation===
===Energy Assimilation===
On any of your turns, you may discard one of your power cards in play to play any additional card, avoiding the 1 Action / 1 Thing limitation.
On any of your turns, you may discard one of your power cards in play to play any additional card, avoiding the 1 Action / 1 Thing limitation.
<hr break=all>


==Card List==
==Card List==
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|title=A Gamble
|title=A Gamble
|type=Action
|type=Action
|text= If you think your opponent has The World, play this card. If e has it, you may take it. If not, reshuffle your entire hand into the deck, and draw 5 more cards.
|text=Look at an opponent's hand. If that hand contains The World, you may take The World into your own hand; otherwise, reshuffle your entire hand into the draw pile, and draw five cards.
|bgcolor=990000
|bgcolor=990000
|creator=
|creator=
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{{card
{{card
|title=Always Coca-Cola
|title=Always Coca-Cola
|type=Thing
|type=Thing &mdash; Power Card
|text=1
|cornervalue=1
|bgcolor=000099
|bgcolor=000099
|creator=
|creator=
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{{card
{{card
|title=Ancient Superstitions
|title=Ancient Superstitions
|type=Thing
|type=Thing &mdash; Power Card
|text= 1
|cornervalue=1
|bgcolor=000099
|bgcolor=000099
|creator=
|creator=
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|title=Astronaut
|title=Astronaut
|type=Thing
|type=Thing
|text= Your opponent must show you each card e draws as e draws it. You may not look at eir cards at any other time, even if you have seen them before.  
|text=Your opponents must show you each card they draw as they draw it. You may not look at their cards at any other time, even if you have seen them before.
|bgcolor=000099
|bgcolor=000099
|creator=
|creator=
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|title=A Vision
|title=A Vision
|type=Action
|type=Action
|text= Take control of The Moon from your opponent. This does not count as your action for this turn.
|text=Take control of The Moon, if it is in play. You may play an additional action this turn.
|bgcolor=990000
|bgcolor=990000
|creator=
|creator=
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|title=Biological Weapon
|title=Biological Weapon
|type=Thing
|type=Thing
|text= If your opponent controls Epidemic, turn it into a weapon against your enemies and take control of it.
|text=Whenever an opponent controls Epidemic, you may take control of it.
|bgcolor=000099
|bgcolor=000099
|creator=
|creator=
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{{card
{{card
|title=Black Hole
|title=Black Hole
|type=Action
|type=Action &mdash; Celestial Body
|text= Your opponent skips eir next turn.
|text=Target opponent skips their next turn.
|bgcolor=990000
|bgcolor=990000
|creator=
|creator=
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|title=Black Plague
|title=Black Plague
|type=Action
|type=Action
|text= Deadly disease spreads easily through crowded areas. If your opponent controls any cities, e must discard one.
|text=Deadly disease spreads easily through crowded areas. Target opponent must destroy a City they control.
|bgcolor=990000
|bgcolor=990000
|creator=
|creator=
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|title=Bloodless Coup
|title=Bloodless Coup
|type=Action
|type=Action
|text= Steal one of your opponent's power cards in play.
|text=Take control of a Power Card in play.
|bgcolor=990000
|bgcolor=990000
|creator=
|creator=
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{{card
{{card
|title=Care-A-Lot
|title=Care-A-Lot
|type=Thing
|type=Thing &mdash; Power Card
|text= 1
|cornervalue=1
|bgcolor=000099
|bgcolor=000099
|creator=
|creator=
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|title=Deconstruction
|title=Deconstruction
|type=Action
|type=Action
|text= Opponent must discard all power cards in hand. If e has none, e must destroy any 2 power cards e currently has in play, if e has them.
|text=Target opponent discards all Power Cards in their hand. If that player has no Power Cards in hand, they must instead destroy two Power Cards they control, of their choice.
|bgcolor=990000
|bgcolor=990000
|creator=
|creator=
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{{card
{{card
|title=Dictionopolis
|title=Dictionopolis
|type=Thing
|type=Thing &mdash; City, Power Card
|text= 1
|cornervalue=1
|bgcolor=000099
|bgcolor=000099
|creator=
|creator=
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{{card
{{card
|title=DXM
|title=Dextromethorphan
|type=Action
|type=Action
|text= If you see Infinity, take it. Shuffle this card back into the deck.
|text=Take control of Infinity, if it is in play. Shuffle this card into the draw pile.
|bgcolor=990000
|bgcolor=990000
|creator=
|creator=
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|title=Enlightenment
|title=Enlightenment
|type=Action
|type=Action
|text= You may only play this card if you have more than 3 cards in your hand and less than 3 power points in play. Shuffle 3 cards back into the deck and draw 3 more.
|text=You may only play this card if you have more than three cards in your hand and less than three power points in play.<br>Shuffle three cards from your hand into the draw pile and draw three more.
|bgcolor=990000
|bgcolor=990000
|creator=
|creator=
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|title=Entrenched Ruler
|title=Entrenched Ruler
|type=Thing
|type=Thing
|text= If your opponent takes any action which would cause you to lose control of a power card, you may discard this card to nullify it.
|text=If an opponent takes any action which would cause you to lose control of a Power Card, you may discard this card to nullify all effects of that action.
|bgcolor=000099
|bgcolor=000099
|creator=
|creator=
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|title=Epidemic
|title=Epidemic
|type=Thing
|type=Thing
|text= On each of eir turns, opponent must select one of eir power cards and discard it. Epidemic is destroyed when opponent has no more power cards in play.
|text=At the end of each opponent's turn, that player must destroy a Power Card they control. Destroy this card when no opponent controls any Power Cards.
|bgcolor=000099
|bgcolor=000099
|creator=
|creator=
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|title=Ethidium Bromide
|title=Ethidium Bromide
|type=Thing
|type=Thing
|text= If drawn, this card must be played. While this card is in play, all players draw 3 cards instead of 1 each turn.
|text=When you draw this card, you must play it immediately. While this card is in play, all players draw three cards instead of one each turn.
|bgcolor=000099
|bgcolor=000099
|creator=
|creator=
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|title=Firearms
|title=Firearms
|type=Action
|type=Action
|text= Move any card in play to the discard pile.
|text=Destroy a Thing.
|bgcolor=990000
|bgcolor=990000
|creator=
|creator=
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|title=Floating-Point Exception
|title=Floating-Point Exception
|type=Action
|type=Action
|text= You may add or subtract 1 to any quantity on any card. This change stays in effect until that card is removed from play.
|text=Add or subtract 1 to any quantity on any Thing in play. This change stays in effect until that card is removed from play.
|bgcolor=990000
|bgcolor=990000
|creator=
|creator=
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|title=Grave Robber
|title=Grave Robber
|type=Action
|type=Action
|text= Take the top card from the discard pile and add it to your hand.
|text=Take the top card from the discard pile into your hand.
|bgcolor=990000
|bgcolor=990000
|creator=
|creator=
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{{card
{{card
|title=Infinity
|title=Infinity
|type=Thing
|type=Thing &mdash; Power Card
|text= 1
|cornervalue=1
|bgcolor=000099
|bgcolor=000099
|creator=
|creator=
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|title=Kennedy Space Center
|title=Kennedy Space Center
|type=Action
|type=Action
|text= Look through the deck. If you find the Moon in the first 15 cards, you may add it to your hand. If not, reshuffle the deck. Discard the 13th card if the Moon is not found earlier.   
|text=Look at the top twelve cards of the draw pile. If any of them is The Moon, reveal it and put it into your hand; otherwise, put the next card of the draw pile into the discard pile, and look at the following two.  If either of them is The Moon, reveal it and put it into your handReshuffle the draw pile.
|bgcolor=990000
|bgcolor=990000
|creator=
|creator=
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{{card
{{card
|title=Large Ugly City
|title=Large Ugly City
|type=Thing
|type=Thing &mdash; City, Power Card
|text= 1
|cornervalue=1
|bgcolor=000099
|bgcolor=000099
|creator=
|creator=
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|title=Lidless Eye
|title=Lidless Eye
|type=Action
|type=Action
|text= Look at your opponents hand. Each player then returns one card to the deck, and redraws.   
|text=Look at target opponent's hand. Each player then places one card from their hand on top of the draw pileReshuffle the draw pile.  Each player then draws a card.
|bgcolor=990000
|bgcolor=990000
|creator=
|creator=
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|title=Life and Death
|title=Life and Death
|type=Action
|type=Action
|text= Flip a coin. Opponent calls it in the air. If e calls incorrectly, you may destroy any card in play.
|text=Choose an opponent, and flip a coin. That opponent calls it in the air. If they calls incorrectly, you may destroy a Thing.
|bgcolor=990000
|bgcolor=990000
|creator=
|creator=
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|title=Lords of the West
|title=Lords of the West
|type=Action
|type=Action
|text= Destroy Thangorodrim.
|text=Destroy Thangorodrim.
|bgcolor=990000
|bgcolor=990000
|creator=
|creator=
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|title=Lunar Amplifier
|title=Lunar Amplifier
|type=Thing
|type=Thing
|text= Whomever controls The Moon draws one additional card per turn.
|text=The controller of The Moon draws one additional card per turn.
|bgcolor=000099
|bgcolor=000099
|creator=
|creator=
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|title=Lunar Energy
|title=Lunar Energy
|type=Thing
|type=Thing
|text= Whomever controls the Moon gains 1 Power.
|text=The controller of the Moon gains one power point.
|bgcolor=000099
|bgcolor=000099
|creator=
|creator=
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|title=Mandatory Meeting
|title=Mandatory Meeting
|type=Action
|type=Action
|text= Exchange 2 cards at random with your opponent.
|text=Exchange two cards at random with target opponent.
|bgcolor=990000
|bgcolor=990000
|creator=
|creator=
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{{card
{{card
|title=Melkor
|title=Melkor
|type=Thing
|type=Thing &mdash; Power Card
|text= 1, 2 if you control Thangorodrim. 0 if your opponent controls it.
|cornervalue=*
|text=This card's power is 2 if you control Thangorodrim, 0 if an opponent controls it, 1 otherwise.
|bgcolor=000099
|bgcolor=000099
|creator=
|creator=
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|title=Methamphetamine
|title=Methamphetamine
|type=Thing
|type=Thing
|text= Each turn, the top card of the deck is discarded immediately.
|text=At the end of each turn, put the top card of the draw pile into the discard pile.
|bgcolor=000099
|bgcolor=000099
|creator=
|creator=
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|title=Misery
|title=Misery
|type=Action
|type=Action
|text= Opponent discards 2 cards at random. Put the top 3 cards of the deck into the discard pile.
|text=Target opponent discards two cards at random. Put the top three cards of the draw pile into the discard pile.
|bgcolor=990000
|bgcolor=990000
|creator=
|creator=
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|title=Natural Selection
|title=Natural Selection
|type=Action
|type=Action
|text= Look at the top 3 cards of the deck. You may rearrange them in any order, or reshuffle the deck.
|text=Look at the top three cards of the draw pile, and put them back in any order.  You may reshuffle the draw pile.
|bgcolor=990000
|bgcolor=990000
|creator=
|creator=
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{{card
{{card
|title=NR
|title=NR
|type=Thing
|type=Thing &mdash; Power Card
|text= 1
|cornervalue=1
|bgcolor=000099
|bgcolor=000099
|creator=
|creator=
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{{card
{{card
|title=Oil Well
|title=Oil Well
|type=Thing
|type=Thing &mdash; Power Card
|text= 1
|cornervalue=1
|bgcolor=000099
|bgcolor=000099
|creator=
|creator=
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|title=Organic Chemistry
|title=Organic Chemistry
|type=Action
|type=Action
|text= Exchange hands with your opponent.
|text=Exchange hands with target opponent.
|bgcolor=990000
|bgcolor=990000
|creator=
|creator=
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|title=Parallel Universe
|title=Parallel Universe
|type=Thing
|type=Thing
|text= At will, you may take one card from the discard pile and add it to your hand. You may not take the top card.  You may do this only on your own turn, and you may play no further cards after doing so. At the end of that turn, your opponent gains control of Parallel Universe.
|text='''Action:''' Take any one card, other than the top card, from the discard pile and put it in your hand. You may not play any more cards this turn. At the end of this turn, give control of this card to an opponent of your choice.
|bgcolor=000099
|bgcolor=000099
|creator=
|creator=
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|title=Phase Two
|title=Phase Two
|type=Action
|type=Action
|text= Give your opponent one card from your hand. Take another turn.
|text=Give an opponent one card from your hand. Take another turn.
|bgcolor=990000
|bgcolor=990000
|creator=
|creator=
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|title=Predestination
|title=Predestination
|type=Thing
|type=Thing
|text= Players play with their hands face up. If Predestination is destroyed, its controller draws one card immediately.
|text=Players play with their hands revealed. When Predestination is destroyed, you may draw one card.
|bgcolor=000099
|bgcolor=000099
|creator=
|creator=
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|title=Quid Pro Quo
|title=Quid Pro Quo
|type=Thing
|type=Thing
|text= If your opponent causes you to lose any power card, e must sacrifice one too. Discard this card if this happens.
|text=Whenever an opponent causes you to lose control of a Power Card, that player must destroy a Power Card they control. If that player does so, destroy this card.
|bgcolor=000099
|bgcolor=000099
|creator=
|creator=
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|title=Relentless Force
|title=Relentless Force
|type=Action
|type=Action
|text= Discard any number of cards of your choice from your hand. Your opponent must discard the same number of cards, chosen at random.
|text=Discard any number of cards of your choice from your hand. Target opponent must discard the same number of cards, chosen at random.
|bgcolor=990000
|bgcolor=990000
|creator=
|creator=
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{{card
{{card
|title=Revolución
|title=Revolution
|type=Action
|type=Action
|text= If your opponent controls any cities, e must shuffle one back into the deck.
|text=Target opponent must shuffle one City they control into the draw pile.
|bgcolor=990000
|bgcolor=990000
|creator=
|creator=
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|title=Rewind
|title=Rewind
|type=Action
|type=Action
|text= Return any two cards opponent controls to eir hand. E does not draw on eir next turn.
|text=Return any two Things target opponent controls to their hand. That opponent does not draw any cards on their next turn.
|bgcolor=990000
|bgcolor=990000
|creator=
|creator=
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{{card
{{card
|title=Sandy Beach
|title=Sandy Beach
|type=Thing
|type=Thing &mdash; Power Card
|text= 1
|cornervalue=1
|bgcolor=000099
|bgcolor=000099
|creator=
|creator=
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|title=Second Chance
|title=Second Chance
|type=Action
|type=Action
|text= Take any one of your cards back into your hand.
|text=Return any Thing you control to your hand.
|bgcolor=990000
|bgcolor=990000
|creator=
|creator=
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|title=Secret Weapon
|title=Secret Weapon
|type=Action
|type=Action
|text= You may switch up to 2 of your cards with random cards from the deck.
|text=Set aside up to two cards from your hand.  Draw that many cards.  Place the cards set aside on top of the draw pile, in any order.
|bgcolor=990000
|bgcolor=990000
|creator=
|creator=
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{{card
{{card
|title=Standing Army
|title=Standing Army
|type=Thing
|type=Thing &mdash; Power Card
|text=Control the masses with threats of violence.
|cornervalue=1
|text=Control the masses with threats of violence.
|bgcolor=000099
|bgcolor=000099
|creator=
|creator=
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|title=Stasis
|title=Stasis
|type=Thing
|type=Thing
|text= No new power cards may be played by any player.
|text=No new Power Cards may be played by any player.
|bgcolor=000099
|bgcolor=000099
|creator=
|creator=
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|title=Switcharoo
|title=Switcharoo
|type=Action
|type=Action
|text= Return one power card to the deck, and switch any of your cards in play with one of your opponent's cards in play.
|text=Reveal one Power Card from your hand and shuffle it into the draw pile, then switch control of a Thing you control with a Thing controlled by an opponent.
|bgcolor=990000
|bgcolor=990000
|creator=
|creator=
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|title=Tactical Nuclear Strike
|title=Tactical Nuclear Strike
|type=Action
|type=Action
|text= You may move any card in play to the discard pile, or nullify any card as it is being played. You may play this card at any time. Celestial bodies may not be targeted. You do not draw on your next turn.
|text=You may play this card in response to any card other than a Celestial Body.  If you do so, nullify any results of that play, and move that card to the discard pile.<br>If you play this card as your action for the turn, destroy a Thing.<br>Either way, you may not draw any cards on your next turn.
|bgcolor=990000
|bgcolor=990000
|creator=
|creator=
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|title=Take One for the Team
|title=Take One for the Team
|type=Action
|type=Action
|text= All players destroy one of their power cards in play.
|text=Each player destroys a Power Card they control.
|bgcolor=990000
|bgcolor=990000
|creator=
|creator=
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{{card
{{card
|title=Thangorodrim
|title=Thangorodrim
|type=Thing
|type=Thing &mdash; Power Card
|text= 1
|cornervalue=1
|bgcolor=000099
|bgcolor=000099
|creator=
|creator=
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|title=The End
|title=The End
|type=Action
|type=Action
|text= Search the deck for any card and add it to your hand. You may not play this card unless you have 3 or more Power.
|text=Search the draw pile for any card and add it to your hand, then reshuffle the draw pile.<br>Play this card only if you have three or more power points.
|bgcolor=990000
|bgcolor=990000
|creator=
|creator=
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{{card
{{card
|title=The Flame Imperishable
|title=The Flame Imperishable
|type=Thing
|type=Thing &mdash; Power Card
|text= 2
|cornervalue=2
|bgcolor=000099
|bgcolor=000099
|creator=
|creator=
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|title=The Four Horsemen
|title=The Four Horsemen
|type=Action
|type=Action
|text= Destroy any card in play. Shuffle this card back into the deck.
|text=Destroy a thing, then shuffle this card into the draw pile.
|bgcolor=990000
|bgcolor=990000
|creator=
|creator=
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{{card
{{card
|title=The Moon
|title=The Moon
|type=Thing
|type=Thing &mdash; Celestial Body
|text=  
|text=You may take up to two actions on each of your turns instead of just one.
|bgcolor=000099
|bgcolor=000099
|creator=
|creator=
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{{card
{{card
|title=The Tao
|title=The Tao
|type=Thing
|type=Thing &mdash; Power Card
|text= 1
|cornervalue=1
|bgcolor=000099
|bgcolor=000099
|creator=
|creator=
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{{card
{{card
|title=The World
|title=The World
|type=Thing
|type=Thing &mdash; Celestial Body
|text=  
|text=If you play this, you win the game immediately. You may only play it if you control cards with a combined total of 5 or more Power.
|bgcolor=000099
|bgcolor=000099
|creator=
|creator=
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|title=Thought Police
|title=Thought Police
|type=Action
|type=Action
|text= "Sooner or later, they always get you." Opponent must put one Action card into the discard pile.
|text="Sooner or later, they always get you."<br>Target opponent must discard one Action card.
|bgcolor=990000
|bgcolor=990000
|creator=
|creator=
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|title=Time Compression
|title=Time Compression
|type=Action
|type=Action
|text= Exchange one card in your hand for any card in the discard pile. Draw one card. If you have more than 5 cards in your hand at the end of your turn, discard to the top of the deck.
|text=Exchange one card in your hand for any card in the discard pile. Draw one card. If you have more than five cards in your hand at the end of this turn, discard to the top of the draw pile.
|bgcolor=990000
|bgcolor=990000
|creator=
|creator=
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{{card
{{card
|title=Tiny Cities Made of Ashes
|title=Tiny Cities Made of Ashes
|type=Thing
|type=Thing &mdash; City, Power Card
|text= 2
|cornervalue=2
If you are required to destroy a power card in play, you must destroy this one.
|text=If you are required to destroy a Power Card in play, you must destroy this card.
|bgcolor=000099
|bgcolor=000099
|creator=
|creator=
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{{card
{{card
|title=Vishnu
|title=Vishnu
|type=Thing
|type=Thing &mdash; Power Card
|text= 1
|cornervalue=1
|bgcolor=000099
|bgcolor=000099
|creator=
|creator=
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|title=Wake the Dead
|title=Wake the Dead
|type=Action
|type=Action
|text= Reshuffle the discard pile back into the deck.
|text=Reshuffle the discard pile into the draw pile.
|bgcolor=990000
|bgcolor=990000
|creator=
|creator=
}}
}}

Latest revision as of 17:36, 22 February 2007

World
Designers Jeeves and Piter
Date 25th February 2003
Players 2-3
This is a playable deck - it's finished, tested and ready to play.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

As a minor deity, you vie for total control of the World.

Special Rules

Terminology

A player's power points are calculated as the sum of the numbers on the Power Cards they control.

Energy Assimilation

On any of your turns, you may discard one of your power cards in play to play any additional card, avoiding the 1 Action / 1 Thing limitation.


Card List

A Gamble
Action
Look at an opponent's hand. If that hand contains The World, you may take The World into your own hand; otherwise, reshuffle your entire hand into the draw pile, and draw five cards.
1
Always Coca-Cola
Thing — Power Card
1
Ancient Superstitions
Thing — Power Card
Astronaut
Thing
Your opponents must show you each card they draw as they draw it. You may not look at their cards at any other time, even if you have seen them before.
A Vision
Action
Take control of The Moon, if it is in play. You may play an additional action this turn.
Biological Weapon
Thing
Whenever an opponent controls Epidemic, you may take control of it.
Black Hole
Action — Celestial Body
Target opponent skips their next turn.
Black Plague
Action
Deadly disease spreads easily through crowded areas. Target opponent must destroy a City they control.
Bloodless Coup
Action
Take control of a Power Card in play.
1
Care-A-Lot
Thing — Power Card
Deconstruction
Action
Target opponent discards all Power Cards in their hand. If that player has no Power Cards in hand, they must instead destroy two Power Cards they control, of their choice.
1
Dictionopolis
Thing — City, Power Card
Dextromethorphan
Action
Take control of Infinity, if it is in play. Shuffle this card into the draw pile.
Enlightenment
Action
You may only play this card if you have more than three cards in your hand and less than three power points in play.
Shuffle three cards from your hand into the draw pile and draw three more.
Entrenched Ruler
Thing
If an opponent takes any action which would cause you to lose control of a Power Card, you may discard this card to nullify all effects of that action.
Epidemic
Thing
At the end of each opponent's turn, that player must destroy a Power Card they control. Destroy this card when no opponent controls any Power Cards.
Ethidium Bromide
Thing
When you draw this card, you must play it immediately. While this card is in play, all players draw three cards instead of one each turn.
Firearms
Action
Destroy a Thing.
Floating-Point Exception
Action
Add or subtract 1 to any quantity on any Thing in play. This change stays in effect until that card is removed from play.
Grave Robber
Action
Take the top card from the discard pile into your hand.
1
Infinity
Thing — Power Card
Kennedy Space Center
Action
Look at the top twelve cards of the draw pile. If any of them is The Moon, reveal it and put it into your hand; otherwise, put the next card of the draw pile into the discard pile, and look at the following two. If either of them is The Moon, reveal it and put it into your hand. Reshuffle the draw pile.
1
Large Ugly City
Thing — City, Power Card
Lidless Eye
Action
Look at target opponent's hand. Each player then places one card from their hand on top of the draw pile. Reshuffle the draw pile. Each player then draws a card.
Life and Death
Action
Choose an opponent, and flip a coin. That opponent calls it in the air. If they calls incorrectly, you may destroy a Thing.
Lords of the West
Action
Destroy Thangorodrim.
Lunar Amplifier
Thing
The controller of The Moon draws one additional card per turn.
Lunar Energy
Thing
The controller of the Moon gains one power point.
Mandatory Meeting
Action
Exchange two cards at random with target opponent.
*
Melkor
Thing — Power Card
This card's power is 2 if you control Thangorodrim, 0 if an opponent controls it, 1 otherwise.
Methamphetamine
Thing
At the end of each turn, put the top card of the draw pile into the discard pile.
Misery
Action
Target opponent discards two cards at random. Put the top three cards of the draw pile into the discard pile.
Natural Selection
Action
Look at the top three cards of the draw pile, and put them back in any order. You may reshuffle the draw pile.
1
NR
Thing — Power Card
1
Oil Well
Thing — Power Card
Organic Chemistry
Action
Exchange hands with target opponent.
Parallel Universe
Thing
Action: Take any one card, other than the top card, from the discard pile and put it in your hand. You may not play any more cards this turn. At the end of this turn, give control of this card to an opponent of your choice.
Phase Two
Action
Give an opponent one card from your hand. Take another turn.
Predestination
Thing
Players play with their hands revealed. When Predestination is destroyed, you may draw one card.
Quid Pro Quo
Thing
Whenever an opponent causes you to lose control of a Power Card, that player must destroy a Power Card they control. If that player does so, destroy this card.
Relentless Force
Action
Discard any number of cards of your choice from your hand. Target opponent must discard the same number of cards, chosen at random.
Revolution
Action
Target opponent must shuffle one City they control into the draw pile.
Rewind
Action
Return any two Things target opponent controls to their hand. That opponent does not draw any cards on their next turn.
1
Sandy Beach
Thing — Power Card
Second Chance
Action
Return any Thing you control to your hand.
Secret Weapon
Action
Set aside up to two cards from your hand. Draw that many cards. Place the cards set aside on top of the draw pile, in any order.
1
Standing Army
Thing — Power Card
Control the masses with threats of violence.
Stasis
Thing
No new Power Cards may be played by any player.
Switcharoo
Action
Reveal one Power Card from your hand and shuffle it into the draw pile, then switch control of a Thing you control with a Thing controlled by an opponent.
Tactical Nuclear Strike
Action
You may play this card in response to any card other than a Celestial Body. If you do so, nullify any results of that play, and move that card to the discard pile.
If you play this card as your action for the turn, destroy a Thing.
Either way, you may not draw any cards on your next turn.
Take One for the Team
Action
Each player destroys a Power Card they control.
1
Thangorodrim
Thing — Power Card
The End
Action
Search the draw pile for any card and add it to your hand, then reshuffle the draw pile.
Play this card only if you have three or more power points.
2
The Flame Imperishable
Thing — Power Card
The Four Horsemen
Action
Destroy a thing, then shuffle this card into the draw pile.
The Moon
Thing — Celestial Body
You may take up to two actions on each of your turns instead of just one.
1
The Tao
Thing — Power Card
The World
Thing — Celestial Body
If you play this, you win the game immediately. You may only play it if you control cards with a combined total of 5 or more Power.
Thought Police
Action
"Sooner or later, they always get you."
Target opponent must discard one Action card.
Time Compression
Action
Exchange one card in your hand for any card in the discard pile. Draw one card. If you have more than five cards in your hand at the end of this turn, discard to the top of the draw pile.
2
Tiny Cities Made of Ashes
Thing — City, Power Card
If you are required to destroy a Power Card in play, you must destroy this card.
1
Vishnu
Thing — Power Card
Wake the Dead
Action
Reshuffle the discard pile into the draw pile.