Difference between revisions of "Fun deck"

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| date =2011
| date =2011
| players = 2+
| players = 2+
| status =open to additional content
| status=Playable
| locked = true
| locked = true
}}
}}


Draw the top card from the draw pile (deck). (If the deck's empty, shuffle the discard pile (trash) and turn it over to make a new deck.)
==Basic Rules==
Deal five cards to each player. At the start of each turn draw the top card from the draw pile (deck). (If the deck's empty, shuffle the discard pile (trash) and turn it over to make a new deck.)
Play up to two cards from your hand. You can play one Thing and one Action per turn (or just one of those, or no cards at all).
Play up to two cards from your hand. You can play one Thing and one Action per turn (or just one of those, or no cards at all).
Checking your hand size; if you have more than five cards, discard down to five.
At the end of your turn, check your hand size; if you have more than five cards, discard down to five.


==Special Rules==
==Special Rules==
Each player starts with 5 coins.  
Each player starts with 5 coins. At the start of each players turn they take 1 coin from the pot (if available).
Reaction cards are played only during your opponents turns and there is no limit to the number of these you can play.


As an additional cost to playing Things, Actions and Reactions, the number in the top corner must be paid in coins. Some actions on Things will also require payment. Unless otherwise mentioned, spent coins go to the central pot.
"Reaction" cards are played only during your opponents turns in response to Actions they have played and declared their intentions with.


At the start of each players turn they take 1 coin from the pot (if available).
To play a Thing or Action the number of coins specified must be paid. Coins are paid to a central pot.
 
If an Action is canceled, the Action must still be paid for. If it is an Action card, it goes to the trash.
 
==Optional Rules==
Table talk and bribing players through trade or philanthropy of any resource is allowed if both parties agree to the ownership transferal.
Conditions of a deal may be stipulated before a trade but these conditions are suggestions and are not binding after the deal is made.


==Card List==
==Card List==


{{card
{{card
|title=Mermaid Necklace
|title=Immunity Necklace
|type=Thing
|type=Thing
|text=You can't lose the game and your opponents can't win the game.
|text=You can't lose the game and your opponents can't win the game.
Line 34: Line 40:
|title=The Annihilator
|title=The Annihilator
|type=Thing
|type=Thing
|text=Action: Pay 1, Destroy another target Thing then discard your hand.
|text=You can't win the game.
You can't win the game.
 
|flavortext=
 
|cornervalue=1
 
Pay all of your coins, Action:
|flavortext=Destroy another target Thing then discard your hand.
|cornervalue=0
|bgcolor=000
|bgcolor=000
}}
}}
Line 51: Line 60:


{{card
{{card
|title=Encyclopedia
|title=The Latest Gadget
|type=Thing
|type=Thing
|text=Action: Draw a card.
|text=You always pay 1 less coin than required.
|flavortext=
 
|cornervalue=2
 
 
Action:
|flavortext=Draw a card.
|cornervalue=5
|bgcolor=080
|bgcolor=080
}}
}}
Line 62: Line 75:
|title=Clairvoyance
|title=Clairvoyance
|type=Action
|type=Action
|text=Name a card, then look at the top two cards of the deck, if one is the named card you win the game, otherwise, put the cards into the discard pile.
|text=
|flavortext=
|flavortext=Name a card, then flip over the top two cards of the deck, if one of these is the card you named you win the game, otherwise, put these cards into the trash.
|cornervalue=1
|cornervalue=0
|bgcolor=03F
|bgcolor=03F
}}
}}


{{card
{{card
|title=Trained Ferret
|title=Miner
|type=Thing
|type=Thing
|text=Action: Take up to 2 coins from the pot, each other player draws a card.
|text=Action:
|flavortext=
|flavortext=Take up to 2 coins from the pot, each other player draws a card.
|cornervalue=1
|cornervalue=1
|bgcolor=f90
|bgcolor=f90
Line 80: Line 93:
|title=Stock Exchange
|title=Stock Exchange
|type=Thing
|type=Thing
|text=Action: Each player keeps one card then passes the rest of their hand clockwise.
|text=Pay 1, Action:
|flavortext=
|flavortext=Each player keeps one card then passes the rest of their hand clockwise.
|cornervalue=3
|cornervalue=2
|bgcolor=606
|bgcolor=606
}}
}}


{{card
{{card
|title=Trained Rabbit
|title=Zombie
|type=Thing
|type=Thing
|text=Action: Return a card at random from the discard pile to your hand.
|text=
|flavortext=
Action:
|flavortext=Select a Thing from the trash and put it into your hand.
|bgcolor=096
|bgcolor=096
|cornervalue=1
|cornervalue=3
}}
}}


Line 98: Line 112:
|title=Meteorite
|title=Meteorite
|type=Action
|type=Action
|text=Drop this card so that it flips over at least once completely, if it lands face up, draw 3 cards, if it lands face down, destroy all Things.
|text=
|flavortext=
|flavortext=Drop this card from above your head while standing so that it flips over at least once completely, if it lands face up destroy all Things.
|cornervalue=3
|cornervalue=4
|bgcolor=000
|bgcolor=000
}}
}}
Line 107: Line 121:
|title=Sniper
|title=Sniper
|type=Action
|type=Action
|text=Target player pays 1 to the pot or they lose the game.
|text=
|flavortext=
|flavortext=Target player pays 1 to the pot or they lose the game.
|cornervalue=2
|cornervalue=3
|bgcolor=f90
|bgcolor=f90
}}
}}


{{card
{{card
|title=Election
|title=Tax Collector
|type=Thing
|type=Thing
|text=At the start of each players turn, that player sacrifices a Thing unless they pay 1 to the pot.
|text=At the end of each players turn that player must either sacrifice a Thing OR Pay 1 to the pot. If they don't they lose the game.
|flavortext=
|flavortext=
|cornervalue=1
|cornervalue=1
Line 125: Line 139:
|title=Force Field
|title=Force Field
|type=Thing
|type=Thing
|text=Your Things cannot be the target of Actions.
|text=Your Things cannot be the target of Actions.
 
 
 
At the end of each of your turns pay 1 or sacrifice Force Field.
|flavortext=
|flavortext=
|cornervalue=1
|cornervalue=0
|bgcolor=666
|bgcolor=666
}}
}}


{{card
{{card
|title=Bribery
|title=Market Value
|type=Action
|type=Action
|text=Gain control of target Thing.
|text=
|flavortext=
|flavortext=Gain control of target Thing an opponent controls, that player wins the pot.
|cornervalue=3
|cornervalue=4
|bgcolor=606
|bgcolor=606
}}
}}
Line 143: Line 161:
|title=Spell Book
|title=Spell Book
|type=Thing
|type=Thing
|text=You keep Action cards you play.
|text=Action cards go back to your hand after you play them instead of to the trash.
|flavortext=
|flavortext=
|cornervalue=2
|cornervalue=2
Line 152: Line 170:
|title=Mendicant
|title=Mendicant
|type=Thing
|type=Thing
|text=You win the game if this is the only Thing you control and you have no cards in hand.
|text=You win the game if this is the only Thing you control and you have no cards in hand. Mendicant cannot be the target of Actions.
|flavortext=
|flavortext=
|cornervalue=1
|cornervalue=0
|bgcolor=080
|bgcolor=080
}}
}}


{{card
{{card
|title=Talk to the Hand
|title=NO
|type=Reaction
|type=REACTION
|text=Cancel target Action
|text=CANCEL TARGET ACTION
|flavortext=
|flavortext=
|cornervalue=1
|cornervalue=0
|bgcolor=000
}}
 
{{card
|title=NO
|type=REACTION
|text=CANCEL TARGET ACTION
|flavortext=
|cornervalue=0
|bgcolor=000
|bgcolor=000
}}
}}


{{card
{{card
|title=Assassinate
|title=Do or Die
|type=Action
|type=Action
|text=Target player loses the game if they have a clothes peg anywhere on their clothes.
|text=
|flavortext=
|flavortext=Flip a coin: If you win the flip, destroy target Thing. If you lose the flip, you lose the game.
|cornervalue=1
|cornervalue=1
|bgcolor=096
|bgcolor=096
Line 177: Line 204:


{{card
{{card
|title=High Stakes
|title=Texas Showdown
|type=Action
|type=Action
|text=Start a bid in coins then continue clockwise until the highest bet stands. That player pays that much to the pot then draws 5 cards.
|text=
|flavortext=
|flavortext=Start bidding a number of coins and/or cards from your hand then continue clockwise until the highest bet stands, Roshambo a tie. That player pays that much to the pot and/or discards that many cards then searches the deck for a card, puts it into their hand then shuffles the deck.
|cornervalue=1
|cornervalue=1
|bgcolor=E50000
|bgcolor=E50000
Line 186: Line 213:


{{card
{{card
|title=Picasso Masterpiece
|title=Crystal Ball
|type=Thing
|type=Thing
|text=Action: Pay 1 to each opponent, put Picasso Masterpiece on the bottom of the deck, then take all coins from the pot.
|text=Pay 1, Action:
|flavortext=
|flavortext=Choose 1 - Look at target players hand. OR Look at the deck then shuffle it.
|cornervalue=4
|cornervalue=1
|bgcolor=f90
|bgcolor=f90
}}
}}


{{card
{{card
|title=S.P.R.
|title=Run the Gauntlet
|type=Action
|text=
|flavortext=Roshambo once with each opponent. You win the game if you do not lose or tie with anyone.
|cornervalue=2
|bgcolor=606
}}
 
{{card
|title=Flux Capacitor
|type=Thing
|text=Pay 3, Action:
|flavortext=Target player puts their hand into the trash then draws that many cards.
|cornervalue=3
|bgcolor=000
}}
 
 
{{card
|title=Bounty
|type=Action
|text=
|flavortext=Flip a coin: If you win the flip, take the pot.
|cornervalue=2
|bgcolor=080
}}
 
{{card
|title=Bring order to the Galaxy
|type=Action
|text=
|flavortext=If Each player has an even number of Things, you win the game.
|cornervalue=5
|bgcolor=03f
}}
 
{{card
|title=Robin Hood
|type=Action
|type=Action
|text=Play a single game of Scissors, Paper, Rock with each opponent starting clockwise. If you lose or tie a single game, S.P.R. has no effect. If you win each game, you win the game.
|text=
|flavortext=Throw this card at target player, if it hits them without being swatted away, swap your coin pool with that player.
|cornervalue=1
|bgcolor=E50000
}}
 
{{card
|title=Ooze
|type=Thing
|text=Whenever an opponent plays a Thing you may put a coin on Ooze, If Ooze has 3 coins on it, you win the game. If Ooze leaves play, any coins on it go to the pot.
|flavortext=
|flavortext=
|cornervalue=1
|cornervalue=4
|bgcolor=03f
|bgcolor=f90
}}
}}


{{card
{{card
|title=Vigilant Trainer
|title=Dragon
|type=Thing
|type=Thing
|text=If you control two "Trained" Things, you win the game.
|text=Money that would go to the pot is instead given to you.
If you eat or drink anything, sacrifice Vigilant Trainer.
Vigilant Trainer cannot be the target of Actions.
|flavortext=
|flavortext=
|cornervalue=0
|cornervalue=8
|bgcolor=f88
|bgcolor=E50000
}}
}}


{{card
{{card
|title=No
|title=Treasure Chest
|type=Thing
|type=Thing
|text=When No is played, name a card. The named card cannot be played.  
|text=If you control Things whose corner costs sum together to give an exact total of 10, you win the game.
|flavortext=
|flavortext=
|cornervalue=1
|cornervalue=1
|bgcolor=000
|bgcolor=666
}}
}}

Latest revision as of 11:20, 30 April 2011

Fun
Designer Coprolite Golem
Date 2011
Players 2+
This is a playable deck - it's finished, tested and ready to play.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

Basic Rules

Deal five cards to each player. At the start of each turn draw the top card from the draw pile (deck). (If the deck's empty, shuffle the discard pile (trash) and turn it over to make a new deck.) Play up to two cards from your hand. You can play one Thing and one Action per turn (or just one of those, or no cards at all). At the end of your turn, check your hand size; if you have more than five cards, discard down to five.

Special Rules

Each player starts with 5 coins. At the start of each players turn they take 1 coin from the pot (if available).

"Reaction" cards are played only during your opponents turns in response to Actions they have played and declared their intentions with.

To play a Thing or Action the number of coins specified must be paid. Coins are paid to a central pot.

If an Action is canceled, the Action must still be paid for. If it is an Action card, it goes to the trash.

Optional Rules

Table talk and bribing players through trade or philanthropy of any resource is allowed if both parties agree to the ownership transferal. Conditions of a deal may be stipulated before a trade but these conditions are suggestions and are not binding after the deal is made.

Card List

3
Immunity Necklace
Thing
You can't lose the game and your opponents can't win the game.
0
The Annihilator
Thing
You can't win the game.


Pay all of your coins, Action:
Destroy another target Thing then discard your hand.
5
Moneybags
Action
You win the game if you have the most coins among all players at this moment.
5
The Latest Gadget
Thing
You always pay 1 less coin than required.


Action:
Draw a card.
0
Clairvoyance
Action
Name a card, then flip over the top two cards of the deck, if one of these is the card you named you win the game, otherwise, put these cards into the trash.
1
Miner
Thing
Action:
Take up to 2 coins from the pot, each other player draws a card.
2
Stock Exchange
Thing
Pay 1, Action:
Each player keeps one card then passes the rest of their hand clockwise.
3
Zombie
Thing
Action:
Select a Thing from the trash and put it into your hand.
4
Meteorite
Action
Drop this card from above your head while standing so that it flips over at least once completely, if it lands face up destroy all Things.
3
Sniper
Action
Target player pays 1 to the pot or they lose the game.
1
Tax Collector
Thing
At the end of each players turn that player must either sacrifice a Thing OR Pay 1 to the pot. If they don't they lose the game.
0
Force Field
Thing
Your Things cannot be the target of Actions.


At the end of each of your turns pay 1 or sacrifice Force Field.
4
Market Value
Action
Gain control of target Thing an opponent controls, that player wins the pot.
2
Spell Book
Thing
Action cards go back to your hand after you play them instead of to the trash.
0
Mendicant
Thing
You win the game if this is the only Thing you control and you have no cards in hand. Mendicant cannot be the target of Actions.
0
NO
REACTION
CANCEL TARGET ACTION
0
NO
REACTION
CANCEL TARGET ACTION
1
Do or Die
Action
Flip a coin: If you win the flip, destroy target Thing. If you lose the flip, you lose the game.
1
Texas Showdown
Action
Start bidding a number of coins and/or cards from your hand then continue clockwise until the highest bet stands, Roshambo a tie. That player pays that much to the pot and/or discards that many cards then searches the deck for a card, puts it into their hand then shuffles the deck.
1
Crystal Ball
Thing
Pay 1, Action:
Choose 1 - Look at target players hand. OR Look at the deck then shuffle it.
2
Run the Gauntlet
Action
Roshambo once with each opponent. You win the game if you do not lose or tie with anyone.
3
Flux Capacitor
Thing
Pay 3, Action:
Target player puts their hand into the trash then draws that many cards.


2
Bounty
Action
Flip a coin: If you win the flip, take the pot.
5
Bring order to the Galaxy
Action
If Each player has an even number of Things, you win the game.
1
Robin Hood
Action
Throw this card at target player, if it hits them without being swatted away, swap your coin pool with that player.
4
Ooze
Thing
Whenever an opponent plays a Thing you may put a coin on Ooze, If Ooze has 3 coins on it, you win the game. If Ooze leaves play, any coins on it go to the pot.
8
Dragon
Thing
Money that would go to the pot is instead given to you.
1
Treasure Chest
Thing
If you control Things whose corner costs sum together to give an exact total of 10, you win the game.