Difference between revisions of "Funny Deck"
From Dvorak - A Blank-Card Game
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(Just a deck I made for fun. I think that it's funny to play.) |
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|text=Sing angelically when you play this card. | |text=Sing angelically when you play this card. | ||
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Latest revision as of 05:41, 24 January 2011
Funny Deck | |
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Designer | Zingten11 |
Date | 23/01/2011 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Special Rules
If a player fails to obey a card, they skip their next turn.
If anything conflicts, the newer card overrides the older card.
You win when you have at least three shadow or light cards on the field and none of the other type are on the field.
Card List
Clique
Action
Each player must shake hands with another player, and hold it. Whoever is left out must sit in the corner for one turn. If there are an even number of players, the owner of this card does not participate.
Furnace
Action
Destroy any card on the field.
Furnace
Action
Destroy any card on the field.
Furnace
Action
Destroy any card on the field.
Furnace
Action
Destroy any card on the field.
Silence
Action
No one can talk for one turn. If they do, they must discard two cards and try again for another turn.
Nose Goes
Action
Yell "Nose Goes" before placing this card down. Whoever touches their nose last must destroy or discard one card and skip their next turn.
Red Bull
Action
Gives you two moves this turn but skips your next turn. You must act hyper during the first turn.
Red Bull
Action
Gives you two moves this turn but skips your next turn. You must act hyper during the first turn.
Balancing Act
Action
Choose an opponent. They must balance this card on their head for one turn. If they fail, all things that own on the field are destroyed.
Kaboom!
Action
All cards on the field are destroyed. Make explosion sound effects as you gather the cards.
Foot-Hand Transplant
Action
Everyone must put their hand in a shoe and try to draw a card from the deck. If they fail, they must put the card back and destroy all things that they own on the field.
Musical Number
Action
Hum a song. If an opponent correctly identifies it, both of you can draw a card from the deck.
Cleansing Light
Action
All shadow creatures on the field are returned to their owners' hands.
Shadow Shroud
Action
All light creatures on the field are returned to their owners' hands.
Staring Contest
Action
Start a staring contest. Whoever wins can draw two cards from the deck.
Tornado
Action
All cards on the field are flipped and then spun around. Each player can take one card, and the rest are discarded. If there are not enough cards for everyone, only the player who played this can select one.
Multiracial
Action
Every player must talk in an accent for one turn. If they do not, they will be called racist and shunned for one turn.
Switcheroo
Action
Choose a random card from an opponent's hand and switch it for one of yours.
Switcheroo
Action
Choose a random card from an opponent's hand and switch it for one of yours.
It's over 9000!
Action
Your name is now Vegeta. Anyone who calls you otherwise must destroy all of their things on the field.
Michael Jackson (Shadow)
Thing
Can turn to light during your turn.
Evil Leprechaun (Shadow)
Thing
When this card is played, all players wearing green must discard 2 cards.
Chuck Norris' Left Pinky (Light)
Thing
Can be attached to any light humanoid to have this effect: Destroys one physical shadow thing per turn, causing the owner to scream in pain.
Chuck Norris' Right Pinky (Light)
Thing
Can be attached to any light humanoid to have this effect: Destroys one physical shadow thing per turn, causing the owner to scream in pain.
Wheel of Fate (Shadow)
Thing
Spin a pencil each turn. Whoever it points to must slap themselves in the face.
Mmph Nmnphmnph (Shadow)
Thing
Every player besides the owner of this card must play cards with their mouth.
Poverty (Shadow)
Thing
Every player besides the owner of this card must sit on the floor until this card is destroyed.
Ninja (Shadow)
Thing
The owner of this card can try to steal other player's things. To steal a card, you must place your hand on it for 2 seconds, then swipe it away. Stolen cards go to your hand. If you are caught, this card is destroyed.
Priest (Light)
Thing
Each turn, the owner of this card can sing like an angelic choir in order to convert a shadow thing to light.
Priest (Light)
Thing
Each turn, the owner of this card can sing like an angelic choir in order to convert a shadow thing to light.
Electric Chair (Shadow)
Thing
When this card is payed, all opponents must either give a card from their hand to the player that played this card, or pretend that their chairs are electric for 1 turn.
Shield of Light (Light)
Thing
Protects the owner from Shadow effects.
Shield of Shadow (Shadow)
Thing
Protects the owner from Light effects.
Leprechaun (Light)
Thing
When this card is played, any player wearing green can draw a card from the deck.
Wheel of Fortune (Light)
Thing
Spin a pencil every turn. Whoever it points at can draw a card from the deck.
Manners (Light)
Thing
As long as this card exists, everyone must use flawless manners.
Unicorn of Pain (Light)
Thing
Can cause pain to one opponent per turn, forcing them to moan in agony for 1 turn.
Undead Horse of Pain (Shadow)
Thing
Can cause opponents to punch themselves in the stomach once per turn.
Chicken (Shadow)
Thing
This card is not destroyed by any effect unless an opponent stands up and cawks like a chicken when they play a card that could destroy it.
Kleptomaniac (Shadow)
Thing
The owner of this card can try to steal other player's things. To steal a card, you must put your hand on it for 2 seconds, then swipe it away. Stolen cards go into play immediately. If you are caught, this card is destroyed.
Necreis (Shadow)
Thing
Every player is now named Necreis and must refer to themselves and others in third person. No using "I", "My", "Me", "You", "Your", "We", "Our", etc.
Double Rainbow (Light)
Thing
Everyone must say "It's a double rainbow all the way!" When this card is played.
Orb of Confusion (Shadow)
Thing
Every player, including the owner of this card, must put their shirt on backwards and destroy one of their things per turn.
Zombie (Shadow)
Thing
Each turn, the owner of this card can moan like a zombie in order to turn another creature into a zombie.
Zombie (Shadow)
Thing
Each turn, the owner of this card can moan like a zombie in order to turn another creature into a zombie.
Nega-Chuck Norris' Left Pinky (Shadow)
Thing
Can be attached to any shadow humanoid to have this effect: Kills one light creature per turn, causing the owner to scream in pain.
Nega-Chuck Norris' Right Pinky (Shadow)
Thing
Can be attached to any shadow humanoid to have this effect: Kills one light creature per turn, causing the owner to scream in pain.
Turntable (Light)
Thing
Every turn, each player gives their hand to the person left of them.
Ghost (Shadow)
Thing
Can posses one physical thing, causing you to own it, but the thing loses its effect.
Ghost (Shadow)
Thing
Can posses one physical thing, causing you to own it, but the thing loses its effect.
Standing Ovation (Light)
Thing
Every player except the owner of this card must stand up until this card is destroyed.
Caveman (Light)
Thing
Player all talk like caveman.
Lady Justice (Light)
Thing
Justice is blind - blindfold someone each turn this card is in play. You cannot blindfold the same person for two turns in a row.
Lady Liberty (Light)
Thing
Emancipation! All creatures are mixed and redistributed equally. All right, well they're still in captivity, but they chose who they wanted to be with... Kind of.
Dinosaur (Shadow)
Thing
When you play this card, you can hold your elbows to your side and try to destroy one opponent's card by hitting it. If you try, make dinosaur noises.
Dinosaur (Shadow)
Thing
When you play this card, you can hold your elbows to your side and try to destroy one opponent's card by hitting it. If you try, make dinosaur noises.
Angel (Light)
Thing
Sing angelically when you play this card.
Angel (Light)
Thing
Sing angelically when you play this card.
Angel (Light)
Thing
Sing angelically when you play this card.
Demon (Shadow)
Thing
Can posses one creature, causing you to own it, but the creature loses its effect.
Demon (Shadow)
Thing
Can posses one creature, causing you to own it, but the creature loses its effect.
Demon (Shadow)
Thing
Can posses one creature, causing you to own it, but the creature loses its effect.