Difference between revisions of "Unfinished War Game"
From Dvorak - A Blank-Card Game
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==Special Rules== | ==Special Rules== | ||
Uses MTG rules such as a starting life total of 20; Things with Power & Toughness have summoning sickness. | Use one of each card to make a shared deck, reshuffle the discard pile (Trash) into a new deck when its empty. | ||
Uses MTG rules such as a starting life total of 20; Things with Power & Toughness have summoning sickness; Tapping cards sideways to attack. | |||
During your turn you may play unlimited Things & Actions while opponents (Opp) may also play unlimited Actions. | During your turn you may play unlimited Things & Actions while opponents (Opp) may also play unlimited Actions. | ||
Line 19: | Line 21: | ||
==Card List== | ==Card List== | ||
{{card | |||
|title=Paratroopers | |||
|type=Action | |||
|text=Flip, If win, put a 1/1 Paratrooper Unit token into play with Deathtouch. | |||
|bgcolor=660000 | |||
}} | |||
{{card | |||
|title=Camouflage | |||
|type=Action | |||
|text=Flip: If win, defending units get First Strike until end of turn. | |||
|bgcolor=660000 | |||
}} | |||
{{card | |||
|title=Sandbags | |||
|type=Thing - Equipment | |||
|text=Tap, Flip: If win, your defending Units get +1/+1 until end of turn. | |||
|bgcolor=660000 | |||
}} | |||
{{card | |||
|title=Arms Race | |||
|type=Action | |||
|text=Each opponent may draw up to 2 cards. For each card drawn this way, you may distribute 2 +1/+1 counters among Units you control. | |||
|bgcolor=660000 | |||
}} | |||
{{card | {{card | ||
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|title=Frag Grenades | |title=Frag Grenades | ||
|type=Action | |type=Action | ||
|text=Flip a coin, if you win, double the damage dealt by a | |text=Flip a coin, if you win, double the damage dealt by a Unit you control. Otherwise, prevent all damage from that Unit. | ||
|bgcolor=660000 | |bgcolor=660000 | ||
}} | }} | ||
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|title=Air Strike | |title=Air Strike | ||
|type=Action | |type=Action | ||
|text=Flip a coin, if you win, destroy all Things with Power 2 or less. If you lose, destroy all Things with Power 3 or greater. (Things without Power & Toughness are unaffected). | |text=Flip a coin, if you win, destroy all Things with Power 2 or less. If you lose, destroy all Things with Power 3 or greater. | ||
(Things without Power & Toughness are unaffected). | |||
|bgcolor=660000 | |bgcolor=660000 | ||
}} | }} | ||
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Power 5 Toughness 5 | Power 5 Toughness 5 | ||
|bgcolor=000066 | |||
}} | |||
{{card | |||
|title=Veterans | |||
|type=Thing - Unit | |||
|text=Tap: Reveal top card of deck, if it's an Action, put it into your hand, otherwise put it into Trash. | |||
Power 1 Toughness 1 | |||
|bgcolor=000066 | |||
}} | |||
{{card | |||
|title=Forward Observer | |||
|type=Thing - Unit | |||
|text=Tap, choose an opponent, then Flip: If win, take a card at random from that opponent's hand, if lose, that opponent draws a card. | |||
Power 0 Toughness 1 | |||
|bgcolor=000066 | |bgcolor=000066 | ||
}} | }} |
Latest revision as of 04:47, 8 August 2012
Army Men | |
---|---|
Designer | Coprolite Golem |
Date | 2010 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
In war, nothing is certain.
Special Rules
Use one of each card to make a shared deck, reshuffle the discard pile (Trash) into a new deck when its empty.
Uses MTG rules such as a starting life total of 20; Things with Power & Toughness have summoning sickness; Tapping cards sideways to attack.
During your turn you may play unlimited Things & Actions while opponents (Opp) may also play unlimited Actions.
To play a card of either type, 3 methods are available to all players: Pay 4 life/ Tap 2 Units/ Discard a card.
Card List
Paratroopers
Action
Flip, If win, put a 1/1 Paratrooper Unit token into play with Deathtouch.
Camouflage
Action
Flip: If win, defending units get First Strike until end of turn.
Sandbags
Thing - Equipment
Tap, Flip: If win, your defending Units get +1/+1 until end of turn.
Arms Race
Action
Each opponent may draw up to 2 cards. For each card drawn this way, you may distribute 2 +1/+1 counters among Units you control.
Smoke Grenades
Action
For each blocking Thing, flip a coin. If you win the flip, that Thing deals no combat damage this turn.
Frag Grenades
Action
Flip a coin, if you win, double the damage dealt by a Unit you control. Otherwise, prevent all damage from that Unit.
Air Strike
Action
Flip a coin, if you win, destroy all Things with Power 2 or less. If you lose, destroy all Things with Power 3 or greater.
Rally the Troops
Action
Flip a coin, if you win, take an extra turn after this one.
Military Hangar
Thing - Base
Tap: Flip a coin, if you win, put a 2/2 Jet Fighter token with Flying into play. If you lose, destroy all Jet Fighters.
Mercenary Troops
Thing - Unit
Whenever this attacks or blocks, flip a coin. If you lose, this deals no combat damage this turn and you lose life equal to its Power.
Veterans
Thing - Unit
Tap: Reveal top card of deck, if it's an Action, put it into your hand, otherwise put it into Trash.
Power 1 Toughness 1
Forward Observer
Thing - Unit
Tap, choose an opponent, then Flip: If win, take a card at random from that opponent's hand, if lose, that opponent draws a card.