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{{Infobox
{{Infobox
| designer = Anthony Sun
| title=Nausicaa
| date = 25/10/2010
| designer=Coprolite Golem
| players = solo, vs or multiplayer
| date=2010
| status = unfinished
| players=2 or more
}}  
| status=Playable
}}


This game is themed on "Nausicaa and the Valley of the Wind" graphic novels infused with the basic mechanics of Magic: The Gathering (MTG).
This game is themed on "Nausicaa and the Valley of the Wind" graphic novels by Hayao Miyazaki of Studio Ghibli fame.


It is the fruition of my desire to compress some of the most enjoyable aspects of MTG for the casual gamer. My aim was to encourage inclusiveness rather than exclusivity. I wanted to get closer to the theatrical 'heart-of-the-cards' scenario as seen in Yugi-Oh (also based on MTG) to this end there is only 30 unique cards, each of which holds potential as a resource as well as a 'spell' that can affect gameplay.
==Special Rules==


I wanted a game that gets away from the power-gamer mindset and into a more creative and collaborative event therefore each player shares the same 30 card deck. The game ends when one player is eliminated and the player(s) with the highest life total at this point wins.  
The following 33 cards form a single deck to be shared by all players. The discard pile is also shared and is reshuffled to form a new deck when the original deck has been depleted.


Being a single deck means it could not be a narrow deck aimed at winning mercilessly the same way again and again, instead I wanted to see interesting interactions where each game is different. A deck that could be taken, for example, on camping/fishing trips and satisfy extended play within the limited constraints.
==Card List==


At the start of each players turn they untap all permanents they control and draw a single card. Each player starts with 20 life. When a player needs to draw a card but the Deck is empty, reshuffle the Discard Pile and make a new Deck. (This does not end the game).  
{{card
|title=Imperial Decree
|type=Action
|text=You win the game if you control the following Things:
Emperor Namulith, God Warrior, The Crypt of Shuwa.
|bgcolor=660000
}}


This game is extremely quick playing as all Things have Haste so that they can use their in-built Actions in the same turn they are played (THERE IS NO LIMIT TO THE NUMBER OF THINGS OR ACTIONS A PLAYER CAN PLAY IN ANY TURN). The speed of play is balanced by the decision making aspect. To play a card you must first be able to choose and discard a card. (There are no Lands or Mana costs). You can play any number of Things or Actions in this way each turn as long as you first discard a card to play the card. Actions on Things do not require a discard to play but do require tapping the card sideways. There is no maximum hand size.
{{card
|title=Overwhelming Odds
|type=Action
|text=If you have triple the amount of cards in hand and Things in play than any other you win the game.
|bgcolor=660000
}}


The starting hand for 2 players is 7 cards, this is the easiest way to conduct a game in solo play.
{{card
It is an easy game for solo play due to minimum record keeping. For more than two players, reduce the number of cards in the starting hand. Try and see what works best.
|title=Teeto the Squirrelfox
|type=Action
|text=You win the game if you control the following Things:
Nausicaa, God Warrior, Selm.
|bgcolor=660000
}}


More powerful cards can be played for the same 'cost' as any other cards, but they cannot dominate play due to the small card pool in which there are ways to deal with these threats, be it countering, cloning, controlling or removal.
{{card
|title=Engineered Mould
|type=Thing
|text=Action: Target opponent puts a Thing they control under this card becoming part of the Mould.
When this has 5 cards under it you win the game.
|bgcolor=000066
}}
 
{{card
|title=Commandeer
|type=Action
|text=You control target Thing.
|bgcolor=660000
}}
 
{{card
|title=Decisive Command
|type=Action
|text=Search the deck for a card and put it into your hand then shuffle the deck.
|bgcolor=660000
}}
 
{{card
|title=Demoralize
|type=Action
|text=Target player discards 2 cards.
|bgcolor=660000
}}
 
{{card
|title=Battleship
|type=Thing
|text=Action: Discard 1 card to destroy target Thing.
|bgcolor=000066
}}
 
{{card
|title=Cavalry
|type=Thing
|text=Action: Take a card from an opponents hand at random.
|bgcolor=000066
}}
 
{{card
|title=Charuka
|type=Thing
|text=You may play 2 different Actions during your turn instead of 1.
|bgcolor=000066
}}
 
{{card
|title=Chikkuku
|type=Thing
|text=Action: Play target Thing’s Action.
|bgcolor=000066
}}
 
{{card
|title=Dorok Veterans
|type=Thing
|text=Action: Target player discards 1 card or loses the game.
|bgcolor=000066
}}
 
{{card
|title=Emperor Namulith
|type=Thing
|text=You have no maximum hand size.
You draw 2 cards instead of 1 at the start of your turn.
|bgcolor=000066
}}
 
{{card
|title=Enraged Hebikera
|type=Thing
|text=After a Thing uses its inherent Action, destroy it if it is still in play.
|bgcolor=000066
}}
 
{{card
|title=Enraged Ohmu
|type=Thing
|text=Players must discard a card as an additional cost to play a Thing.
|bgcolor=000066
}}
 
{{card
|title=Flying Jars
|type=Thing
|text=Action: Return this and target Thing to their controller’s hands.
|bgcolor=000066
}}
 
{{card
|title=Genesis Stone
|type=Thing
|text=Things you control cannot be flipped face down.
|bgcolor=000066
}}
 
{{card
|title=God Warrior
|type=Thing
|text=This cannot be destroyed.
Action: Flip all other Things face down losing their abilities.
|bgcolor=000066
}}
 
{{card
|title=Heedra
|type=Thing
|text=Action: Each player discards 1 card or loses the game.
|bgcolor=000066
}}
 
{{card
|title=Holy One
|type=Thing
|text=Action: Draw a card.
|bgcolor=000066
}}
 
{{card
|title=Kurutowa
|type=Thing
|text=Action: Swap hands with a player with the same number of cards.
|bgcolor=000066
}}
 
{{card
|title=Lord Miralupa
|type=Thing
|text=Action: Put a Thing into play.
|bgcolor=000066
}}
 
{{card
|title=Master of the Garden
|type=Thing
|text=Action: This becomes a copy of target Thing but keeps this ability.
|bgcolor=000066
}}
 
{{card
|title=Master Yupa
|type=Thing
|text=Action: Destroy target Thing and return this to your hand.
|bgcolor=000066
}}
 
{{card
|title=Nausicaa
|type=Thing
|text=Your opponent’s can’t win the game and you can’t lose the game.
|bgcolor=000066
}}
 
{{card
|title=Princess Kushana
|type=Thing
|text=Whenever a Thing you control is destroyed it goes into your hand.
|bgcolor=000066
}}
 
{{card
|title=Selm
|type=Thing
|text=Your Things cannot be the target of Actions.
|bgcolor=000066
}}
 
{{card
|title=Siege Guns
|type=Thing
|text=Action: Each player sacrifices a Thing then you draw a card.
|bgcolor=000066
}}
 
{{card
|title=The Crypt of Shuwa
|type=Thing
|text=This cannot be destroyed.
Action: Draw a card.
|bgcolor=000066
}}
 
{{card
|title=Torumekians
|type=Thing
|text=All other Things lose their rules text.
|bgcolor=000066
}}
 
{{card
|title=War's Toll
|type=Thing
|text=Action: Each player discards a card then you draw a card.
|bgcolor=000066
}}
 
{{card
|title=Wormhandlers
|type=Thing
|text=Action: Put target card from the discard pile into your hand then discard a card at random.
|bgcolor=000066
}}

Latest revision as of 11:53, 8 July 2013

Nausicaa
Designer Coprolite Golem
Date 2010
Players 2 or more
This is a playable deck - it's finished, tested and ready to play.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

This game is themed on "Nausicaa and the Valley of the Wind" graphic novels by Hayao Miyazaki of Studio Ghibli fame.

Special Rules

The following 33 cards form a single deck to be shared by all players. The discard pile is also shared and is reshuffled to form a new deck when the original deck has been depleted.

Card List

Imperial Decree
Action
You win the game if you control the following Things: Emperor Namulith, God Warrior, The Crypt of Shuwa.
Overwhelming Odds
Action
If you have triple the amount of cards in hand and Things in play than any other you win the game.
Teeto the Squirrelfox
Action
You win the game if you control the following Things: Nausicaa, God Warrior, Selm.
Engineered Mould
Thing
Action: Target opponent puts a Thing they control under this card becoming part of the Mould. When this has 5 cards under it you win the game.
Commandeer
Action
You control target Thing.
Decisive Command
Action
Search the deck for a card and put it into your hand then shuffle the deck.
Demoralize
Action
Target player discards 2 cards.
Battleship
Thing
Action: Discard 1 card to destroy target Thing.
Cavalry
Thing
Action: Take a card from an opponents hand at random.
Charuka
Thing
You may play 2 different Actions during your turn instead of 1.
Chikkuku
Thing
Action: Play target Thing’s Action.
Dorok Veterans
Thing
Action: Target player discards 1 card or loses the game.
Emperor Namulith
Thing
You have no maximum hand size. You draw 2 cards instead of 1 at the start of your turn.
Enraged Hebikera
Thing
After a Thing uses its inherent Action, destroy it if it is still in play.
Enraged Ohmu
Thing
Players must discard a card as an additional cost to play a Thing.
Flying Jars
Thing
Action: Return this and target Thing to their controller’s hands.
Genesis Stone
Thing
Things you control cannot be flipped face down.
God Warrior
Thing
This cannot be destroyed. Action: Flip all other Things face down losing their abilities.
Heedra
Thing
Action: Each player discards 1 card or loses the game.
Holy One
Thing
Action: Draw a card.
Kurutowa
Thing
Action: Swap hands with a player with the same number of cards.
Lord Miralupa
Thing
Action: Put a Thing into play.
Master of the Garden
Thing
Action: This becomes a copy of target Thing but keeps this ability.
Master Yupa
Thing
Action: Destroy target Thing and return this to your hand.
Nausicaa
Thing
Your opponent’s can’t win the game and you can’t lose the game.
Princess Kushana
Thing
Whenever a Thing you control is destroyed it goes into your hand.
Selm
Thing
Your Things cannot be the target of Actions.
Siege Guns
Thing
Action: Each player sacrifices a Thing then you draw a card.
The Crypt of Shuwa
Thing
This cannot be destroyed. Action: Draw a card.
Torumekians
Thing
All other Things lose their rules text.
War's Toll
Thing
Action: Each player discards a card then you draw a card.
Wormhandlers
Thing
Action: Put target card from the discard pile into your hand then discard a card at random.