Difference between revisions of "Everything Vs. Everyone"
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* Race: The first player to achieve a Goal wins the game. If a failure is achieved, everybody loses. | * Race: The first player to achieve a Goal wins the game. If a failure is achieved, everybody loses. | ||
* Marathon: The player who completes the most goals before a Failure occurs wins. There can be no fewer than 1 Failure card in play at any time. | * Marathon: The player who completes the most goals before a Failure occurs wins. There can be no fewer than 1 Failure card in play at any time. | ||
When playing an Ally, the player may choose that Ally's "Class", which is symbolized by a Token or card. An ally can be any one of the Basic Classes with no cost, but you must play the appropriate card to make someone a Prestige Class. Class cannot be changed after being played unless a card says otherwise. | |||
<br clear=all /> | |||
==Basic Classes== | |||
The "Basic Class" cards are not actually in the deck, these just act as shorthand for players. If you'd like, you can print them out multiple times and use them as tokens. | |||
{{card | |||
|title=Front Lines | |||
|type=Class | |||
|text=TAP: Destroy an Ally of the same Level or lower. If the Ally is of the same Level, destroy this card as well. | |||
|flavortext= "Try to Take Over The World!" -The Brain | |||
|bgcolor=090 | |||
}} | |||
{{card | |||
|title=Support | |||
|type=Class | |||
|text= This card gains ''+1 * (Sentinels you control)'' Levels. | |||
|flavortext= | |||
|bgcolor=090 | |||
}} | |||
{{card | |||
|title=Sentinel | |||
|type=Class | |||
|text= This card gains +1 HP token (Maximum HP is ''Level - 1''). Sacrifice the HP token in place of this card if it is destroyed. Cards with 1 Level or less cannot be this class. If this card already uses HP tokens, increase his maximum by his ''Level - 1''. | |||
|flavortext= | |||
|bgcolor=090 | |||
}} | |||
{{card | |||
|title=Guard | |||
|type=Class | |||
|text=TAP: Destroy a Thief with the same Level as you or lower. | |||
|flavortext= | |||
|bgcolor=090 | |||
}} | |||
{{card | |||
|title=Thief | |||
|type=Class | |||
|text=TAP: Unless he controls a Guard with a Level higher than you, steal an Artifact or Token that your opponent controls. | |||
|flavortext= | |||
|bgcolor=090 | |||
}} | |||
<br clear=all /> | <br clear=all /> | ||
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|title= It's Over NIIIINEEE THOUSAAAAAAND! | |title= It's Over NIIIINEEE THOUSAAAAAAND! | ||
|type= Goal | |type= Goal | ||
|text= The first player whose allies have a combined | |text= The first player whose allies have a combined Level of 30 or more wins the game. | ||
|flavortext= ''"Over nine thousand?!"'' -Nappa | |flavortext= ''"Over nine thousand?!"'' -Nappa | ||
|bgcolor=999 | |bgcolor=999 | ||
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|title= Wacky Racing | |title= Wacky Racing | ||
|type= Goal | |type= Goal | ||
|text= Each Player gets one "Racer" token. At the beginning of your turn, you may tap one Ally and gain a number of "Race Points" equal to the | |text= Each Player gets one "Racer" token. At the beginning of your turn, you may tap one Ally and gain a number of "Race Points" equal to the Level of the ally you just tapped. The first player to gain 50 Race Points wins the game. | ||
|bgcolor=999 | |bgcolor=999 | ||
}} | }} | ||
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|title= Tartarus | |title= Tartarus | ||
|type=Failure | |type=Failure | ||
|text= After each player has taken their turn, add a Time counter to this card. Once there are 24 Time counters, everyone loses. This effect can be halted for one turn by sacrificing the | |text= After each player has taken their turn, add a Time counter to this card. Once there are 24 Time counters, everyone loses. This effect can be halted for one turn by sacrificing the highest Level Ally on the field. | ||
|bgcolor=000 | |bgcolor=000 | ||
|flavortext="No one can escape time; it delivers us all to the same end. You can't plug your ears and cover your eyes." —Pharos | |flavortext="No one can escape time; it delivers us all to the same end. You can't plug your ears and cover your eyes." —Pharos | ||
Line 113: | Line 159: | ||
|title= Zombie Apocalypse | |title= Zombie Apocalypse | ||
|type=Failure | |type=Failure | ||
|text= When a Ally is destroyed, that Ally is sent to the "Zombie Pile" instead of the graveyard, and gains the prefix "Zombie". This supersedes all other effects except for The Nameless One's Immortality. A card that can destroy or remove Allys can be used on the Zombie Pile to remove Allys from play. Once the Zombie Pile has a total | |text= When a Ally is destroyed, that Ally is sent to the "Zombie Pile" instead of the graveyard, and gains the prefix "Zombie". This supersedes all other effects except for The Nameless One's Immortality. A card that can destroy or remove Allys can be used on the Zombie Pile to remove Allys from play. Once the Zombie Pile has a total Power Level of 20, everybody loses. | ||
|bgcolor=000 | |bgcolor=000 | ||
}} | }} | ||
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|title= Excalibur | |title= Excalibur | ||
|type= Artifact | |type= Artifact | ||
|text= Equip this card to any Ally. An Ally equipping this card can only move every other round, but has his effective | |text= Equip this card to any Ally. An Ally equipping this card can only move every other round, but has his effective Level tripled. | ||
|bgcolor=900 | |bgcolor=900 | ||
|flavortext="My legend begins in the 12th century..." -Excalibur | |flavortext="My legend begins in the 12th century..." -Excalibur | ||
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|title= Excalipur | |title= Excalipur | ||
|type= Artifact | |type= Artifact | ||
|text= Equip this card to any Ally. An Ally equipping this card has a | |text= Equip this card to any Ally. An Ally equipping this card has a Level of 1, and any numerical values in the card's effect also become 1. | ||
|bgcolor=900 | |bgcolor=900 | ||
|flavortext="Huh!? What the!? Isn't it the strongest sword!?" -Gilgamesh | |flavortext="Huh!? What the!? Isn't it the strongest sword!?" -Gilgamesh | ||
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|title= Lance of Longius | |title= Lance of Longius | ||
|type= Artifact | |type= Artifact | ||
|text= Reduce the | |text= Reduce the Level of all Evil Allies by 1. | ||
|bgcolor=900 | |bgcolor=900 | ||
}} | }} | ||
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|title= The Black Beast | |title= The Black Beast | ||
|type=Ally (Chaotic Evil, Dark) | |type=Ally (Chaotic Evil, Dark) | ||
|cornervalue= 10 | |cornervalue= Lv.10 | ||
|text= Destroy all allies on the field, including your own. Unless a goal says otherwise, nobody can win the game as long as this card is on the field. | |text= Destroy all allies on the field, including your own. Unless a goal says otherwise, nobody can win the game as long as this card is on the field. | ||
|flavortext="Never mistake the | |flavortext="Never mistake the Level of the Azure Grimoire as your own." -Rachel Alucard | ||
}} | }} | ||
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|title= Axe Cop | |title= Axe Cop | ||
|type=Ally (Lawful Good, Human) | |type=Ally (Lawful Good, Human) | ||
|cornervalue= 1 | |cornervalue= Lv.1 | ||
|text= Axe Cop gets +1 | |text= Axe Cop gets +1 Level for every Evil character the opponent controls. | ||
|flavortext=One day at the scene of a fire, the cop found the perfect fireman axe. That was the day he became Axe Cop. | |flavortext=One day at the scene of a fire, the cop found the perfect fireman axe. That was the day he became Axe Cop. | ||
}} | }} | ||
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|title= Hero Prinny | |title= Hero Prinny | ||
|type=Ally (True Neutral, Demon, Superhero) | |type=Ally (True Neutral, Demon, Superhero) | ||
|cornervalue= 0 | |cornervalue= Lv.0 | ||
|text= This card counts as having +3 | |text= This card counts as having +3 Level when being sacrificed for any effect. | ||
|flavortext=Every life is precious. Except his. | |flavortext=Every life is precious. Except his. | ||
}} | }} | ||
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|title= RED Scout | |title= RED Scout | ||
|type=Ally (Chaotic Neutral, Human) | |type=Ally (Chaotic Neutral, Human) | ||
|cornervalue= 1 | |cornervalue= Lv.1 | ||
|text= The first time this card is played, shuffle a "BLU Scout" token into the deck. The "BLU Scout" has the same stats and ability as the "RED Scout".<br><br> This card can be tapped twice in the same turn. | |text= The first time this card is played, shuffle a "BLU Scout" token into the deck. The "BLU Scout" has the same stats and ability as the "RED Scout".<br><br> This card can be tapped twice in the same turn. | ||
|flavortext="Is someone gonna push da freakin' cart?" | |flavortext="Is someone gonna push da freakin' cart?" | ||
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|title= RED Soldier | |title= RED Soldier | ||
|type=Ally (Lawful Neutral, Human) | |type=Ally (Lawful Neutral, Human) | ||
|cornervalue= 2 | |cornervalue= Lv.2 | ||
|text= The first time this card is played, shuffle a "BLU Soldier" token into the deck. The "BLU Soldier" has the same stats and ability as the "RED Soldier".<br><br> | |text= The first time this card is played, shuffle a "BLU Soldier" token into the deck. The "BLU Soldier" has the same stats and ability as the "RED Soldier".<br><br> | ||
TAP: Destroy a card of the same Power Level or lower. | |||
|flavortext="Last one alive, lock the door!" | |flavortext="Last one alive, lock the door!" | ||
}} | }} | ||
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|title= RED Engineer | |title= RED Engineer | ||
|type=Ally (True Neutral, Human) | |type=Ally (True Neutral, Human) | ||
|cornervalue= 0 | |cornervalue= Lv.0 | ||
|text= The first time this card is played, shuffle a "BLU Engineer" token into the deck. The "BLU Engineer" has the same stats and ability as the "RED Engineer".<br><br> This card can create 1 Sentry Token (Max. 1) per turn, which gives +1 | |text= The first time this card is played, shuffle a "BLU Engineer" token into the deck. The "BLU Engineer" has the same stats and ability as the "RED Engineer".<br><br> This card can create 1 Sentry Token (Max. 1) per turn, which gives +1 Level and can be sacrificed in leu of other cards. | ||
|flavortext="Teleporter, goin' up!" | |flavortext="Teleporter, goin' up!" | ||
}} | }} | ||
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|title= RED Heavy | |title= RED Heavy | ||
|type=Ally (True Neutral, Human) | |type=Ally (True Neutral, Human) | ||
|cornervalue= 3 | |cornervalue= Lv.3 | ||
|text= The first time this card is played, shuffle a "BLU Heavy" token into the deck. The "BLU Heavy" has the same stats and ability as the "RED Heavy". <br><br> This card starts with 1 Hit Point token, which can be sacrificed to negate it's own destruction. | |text= The first time this card is played, shuffle a "BLU Heavy" token into the deck. The "BLU Heavy" has the same stats and ability as the "RED Heavy". <br><br> This card starts with 1 Hit Point token, which can be sacrificed to negate it's own destruction. | ||
|flavortext="What sick man sends babies to fight me?" | |flavortext="What sick man sends babies to fight me?" | ||
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|title= RED Medic | |title= RED Medic | ||
|type=Ally (True Neutral, Human) | |type=Ally (True Neutral, Human) | ||
|cornervalue= 0 | |cornervalue= Lv.0 | ||
|text= The first time this card is played, shuffle a "BLU Medic" token into the deck. The "BLU Medic" has the same stats and ability as the "RED Medic". <br><br> TAP: This card can add 1 HP token to any card that uses HP tokens. | |text= The first time this card is played, shuffle a "BLU Medic" token into the deck. The "BLU Medic" has the same stats and ability as the "RED Medic". <br><br> TAP: This card can add 1 HP token to any card that uses HP tokens. | ||
|flavortext=" | |flavortext="My skill is '''VASTED''' on zis team!" | ||
}} | }} | ||
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|title= RED Spy | |title= RED Spy | ||
|type=Ally (True Neutral, Human) | |type=Ally (True Neutral, Human) | ||
|cornervalue= 1 | |cornervalue= Lv.1 | ||
|text= The first time this card is played, shuffle a "BLU Spy" token into the deck. The "BLU Spy" has the same stats and ability as the "RED Spy".<br><br> This card counts as having any name at any time, but cannot change it's prefix. | |text= The first time this card is played, shuffle a "BLU Spy" token into the deck. The "BLU Spy" has the same stats and ability as the "RED Spy".<br><br> This card counts as having any name at any time, but cannot change it's prefix. | ||
|flavortext="I was never really on your side..." | |flavortext="I was never really on your side..." | ||
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|title= RED Demoman | |title= RED Demoman | ||
|type=Ally (True Neutral, Human) | |type=Ally (True Neutral, Human) | ||
|cornervalue= | |cornervalue= Lv.2 | ||
|text= TAP: Discard a card from your hand, and force your opponent to discard 2 cards from his hand. | |text= TAP: Discard a card from your hand, and force your opponent to discard 2 cards from his hand. | ||
|flavortext="I | |flavortext="I had me good eye on ye the whole time!" | ||
}} | }} | ||
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|title= RED Sniper | |title= RED Sniper | ||
|type=Ally (True Neutral, Human) | |type=Ally (True Neutral, Human) | ||
|cornervalue= 1 | |cornervalue= Lv.1 | ||
|text= TAP: | |text= TAP: Name a Power Level. If you opponent must discard an Ally of that Power Level from his hand, if he has one. | ||
|flavortext="I was never really on your side either." | |flavortext="I was never really on your side either." | ||
}} | }} | ||
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|title= The Amazing Spider-Man | |title= The Amazing Spider-Man | ||
|type=Ally (Chaotic Good, Mutant, Superhero) | |type=Ally (Chaotic Good, Mutant, Superhero) | ||
|cornervalue= 3 | |cornervalue= Lv.3 | ||
|text= TAP: Web up 1 of you opponent's Artifacts or Allies, preventing them from being used this turn. | |text= TAP: Web up 1 of you opponent's Artifacts or Allies, preventing them from being used this turn. | ||
|flavortext= | |flavortext= | ||
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|title= Dr. Insano | |title= Dr. Insano | ||
|type=Ally (Chaotic Evil, Human, Supervillan) | |type=Ally (Chaotic Evil, Human, Supervillan) | ||
|cornervalue= ? | |cornervalue= Lv.? | ||
|text= At the start of your turn, think of a number between 1 and 10, and have your opponent guess it. If your opponent guesses right, destroy this card. If your opponent guesses wrong, the | |text= At the start of your turn, think of a number between 1 and 10, and have your opponent guess it. If your opponent guesses right, destroy this card. If your opponent guesses wrong, the Level of this card becomes the difference between the guess and the actual number. | ||
|flavortext= "There is no canon. There is only Insano." -The Spoony One | |flavortext= "There is no canon. There is only Insano." -The Spoony One | ||
}} | }} | ||
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|title= Dr. Doom | |title= Dr. Doom | ||
|type=Ally (Lawful Evil, Human, Supervillan) | |type=Ally (Lawful Evil, Human, Supervillan) | ||
|cornervalue= | |cornervalue= Lv.4 | ||
|text= | |text= When this card is destroyed, the owner must shout "CURSE YOU, RICHAAAAAAAARRRRRDS!!!" | ||
|flavortext= "CURSE YOU, RICHAAAAAAAARRRRRDS!!!" | |flavortext= "CURSE YOU, RICHAAAAAAAARRRRRDS!!!" | ||
}} | }} | ||
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|title= Dr. McNinja | |title= Dr. McNinja | ||
|type=Ally (Chaotic Good, Human, Superhero) | |type=Ally (Chaotic Good, Human, Superhero) | ||
|cornervalue= ? | |cornervalue= Lv.? | ||
|text= Dr. McNinja's | |text= Dr. McNinja's Level is equal to the number of doctors + the number of ninjas on the field. RED Medics, BLU Medics, and The Doctor do count, and Dr. McNinja only counts himself once. -1 if Batman is on the field. | ||
|flavortext= "You're not a dark and troubled soul. You're a doctor who wants to be Batman." | |flavortext= "You're not a dark and troubled soul. You're a doctor who wants to be Batman." | ||
}} | }} | ||
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|title= The King In Yellow | |title= The King In Yellow | ||
|type=Ally (Unaligned) | |type=Ally (Unaligned) | ||
|cornervalue= | |cornervalue= Lv.6 | ||
|text= This card cannot be played unless another card called "The King In Yellow" is in play, or unless your opponent says "Hastur". | |text= This card cannot be played unless another card called "The King In Yellow" is in play, or unless your opponent says "Hastur". | ||
|flavortext= Cassilda: Indeed, it's time. We have all laid aside disguise but you.<br> | |flavortext= Cassilda: Indeed, it's time. We have all laid aside disguise but you.<br> | ||
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|title= Ryu | |title= Ryu | ||
|type=Ally (True Neutral) | |type=Ally (True Neutral) | ||
|cornervalue= 2 | |cornervalue= Lv.2 | ||
|text= This card gets +1 for every Street Fighter character (other than himself) on the field. | |text= This card gets +1 for every Street Fighter character (other than himself) on the field. | ||
|flavortext= "You must defeat Shen Long to stand a chance." | |flavortext= "You must defeat Shen Long to stand a chance." | ||
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|title= Ken | |title= Ken | ||
|type=Ally (True Neutral) | |type=Ally (True Neutral) | ||
|cornervalue= 2 | |cornervalue= Lv.2 | ||
|text= This card gets +1 for every Street Fighter character (other than himself) on the field. | |text= This card gets +1 for every Street Fighter character (other than himself) on the field. | ||
|flavortext= "Attack me if you dare I will crush you!" | |flavortext= "Attack me if you dare I will crush you!" | ||
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|title= M. Bison | |title= M. Bison | ||
|type=Ally (Lawful Evil) | |type=Ally (Lawful Evil) | ||
|cornervalue= 0 | |cornervalue= Lv.0 | ||
|text= M. Bison gets +1 | |text= M. Bison gets +1 Level for every Lawful, non-Good character on his side of the field. | ||
|flavortext= "OF COURSE!" | |flavortext= "OF COURSE!" | ||
}} | }} | ||
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|title= The Nameless One | |title= The Nameless One | ||
|type=Ally (???) | |type=Ally (???) | ||
|cornervalue= 1 | |cornervalue= Lv.1 | ||
|text= If The Nameless One is destroyed or removed from play for any reason, shuffle him back into the deck. Choose The Nameless One's alignment each time he is summoned. | |text= If The Nameless One is destroyed or removed from play for any reason, shuffle him back into the deck. Choose The Nameless One's alignment each time he is summoned. | ||
|flavortext= What can change the nature of a man? | |flavortext= What can change the nature of a man? | ||
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|title= Captain Falcon | |title= Captain Falcon | ||
|type=Ally (Neutral Good) | |type=Ally (Neutral Good) | ||
|cornervalue= 0 | |cornervalue= Lv.0 | ||
|text= TAP: Captain Falcon gains +4 | |text= TAP: Captain Falcon gains +4 Level until the end of this turn. You cannot win the game this way. | ||
|flavortext= FALCON PUNCH! | |flavortext= FALCON PUNCH! | ||
}} | }} | ||
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|title= Souji Seto | |title= Souji Seto | ||
|type=Ally (Lawful Good) | |type=Ally (Lawful Good) | ||
|cornervalue= 1 | |cornervalue= Lv.1 | ||
|text= TAP: Look through the deck untill you find an Ally card. Put that card on the field untapped, and discard it at the end of your turn. | |text= TAP: Look through the deck untill you find an Ally card. Put that card on the field untapped, and discard it at the end of your turn. | ||
|flavortext= | |flavortext= | ||
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|title= EVA-01 | |title= EVA-01 | ||
|type=Ally (Lawful Neutral) | |type=Ally (Lawful Neutral) | ||
|cornervalue= 0 | |cornervalue= Lv.0 | ||
|text= At the beginning of your turn, flip a coin untill you get Tails. The number of times you get Heads becomes EVA-01's | |text= At the beginning of your turn, flip a coin untill you get Tails. The number of times you get Heads becomes EVA-01's Power Level. | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|title= Shinji Ikari | |title= Shinji Ikari | ||
|type=Ally (Lawful Neutral) | |type=Ally (Lawful Neutral) | ||
|cornervalue= -1 | |cornervalue= Lv.-1 | ||
|text= Equip to EVA-01 to boost it's | |text= Equip to EVA-01 to boost it's Level by +2. | ||
|flavortext= "I mustn't run away, I mustn't run away, I mustn't run away..." | |flavortext= "I mustn't run away, I mustn't run away, I mustn't run away..." | ||
}} | }} | ||
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|title= The Nostalgia Critic | |title= The Nostalgia Critic | ||
|type=Ally (True Neutral) | |type=Ally (True Neutral) | ||
|cornervalue= ? | |cornervalue= Lv.? | ||
|text= The Nostalga Critic's is equal to the number of Allies invented before the 90's. | |text= The Nostalga Critic's Level is equal to the number of Allies invented before the 90's. | ||
|flavortext= "Hello, I'm the Nostalgia Critic. I remember it so you don't have to." | |flavortext= "Hello, I'm the Nostalgia Critic. I remember it so you don't have to." | ||
}} | }} | ||
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|title= ADAM | |title= ADAM | ||
|type=Ally (True Neutral) | |type=Ally (True Neutral) | ||
|cornervalue= -1 | |cornervalue= Lv.-1 | ||
|text= TAP: Increase an EVA unit's | |text= TAP: Increase an EVA unit's Level by 1. | ||
|flavortext= | |flavortext= | ||
}} | }} |
Latest revision as of 00:37, 19 October 2010
Everything Vs. Everyone | |
---|---|
Designer | Edrobot |
Date | 17/10/2010 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
![]() | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Description
(In Progress)
Special Rules
Separate the cards into 3 decks: The normal deck, the Victory Deck, and the Failure Deck. The victory deck contains only "Goal" cards, the Failure deck only contains "Failure" cards. At the beginning of the game, 3 Goal cards (2 if there are only 2 players) and 1 Failure Cards are drawn from the Victory deck.
There are various modes of play:
- Race: The first player to achieve a Goal wins the game. If a failure is achieved, everybody loses.
- Marathon: The player who completes the most goals before a Failure occurs wins. There can be no fewer than 1 Failure card in play at any time.
When playing an Ally, the player may choose that Ally's "Class", which is symbolized by a Token or card. An ally can be any one of the Basic Classes with no cost, but you must play the appropriate card to make someone a Prestige Class. Class cannot be changed after being played unless a card says otherwise.
Basic Classes
The "Basic Class" cards are not actually in the deck, these just act as shorthand for players. If you'd like, you can print them out multiple times and use them as tokens.
"Try to Take Over The World!" -The Brain
Card List
"Try to Take Over The World!" -The Brain
Rebel 1! ACTION!
"Over nine thousand?!" -Nappa
"Ha, loser. A true tactician doesn't know WHAT the hell he's doing until he's halfway done with it." -Quint
"No one can escape time; it delivers us all to the same end. You can't plug your ears and cover your eyes." —Pharos
"My legend begins in the 12th century..." -Excalibur
"Huh!? What the!? Isn't it the strongest sword!?" -Gilgamesh
"The assembled hordes of Genghis Khan couldn't get through those doors. And believe me, they've tried." -9th Doctor
"Oh no! I just pressed the H-Bomb button!"
"Wait, why do we have an H-Bomb-",
Along the shore the cloud waves break,
The twin suns sink beneath the lake,
The shadows lengthen
"Never mistake the Level of the Azure Grimoire as your own." -Rachel Alucard
One day at the scene of a fire, the cop found the perfect fireman axe. That was the day he became Axe Cop.
Every life is precious. Except his.
This card can be tapped twice in the same turn.
"Is someone gonna push da freakin' cart?"
TAP: Destroy a card of the same Power Level or lower.
"Last one alive, lock the door!"
This card can create 1 Sentry Token (Max. 1) per turn, which gives +1 Level and can be sacrificed in leu of other cards.
"Teleporter, goin' up!"
This card starts with 1 Hit Point token, which can be sacrificed to negate it's own destruction.
"What sick man sends babies to fight me?"
TAP: This card can add 1 HP token to any card that uses HP tokens.
"My skill is VASTED on zis team!"
This card counts as having any name at any time, but cannot change it's prefix.
"I was never really on your side..."
"I had me good eye on ye the whole time!"
"I was never really on your side either."
"There is no canon. There is only Insano." -The Spoony One
"CURSE YOU, RICHAAAAAAAARRRRRDS!!!"
"You're not a dark and troubled soul. You're a doctor who wants to be Batman."
Cassilda: Indeed, it's time. We have all laid aside disguise but you.
Stranger: I wear no mask.
"You must defeat Shen Long to stand a chance."
"Attack me if you dare I will crush you!"
"OF COURSE!"
What can change the nature of a man?
FALCON PUNCH!
"I mustn't run away, I mustn't run away, I mustn't run away..."
"Hello, I'm the Nostalgia Critic. I remember it so you don't have to."