From Dvorak - A Blank-Card Game
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| ==Card List== | | ==Card List== |
| {{card | | {{card |
| |title=Potion | | |title=Human|bgcolor=FFF |
| |type=Item | | |text=<table align=center> |
| |text=Restores 1 Health. | | <tr><td>Health 6</td> <td>Move 3</td></tr> |
| }}
| | <tr><td>Strength 3</td> <td>Dexterity 3</td> <td>Wisdom 3</td></tr> |
| | </table> |
| | Persistence – Whenever a Human dies he only loses 1 level. |
|
| |
|
| {{card
| | Versatility – A Human may choose a +1 bonus to a stat of his choice at creation (Strength, Dexterity, Wisdom).}} |
| |title=Scroll of Town Portal
| |
| |type=Item
| |
| |text=Creates a Town Portal in an adjacent square. Units may use their Action to enter the portal and return to Town.
| |
| }}
| |
| | |
| {{card
| |
| |title=Fortune Cookie
| |
| |type=Item
| |
| |text=The next time you die you may discard the Fortune Cookie to return your hero to play with full health. You must speak with an Asian accent or discard the Fortune Cookie.
| |
| }}
| |
| | |
| {{card
| |
| |title=Goblin Mask
| |
| |type=Item
| |
| |text=Any turn in which you use no abilities enemy goblins will not attack you until your next turn.
| |
| }}
| |
| | |
| {{card
| |
| |title=Cape of Escape
| |
| |type=Item
| |
| |text=Allows you to spend your action to return to Town. You may return to the Dungeon Floor Entrance after 1 turn.
| |
| }}
| |
| | |
| {{card
| |
| |title=Tight Leather
| |
| |type=Armor
| |
| |text=+2 Armor bonus. <i>Rogue only</i>
| |
| }}
| |
| | |
| {{card
| |
| |title=Loose Leather
| |
| |type=Armor
| |
| |text=+1 Armor bonus. +1 Speed bonus. <i>Rogue only</i>
| |
| }}
| |
| | |
| {{card
| |
| |title=Rhinoplastic
| |
| |type=Armor
| |
| |text=+2 Armor bonus. <i>Ranger, Druid only</i>
| |
| }}
| |
| | |
| {{card
| |
| |title=Wyrmhide
| |
| |type=Armor
| |
| |text=+3 Armor bonus. <i>Ranger, Rogue, Druid only</i>
| |
| }}
| |
| | |
| {{card
| |
| |title=Platemail
| |
| |type=Armor
| |
| |text=+3 Armor bonus. <i>Knight and Warrior only</i>
| |
| }}
| |
| | |
| {{card
| |
| |title=Blackmail
| |
| |type=Armor
| |
| |text=+4 Armor bonus. <i>Warrior only</i>
| |
| }}
| |
| | |
| {{card
| |
| |title=Shining Armor
| |
| |type=Armor
| |
| |text=+4 Armor bonus. <i>Knight only</i>
| |
| }}
| |
| | |
| {{card
| |
| |title=Silk Robes
| |
| |type=Armor
| |
| |text=+1 Armor bonus. <i>Cleric, Sorcerer and Necromancer only</i>
| |
| }}
| |
| | |
| {{card
| |
| |title=Wizard Outfit
| |
| |type=Armor
| |
| |text=+2 Armor bonus. <i>Sorcerer only</i>
| |
| }}
| |
| | |
| {{card
| |
| |title=
| |
| |type=
| |
| |text=
| |
| }}
| |
| | |
| {{card
| |
| |title=Longerbow
| |
| |type=Weapon
| |
| |text=+1 Power bonus. Range 6. <i>Ranger only</i>
| |
| }}
| |
| | |
| {{card
| |
| |title=Eaglehorn
| |
| |type=Weapon
| |
| |text=+2 Power bonus. Range 4. <i>Ranger only</i>
| |
| }}
| |
| | |
| {{card
| |
| |title=Windforce
| |
| |type=Weapon
| |
| |text=+3 Power bonus. Range 6. <i>Ranger only</i>
| |
| }}
| |
| | |
| {{card
| |
| |title=Staff of a Thousand Burning Suns
| |
| |type=Weapon
| |
| |text=+2 Power Bonus for all Fire abilities. <i>Sorcerer only</i>
| |
| }}
| |
| | |
| {{card
| |
| |title=Bear Hands
| |
| |type=Weapon
| |
| |text=+2 Power Bonus when in Bear Form. <i>Druid only</i>
| |
| }}
| |
| | |
| | |
| {{card
| |
| |title=Howling Dagger
| |
| |type=Weapon
| |
| |text=+2 Power Bonus. <i>Rogue and Druid only</i>
| |
| }}
| |
| | |
| {{card
| |
| |title=Bottomless Pit
| |
| |type=Trap
| |
| |bgcolor = CC9
| |
| |text=The entire Encounter Room becomes a bottomless pit. Any unit unfortunate enough to be in the room falls. In a bottomless pit you die of starvation.
| |
| }}
| |
| | |
| {{card
| |
| |title=Cave In!
| |
| |type=Trap
| |
| |bgcolor = CC9
| |
| |text=The square outside the Encounter Room that the Hero used to enter the Room before overturning the trap becomes covered with impassable rocks. Any unit standing in that square dies. That square is now impassable and the Hero must find another way out. Or die of starvation.
| |
| }}
| |
| | |
| {{card
| |
| |title=Goblin Trash Compactor
| |
| |type=Trap
| |
| |bgcolor = CC9
| |
| |text=The exits of the Encounter Room are sealed off. On the Dungeon Keeper's turn 1 unoccupied square of the Encounter Room is considered impassable. If there are no unoccupied squares then a unit of the Dungeon Keeper's choosing dies. If a unit is standing in a square adjacent to the Encounter Room they may open the door.
| |
| }}
| |
| | |
| {{card
| |
| |title=Acid Bath
| |
| |type=Trap
| |
| |bgcolor = CC9
| |
| |text=The Hero uncovering this trap discards the Armor he is wearing.
| |
| }}
| |
| | |
| {{card
| |
| |title=Acid Bath
| |
| |type=Trap
| |
| |bgcolor = CC9
| |
| |text=The Hero uncovering this trap discards the Armor he is wearing.
| |
| }} | |
Latest revision as of 01:19, 11 April 2010
Card List
Human
Type
Health 6 | Move 3 |
Strength 3 | Dexterity 3 | Wisdom 3 |
Persistence – Whenever a Human dies he only loses 1 level.
Versatility – A Human may choose a +1 bonus to a stat of his choice at creation (Strength, Dexterity, Wisdom).