Difference between revisions of "Hour of randomness"
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In the Hour of Randomness deck, players start with 3 "lives" and fight to eliminate their opponents with cards like Nuclear Apocalypse and Water is Splashy.<br> | |||
Your only defense may come in the form of the sturdy and dangerous Electric Barbed Wire Pit Trap With Poison Spikes or the shining beacon of safety, the Unreliable Bodyguard. | |||
== Special Rules == | == Special Rules == | ||
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'''HP:''' Each player starts with 3 health tokens. If you run out of health tokens, you lose. <br> | '''HP:''' Each player starts with 3 health tokens. If you run out of health tokens, you lose. <br> | ||
'''Defender Things:''' Defender Things have a value in the corner. This represents its HP, and it comes into play with that many health tokens. <br> | '''Defender Things:''' Defender Things have a value in the corner. This represents its HP, and it comes into play with that many health tokens. <br> | ||
If a Defender Thing has no health tokens, it | If a Defender Thing has no health tokens, it is destroyed. As long as you control a Defender Thing, Actions and abilities that would harm you instead must target your Things. <br> | ||
For example, say you have "Large Rock" and your opponent plays "Ant-Sized Harpoon." Normally you would take 1 damage, but "Ant-Sized Harpoon" has to deal with Large Rock<br> | For example, say you have "Large Rock" and your opponent plays "Ant-Sized Harpoon." Normally you would take 1 damage, but "Ant-Sized Harpoon" has to deal with Large Rock<br> | ||
before it can get to you. (fortunately by then it'll be in the discard pile). | before it can get to you. (fortunately by then it'll be in the discard pile). | ||
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|type = Defender Thing | |type = Defender Thing | ||
|bgcolor = 666 | |bgcolor = 666 | ||
|flavortext = | |flavortext = um.<br>It's a rock.<br>And it's big. | ||
|creator = eskimoboy | |creator = eskimoboy | ||
|minicard = true | |minicard = true | ||
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|bgcolor = 009 | |bgcolor = 009 | ||
|text = Deal 1 damage to a Defender thing or unprotected player. | |text = Deal 1 damage to a Defender thing or unprotected player. | ||
|creator = eskimoboy | |creator = eskimoboy | ||
|minicard = true | |minicard = true | ||
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|type=Thing | |type=Thing | ||
|bgcolor = 333 | |bgcolor = 333 | ||
|text=You may play the top card of the deck as though it was in your hand. | |text=You may play the top card of the deck as though it was in your hand.<br>'''Action:''' look at the top card of the deck. | ||
|creator=eskimoboy | |creator=eskimoboy | ||
|minicard = true | |minicard = true | ||
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}} | }} | ||
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br> | <br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br> | ||
'''Starting the Game:''' Each player draws five cards. They may then each play up to three Defender Things before the game begins, so as to not be slaughtered right<br> | |||
off the bat. Once both players are ready, flip a coin, play rock paper scissors, do flips off of a cliff, whatever floats your boat, to decide who should go first.<br> | |||
The turn structure is normal, in which the player draws a card, plays an Action, a Thing, or both, {or neither :) ), and play goes on to the next person. | |||
== Card List == | == Card List == | ||
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|type = Defender Thing | |type = Defender Thing | ||
|bgcolor = 666 | |bgcolor = 666 | ||
|flavortext = | |flavortext = um.<br>It's a rock.<br>And it's big. | ||
|creator = eskimoboy | |creator = eskimoboy | ||
}} | }} | ||
{{Card | {{Card | ||
|title = Ant-Sized Harpoon | |title = Ant-Sized Harpoon | ||
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|creator = eskimoboy | |creator = eskimoboy | ||
}} | }} | ||
{{Card | {{Card | ||
|title=only i can see the moon's master plan | |title=only i can see the moon's master plan | ||
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|creator=eskimoboy | |creator=eskimoboy | ||
}} | }} | ||
{{Card | {{Card | ||
|title = Nuclear Apocalypse | |title = Nuclear Apocalypse | ||
|type = Action | |type = Action | ||
|bgcolor = F00 | |bgcolor = F00 | ||
|text = Deal | |text = Deal 5 damage to a Defender thing or unprotected player. | ||
|flavortext = it could be wor-<br>DONT SAY IT! | |flavortext = it could be wor-<br>DONT SAY IT! | ||
|creator = eskimoboy | |creator = eskimoboy | ||
}} | }} | ||
{{Card | {{Card | ||
|title = Strength in Numbers | |title = Strength in Numbers | ||
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|creator = eskimoboy | |creator = eskimoboy | ||
}} | }} | ||
{{Card | {{Card | ||
|title = The Pie Is Not All Mine | |title = The Pie Is Not All Mine | ||
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|creator = eskimoboy | |creator = eskimoboy | ||
}} | }} | ||
{{Card | {{Card | ||
|title = Wall of Paper | |title = Wall of Paper | ||
|type = Defender Thing | |type = Defender Thing | ||
|cornervalue = | |cornervalue = 6 | ||
|bgcolor = | |bgcolor = CCC | ||
|text = '''Action+Thing:''' destroy Wall of Paper. Any player may use this ability. | |text = '''Action+Thing:''' destroy Wall of Paper. Any player may use this ability. | ||
|flavortext = So I said to myself, self, it looks like that thing could survive a Nuclear Apocalypse. Then I looked closer. | |flavortext = So I said to myself, self, it looks like that thing could survive a Nuclear Apocalypse. Then I looked closer. | ||
|creator = eskimoboy | |creator = eskimoboy | ||
}} | }} | ||
{{Card | {{Card | ||
|title = Electric Barbed Wire Pit Trap With Poison Spikes | |title = Electric Barbed Wire Pit Trap With Poison Spikes | ||
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|type = Defender Thing | |type = Defender Thing | ||
|cornervalue = 1 | |cornervalue = 1 | ||
|bgcolor = | |bgcolor = CCC | ||
|creator = eskimoboy | |creator = eskimoboy | ||
}} | }} | ||
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|type = Action | |type = Action | ||
|bgcolor = 000 | |bgcolor = 000 | ||
|text = Take a Defender Thing with HP | |text = Take a Defender Thing with HP 3 or less out of the discard pile and into play under your control. | ||
|flavortext = We recycle! | |flavortext = We recycle! | ||
|creator = eskimoboy | |||
}} | |||
{{Card | |||
|title = The Watchtower Is Watching | |||
|type = Thing | |||
|bgcolor = FF0 | |||
|text = When anyone (even you! D:) plays a Defender Thing, flip a coin. On heads, the Defender Thing takes 1 damage. | |||
|creator = eskimoboy | |||
}} | |||
{{Card | |||
|title = Meme | |||
|type = Defender Thing | |||
|cornervalue = 1 | |||
|bgcolor = 00F | |||
|text = While Meme is in play, all Defender Things are counted as having 1 HP. | |||
|flavortext = imma firin' mah<br> NINE THOUSAANND! | |||
|creator = eskimoboy | |||
}} | |||
{{Card | |||
|title = Asylum | |||
|type = Defender Thing | |||
|cornervalue = 1 | |||
|bgcolor = 0BB | |||
|text = Play on a Thing or Defender Thing.<br>Treat that Thing's text as blank. | |||
|creator = eskimoboy | |||
}} | |||
{{Card | |||
|title = Mystery Bob's Mystery Lair | |||
|type = Thing | |||
|bgcolor = 666 | |||
|text = '''Action:''' regenerate 1 point of health on a Defender Thing you control, up to its original maximum. That Defender Thing cannot protect you this turn. | |||
|flavortext = ...of mystery. | |||
|creator = eskimoboy | |||
}} | |||
{{Card | |||
|title = Water Is Splashy | |||
|type = Action | |||
|bgcolor = 00F | |||
|text = '''Choose one:'''<br>Deal 2 damage to a Defender Thing or unprotected player.<br>'''OR'''<br>Deal 1 damage to two separate Defender Things or unprotected players. | |||
|creator = eskimoboy | |||
}} | |||
{{Card | |||
|title = Suddenly Mercenaries | |||
|type = Action | |||
|bgcolor = 090 | |||
|text = Note the number of Things each player controls. Shuffle all Things in play together, and return a number of Things to each player equal to the number of Things that they started with. | |||
|flavortext = ...sounds better that Quickly Traitors. | |||
|creator = eskimoboy | |||
}} | |||
{{Card | |||
|title = Unreliable Bodyguard | |||
|type = Defender Thing | |||
|cornervalue = 2 | |||
|bgcolor = 000 | |||
|text = Whenever Unreliable Bodyguard would be dealt damage, flip a coin. On heads, you take 1 damage and Unreliable Bodyguard remains unharmed. On tails, Unreliable Bodyguard takes damage as normal. | |||
|flavortext = For the last time, BAGELS ARE NO REASON TO ABANDON THE PRESIDENT! | |||
|creator = eskimoboy | |||
}} | |||
{{Card | |||
|title = Pack of Zombies | |||
|type = Defender Thing | |||
|cornervalue = X | |||
|bgcolor = 030 | |||
|text = This card comes into play with 3 zombie tokens on it. This card's HP is the number of zombie tokens on it.<br>'''Action:''' move a zombie token onto a Thing. You control Things with zombie tokens on them. When this card leaves play, destroy all zombie tokens and return all taken Things to their owners. | |||
|creator = eskimoboy | |||
}} | |||
{{Card | |||
|title = Shoot It | |||
|type = Action | |||
|bgcolor = 666 | |||
|text = Deal 2 damage to a Defender Thing or unprotected player. | |||
|creator = eskimoboy | |||
}} | |||
{{Card | |||
|title = 5-Foot Thick Depleted Uranium Walls | |||
|type = Defender Thing | |||
|cornervalue = 3 | |||
|bgcolor = 333 | |||
|flavortext = Well, it looks very sturdy, but how do you breathe in there? Are there air holes or something? Wouldn't that defeat the purpose if you had to keep opening the door to get air? And what do you do about the radiation?<br>Shut up. | |||
|creator = eskimoboy | |||
}} | |||
{{Card | |||
|title = We Need More Bombs | |||
|type = Action | |||
|bgcolor = 090 | |||
|text = Do 1 damage to a Defender Thing or unprotected player, then flip a coin. On heads, do 1 more damage to a Defender thing or unprotected player. Repeat this process until tails comes up. | |||
|creator = eskimoboy | |||
}} | |||
{{Card | |||
|title = The Carpet Has Betrayed Us | |||
|type = Action | |||
|bgcolor = F00 | |||
|text = Do 1 damage to a Defender Thing or unprotected player. | |||
|creator = eskimoboy | |||
}} | |||
{{Card | |||
|title = Low Self Esteem | |||
|type = Action | |||
|bgcolor = FF0 | |||
|text = Reduce the HP of target Defender Thing to 1. | |||
|flavortext = It won't kill 'em, but it helps. | |||
|creator = eskimoboy | |||
}} | |||
{{Card | |||
|title = Invis-o-Bill | |||
|type = Action | |||
|bgcolor = 005 | |||
|text = Deal 1 damage to a player, even if they control a Defender Thing. | |||
|creator = eskimoboy | |||
}} | |||
{{Card | |||
|title = Super Sniper Rifle | |||
|type = Action | |||
|bgcolor = 090 | |||
|text = Deal 1 damage to a player, even if they control a Defender Thing. | |||
|flavortext = It shoots super bullets at super long range with super accuracy for super effectiveness against infantry, unless the rifle is fulfilling a super anti-materiel role, in which case it disables the target with super efficiency. | |||
|creator = eskimoboy | |||
}} | |||
{{Card | |||
|title = Untrained Defensive Troops | |||
|type = Defender Thing | |||
|cornervalue = 2 | |||
|bgcolor = 900 | |||
|text = If Untrained Defensive Troops is dealt damage but not destroyed, return it to your hand. | |||
|flavortext = They're shootin' at us! RUN! | |||
|creator = eskimoboy | |||
}} | |||
{{Card | |||
|title = Swiss Bank | |||
|type = Defender Thing | |||
|cornervalue = 4 | |||
|bgcolor = 666 | |||
|text = You may place one card face down under Swiss Bank.<br>'''Action+Discard a card:''' Put the face down card under Swiss Bank into play under your control. If Swiss Bank is destroyed, the opponent may put the face down card under it into their hand. | |||
|creator = eskimoboy | |||
}} | |||
{{Card | |||
|title = ...With Necromancy Action! | |||
|type = Action | |||
|bgcolor = 000 | |||
|text = Return a Thing from the discard pile to play under your control. If it is a Defender Thing, it has 1 HP | |||
|creator = eskimoboy | |||
}} | |||
{{Card | |||
|title = The Only Duplicates | |||
|type = Defender Thing | |||
|cornervalue = 1 | |||
|bgcolor = 00F | |||
|text = If this card is in play when The Only Duplicates comes into play, put a health counter on each one. | |||
|flavortext = I'm feeling uncreative. | |||
|creator = eskimoboy | |||
}} | |||
{{Card | |||
|title = The Only Duplicates | |||
|type = Defender Thing | |||
|cornervalue = 1 | |||
|bgcolor = 00F | |||
|text = If this card is in play when The Only Duplicates comes into play, put a health counter on each one. | |||
|flavortext = I'm feeling uncreative. | |||
|creator = eskimoboy | |||
}} | |||
{{Card | |||
|title = Nobody Has To Die Today | |||
|type = Action | |||
|bgcolor = 000 | |||
|text = If no one controls any Defender Things, you win the game. | |||
|creator = eskimoboy | |||
}} | |||
{{Card | |||
|title = The Antithesis To Coherent Thought | |||
|type = Defender Thing | |||
|cornervalue = 1 | |||
|bgcolor = 333 | |||
|text = If The Antithesis To Coherent Thought is destroyed, you must discard a card at random, take 1 damage, and destroy a Thing you control.<br>'''Action:''' put an insane counter on this card. if there are 3 insane counters on this card, you win. | |||
|flavortext = So insane it just might work. | |||
|creator = eskimoboy | |||
}} | |||
{{Card | |||
|title = Really Great Medic | |||
|type = Action | |||
|bgcolor = F00 | |||
|text = Your HP becomes 3. Play only if you have 1 HP or control no Defender Things. | |||
|flavortext = Next time, you might not be so lucky.<br>(well, for sure you won't, because there's only one Really Great Medic and no way to retrieve Action cards. So you won't be so lucky next time.) | |||
|creator = eskimoboy | |||
}} | |||
{{Card | |||
|title = Slow-Acting Poison | |||
|type = Thing | |||
|bgcolor = 0F0 | |||
|text = Play Slow-Acting Poison onto a Defender Thing. At the end of each of that Defender Thing's controller's turns, the Defender Thing takes 1 damage. | |||
|flavortext = The slow but sure version of Fast-Acting Poison. | |||
|creator = eskimoboy | |||
}} | |||
{{Card | |||
|title = Fast-Acting Poison | |||
|type = Thing | |||
|bgcolor = 0F0 | |||
|text = Play Fast-Acting Poison onto a Defender Thing. At the end of the Defender Thing's controller's turn, the Defender Thing takes 3 damage and Fast-Acting poison is destroyed. | |||
|flavortext = The fast version of Slow-Acting Poison. | |||
|creator = eskimoboy | |||
}} | |||
{{Card | |||
|title = A Messy Death | |||
|type = Action | |||
|bgcolor = F00 | |||
|text = Destroy a Thing, but not a Defender Thing. | |||
|flavortext = ew. | |||
|creator = eskimoboy | |||
}} | |||
{{Card | |||
|title = Hand Grenade Tennis | |||
|type = Action | |||
|bgcolor = 009 | |||
|text = Deal 1 damage to a player, even if they control a Defender Thing. The target may discard a card to take control of Hand Grenade Tennis and choose a new target to take damage. (Who also gets a chance to discard a card, continuing the sequence.) | |||
|creator = eskimoboy | |||
}} | |||
{{Card | |||
|title = Minefield | |||
|type = Action | |||
|bgcolor = 666 | |||
|text = Deal 3 damage to a Defender Thing. | |||
|creator = eskimoboy | |||
}} | |||
{{Card | |||
|title = Underestimate The Opposition | |||
|type = Action | |||
|bgcolor = CCC | |||
|text = Play only if you have less Things in play than your opponent(s).<br>Target player destroys a Defender Thing they control or takes 1 damage. | |||
|flavortext = Oh. So there are ten THOUSAND of them. | |||
|creator = eskimoboy | |||
}} | |||
{{Card | |||
|title = look how existing i am | |||
|type = Action | |||
|bgcolor = 333 | |||
|text = Regain any health lost in the previous turn. | |||
|flavortext = you sure are. | |||
|creator = eskimoboy | |creator = eskimoboy | ||
}} | }} |
Latest revision as of 18:41, 2 March 2010
Hour of Randomness Deck
Hour of randomness | |
---|---|
Designer | eskimoboy |
Date | 7/02/2009 |
Players | 2+ |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
In the Hour of Randomness deck, players start with 3 "lives" and fight to eliminate their opponents with cards like Nuclear Apocalypse and Water is Splashy.
Your only defense may come in the form of the sturdy and dangerous Electric Barbed Wire Pit Trap With Poison Spikes or the shining beacon of safety, the Unreliable Bodyguard.
Special Rules
HP: Each player starts with 3 health tokens. If you run out of health tokens, you lose.
Defender Things: Defender Things have a value in the corner. This represents its HP, and it comes into play with that many health tokens.
If a Defender Thing has no health tokens, it is destroyed. As long as you control a Defender Thing, Actions and abilities that would harm you instead must target your Things.
For example, say you have "Large Rock" and your opponent plays "Ant-Sized Harpoon." Normally you would take 1 damage, but "Ant-Sized Harpoon" has to deal with Large Rock
before it can get to you. (fortunately by then it'll be in the discard pile).
Things without corner values: Things without corner values cannot be targeted by damage-dealing cards (they can still be destroyed by a "destroy" effect), but at
the same time, they don't protect you from harm. For example, "only i can see the moon's master plan" will not save you from "nuclear apocalypse."
Action: look at the top card of the deck.
it could be wor-
DONT SAY IT!
Starting the Game: Each player draws five cards. They may then each play up to three Defender Things before the game begins, so as to not be slaughtered right
off the bat. Once both players are ready, flip a coin, play rock paper scissors, do flips off of a cliff, whatever floats your boat, to decide who should go first.
The turn structure is normal, in which the player draws a card, plays an Action, a Thing, or both, {or neither :) ), and play goes on to the next person.
Card List
How do I hold it?
Like an ant!
...What?
Action: look at the top card of the deck.
it could be wor-
DONT SAY IT!
we don't have multiple personalities. *twitch*
So I said to myself, self, it looks like that thing could survive a Nuclear Apocalypse. Then I looked closer.
EBWPTWPS has a nice ring to it.
A pirate's card for me.
If he's a "god" who isn't, then why do we fear his wra-
*struck by falling objects*
We recycle!
imma firin' mah
NINE THOUSAANND!
Treat that Thing's text as blank.
...of mystery.
Deal 2 damage to a Defender Thing or unprotected player.
OR
Deal 1 damage to two separate Defender Things or unprotected players.
...sounds better that Quickly Traitors.
For the last time, BAGELS ARE NO REASON TO ABANDON THE PRESIDENT!
Action: move a zombie token onto a Thing. You control Things with zombie tokens on them. When this card leaves play, destroy all zombie tokens and return all taken Things to their owners.
Shut up.
It won't kill 'em, but it helps.
It shoots super bullets at super long range with super accuracy for super effectiveness against infantry, unless the rifle is fulfilling a super anti-materiel role, in which case it disables the target with super efficiency.
They're shootin' at us! RUN!
Action+Discard a card: Put the face down card under Swiss Bank into play under your control. If Swiss Bank is destroyed, the opponent may put the face down card under it into their hand.
I'm feeling uncreative.
I'm feeling uncreative.
Action: put an insane counter on this card. if there are 3 insane counters on this card, you win.
So insane it just might work.
Next time, you might not be so lucky.
(well, for sure you won't, because there's only one Really Great Medic and no way to retrieve Action cards. So you won't be so lucky next time.)
The slow but sure version of Fast-Acting Poison.
The fast version of Slow-Acting Poison.
Target player destroys a Defender Thing they control or takes 1 damage.
Oh. So there are ten THOUSAND of them.
you sure are.