Difference between revisions of "User:Xahn Borealis/Exonet"

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==Special Rules==
==Special Rules==
Some cards have a cornervalue. When they are played that number is added to the current Fortuna count. Things cannot attack unless it says in their card text, OR their are equipped with a weapon.
 
 
===Fortuna Count===
Some cards have a cornervalue. When they are played that number is added to the current Fortuna count. This represents a mysterious particle which exists in the Exonet universe. Quick summary: Conscious particles that can CREATE ENERGY, and control Destiny. They can be used as a power source if you have the right equipment, but only if they want to. The Fortuna Count is basically how many of these Fortuna are currently 'watching' the proceedings.
 


===Weapons===
===Weapons===
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*One-Handed: You may equip up to two of these on to any weapon bearing Thing.
*One-Handed: You may equip up to two of these on to any weapon bearing Thing.
*Two-Handed: You equip only one of these on to any weapon bearing Thing.
*Two-Handed: You equip only one of these on to any weapon bearing Thing.
===Combat===
To damage another players Things, spend your Action for your turn, and choose one of your controllable Things to perform the attack. It  inflicts damage equal to its UC (Unarmed Combat) rating, or its MW (Melee Weapon) rating or RW (Ranged Weapon) rating.


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|type=Thing - Armor
|type=Thing - Armor
|bgcolor=995500
|bgcolor=995500
|cornervalue=25
|cornervalue=5
|text=When equipped, armour bearer gains two Light weapon attack abilities. Bearer is resistant to Very Light weapons. Cannot be equipped by bearers with Great Strength.
|text=Armour bearer gains two Light Ranged Weapons (RW=3). Bearer is resistant to Very Light weapons. Cannot be equipped by bearers with Great Strength.
|longtext=true
|longtext=true
}}
}}
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|type=Thing - Armour
|type=Thing - Armour
|bgcolor=000066
|bgcolor=000066
|cornervalue=20
|cornervalue=5
|text=When equipped, armour bearer can attack without taking range into consideration. Bearer may also attack AND move once per turn, or move three times and is resistant to Very Light weapons.
|text=Armour bearer can attack without taking range into consideration. Bearer may also attack AND move once per turn, or move three times and is resistant to Very Light weapons.
|longtext=true
|longtext=true
}}
}}
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|type=Thing - Armour
|type=Thing - Armour
|bgcolor=999900
|bgcolor=999900
|cornervalue=15
|cornervalue=-5
|text=When equipped, armour bearer attack three times per turn and is resistant to all weapons up to Standard strength.
|text=Armour bearer attack three times per turn and is resistant to all weapons up to Standard strength.
|longtext=true
}}
 
{{card
|title=Gamma Armour
|type=Thing - Armour
|bgcolor=00CCFF
|cornervalue=5
|text=Armour bearer can spend an Action to create any Thing with no Fortuna Count. This can only be done when the Fortuna Count is 50 or more, and any Ranged Weapons made must be Standard size or smaller. Also, armour bearer can teleport anywhere in line of sight when Fortuna Count is 100 or more, by spending an Action.
|longtext=true
|longtext=true
}}
}}

Latest revision as of 11:36, 24 June 2009

This is a page for me to mess about with making my story Exonet into a playable card game.

Exonet
Designer Xahn Borealis
Date 14:25, 5 January 2009 (UTC)
Players 2+
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

Special Rules

Fortuna Count

Some cards have a cornervalue. When they are played that number is added to the current Fortuna count. This represents a mysterious particle which exists in the Exonet universe. Quick summary: Conscious particles that can CREATE ENERGY, and control Destiny. They can be used as a power source if you have the right equipment, but only if they want to. The Fortuna Count is basically how many of these Fortuna are currently 'watching' the proceedings.


Weapons

There are 5 classes of ranged weapons:

  • Very Light: You may equip up to three of these on to any weapon bearing Thing.
  • Light: You may equip up to two of these on to any weapon bearing Thing.
  • Standard: You equip only one of these on to any weapon bearing Thing.
  • Heavy: You may equip only one of these on to any weapon bearing Thing. Also, it's movement speed is halved.
  • Very Heavy: Only one of these may be equipped by a weapon bearing Thing with the Great Strength skill. Their movement speed is reduced to 1 quarter.

There are 3 classes of melee weapons:

  • Mini: You may equip up to three of these on to any weapon bearing Thing.
  • One-Handed: You may equip up to two of these on to any weapon bearing Thing.
  • Two-Handed: You equip only one of these on to any weapon bearing Thing.

Combat

To damage another players Things, spend your Action for your turn, and choose one of your controllable Things to perform the attack. It inflicts damage equal to its UC (Unarmed Combat) rating, or its MW (Melee Weapon) rating or RW (Ranged Weapon) rating.


Card List

5
Alpha Armour
Thing - Armor
Armour bearer gains two Light Ranged Weapons (RW=3). Bearer is resistant to Very Light weapons. Cannot be equipped by bearers with Great Strength.
5
Beta Armour
Thing - Armour
Armour bearer can attack without taking range into consideration. Bearer may also attack AND move once per turn, or move three times and is resistant to Very Light weapons.
-5
Delta Armour
Thing - Armour
Armour bearer attack three times per turn and is resistant to all weapons up to Standard strength.
5
Gamma Armour
Thing - Armour
Armour bearer can spend an Action to create any Thing with no Fortuna Count. This can only be done when the Fortuna Count is 50 or more, and any Ranged Weapons made must be Standard size or smaller. Also, armour bearer can teleport anywhere in line of sight when Fortuna Count is 100 or more, by spending an Action.
500
Fortuna Abundance
Action
Only play if total Fortuna count is 150 or more. All Things double their effectiveness until the Fortuna count drops to 75 or below.