Difference between revisions of "Techsploitation deck"
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==Special Rules== | ==Special Rules== | ||
===Research=== | ===Research=== | ||
Research is undertaken with Research points, which are given to you at the start of every turn. You get 3 at the start of your turn and may spend | Research is undertaken with Research points, which are given to you at the start of every turn. You get 3 at the start of your turn and may spend one point to research technologies up a level. There are 5 levels of research, each letting you use that technology in a different way. Technlogies can be represented in any way, counters, tokens, scraps of paper, setnotes on the MUSH, as can Machines. | ||
=====Concept===== | =====Concept===== | ||
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You may produce as many Basic Machines with this technology as you can. | You may produce as many Basic Machines with this technology as you can. | ||
=====Weaponize===== | =====Weaponize===== | ||
You may produce Weaponized Machines with this technology. These can be used | You may produce Weaponized Machines with this technology. These can be used against other Machines. | ||
=====Sell Out===== | =====Sell Out===== | ||
For every Machine you have made so far and everyone you build after until you Research the next level, create a Thing card with it's name, properties with your name in the card text and shuffle it into the draw pile. Everytime someone else draws one of these cards, you gain a Research point. | For every Machine you have made so far and everyone you build after until you Research the next level, create a Thing card with it's name, properties with your name in the card text and shuffle it into the draw pile. Everytime someone else draws one of these cards, you gain a Research point. | ||
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Send your Machines to War! Use the Technologies you have researched in imaginative ways! For example, if you research Icebeams, you can create a Weaponized Icebeam Tank to freeze your opponents! Quite simple really. Only Weaponized Machines can be used against someone else's Machines, but feel free to use your Basic Machines in a more defensive role! Again, War is declared as above, but agree with one other player if a Machine can be used in that way, "I put my Bananas in the Fruit Bowl and use my Grenade Launcher against Basil's People Carrier, destroying it. Do you agree, Basil?" | Send your Machines to War! Use the Technologies you have researched in imaginative ways! For example, if you research Icebeams, you can create a Weaponized Icebeam Tank to freeze your opponents! Quite simple really. Only Weaponized Machines can be used against someone else's Machines, but feel free to use your Basic Machines in a more defensive role! Again, War is declared as above, but agree with one other player if a Machine can be used in that way, "I put my Bananas in the Fruit Bowl and use my Grenade Launcher against Basil's People Carrier, destroying it. Do you agree, Basil?" | ||
====Card phase==== | ====Card phase==== | ||
You may play up to three Actions. You may play any Things you have as Machines with the same limitations as in the Production phase. | Draw two cards. You may play up to three Actions. You may play any Things you have as Machines with the same limitations as in the Production phase. You do not need to have the Technology for a Thing to play it. | ||
==Winning Conditions== | ==Winning Conditions== | ||
Destroy 10 Machines or Research 5 Advanced Technologies to Win! Machines destroyed cannot be your own. | Destroy 10 Machines or Research 5 Advanced Technologies to Win! Machines destroyed cannot be your own. |
Latest revision as of 13:36, 25 April 2011
Inspired by Technopoly. Research technologies and use them to upgrade your machines for war! I've wanted to make a deck like this for a while now, where the cards can mean anything and are played in a way that the players determine and agree on.
Techsploitation | |
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Designer | Xahn Borealis |
Date | 12:20, 13 January 2009 (UTC) |
Players | 2+ |
This is an untested deck. Its cards are complete, but it hasn't yet been tested. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Special Rules
Research
Research is undertaken with Research points, which are given to you at the start of every turn. You get 3 at the start of your turn and may spend one point to research technologies up a level. There are 5 levels of research, each letting you use that technology in a different way. Technlogies can be represented in any way, counters, tokens, scraps of paper, setnotes on the MUSH, as can Machines.
Concept
This grants you no new technologies as it is still in the design stages. Continue Research to unlock new technologies. All Technologies are considered to be at this stage with no Research points spent
Prototype
You may produce only one Prototype Machine with this technology per turn. It must also be destroyed after use.
Mass-Produce
You may produce as many Basic Machines with this technology as you can.
Weaponize
You may produce Weaponized Machines with this technology. These can be used against other Machines.
Sell Out
For every Machine you have made so far and everyone you build after until you Research the next level, create a Thing card with it's name, properties with your name in the card text and shuffle it into the draw pile. Everytime someone else draws one of these cards, you gain a Research point.
Reverse Engineer
You may produce Advanced Machines with this technology. Advanced Machines must feature more than one Technology. Only one Technology needs to be Researched to this level, i.e. You could combine your Reverse Engineered Atomic Bomb Technology into an Advanced Machine with your Prototype Cloak Technology to create Invisible Nukes! If you have any Things that have someone else's name on them, you may spend one Research Point to Reverse Engineer it and Produce Advanced Machines with it.
Turn Structure
Hand size is 5.
Research phase
Spend Research points to research technologies. You may spend up to 4 on a single technology per turn. Declare all research points spent on which Technology and the stage it is at in this format, "I Research Genetics for two points. Genetics is now at the Mass-Production stage".
Then, choose between Production or War. War may not be used on your first turn.
Production phase
Produce Machines you have the Technology for. Be sure to name any new Machines you produce with new technologies. You may produce up to 3 Machines per of a Technology and up to 5 of any Technology. You may also produce up to 2 Advanced Machines. Additionally, any Things you have may have as Machines during the Card phase later on. Declare Production in the same way as Research, "I Produce 3 Bananas, 1 Fruit Bowl and a Grenade Launcher."
War phase
Send your Machines to War! Use the Technologies you have researched in imaginative ways! For example, if you research Icebeams, you can create a Weaponized Icebeam Tank to freeze your opponents! Quite simple really. Only Weaponized Machines can be used against someone else's Machines, but feel free to use your Basic Machines in a more defensive role! Again, War is declared as above, but agree with one other player if a Machine can be used in that way, "I put my Bananas in the Fruit Bowl and use my Grenade Launcher against Basil's People Carrier, destroying it. Do you agree, Basil?"
Card phase
Draw two cards. You may play up to three Actions. You may play any Things you have as Machines with the same limitations as in the Production phase. You do not need to have the Technology for a Thing to play it.
Winning Conditions
Destroy 10 Machines or Research 5 Advanced Technologies to Win! Machines destroyed cannot be your own.