Difference between revisions of "Legend of Zelda: CCG Card Set v2"

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(New page: =SPECIAL RULES= ==Winning== You win the game if... You kill your opponents active commander. You collect all of a certain group of legendary objects (Triforce pieces, Fused Shadows Etc...)
 
 
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{{infobox
|title=Legend of Zelda v2
|players=2
|date=4-23
|status=Unfinished}}
Editors Note: Cards are now to be placed on seperate pages for betters organization and page size limits.
=SPECIAL RULES=
=SPECIAL RULES=


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You win the game if...
You win the game if...


You kill your opponents active commander.
You control at least 5 characters and your opponents control none


You collect all of a certain group of legendary objects (Triforce pieces, Fused Shadows Etc.)
You collect all of a certain group of legendary objects (Triforce pieces, Fused Shadows Etc.)
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==Attacking and Numerical Values==
==Attacking and Numerical Values==


Each character you control can attack once per turn (yes there are character cards). The difference between the attacker's power and defender's armor is subtracted from the defender's hearts (Health). Hearts are listed in parenthesis next to card title. Power/Armor are listed as a cornervalue in that order.
Each character you control can attack once per turn (yes there are character cards). The difference between the attacker's power and defender's armor is subtracted from the defender's hearts (Health). Hearts are listed in square brackets next to card title. Power/Armor are listed as a cornervalue in that order.


==Type==
==Type==
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===Character===
===Character===
Each character gets 1 attack per turn. You cannot target active commanders unless your opponet has no other characters.
Each character gets 1 attack per turn. You cannot target active commanders unless your opponet has no other characters.
Commander: A commander is a character that can be selected as active commander. They are often very strong


Race: Every character has a race. Each race has advantages and disadvanteges.
Race: Every character has a race. Each race has advantages and disadvanteges.
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Not owned by anyone, affects everyone. 1 stack, only most recent counts.
Not owned by anyone, affects everyone. 1 stack, only most recent counts.


===Actions===
===Actions/Things===


Attack: "Equipped" to a character. Gives a new attack.
Attack: "Equipped" to a character. Gives a new attack.


Magic: One-time use. Requires a hand discard (written as cornervalue)
Magic: One-time use. Requires a hand discard (written as cornervalue)
Bottle Items: You begin with one "Bottle" space in play area. You can get more through use of cards.


Transformation: play on top of normal character (whose name will be in parenthesis)
Transformation: play on top of normal character (whose name will be in parenthesis)
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===Rare Items===
===Rare Items===
Played in a special area of play. Cannot be discarded (by normal means)
Played in a special area of play. Cannot be discarded (by normal means)
==CARD LIST==
{{card

Latest revision as of 21:42, 26 April 2009

Legend of Zelda v2
Designer
Date 4-23
Players 2
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

Editors Note: Cards are now to be placed on seperate pages for betters organization and page size limits.

SPECIAL RULES

Winning

You win the game if...

You control at least 5 characters and your opponents control none

You collect all of a certain group of legendary objects (Triforce pieces, Fused Shadows Etc.)

Attacking and Numerical Values

Each character you control can attack once per turn (yes there are character cards). The difference between the attacker's power and defender's armor is subtracted from the defender's hearts (Health). Hearts are listed in square brackets next to card title. Power/Armor are listed as a cornervalue in that order.

Type

Character

Each character gets 1 attack per turn. You cannot target active commanders unless your opponet has no other characters.

Race: Every character has a race. Each race has advantages and disadvanteges.

Hylian>Twili>Spirit>Poe>Deku>Zora>Seafarer>Rito>Goron>Minion>Beast>Sheikah>Gerudo>Hylian

If someone has an advantage they get +1/+1 for the battle. Not shown is Diety race, they have no advantage or disadvantage and cannot be attacked by non-dieties.

Location

Not owned by anyone, affects everyone. 1 stack, only most recent counts.

Actions/Things

Attack: "Equipped" to a character. Gives a new attack.

Magic: One-time use. Requires a hand discard (written as cornervalue)

Bottle Items: You begin with one "Bottle" space in play area. You can get more through use of cards.

Transformation: play on top of normal character (whose name will be in parenthesis) Transformation is destroyed in place of actual character.

Rare Items

Played in a special area of play. Cannot be discarded (by normal means)