Difference between revisions of "Zoo Fight Deck"
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To play more animals, you must use the attack move of an animal to break out a animal. Then you can place it into the zoo. | To play more animals, you must use the attack move of an animal to break out a animal. Then you can place it into the zoo. | ||
===Battle=== | ===Battle=== | ||
To send an animal back to it's exhibit, you must attack it with one of your animals. Each animal can send a animal lower than its level to the discard pile once per turn. If | To send an animal back to it's exhibit, you must attack it with one of your animals. Each animal can send a animal lower than its level to the discard pile once per turn. If an animal attacks an animal of equal level, both are sent to the discard. If you have no animals on the field, you are out of the game. | ||
==Begin== | |||
Begin by drawing 5 cards there is no limit to how many cards you can have, you may now place up to three animal cards onto the field. Now the first player takes their turn, a turn consists of: | |||
===1. Draw === | |||
Draw One Card | |||
===2. Break out=== | |||
Tires any animals that break out an animal. (This means they can't attack.) You can only break out an animal that is below, equal , or +1 level to your animal, and in your hand. | |||
===3. Actions=== | |||
You can use one action or animal action. Animal actions result in a tired animal. | |||
===3. Attack=== | |||
Any animals that are not tired or just broken out may attack. | |||
===4. Next player=== | |||
Next player can take their turn now, untire all your animals. | |||
==Card List== | |||
{{Card | |||
| title = Parrot | |||
| text = Action: Annoyance- you may cause one animal to be tired for the next turn. | |||
| type = Thing - Animal | |||
| cornervalue = 1 | |||
| flavortext = "Squak, Polly want a cracker!" | |||
| creator = Quinnr | |||
}} | |||
{{Card | |||
| title = Squirrel Monkey | |||
| type = Thing - Animal | |||
| cornervalue = 2 | |||
| flavortext = A tiny monkey who will do absolutely nothing to help you (okay, maybe a little) | |||
| creator = Quinnr | |||
}} | |||
{{Card | |||
| title = Tiger | |||
| text = This animal may break out another animal and attack on the same turn. | |||
| type = Thing - Animal | |||
| cornervalue = 4 | |||
| flavortext = "Roar!" | |||
| creator = Quinnr | |||
}} | |||
{{Card | |||
| title = Cage | |||
| text = Send an animal back to its exhibit (the discard pile). | |||
| type = Action | |||
| flavortext = "There, we caught another one." | |||
| creator = Quinnr | |||
}} | |||
{{Card | {{Card | ||
| title = | | title = Pig | ||
| text = A | | text = This animal can not attack (it can break out animals though.) | ||
| type = Thing - Animal | |||
| cornervalue = 2 | |||
| flavortext = A lazy pig, it can't even attack. | |||
| creator = Quinnr | |||
}} | |||
{{Card | |||
| title = Zebra | |||
| text = Light Speed: When attacked roll a d6. On a 6, the attack is canceled. | |||
| type = Thing - Animal | |||
| cornervalue = 2 | |||
| flavortext = Black on White or White on Black? | |||
| creator = Quinnr | |||
}} | |||
{{Card | |||
| title = Gorilla | |||
| type = Thing - Animal | | type = Thing - Animal | ||
| cornervalue = 4 | | cornervalue = 4 | ||
| flavortext = | | flavortext = A huge monkey...RUN! | ||
| creator = Quinnr | |||
}} | |||
{{Card | |||
| title = Crocidille | |||
| text = Bite: This animal can attack twice. (NOT break out twice or attack once and break out once.) | |||
| type = Thing - Animal | |||
| cornervalue = 3 | |||
| flavortext = Snap! | |||
| creator = Quinnr | |||
}} | |||
{{Card | |||
| title = Mouse | |||
| type = Thing - Animal | |||
| cornervalue = 1 | |||
| flavortext = Squeak? | |||
| creator = Quinnr | |||
}} | |||
{{Card | |||
| title = Sleeping Gas | |||
| text = Tire all opponents animals. | |||
| type = Action | |||
| flavortext = "Good night animals!" | |||
| creator = Quinnr | |||
}} | |||
{{Card | |||
| title = Giraffe | |||
| type = Thing - Animal | |||
| text = Action: Long Neck - Draw a card. | |||
| cornervalue = 2 | |||
| creator = Quinnr | |||
}} | |||
{{Card | |||
| title = Food Bucket | |||
| type = Action | |||
| text = Draw an card. | |||
| flavortext = "Here's some extra slop for the animals!" | |||
| creator = Quinnr | |||
}} | |||
{{Card | |||
| title = Ox | |||
| type = Thing - Animal | |||
| cornervalue = 3 | |||
| creator = Quinnr | |||
| minicard = true | |||
}} | |||
{{Card | |||
| title = Mind Ray | |||
| type = Action | |||
| text = Change an opponents animal to your side. | |||
| flavortext = "Muahahaha!" | |||
| creator = Quinnr | |||
}} | |||
{{Card | |||
| title = Monkey | |||
| type = Thing - Animal | |||
| text = Speed: This animal can dodge 50% of attacks. Flip a coin each time it is attacked. | |||
| cornervalue = 2 | |||
| creator = Quinnr | |||
}} | |||
{{Card | |||
| title = Lory Parrot | |||
| type = Thing - Animal | |||
| cornervalue = 1 | |||
| creator = Quinnr | | creator = Quinnr | ||
| minicard = true | | minicard = true | ||
}} | }} |
Latest revision as of 01:29, 22 April 2009
Zoo Fight Deck | |
---|---|
Designer | Quinnr |
Date | 4/20/09 |
Players | 2 |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Special Rules
Start
In the beginning, you can place up to three animals onto the field.
Break Out
To play more animals, you must use the attack move of an animal to break out a animal. Then you can place it into the zoo.
Battle
To send an animal back to it's exhibit, you must attack it with one of your animals. Each animal can send a animal lower than its level to the discard pile once per turn. If an animal attacks an animal of equal level, both are sent to the discard. If you have no animals on the field, you are out of the game.
Begin
Begin by drawing 5 cards there is no limit to how many cards you can have, you may now place up to three animal cards onto the field. Now the first player takes their turn, a turn consists of:
1. Draw
Draw One Card
2. Break out
Tires any animals that break out an animal. (This means they can't attack.) You can only break out an animal that is below, equal , or +1 level to your animal, and in your hand.
3. Actions
You can use one action or animal action. Animal actions result in a tired animal.
3. Attack
Any animals that are not tired or just broken out may attack.
4. Next player
Next player can take their turn now, untire all your animals.
Card List
"Squak, Polly want a cracker!"
"Roar!"
"There, we caught another one."
A lazy pig, it can't even attack.
Black on White or White on Black?
Snap!