Difference between revisions of "Legend of Zelda: CCG Card Set"
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Characters and actions have two subtypes - Good and Evil. As you may expect, they make up two seperate decks, the Good Player using the 'Good' Deck, and the Evil Player using the 'evil one'. | Characters and actions have two subtypes - Good and Evil. As you may expect, they make up two seperate decks, the Good Player using the 'Good' Deck, and the Evil Player using the 'evil one'. | ||
Locations and items may be used in either deck. | Locations and items may be used in either deck. | ||
The Idea is to build your own 40 card deck out of the cards on offer. You might want to build a strictly Zora deck, and have your main card as Rutela, or maybe use a Ganondorf Deck, and base it around his armies. Just try playing about a bit! | The Idea is to build your own 40 card deck out of the cards on offer. You might want to build a strictly Zora deck, and have your main card as Rutela, or maybe use a Ganondorf Deck, and base it around his armies. Just try playing about a bit! | ||
You may have up to four of the same card in your deck, however, you may only have one of each commander. | |||
You may have up to four of the same card in your deck, however, you may only have one of each commander. Just to note: "of the same card" doesn't mean each unique card, it means each card that shaes a name. '''Link, hero of winds''', and '''Link, hero of time''' are both technically the smae card. So even if they don't share a Title, if they share a name, they're the same! | |||
There are some Pre-made theme decks [[Legend of Zelda: CCG Decks|here]], on the CCG Decks Page. For more, Read below in the [[Legend of Zelda: CCG Card Set#Decks|decks]] section. | |||
==Decks== | ==Decks== | ||
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===Response=== | ===Response=== | ||
These are played in response to effects of other cards, and work just like actions. | These are played in response to effects of other cards, and work just like actions. | ||
===Transformation=== | |||
All Transformations have, after their card type, the name of a character. The card is played ontop of that character when it is played. If the named character is not in play, it cannot be played. When a Transformed character is destroyed, the traansformation is detroyed, and the character stays as normal. Transformations allows the user to put the effects of the transformation ontop of the character, giving it powerups or even a change of control. Their strength/endurance stay the same, unless the transformation card states otherwise. Their controller stays the same also, unless the transformation card states otherwise. NB: If an active commander changes control, it counts as it's owner having no active commander, so in effect, they lose. In a case with '''Ganon's Puppet, Zelda''', if Zelda is the Good players active commander, the Good player would lose! | |||
===Attacks=== | |||
Attacks work in a similar way to Transformations, in that they are placed ontop of the character named. A Character never forgets an attack, unless it is destroyed, so an attack cannot be removed from a character without desroying the character (unless a card states directly to destroy an activated attack). The effects in attacks may be used instead of that characters one-per-turn attack. If it gets more than one attack per turn, it may only use that attak once per turn. Some attacks say "This attack is activated...". If it does, it can't be used instead of your attack. Instead, it is used whenever the activator effect happens. EG: "This attack is activated when Zelda comes into play. Destroy all Hylians". That means when zelda comes into play, all hylians are destroyed. | |||
===Dominion=== | ===Dominion=== | ||
You can include any number of one card in your deck if it | You can include any number of one card in your deck if it is called "Dominion Statue". (NB: You may only include up to 4 of all other cards) | ||
==Good Cards== | ==Good Cards== | ||
Line 213: | Line 223: | ||
Good - Commander (Twili) [8] | Good - Commander (Twili) [8] | ||
|text=[[Image:Midna.jpg]] <br>''''' [3]''''' ''Flying'' | |text=[[Image:Midna.jpg]] <br>''''' [3]''''' ''Flying'' | ||
[ | [9] Destroy a non-Twili. Midna gains strength and endurance equal to the amount the destroyed character had. | ||
|cornervalue=4/4 | |cornervalue=4/4 | ||
|bgcolor=FFD700 | |bgcolor=FFD700 | ||
Line 508: | Line 518: | ||
|text= [[Image:Bug.jpg]] <br> | |text= [[Image:Bug.jpg]] <br> | ||
This is a Golden Bug. | This is a Golden Bug. | ||
|cornervalue=1/1 | |||
|bgcolor=FFD700 | |||
|longtext=true | |||
}} | |||
{{card | |||
|title=Mystery Bug♀ {1} | |||
|type=Good(Deity) [0] | |||
|text= [[Image:Bug.jpg]] <br> | |||
This is a Golden Bug, and it's name can be any real Golden Bug's name. It is female. | |||
|cornervalue=1/1 | |||
|bgcolor=FFD700 | |||
|longtext=true | |||
}}{{card | |||
|title=Mystery Bug♀ {1} | |||
|type=Good(Deity) [0] | |||
|text= [[Image:Bug.jpg]] <br> | |||
This is a Golden Bug, and it's name can be any real Golden Bug's name. It is female. | |||
|cornervalue=1/1 | |cornervalue=1/1 | ||
|bgcolor=FFD700 | |bgcolor=FFD700 | ||
Line 595: | Line 624: | ||
|bgcolor=880000 | |bgcolor=880000 | ||
|longtext=true | |longtext=true | ||
}}{{card | }} {{card | ||
|title=Dungeon Map | |title=Dungeon Map | ||
|type=Good - Action | |type=Good - Action | ||
Line 615: | Line 644: | ||
}} | }} | ||
<br clear=all> | <br clear=all> | ||
Line 676: | Line 696: | ||
|bgcolor=000000 | |bgcolor=000000 | ||
|longtext=true | |longtext=true | ||
}} | |||
{{card | |||
|title=Diabolic Cubus Sisters {6} | |||
|type= | |||
Evil - Commander (Poe) [3] | |||
|text=[[Image:cubussisters.gif]] <br>'''''[7]''''' | |||
All Poes are Indestructible. Diabolic Cubus Sisters can attack up to four times per turn. | |||
|cornervalue=4/4 | |||
|bgcolor=000000 | |||
}} | }} | ||
Line 718: | Line 749: | ||
<br>All Minions get +5/+3 for the first turn you play King Bulblin | <br>All Minions get +5/+3 for the first turn you play King Bulblin | ||
|cornervalue=4/1 | |cornervalue=4/1 | ||
|bgcolor=000000 | |||
|longtext=true | |||
}} | |||
{{card | |||
|title=Twilit Parasite, Diababa {10} | |||
|type=Evil - Commander (Twili) | |||
|text=[[Image:Diababa.jpg]]<br>'''''[10]'''''<br>Armaghoma can attack up to three times per turn. <br>Sacrifice a Dominion Statue; Armaghoma gets +2/+2. This does not go away at the end of your turn. | |||
|cornervalue=9/6 | |||
|bgcolor=000000 | |||
|longtext=true | |||
}} | |||
{{card | |||
|title=Twilit Igniter, Fyrus {10} | |||
|type=Evil - Commander (Twili) | |||
|text=[[Image:Fyrus.jpg]]<br>'''''[10]'''''<br>Armaghoma can attack up to three times per turn. <br>Sacrifice a Dominion Statue; Armaghoma gets +2/+2. This does not go away at the end of your turn. | |||
|cornervalue=9/6 | |||
|bgcolor=000000 | |||
|longtext=true | |||
}} | |||
{{card | |||
|title=Twilit Aquatic, Morpheel {10} | |||
|type=Evil - Commander (Twili) | |||
|text=[[Image:Morpheel.jpg]]<br>'''''[10]'''''<br>Armaghoma can attack up to three times per turn. <br>Sacrifice a Dominion Statue; Armaghoma gets +2/+2. This does not go away at the end of your turn. | |||
|cornervalue=9/6 | |||
|bgcolor=000000 | |||
|longtext=true | |||
}} | |||
{{card | |||
|title=Twilit Fossil, Stallord {10} | |||
|type=Evil - Commander (Twili) | |||
|text=[[Image:Stallord.jpg]]<br>'''''[10]'''''<br>Armaghoma can attack up to three times per turn. <br>Sacrifice a Dominion Statue; Armaghoma gets +2/+2. This does not go away at the end of your turn. | |||
|cornervalue=9/6 | |||
|bgcolor=000000 | |bgcolor=000000 | ||
|longtext=true | |longtext=true | ||
Line 731: | Line 798: | ||
}} | }} | ||
{{card | |||
|title=Twilit Arachnid, Armaghoma {10} | |||
|type=Evil - Commander (Twili) | |||
|text=[[Image:Armoghoma.jpg]]<br>'''''[10]'''''<br>Armaghoma can attack up to three times per turn. <br>Sacrifice a Dominion Statue; Armaghoma gets +2/+2. This does not go away at the end of your turn. | |||
|cornervalue=9/6 | |||
|bgcolor=000000 | |||
|longtext=true | |||
}} | |||
{{card | |||
|title=Twilit Arachnid, Armaghoma {10} | |||
|type=Evil - Commander (Twili) | |||
|text=[[Image:Armoghoma.jpg]]<br>'''''[10]'''''<br>Armaghoma can attack up to three times per turn. <br>Sacrifice a Dominion Statue; Armaghoma gets +2/+2. This does not go away at the end of your turn. | |||
|cornervalue=9/6 | |||
|bgcolor=000000 | |||
|longtext=true | |||
}} | |||
<br clear=all> | <br clear=all> | ||
Line 806: | Line 890: | ||
}} | }} | ||
{{card | |||
|title=First Cubus Sister {1} | |||
|type= | |||
Evil - (Hylian) [1] | |||
|text=[[Image:cubussister1.jpg]] <br>'''''[1]''''' | |||
First Cubus Sister cannot be attacked until it attacks for the first time. | |||
|cornervalue=1/1 | |||
|bgcolor=000000 | |||
}} | |||
{{card | |||
|title=Second Cubus Sister {1} | |||
|type= | |||
Evil - (Hylian) [1] | |||
|text=[[Image:cubussister2.gif]] <br>'''''[1]''''' | |||
Second Cubus Sister cannot be attacked until it attacks for the first time. | |||
|cornervalue=1/1 | |||
|bgcolor=000000 | |||
}} | |||
{{card | |||
|title=Third Cubus Sister {1} | |||
|type= | |||
Evil - (Hylian) [1] | |||
|text=[[Image:cubussister3.gif]] <br>'''''[1]''''' | |||
Third Cubus Sister cannot be attacked until it attacks for the first time. | |||
|cornervalue=1/1 | |||
|bgcolor=000000 | |||
}} | |||
{{card | |||
|title=Fourth Cubus Sister {1} | |||
|type= | |||
Evil - (Hylian) [1] | |||
|text=[[Image:cubussister4.gif]] <br>'''''[1]''''' | |||
Fourth Cubus Sister cannot be attacked until it attacks for the first time. | |||
|cornervalue=1/1 | |||
|bgcolor=000000 | |||
}} | |||
<br clear=all> | <br clear=all> | ||
Line 842: | Line 969: | ||
Search your discard pile for up to two twili and put them into your hand. | Search your discard pile for up to two twili and put them into your hand. | ||
|cornervalue= | |cornervalue= | ||
|bgcolor=880000 | |||
|longtext=true | |||
}} | |||
{{card | |||
|title=Dark Energy | |||
|type=Evil - Action | |||
|text=[[Image:Darkblast.jpg]] | |||
Search your deck for an Attack or Transformation card and put it into your hand. Draw a Card. | |||
|bgcolor=880000 | |bgcolor=880000 | ||
|longtext=true | |longtext=true | ||
Line 1,248: | Line 1,383: | ||
|cornervalue= | |cornervalue= | ||
|bgcolor=C1CDCD | |bgcolor=C1CDCD | ||
|longtext=true | |||
}} | |||
<br clear=all> | |||
===Transformations/Attacks=== | |||
{{card | |||
|title=Dark Beast, Ganon | |||
|type=Transformation - Ganondorf | |||
|text=[[Image:Ganon.jpg]] | |||
Ganondorf gets +5/+5 and can attack 3 times per turn. | |||
|cornervalue= | |||
|bgcolor=AAAA00 | |||
|longtext=true | |||
}} | |||
{{card | |||
|title=Ganon's Puppet, Zelda | |||
|type=Transformation - Zelda | |||
|text=[[Image:GPZ.jpg]] | |||
Ganon's Puppet Zelda is controlled by the Evil Player. Zelda get's +3/-1 | |||
|cornervalue= | |||
|bgcolor=AAAA00 | |||
|longtext=true | |||
}} | |||
{{card | |||
|title=Deku Link | |||
|type=Transformation - Link | |||
|text=[[Image:Dekulink.jpg]] | |||
All Deku Characters get +3/+1. You may remove this card from Link at any point during your turn - if you do, return it to your hand. | |||
|cornervalue= | |||
|bgcolor=AAAA00 | |||
|longtext=true | |||
}} | |||
{{card | |||
|title=Goron Link | |||
|type=Transformation - Link | |||
|text=[[Image:Goronlink.jpg]] | |||
All Goron Characters get +3/+1. You may remove this card from Link at any point during your turn - if you do, return it to your hand. | |||
|cornervalue= | |||
|bgcolor=AAAA00 | |||
|longtext=true | |||
}} | |||
{{card | |||
|title=Zora Link | |||
|type=Transformation - Link | |||
|text=[[Image:Zoralink.jpg]] | |||
All Goron Characters get +3/+1. You may remove this card from Link at any point during your turn - if you do, return it to your hand. | |||
|cornervalue= | |||
|bgcolor=AAAA00 | |||
|longtext=true | |||
}} | |||
{{card | |||
|title=Gold Wolf | |||
|type=Transformation - Link | |||
|text=[[Image:goldwolf.jpg]]<br> | |||
Can only be played if Ending Blow, Shield Attack, Back Slice, Helm Splitter, Mortal Draw, Jump Strike and Great Spin are in play. | |||
|cornervalue= | |||
|bgcolor=AAAA00 | |||
|longtext=true | |||
}} | |||
{{card | |||
|title=Hero Spirit | |||
|type=Transformation - Gold Wolf | |||
|text=[[Image:herospirit.jpg]]<br>Destroy all of your opponent's characters; Destroy your opponent's active commander, even if it's in the command post; Discard your opponent's entire deck. | |||
|cornervalue= ∞/∞ | |||
|bgcolor=AAAA00 | |||
|longtext=true | |||
}} | |||
{{card | |||
|title=Dark Dive | |||
|type=Attack - Ganondorf | |||
|text=[[Image:darkdive.jpg]] | |||
Destroy Link. He cannot be saved by the effects of cards. This attack only works if Link is in play. | |||
|bgcolor=AAAA00 | |||
|longtext=true | |||
}} | |||
{{card | |||
|title=Warlock Punch | |||
|type=Attack - Ganondorf | |||
|text=[[Image:warlock'spunch.jpg]] | |||
This attack is activated when your opponents active commander comes into play: Destroy your opponent's active commander. | |||
|bgcolor=AAAA00 | |||
|longtext=true | |||
}} | |||
{{card | |||
|title=Flame Choke | |||
|type=Attack - Ganondorf | |||
|text=[[Image:flamechoke.jpg]] | |||
Your opponent's active commander loses all of their Life-Force. This attack works even if your opponent's active commander isn't in play. | |||
|bgcolor=AAAA00 | |||
|longtext=true | |||
}} | |||
{{card | |||
|title=Wizard's Foot | |||
|type=Attack - Ganondorf | |||
|text=[[Image:wizard'sfoot.jpg]] | |||
Your opponent's active commander loses half of their starting HP. This attack works even if your opponent's active commander isn't in play. | |||
|bgcolor=AAAA00 | |||
|longtext=true | |||
}} | |||
{{card | |||
|title=Ending Blow | |||
|type=Attack - Link | |||
|text=[[Image:Link 070618a.jpg]] | |||
Destroy Ganondorf. He cannot be saved by the effects of cards. | |||
|cornervalue= | |||
|bgcolor=AAAA00 | |||
|longtext=true | |||
}} | |||
{{card | |||
|title=Shield Attack | |||
|type=Attack - Link | |||
|text=[[Image:Link 070618a.jpg]] | |||
Link takes no damage this turn. Remove 4 hearts from target character. | |||
|cornervalue= | |||
|bgcolor=AAAA00 | |||
|longtext=true | |||
}} | |||
{{card | |||
|title=Back Slice | |||
|type=Attack - Link | |||
|text=[[Image:Link 070618a.jpg]] | |||
Target loses all equipment it has. It loses 3 hearts. | |||
|cornervalue= | |||
|bgcolor=AAAA00 | |||
|longtext=true | |||
}} | |||
{{card | |||
|title=Helm Splitter | |||
|type=Attack - Link | |||
|text=[[Image:Link 070618a.jpg]] | |||
Target loses all attacks it has. It loses 4 hearts. | |||
|cornervalue= | |||
|bgcolor=AAAA00 | |||
|longtext=true | |||
}} | |||
{{card | |||
|title=Mortal Draw | |||
|type=Attack - Link | |||
|text=[[Image:Link 070618a.jpg]] | |||
Target loses all of it's hearts. This attack only works when this turn is the targets first turn. | |||
|cornervalue= | |||
|bgcolor=AAAA00 | |||
|longtext=true | |||
}} | |||
{{card | |||
|title=Jump Strike | |||
|type=Attack - Link | |||
|text=[[Image:Link 070618a.jpg]] | |||
Up to 3 Target opponents lose 3 hearts each. The Targets include flying characters. | |||
|cornervalue= | |||
|bgcolor=AAAA00 | |||
|longtext=true | |||
}} | |||
{{card | |||
|title=Great Spin | |||
|type=Attack - Link | |||
|text=[[Image:Link 070618a.jpg]] | |||
5 Target characters lose hearts. If the target is a normal character it loses all. If the target is a commander it loses 5. | |||
|cornervalue= | |||
|bgcolor=AAAA00 | |||
|longtext=true | |longtext=true | ||
}} | }} |
Latest revision as of 18:04, 21 September 2010
Legend of Zelda: CCG Set | |
---|---|
Designer | Jgr_94 |
Date | 11-11-08 |
Players | 2/4 (Tag-Team) |
This is a CCG set, a set of cards which can be used to construct personalised decks, in the style of a collectable card game. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck Generate MUSHcode | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
This game is based upon The Legend of Zelda Series. Players decide who will be the Good Player, and who will be the Evil Player. For the Purpose of the Game, a new subtype of thing has been created, a 'character'. Characters can attack, as mentioned later in the special rules.
Basic Rules
Characters and actions have two subtypes - Good and Evil. As you may expect, they make up two seperate decks, the Good Player using the 'Good' Deck, and the Evil Player using the 'evil one'. Locations and items may be used in either deck.
The Idea is to build your own 40 card deck out of the cards on offer. You might want to build a strictly Zora deck, and have your main card as Rutela, or maybe use a Ganondorf Deck, and base it around his armies. Just try playing about a bit!
You may have up to four of the same card in your deck, however, you may only have one of each commander. Just to note: "of the same card" doesn't mean each unique card, it means each card that shaes a name. Link, hero of winds, and Link, hero of time are both technically the smae card. So even if they don't share a Title, if they share a name, they're the same!
There are some Pre-made theme decks here, on the CCG Decks Page. For more, Read below in the decks section.
Decks
The Game's Creator has also constructed some decks, which can be found on the Legend of Zelda: CCG Decks page.
Win Conditions
In order to Win, you must achieve only one of these goals:
- If your opponent's active commander is destroyed
- If your opponent cannot draw a card whenthey must (Remember, You must draw a Card at the begining of your turn!)
- If you opponent controls no characters, and you control at least 5
There are also a few cards that allow you to win the game, such as the Fused shadows. Unfortunately, you cannot just play them, you must complete special conditions writtenm on the cards first.
Special Rules
Strength/Endurance
During your turn, you may declare attack on a character with one of your own characters. This is often refered to as 'combat'. When two characters are in combat, the endurance of the defender is subtracted from the strength of the attacker. If the new total is positive, subtract that many hearts from the defender. If a character gets additional strength or ednurance added, it will be shown like this: [+?/+?]. The first +? represents strength, and the second is endurance. So if a 2 strength, 2 endurance; [2/2], character gets [+1/+0], their new total is [3/2] or 3 strength, 2 endurance.
NB: A Character may attack only once per turn
Hearts
All characters have a number of hearts on them, written next to the card name, e.g.- Link {10}/ The 10 shows how many hearts they have. When a character has no hearts left, they are destroyed, and sent to the discard pile.
Life-Force
Each character has a Life-Force Number. This is shown in square brackets next to the tribe and card type. (e.g.- Good - Commander (Hylian) [10]). Most characters have effects that will cost you life-force points, such as feats of magic. When a creature hasn't got enough life-force left to use an effect, it cannot use that effect. If a card has an effect with a number infront of it in square brackets, this indicates how much life-force it will use. (e.g- [3] Destroy a Character). This means you must subtract 3 from the remaining life-force.
Flying
Flying is a common word on cards. Only characters with flying can attack other characters with flying. A Flying character may, however, attack both flying and non-flying characters.
Time Cost
Some more powerful characters cannot be played until a certain number of turns has passed. This is indicated with a number at the start of the card text (it is bold and italicized). Each represents a number of turns. If it has [3] then it cannot be plyed until the 3rd turn, so it is important you include weaker cards, or you will lose through lack of characters. If your active commander's time cost has not been fulfilled, it can still be played. Only your active commander can do this. For information about Commanders, see below.
Types of Cards
Commander
Some Characters have an additional type; Commander. For Example, on Link's Card it says his card type is 'Good - Commander'. Commanders have additional abilities that other cards do not.
Both Players must choose a commander from their deck. This becomes the active commander. The active commander is placed in the command post. Whilst in the Command Post, it cannot be attacked. You may activate one of it's effects or allow it to attack by playing it from the command post. If the active commander is destroyed, you lose the game. All non-active commanders are played as normal.
NB: The command post is just somewhere clear on the table, that shows it is not in play. When you use it's effect or attack with it, you move it from the 'command post' into play.
Race
All characters have a race as well. There are 12 races:
- Hylian
- Zora
- Goron
- Gerudo
- Deku
- Twili
- Deity
- Poe
- Seafarer
- Phantom
- Minion
- Rito
Each one has an advantage and disadvantage to another tribe.
They go in this order:
Hylian > Twili > Phantom > Poe > Deku > Zora > Seafarer > Rito > Minion > Goron > Gerudo
The arrows indicate what tribes get the advantage. For example, If a Hylian and a Twili were battling, the hylian would get [+1/+1] as it has an advantage. If a Zora and a Deku were fighting, the Deku would get [+1/+1]. The advantage lasts only for the combat, it doesn't stay permanently.
Deities have not been included in the list. Deities can only be attacked by other deities, and have no advantage or disadvantage - therefore making them some of the best characters in the game. In the event that a deity also has flying, it can only be attacked by deities with flying!
Locations
Locations are another type of thing. There can only be one Location in play at a time. Locations are played into the middle, on top of the current Location. Only the topmost Location is counted as in play and affects all players.
Equipment
Equipment is played onto characters. The effect on the equipment is 'equipped' to the character.
Action
Yes, Actions are still around, and they work just like normal!
Item
Items are a new breed of actions, and work in the same way. Items, however, do not come under a Good or evil slot, and therefore can exist in either player's deck.
Song
Songs are also a type of action, and can only be played if the wind waker is in play. They too aren't good or evil, and can be included in both types of decks.
Response
These are played in response to effects of other cards, and work just like actions.
Transformation
All Transformations have, after their card type, the name of a character. The card is played ontop of that character when it is played. If the named character is not in play, it cannot be played. When a Transformed character is destroyed, the traansformation is detroyed, and the character stays as normal. Transformations allows the user to put the effects of the transformation ontop of the character, giving it powerups or even a change of control. Their strength/endurance stay the same, unless the transformation card states otherwise. Their controller stays the same also, unless the transformation card states otherwise. NB: If an active commander changes control, it counts as it's owner having no active commander, so in effect, they lose. In a case with Ganon's Puppet, Zelda, if Zelda is the Good players active commander, the Good player would lose!
Attacks
Attacks work in a similar way to Transformations, in that they are placed ontop of the character named. A Character never forgets an attack, unless it is destroyed, so an attack cannot be removed from a character without desroying the character (unless a card states directly to destroy an activated attack). The effects in attacks may be used instead of that characters one-per-turn attack. If it gets more than one attack per turn, it may only use that attak once per turn. Some attacks say "This attack is activated...". If it does, it can't be used instead of your attack. Instead, it is used whenever the activator effect happens. EG: "This attack is activated when Zelda comes into play. Destroy all Hylians". That means when zelda comes into play, all hylians are destroyed.
Dominion
You can include any number of one card in your deck if it is called "Dominion Statue". (NB: You may only include up to 4 of all other cards)
Good Cards
Commanders
Things
Equipment
Actions
Responses
Evil Cards
Commanders
[10]
Armaghoma can attack up to three times per turn.
Sacrifice a Dominion Statue; Armaghoma gets +2/+2. This does not go away at the end of your turn.
[10]
Armaghoma can attack up to three times per turn.
Sacrifice a Dominion Statue; Armaghoma gets +2/+2. This does not go away at the end of your turn.
[10]
Armaghoma can attack up to three times per turn.
Sacrifice a Dominion Statue; Armaghoma gets +2/+2. This does not go away at the end of your turn.
[10]
Armaghoma can attack up to three times per turn.
Sacrifice a Dominion Statue; Armaghoma gets +2/+2. This does not go away at the end of your turn.
Things
Actions
Misceallaneous Cards
Locaions
Items
Songs