Difference between revisions of "New Age Pseudoscience deck"

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First draft of a deck where every card is a glittering New Age gimmick. Improvised en-masse on the mailing list, in the early, early, early days.
First draft of a deck where every card is a glittering New Age gimmick. Improvised en-masse on the mailing list, in the early, early, early days.
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==Card List==
==Card List==

Latest revision as of 15:08, 31 January 2007

New Age Pseudoscience
Designer the Dvorak Mailing List
Date 19th October 2000
Players 2+
This is an untested deck. Its cards are complete, but it hasn't yet been tested.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

First draft of a deck where every card is a glittering New Age gimmick. Improvised en-masse on the mailing list, in the early, early, early days.


Card List

Inner Peace
Action
At the beginning of your next turn, if any player has more things than all other players, that player wins.
Aromatherapy
Thing
When Aromatherapy comes into play, all players may draw a card. If Aromatherapy is destroyed, all players must discard a card.
Biorhythmic Harmonizer
Thing
You may play two actions per turn. Action: Discard two cards, and destroy Biorhythmic Harmonizer. Any player may use this ability.
Crystals
Thing
Two players must object to a newly created card in order for it to not be added to the game.
Ley Line Compass
Thing
Action: Look at the top card on the library.
Magnets
Thing
Action: Draw a card, then discard a card at random.
Yoga
Thing
Action: Draw a card. Any player may use this ability.
Placebo Effect
Action
Destroy a thing.
Cold Reading
Action
Look at the top X cards in the draw pile, where X is the number of players, and put them back down on top of the draw pile in any order.
Past Life Regression
Thing
Action: The next time you would draw a card, put the top card on the discard pile into your hand instead.
Credit Card
Thing
Each player may play an additional thing each turn. If Credit Card is destroyed, each player must destroy all but one of their things.
Voodoo
Action
Destroy a Thing in play you control to destroy a Thing another player controls.
Ley Lines
Thing
Each turn, you and another random Player draw an extra card.
Kirlian Photograph
Thing
Add 1 to any variable 'X' mentioned in another card.
Dowsing Rod
Thing
If you play "Dowsing for Water", do not miss a turn.
Dowsing for Water
Action
Miss a turn. At the end of the Missed turn search the library for a card of your choice and add it to your hand, then shuffle the Library.
Feng Shui
Action
Give control of each Thing in play to a random Player.
Precognition
Action
A chosen Opponent names a card. At the end of their next turn, if they haven't played that card during the turn they must discard their hand.
Breatharianism
Thing
Players may not draw cards. Action: Destroy Breatharianism, unless an Opponent objects.
Zen Meditation
Action
If your hand is empty after you play Zen Meditation, every Opponent must discard their hand.
Horoscopes
Action
Draw and reveal a card for every Player in the game. Give each card to a separate Player.
Egely Wheel
Thing
Whenever an Opponent puts a Thing into play, you may draw a card.
Hypnotic Suggestion
Action
Name a card. All Players reveal their hands. Any Opponent who has the named card in their hand must play it immediately.
Tuned Crystal
Thing
You may not be the target of Actions. If Tuned Crystal is affected by an Action, discard your hand.
Rebirth
Action
A chosen Player discards their hand and draws five cards.
Dolphin Music
Thing
Players may not play Actions which directly affect other Players or other Players' Things (except Dolphin Music itself).
Automatic Writing
Action
Draw four cards and show them to all Players. If any are Actions, play them immediately, making any targetting decisions at random. Discard the rest.
False Memory Syndrome
Action
Shuffle the discard pile into the draw pile. Put the top five cards from the draw pile into the discard pile.
Astral Projection
Action
Gain control of all Things belonging to a chosen Player, until the end of the turn. You may play an extra Action this turn.