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| ===Strategy=== | | ===Strategy=== |
| Try to get out, as soon as possible, the Location '''Temple of Time'''. This will strengthen all of your Dominion cards when you get them out (playing '''Dungeon Map''' will help you get there faster). The '''Dominion rod''' is the most important card in the deck; it makes all of yur dominion statues come to life, and there will be lots of them. There are some combos available aswell. You can sacrifice your dominion statues to '''Armaghoma''', in order to make him more powerful. This then activates '''Pedestal of Time'''s ability, which makes both players draw three cards whenever one is killed. Of course, you can use your '''Beamos''' ability to destroy an opponents heart, and return all the drawn cards to deck. They will either lose all of their hearts, or run out of cards to draw! | | Try to get out, as soon as possible, the Location '''Temple of Time'''. This will strengthen all of your Dominion cards when you get them out (playing '''Dungeon Map''' will help you get there faster). The '''Dominion rod''' is the most important card in the deck; it makes all of yur dominion statues come to life, and there will be lots of them. There are some combos available aswell. You can sacrifice your dominion statues to '''Armaghoma''', in order to make him more powerful. This then activates '''Pedestal of Time'''s ability, which makes both players draw three cards whenever one is killed. Of course, you can use your '''Beamos''' ability to destroy an opponents heart, and return all the drawn cards to deck. They will either lose all of their hearts, or run out of cards to draw! |
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| | ==For other Decks, Visit the [[Legend of Zelda: CCG Decks]] Page== |
Latest revision as of 07:31, 5 April 2009
This is an Evil deck, based around a temple of time theme. Below is a deck List, visual spoiler, and strategy guide for using each. It is perfect for new players to the Legend of Zelda: CCG Card Set, who want a deck ready to play for the Evil side.
You'll be controlling the evil characters from deep inside the temple of time; and you have a powerful arsenal with which to do so. Led by the Twilit Arachnid, Armaghoma, your characters will be doing some serious damage.
Decklist
Visual Spoiler
9/6
Twilit Arachnid, Armaghoma {10}
Evil - Commander (Twili)
[10]Armaghoma can attack up to three times per turn.
Sacrifice a Dominion Statue; Armaghoma gets +2/+2. This does not go away at the end of your turn.
Evil - Character (Minion)
[20] [2] Return all cards in your hand to the top of your deck; Armos can't be attacked during your opponent's next turn.
Evil - Character (Minion)
[20] [2] Return all cards in your hand to the top of your deck; Armos can't be attacked during your opponent's next turn.
Evil - Character (Minion)
[20] [2] Return all cards in your hand to the top of your deck; Armos can't be attacked during your opponent's next turn.
Evil - Character (Minion)
[20] [2] Return all cards in your hand to the top of your deck; Armos can't be attacked during your opponent's next turn.
Evil - Character (Minion)
[20] [2] Return all cards in your hand to the top of your deck; Remove three hearts from any character.
Evil - Character (Minion)
[20] [2] Return all cards in your hand to the top of your deck; Remove three hearts from any character.
Evil - Character (Minion)
[20] [2] Return all cards in your hand to the top of your deck; Remove three hearts from any character.
Evil - Character (Minion)
[20] [2] Return all cards in your hand to the top of your deck; Remove three hearts from any character.
Character
This Card cannot get into combat unless the dominion rod is in play. Whoever controls the dominion rod controls the dominion statue. It counts as an Item.
Character
This Card cannot get into combat unless the dominion rod is in play. Whoever controls the dominion rod controls the dominion statue. It counts as an Item.
Character
This Card cannot get into combat unless the dominion rod is in play. Whoever controls the dominion rod controls the dominion statue. It counts as an Item.
Character
This Card cannot get into combat unless the dominion rod is in play. Whoever controls the dominion rod controls the dominion statue. It counts as an Item.
Character
This Card cannot get into combat unless the dominion rod is in play. Whoever controls the dominion rod controls the dominion statue. It counts as an Item.
Character
This Card cannot get into combat unless the dominion rod is in play. Whoever controls the dominion rod controls the dominion statue. It counts as an Item.
Character
This Card cannot get into combat unless the dominion rod is in play. Whoever controls the dominion rod controls the dominion statue. It counts as an Item.
Character
This Card cannot get into combat unless the dominion rod is in play. Whoever controls the dominion rod controls the dominion statue. It counts as an Item.
Character
This Card cannot get into combat unless the dominion rod is in play. Whoever controls the dominion rod controls the dominion statue. It counts as an Item.
Character
This Card cannot get into combat unless the dominion rod is in play. Whoever controls the dominion rod controls the dominion statue. It counts as an Item.
Character
This Card cannot get into combat unless the dominion rod is in play. Whoever controls the dominion rod controls the dominion statue. It counts as an Item.
Character
This Card cannot get into combat unless the dominion rod is in play. Whoever controls the dominion rod controls the dominion statue. It counts as an Item.
Character
This Card cannot get into combat unless the dominion rod is in play. Whoever controls the dominion rod controls the dominion statue. It counts as an Item.
Character
This Card cannot get into combat unless the dominion rod is in play. Whoever controls the dominion rod controls the dominion statue. It counts as an Item.
Character
This Card cannot get into combat unless the dominion rod is in play. Whoever controls the dominion rod controls the dominion statue. It counts as an Item.
Character
This Card cannot get into combat unless the dominion rod is in play. Whoever controls the dominion rod controls the dominion statue. It counts as an Item.
Character
Whoever controls this card also controls all Dominion Statues in play. If a second copy of this card comes into play, destroy this card.
Character
Whoever controls this card also controls all Dominion Statues in play. If a second copy of this card comes into play, destroy this card.
Character
Whoever controls this card also controls all Dominion Statues in play. If a second copy of this card comes into play, destroy this card.
Character
Whoever controls this card also controls all Dominion Statues in play. If a second copy of this card comes into play, destroy this card.
Character
Whoever controls this card also controls all Dominion Statues in play. If a second copy of this card comes into play, destroy this card.
Character
Whoever controls this card also controls all Dominion Statues in play. If a second copy of this card comes into play, destroy this card.
Character
Whoever controls this card also controls all Dominion Statues in play. If a second copy of this card comes into play, destroy this card.
Character
Whoever controls this card also controls all Dominion Statues in play. If a second copy of this card comes into play, destroy this card.
Pedestal of Time
Location
Whenever a Dominion Statue is Destroyed, All players Draw 3 Cards.
Pedestal of Time
Location
Whenever a Dominion Statue is Destroyed, All players Draw 3 Cards.
Pedestal of Time
Location
Whenever a Dominion Statue is Destroyed, All players Draw 3 Cards.
Pedestal of Time
Location
Whenever a Dominion Statue is Destroyed, All players Draw 3 Cards.
Dungeon Map
Evil - Action
Search your deck for a location. Put it into play.
Dungeon Map
Evil - Action
Search your deck for a location. Put it into play.
Dungeon Map
Evil - Action
Search your deck for a location. Put it into play.
Strategy
Try to get out, as soon as possible, the Location Temple of Time. This will strengthen all of your Dominion cards when you get them out (playing Dungeon Map will help you get there faster). The Dominion rod is the most important card in the deck; it makes all of yur dominion statues come to life, and there will be lots of them. There are some combos available aswell. You can sacrifice your dominion statues to Armaghoma, in order to make him more powerful. This then activates Pedestal of Times ability, which makes both players draw three cards whenever one is killed. Of course, you can use your Beamos ability to destroy an opponents heart, and return all the drawn cards to deck. They will either lose all of their hearts, or run out of cards to draw!