Difference between revisions of "Customfighter"

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m (Reverted edits by Wayland (Talk) to last revision by Cralag)
 
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| date = 22/02/2009
| date = 22/02/2009
| players = 2+
| players = 2+
| status = unfinished
| status = untested
| unlocked =True
 
}}  
}}  


A game where you make your own characters and duke it out with other characters.
A game where you make your own characters and duke it out with other characters.
Feel free to add characters, stages, e.t.c.(Also see Customfighter 2! http://www.dvorakgame.co.uk/index.php/Customfighter_2)


==Special Rules==
==Special Rules==
Line 13: Line 16:
Character Cards: These do the actual fighting. They have two attacks each, and all characters have 100 HP. When a character runs out of HP, it is removed from play. All attacks have two stats, Damage and Accuracy. First, decide how much damage you want the attack to do, by multiples of 5. Subtract the amount of damage from 100, and you get your Accuracy for the attack. When making an attack on another character, roll some percentile dice. If the result is equal to the attack's accuracy or lower, it hits,and the attack's damage is subtracted from the defending character's HP. If not, it misses.
Character Cards: These do the actual fighting. They have two attacks each, and all characters have 100 HP. When a character runs out of HP, it is removed from play. All attacks have two stats, Damage and Accuracy. First, decide how much damage you want the attack to do, by multiples of 5. Subtract the amount of damage from 100, and you get your Accuracy for the attack. When making an attack on another character, roll some percentile dice. If the result is equal to the attack's accuracy or lower, it hits,and the attack's damage is subtracted from the defending character's HP. If not, it misses.


Stage Cards: These have effects on the battle.
Stage Cards: These have effects on the battle. Only one stage card can be in play at a time.


Item Cards: These can be equipped to characters, and have an effect on the character.
Item Cards: These can be equipped to characters, and have an effect on the character.
Line 28: Line 31:
|text=Punch(20 dm, 80 acc)  
|text=Punch(20 dm, 80 acc)  
Fireball(15 dm, 85 acc)
Fireball(15 dm, 85 acc)
}}
{{card
|title=Mario
|type=Thing-Character
|text=Punch(20 dm, 80 acc)
Fireball(15 dm, 85 acc)
}}
{{card
|title=Master Chief
|type=Thing-Character
|text=Rifle(30 dm, 70 acc)
Energy Sword(50 dm, 50 acc)
}}
}}


Line 35: Line 52:
|text=Rifle(30 dm, 70 acc)  
|text=Rifle(30 dm, 70 acc)  
Energy Sword(50 dm, 50 acc)
Energy Sword(50 dm, 50 acc)
}}
{{card
|title=Mewtwo
|type=Thing-Character
|text=Punch(20 dm, 80 acc)
Energy Ball(40 dm, 60 acc)
}}
}}


Line 48: Line 72:
|type=Thing-Stage
|type=Thing-Stage
|text= All residents of mushroom kingdom do +10 dm.
|text= All residents of mushroom kingdom do +10 dm.
}}
{{card
|title=Mushroom Kingdom
|type=Thing-Stage
|text= All residents of mushroom kingdom do +10 dm.
}}
{{card
|title=Vortex
|type=Thing-Stage
|text= All characters lose 20 HP when this card is played.
}}
}}


Line 61: Line 97:
|text=Walk(10 dm, 90 acc)
|text=Walk(10 dm, 90 acc)
This character only has 30 HP.
This character only has 30 HP.
}}
{{card
|title=Goomba
|type=Thing-Character
|text=Walk(10 dm, 90 acc)
This character only has 30 HP.
}}
{{card
|title=Master Chief's Rifle
|type=Thing-Item
|text=This is treated as an extra attack. (30 dm, 70 acc)
If Master chief is on the field when this is equipped, he cannot use his Rifle attack.
}}
}}


Line 68: Line 118:
|text=This is treated as an extra attack. (30 dm, 70 acc)
|text=This is treated as an extra attack. (30 dm, 70 acc)
If Master chief is on the field when this is equipped, he cannot use his Rifle attack.
If Master chief is on the field when this is equipped, he cannot use his Rifle attack.
}}
{{card
|title=Mushroom
|type=Thing-Item
|text=This gives +30 HP to the equipped character. Then it is removed from play.
}}
{{card
|title=Mushroom
|type=Thing-Item
|text=This gives +30 HP to the equipped character. Then it is removed from play.
}}
}}


Line 74: Line 136:
|type=Thing-Item
|type=Thing-Item
|text=This gives +30 HP to the equipped character. Then it is removed from play.
|text=This gives +30 HP to the equipped character. Then it is removed from play.
}}
{{card
|title=Kirby
|type=Thing-Character
|text=Absorb (Copy one opponent's attack.)
Kirby Hammer (35 dm, 65 acc)
}}
}}


Line 89: Line 158:
}}
}}


{{card
|title=Coliseum
|type=Thing-Stage
|text= This gives a +20 dm bonus to all characters. This doesn't alter the accuracy of their attacks.
}}
{{card
|title=Addictive VideoGame
|type=Thing-Item
|text=No players can attack as long as this card is in play.
}}
{{card
{{card
|title=Addictive VideoGame
|title=Addictive VideoGame
Line 94: Line 174:
|text=No players can attack as long as this card is in play.
|text=No players can attack as long as this card is in play.
}}
}}
{{card
{{card
|title=Sonic the Hedgehog
|title=Sonic the Hedgehog
Line 101: Line 180:
Ram(30 dm, 70 acc)
Ram(30 dm, 70 acc)
}}
}}
 
{{card
|title=Sonic the Hedgehog
|type=Thing-Character
|text=Speedy Punch(25 dm, 75 acc)
Ram(30 dm, 70 acc)
}}
{{card
|title=Tails the Fox
|type=Thing-Character
|text=Helicopter Tail(15 dm, 95 acc)
Super Dodge(Instead of attacking, negate the effect of one attack to this character.)
}}
{{card
{{card
|title=Tails the Fox
|title=Tails the Fox
Line 108: Line 198:
Super Dodge(Instead of attacking, negate the effect of one attack to this character.)
Super Dodge(Instead of attacking, negate the effect of one attack to this character.)
}}
}}
{{card
{{card
|title=Knuckles the Echidna
|title=Knuckles the Echidna
Line 115: Line 204:
Uppercut(45 dm, 55 acc)
Uppercut(45 dm, 55 acc)
}}
}}
 
{{card
|title=Knuckles the Echidna
|type=Thing-Character
|text=Knuckle Punch(50 dm, 50 acc)
Uppercut(45 dm, 55 acc)
}}
{{card
|title=Green Hill Zone
|type=Thing-Stage
|text=All Sonic characters get to attack twice. This only works the turn this is played.
}}
{{card
{{card
|title=Green Hill Zone
|title=Green Hill Zone
Line 127: Line 226:
|text=If the Powerpuff Girls are in play when this is played, remove two cards from play.
|text=If the Powerpuff Girls are in play when this is played, remove two cards from play.
}}
}}
 
{{card
|title=Townesville
|type=Thing-Stage
|text=If the Powerpuff Girls are in play when this is played, remove two cards from play.
}}
{{card
|title=Powerpuff Girls
|type=Thing-Character
|text=Icy Breath(65 dm, 35 acc)
Beat 'em up(60 dm, 40 acc)
}}
{{card
{{card
|title=Powerpuff Girls
|title=Powerpuff Girls
Line 133: Line 242:
|text=Icy Breath(65 dm, 35 acc)  
|text=Icy Breath(65 dm, 35 acc)  
Beat 'em up(60 dm, 40 acc)
Beat 'em up(60 dm, 40 acc)
}}
{{card
|title=Irritating Glitch
|type=Thing-Item
|text=Discard this item as soon as it is played. All characters lose 20 HP.
}}
{{card
|title=Irritating Glitch
|type=Thing-Item
|text=Discard this item as soon as it is played. All characters lose 20 HP.
}}
{{card
|title=Captain Olimar
|type=Thing-Character
|text=Toss Pikmin(Requires Pikmin card)
Antenna Whack(25 dm, 75 acc)
}}
{{card
|title=Captain Olimar
|type=Thing-Character
|text=Toss Pikmin(Requires Pikmin card)
Antenna Whack(25 dm, 75 acc)
}}
{{card
|title=Pikmin
|type=Thing-Item
|text=10 dm when tossed, then 5 dm per turn to enemy. Has 30 HP if attacked. This card is only equippable to Captain Olimar.
}}
{{card
|title=Pikmin
|type=Thing-Item
|text=10 dm when tossed, then 5 dm per turn to enemy. Has 30 HP if attacked. This card is only equippable to Captain Olimar.
}}{{card
|title=Pikmin
|type=Thing-Item
|text=10 dm when tossed, then 5 dm per turn to enemy. Has 30 HP if attacked. This card is only equippable to Captain Olimar.
}}{{card
|title=Pikmin
|type=Thing-Item
|text=10 dm when tossed, then 5 dm per turn to enemy. Has 30 HP if attacked. This card is only equippable to Captain Olimar.
}}{{card
|title=Pikmin
|type=Thing-Item
|text=10 dm when tossed, then 5 dm per turn to enemy. Has 30 HP if attacked. This card is only equippable to Captain Olimar.
}}
{{card
|title=Mysterious Planet
|type=Thing-Stage
|text=Once per turn, if Captain Olimar is on the field, the player controlling him can look through his deck for one "Pikmin" Card. The player must shuffle his deck afterward.
}}
{{card
|title=Mysterious Planet
|type=Thing-Stage
|text=Once per turn, if Captain Olimar is on the field, the player controlling him can look through his deck for one "Pikmin" Card. The player must shuffle his deck afterward.
}}
{{card
|title=Spleen
|type=Thing-Item
|text=If this thing is destroyed, the player who destroyed loses 20 HP.
}}
{{card
|title=Spleen
|type=Thing-Item
|text=If this thing is destroyed, the player who destroyed loses 20 HP.
}}
{{card
|title=Twelve-Year Old's Imagination
|type=Thing-Stage
|text=All players shuffle their hands into their decks and draw a number of cards equal to the amount they shuffled in. This happens EVERY TURN.
}}
{{card
|title=Mini Nuke
|type=Thing-Item
|text=Remove the current stage from play, then discard this card.
}}
{{card
|title=Mini Nuke
|type=Thing-Item
|text=Remove the current stage from play, then discard this card.
}}{{card
|title=Mini Nuke
|type=Thing-Item
|text=Remove the current stage from play, then discard this card.
}}{{card
|title=Mini Nuke
|type=Thing-Item
|text=Remove the current stage from play, then discard this card.
}}{{card
|title=Mini Nuke
|type=Thing-Item
|text=Remove the current stage from play, then discard this card.
}}
{{card
|title=Chainsaw
|type=Thing-Item
|text=If the current stage is "The Graveyard", the equipped character does +30 dm. It also negates the effect of "The Graveyard" for the equipped character only.
}}
{{card
|title=The Graveyard
|type=Thing-Stage
|text=All characters lose 10 HP each turn(Due to the local zombie infestation).
}}
{{card
|title=Noobman
|type=Thing-Item
|text=Asks questions until all the characters go insane. -10 dm to all character's attacks until he gets destroyed. Has 20 HP.
}}
{{card
|title=Link
|type=Thing-Character
|text=Sword 'n' Slash(30 dm, 70 acc)
Boomerang(15 dm, 85 acc)
}}
{{card
|title=Link
|type=Thing-Character
|text=Sword 'n' Slash(30 dm, 70 acc)
Boomerang(15 dm, 85 acc)
}}
{{card
|title=Hyrule Field
|type=Thing-Stage
|text=All Legend of Zelda characters get to draw one extra card each turn.
}}
{{card
|title=Hyrule Field
|type=Thing-Stage
|text=All Legend of Zelda characters get to draw one extra card each turn.
}}
{{card
|title=Epona
|type=Thing-Item
|text=Allows character to attack twice. Allows them to attack three times if "Hyrule Field" is in play. Can only be equipped to Link or Zelda.
}}
{{card
|title=Epona
|type=Thing-Item
|text=Allows character to attack twice. Allows them to attack three times if "Hyrule Field" is in play. Can only be equipped to Link or Zelda.
}}
{{card
|title=Twilight Area
|type=Thing-Stage
|text=If Link is in play when this is played, the player controlling him searches their deck for the card "Wolf Link", and replaces Link with it. Then they shuffle their deck.
}}
{{card
|title=Twilight Area
|type=Thing-Stage
|text=If Link is in play when this is played, the player controlling him searches their deck for the card "Wolf Link", and replaces Link with it. Then they shuffle their deck.
}}
{{card
|title=Wolf Link
|type=Thing-Character
|text=Bite(30 dm, 70 acc)
Howl(40 dm, 60 acc)
}}
{{card
|title=Wolf Link
|type=Thing-Character
|text=Bite(30 dm, 70 acc)
Howl(40 dm, 60 acc)
}}
{{card
|title=Vitamin Bottle
|type=Thing-Item
|text=Draw cards until you draw an Item card. That card immediately gets played. Then this card is discarded and the deck is shuffled.
}}
{{card
|title=Vitamin Bottle
|type=Thing-Item
|text=Draw cards until you draw an Item card. That card immediately gets played. Then this card is discarded and the deck is shuffled.
}}{{card
|title=Vitamin Bottle
|type=Thing-Item
|text=Draw cards until you draw an Item card. That card immediately gets played. Then this card is discarded and the deck is shuffled.
}}
{{card
|title=Fang
|type=Thing-Character
|text=Bite(20 dm, 80 acc)
Tail Smash(30 dm, 70 acc)
}}
{{card
|title=Fang
|type=Thing-Character
|text=Bite(20 dm, 80 acc)
Tail Smash(30 dm, 70 acc)
}}
{{card
|title=Giant Screaming Baby
|type=Thing-Stage
|text=All characters lose 1d4 x 10 HP per turn.
}}
{{card
|title=Giant Screaming Baby
|type=Thing-Stage
|text=All characters lose 1d4 x 10 HP per turn.
}}
{{card
|title=Giant Pacifier
|type=Thing-Item
|text=This card cancels the effect of "Giant Screaming Baby".
}}
{{card
|title=Smurfville
|type=Thing-Stage
|text=All Item cards become Smurfs when this card is in play. All characters lose 5 HP for every Smurf on the field.
}}
{{card
|title=Smurfville
|type=Thing-Stage
|text=All Item cards become Smurfs when this card is in play. All characters lose 5 HP for every Smurf on the field.
}}
}}

Latest revision as of 18:08, 21 September 2010

Customfighter
Designer Cralag
Date 22/02/2009
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

A game where you make your own characters and duke it out with other characters. Feel free to add characters, stages, e.t.c.(Also see Customfighter 2! http://www.dvorakgame.co.uk/index.php/Customfighter_2)

Special Rules

Card Types

Character Cards: These do the actual fighting. They have two attacks each, and all characters have 100 HP. When a character runs out of HP, it is removed from play. All attacks have two stats, Damage and Accuracy. First, decide how much damage you want the attack to do, by multiples of 5. Subtract the amount of damage from 100, and you get your Accuracy for the attack. When making an attack on another character, roll some percentile dice. If the result is equal to the attack's accuracy or lower, it hits,and the attack's damage is subtracted from the defending character's HP. If not, it misses.

Stage Cards: These have effects on the battle. Only one stage card can be in play at a time.

Item Cards: These can be equipped to characters, and have an effect on the character.

Winning

One player wins if the other player has no characters left in their deck.


Card List

Mario
Thing-Character
Punch(20 dm, 80 acc) Fireball(15 dm, 85 acc)
Mario
Thing-Character
Punch(20 dm, 80 acc) Fireball(15 dm, 85 acc)
Master Chief
Thing-Character
Rifle(30 dm, 70 acc) Energy Sword(50 dm, 50 acc)
Master Chief
Thing-Character
Rifle(30 dm, 70 acc) Energy Sword(50 dm, 50 acc)
Mewtwo
Thing-Character
Punch(20 dm, 80 acc) Energy Ball(40 dm, 60 acc)
Mewtwo
Thing-Character
Punch(20 dm, 80 acc) Energy Ball(40 dm, 60 acc)
Mushroom Kingdom
Thing-Stage
All residents of mushroom kingdom do +10 dm.
Mushroom Kingdom
Thing-Stage
All residents of mushroom kingdom do +10 dm.
Vortex
Thing-Stage
All characters lose 20 HP when this card is played.
Vortex
Thing-Stage
All characters lose 20 HP when this card is played.
Goomba
Thing-Character
Walk(10 dm, 90 acc) This character only has 30 HP.
Goomba
Thing-Character
Walk(10 dm, 90 acc) This character only has 30 HP.
Master Chief's Rifle
Thing-Item
This is treated as an extra attack. (30 dm, 70 acc) If Master chief is on the field when this is equipped, he cannot use his Rifle attack.
Master Chief's Rifle
Thing-Item
This is treated as an extra attack. (30 dm, 70 acc) If Master chief is on the field when this is equipped, he cannot use his Rifle attack.
Mushroom
Thing-Item
This gives +30 HP to the equipped character. Then it is removed from play.
Mushroom
Thing-Item
This gives +30 HP to the equipped character. Then it is removed from play.
Mushroom
Thing-Item
This gives +30 HP to the equipped character. Then it is removed from play.
Kirby
Thing-Character
Absorb (Copy one opponent's attack.) Kirby Hammer (35 dm, 65 acc)
Kirby
Thing-Character
Absorb (Copy one opponent's attack.) Kirby Hammer (35 dm, 65 acc)
Coliseum
Thing-Stage
This gives a +20 dm bonus to all characters. This doesn't alter the accuracy of their attacks.
Coliseum
Thing-Stage
This gives a +20 dm bonus to all characters. This doesn't alter the accuracy of their attacks.
Addictive VideoGame
Thing-Item
No players can attack as long as this card is in play.
Addictive VideoGame
Thing-Item
No players can attack as long as this card is in play.
Sonic the Hedgehog
Thing-Character
Speedy Punch(25 dm, 75 acc) Ram(30 dm, 70 acc)
Sonic the Hedgehog
Thing-Character
Speedy Punch(25 dm, 75 acc) Ram(30 dm, 70 acc)
Tails the Fox
Thing-Character
Helicopter Tail(15 dm, 95 acc) Super Dodge(Instead of attacking, negate the effect of one attack to this character.)
Tails the Fox
Thing-Character
Helicopter Tail(15 dm, 95 acc) Super Dodge(Instead of attacking, negate the effect of one attack to this character.)
Knuckles the Echidna
Thing-Character
Knuckle Punch(50 dm, 50 acc) Uppercut(45 dm, 55 acc)
Knuckles the Echidna
Thing-Character
Knuckle Punch(50 dm, 50 acc) Uppercut(45 dm, 55 acc)
Green Hill Zone
Thing-Stage
All Sonic characters get to attack twice. This only works the turn this is played.
Green Hill Zone
Thing-Stage
All Sonic characters get to attack twice. This only works the turn this is played.
Townesville
Thing-Stage
If the Powerpuff Girls are in play when this is played, remove two cards from play.
Townesville
Thing-Stage
If the Powerpuff Girls are in play when this is played, remove two cards from play.
Powerpuff Girls
Thing-Character
Icy Breath(65 dm, 35 acc) Beat 'em up(60 dm, 40 acc)
Powerpuff Girls
Thing-Character
Icy Breath(65 dm, 35 acc) Beat 'em up(60 dm, 40 acc)
Irritating Glitch
Thing-Item
Discard this item as soon as it is played. All characters lose 20 HP.
Irritating Glitch
Thing-Item
Discard this item as soon as it is played. All characters lose 20 HP.
Captain Olimar
Thing-Character
Toss Pikmin(Requires Pikmin card) Antenna Whack(25 dm, 75 acc)
Captain Olimar
Thing-Character
Toss Pikmin(Requires Pikmin card) Antenna Whack(25 dm, 75 acc)
Pikmin
Thing-Item
10 dm when tossed, then 5 dm per turn to enemy. Has 30 HP if attacked. This card is only equippable to Captain Olimar.
Pikmin
Thing-Item
10 dm when tossed, then 5 dm per turn to enemy. Has 30 HP if attacked. This card is only equippable to Captain Olimar.
Pikmin
Thing-Item
10 dm when tossed, then 5 dm per turn to enemy. Has 30 HP if attacked. This card is only equippable to Captain Olimar.
Pikmin
Thing-Item
10 dm when tossed, then 5 dm per turn to enemy. Has 30 HP if attacked. This card is only equippable to Captain Olimar.
Pikmin
Thing-Item
10 dm when tossed, then 5 dm per turn to enemy. Has 30 HP if attacked. This card is only equippable to Captain Olimar.
Mysterious Planet
Thing-Stage
Once per turn, if Captain Olimar is on the field, the player controlling him can look through his deck for one "Pikmin" Card. The player must shuffle his deck afterward.
Mysterious Planet
Thing-Stage
Once per turn, if Captain Olimar is on the field, the player controlling him can look through his deck for one "Pikmin" Card. The player must shuffle his deck afterward.
Spleen
Thing-Item
If this thing is destroyed, the player who destroyed loses 20 HP.
Spleen
Thing-Item
If this thing is destroyed, the player who destroyed loses 20 HP.
Twelve-Year Old's Imagination
Thing-Stage
All players shuffle their hands into their decks and draw a number of cards equal to the amount they shuffled in. This happens EVERY TURN.
Mini Nuke
Thing-Item
Remove the current stage from play, then discard this card.
Mini Nuke
Thing-Item
Remove the current stage from play, then discard this card.
Mini Nuke
Thing-Item
Remove the current stage from play, then discard this card.
Mini Nuke
Thing-Item
Remove the current stage from play, then discard this card.
Mini Nuke
Thing-Item
Remove the current stage from play, then discard this card.
Chainsaw
Thing-Item
If the current stage is "The Graveyard", the equipped character does +30 dm. It also negates the effect of "The Graveyard" for the equipped character only.
The Graveyard
Thing-Stage
All characters lose 10 HP each turn(Due to the local zombie infestation).
Noobman
Thing-Item
Asks questions until all the characters go insane. -10 dm to all character's attacks until he gets destroyed. Has 20 HP.
Link
Thing-Character
Sword 'n' Slash(30 dm, 70 acc) Boomerang(15 dm, 85 acc)
Link
Thing-Character
Sword 'n' Slash(30 dm, 70 acc) Boomerang(15 dm, 85 acc)
Hyrule Field
Thing-Stage
All Legend of Zelda characters get to draw one extra card each turn.
Hyrule Field
Thing-Stage
All Legend of Zelda characters get to draw one extra card each turn.
Epona
Thing-Item
Allows character to attack twice. Allows them to attack three times if "Hyrule Field" is in play. Can only be equipped to Link or Zelda.
Epona
Thing-Item
Allows character to attack twice. Allows them to attack three times if "Hyrule Field" is in play. Can only be equipped to Link or Zelda.
Twilight Area
Thing-Stage
If Link is in play when this is played, the player controlling him searches their deck for the card "Wolf Link", and replaces Link with it. Then they shuffle their deck.
Twilight Area
Thing-Stage
If Link is in play when this is played, the player controlling him searches their deck for the card "Wolf Link", and replaces Link with it. Then they shuffle their deck.
Wolf Link
Thing-Character
Bite(30 dm, 70 acc) Howl(40 dm, 60 acc)
Wolf Link
Thing-Character
Bite(30 dm, 70 acc) Howl(40 dm, 60 acc)
Vitamin Bottle
Thing-Item
Draw cards until you draw an Item card. That card immediately gets played. Then this card is discarded and the deck is shuffled.
Vitamin Bottle
Thing-Item
Draw cards until you draw an Item card. That card immediately gets played. Then this card is discarded and the deck is shuffled.
Vitamin Bottle
Thing-Item
Draw cards until you draw an Item card. That card immediately gets played. Then this card is discarded and the deck is shuffled.
Fang
Thing-Character
Bite(20 dm, 80 acc) Tail Smash(30 dm, 70 acc)
Fang
Thing-Character
Bite(20 dm, 80 acc) Tail Smash(30 dm, 70 acc)
Giant Screaming Baby
Thing-Stage
All characters lose 1d4 x 10 HP per turn.
Giant Screaming Baby
Thing-Stage
All characters lose 1d4 x 10 HP per turn.
Giant Pacifier
Thing-Item
This card cancels the effect of "Giant Screaming Baby".
Smurfville
Thing-Stage
All Item cards become Smurfs when this card is in play. All characters lose 5 HP for every Smurf on the field.
Smurfville
Thing-Stage
All Item cards become Smurfs when this card is in play. All characters lose 5 HP for every Smurf on the field.