Difference between revisions of "Customfighter"
(23 intermediate revisions by 2 users not shown) | |||
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| date = 22/02/2009 | | date = 22/02/2009 | ||
| players = 2+ | | players = 2+ | ||
| status = | | status = untested | ||
| unlocked =True | |||
}} | }} | ||
A game where you make your own characters and duke it out with other characters. | A game where you make your own characters and duke it out with other characters. | ||
Feel free to add characters, stages, e.t.c.(Also see Customfighter 2! http://www.dvorakgame.co.uk/index.php/Customfighter_2) | |||
==Special Rules== | ==Special Rules== | ||
Line 13: | Line 16: | ||
Character Cards: These do the actual fighting. They have two attacks each, and all characters have 100 HP. When a character runs out of HP, it is removed from play. All attacks have two stats, Damage and Accuracy. First, decide how much damage you want the attack to do, by multiples of 5. Subtract the amount of damage from 100, and you get your Accuracy for the attack. When making an attack on another character, roll some percentile dice. If the result is equal to the attack's accuracy or lower, it hits,and the attack's damage is subtracted from the defending character's HP. If not, it misses. | Character Cards: These do the actual fighting. They have two attacks each, and all characters have 100 HP. When a character runs out of HP, it is removed from play. All attacks have two stats, Damage and Accuracy. First, decide how much damage you want the attack to do, by multiples of 5. Subtract the amount of damage from 100, and you get your Accuracy for the attack. When making an attack on another character, roll some percentile dice. If the result is equal to the attack's accuracy or lower, it hits,and the attack's damage is subtracted from the defending character's HP. If not, it misses. | ||
Stage Cards: These have effects on the battle. | Stage Cards: These have effects on the battle. Only one stage card can be in play at a time. | ||
Item Cards: These can be equipped to characters, and have an effect on the character. | Item Cards: These can be equipped to characters, and have an effect on the character. | ||
Line 28: | Line 31: | ||
|text=Punch(20 dm, 80 acc) | |text=Punch(20 dm, 80 acc) | ||
Fireball(15 dm, 85 acc) | Fireball(15 dm, 85 acc) | ||
}} | |||
{{card | |||
|title=Mario | |||
|type=Thing-Character | |||
|text=Punch(20 dm, 80 acc) | |||
Fireball(15 dm, 85 acc) | |||
}} | |||
{{card | |||
|title=Master Chief | |||
|type=Thing-Character | |||
|text=Rifle(30 dm, 70 acc) | |||
Energy Sword(50 dm, 50 acc) | |||
}} | }} | ||
Line 35: | Line 52: | ||
|text=Rifle(30 dm, 70 acc) | |text=Rifle(30 dm, 70 acc) | ||
Energy Sword(50 dm, 50 acc) | Energy Sword(50 dm, 50 acc) | ||
}} | |||
{{card | |||
|title=Mewtwo | |||
|type=Thing-Character | |||
|text=Punch(20 dm, 80 acc) | |||
Energy Ball(40 dm, 60 acc) | |||
}} | }} | ||
Line 42: | Line 66: | ||
|text=Punch(20 dm, 80 acc) | |text=Punch(20 dm, 80 acc) | ||
Energy Ball(40 dm, 60 acc) | Energy Ball(40 dm, 60 acc) | ||
}} | |||
{{card | |||
|title=Mushroom Kingdom | |||
|type=Thing-Stage | |||
|text= All residents of mushroom kingdom do +10 dm. | |||
}} | }} | ||
Line 48: | Line 78: | ||
|type=Thing-Stage | |type=Thing-Stage | ||
|text= All residents of mushroom kingdom do +10 dm. | |text= All residents of mushroom kingdom do +10 dm. | ||
}} | |||
{{card | |||
|title=Vortex | |||
|type=Thing-Stage | |||
|text= All characters lose 20 HP when this card is played. | |||
}} | }} | ||
Line 60: | Line 96: | ||
|type=Thing-Character | |type=Thing-Character | ||
|text=Walk(10 dm, 90 acc) | |text=Walk(10 dm, 90 acc) | ||
This character only has 30 HP. | |||
}} | |||
{{card | |||
|title=Goomba | |||
|type=Thing-Character | |||
|text=Walk(10 dm, 90 acc) | |||
This character only has 30 HP. | |||
}} | }} | ||
Line 68: | Line 111: | ||
|text=This is treated as an extra attack. (30 dm, 70 acc) | |text=This is treated as an extra attack. (30 dm, 70 acc) | ||
If Master chief is on the field when this is equipped, he cannot use his Rifle attack. | If Master chief is on the field when this is equipped, he cannot use his Rifle attack. | ||
}} | |||
{{card | |||
|title=Master Chief's Rifle | |||
|type=Thing-Item | |||
|text=This is treated as an extra attack. (30 dm, 70 acc) | |||
If Master chief is on the field when this is equipped, he cannot use his Rifle attack. | |||
}} | |||
{{card | |||
|title=Mushroom | |||
|type=Thing-Item | |||
|text=This gives +30 HP to the equipped character. Then it is removed from play. | |||
}} | |||
{{card | |||
|title=Mushroom | |||
|type=Thing-Item | |||
|text=This gives +30 HP to the equipped character. Then it is removed from play. | |||
}} | }} | ||
Line 74: | Line 136: | ||
|type=Thing-Item | |type=Thing-Item | ||
|text=This gives +30 HP to the equipped character. Then it is removed from play. | |text=This gives +30 HP to the equipped character. Then it is removed from play. | ||
}} | |||
{{card | |||
|title=Kirby | |||
|type=Thing-Character | |||
|text=Absorb (Copy one opponent's attack.) | |||
Kirby Hammer (35 dm, 65 acc) | |||
}} | }} | ||
Line 87: | Line 156: | ||
|type=Thing-Stage | |type=Thing-Stage | ||
|text= This gives a +20 dm bonus to all characters. This doesn't alter the accuracy of their attacks. | |text= This gives a +20 dm bonus to all characters. This doesn't alter the accuracy of their attacks. | ||
}} | |||
{{card | |||
|title=Coliseum | |||
|type=Thing-Stage | |||
|text= This gives a +20 dm bonus to all characters. This doesn't alter the accuracy of their attacks. | |||
}} | |||
{{card | |||
|title=Addictive VideoGame | |||
|type=Thing-Item | |||
|text=No players can attack as long as this card is in play. | |||
}} | |||
{{card | |||
|title=Addictive VideoGame | |||
|type=Thing-Item | |||
|text=No players can attack as long as this card is in play. | |||
}} | |||
{{card | |||
|title=Sonic the Hedgehog | |||
|type=Thing-Character | |||
|text=Speedy Punch(25 dm, 75 acc) | |||
Ram(30 dm, 70 acc) | |||
}} | |||
{{card | |||
|title=Sonic the Hedgehog | |||
|type=Thing-Character | |||
|text=Speedy Punch(25 dm, 75 acc) | |||
Ram(30 dm, 70 acc) | |||
}} | |||
{{card | |||
|title=Tails the Fox | |||
|type=Thing-Character | |||
|text=Helicopter Tail(15 dm, 95 acc) | |||
Super Dodge(Instead of attacking, negate the effect of one attack to this character.) | |||
}} | |||
{{card | |||
|title=Tails the Fox | |||
|type=Thing-Character | |||
|text=Helicopter Tail(15 dm, 95 acc) | |||
Super Dodge(Instead of attacking, negate the effect of one attack to this character.) | |||
}} | |||
{{card | |||
|title=Knuckles the Echidna | |||
|type=Thing-Character | |||
|text=Knuckle Punch(50 dm, 50 acc) | |||
Uppercut(45 dm, 55 acc) | |||
}} | |||
{{card | |||
|title=Knuckles the Echidna | |||
|type=Thing-Character | |||
|text=Knuckle Punch(50 dm, 50 acc) | |||
Uppercut(45 dm, 55 acc) | |||
}} | |||
{{card | |||
|title=Green Hill Zone | |||
|type=Thing-Stage | |||
|text=All Sonic characters get to attack twice. This only works the turn this is played. | |||
}} | |||
{{card | |||
|title=Green Hill Zone | |||
|type=Thing-Stage | |||
|text=All Sonic characters get to attack twice. This only works the turn this is played. | |||
}} | |||
{{card | |||
|title=Townesville | |||
|type=Thing-Stage | |||
|text=If the Powerpuff Girls are in play when this is played, remove two cards from play. | |||
}} | |||
{{card | |||
|title=Townesville | |||
|type=Thing-Stage | |||
|text=If the Powerpuff Girls are in play when this is played, remove two cards from play. | |||
}} | |||
{{card | |||
|title=Powerpuff Girls | |||
|type=Thing-Character | |||
|text=Icy Breath(65 dm, 35 acc) | |||
Beat 'em up(60 dm, 40 acc) | |||
}} | |||
{{card | |||
|title=Powerpuff Girls | |||
|type=Thing-Character | |||
|text=Icy Breath(65 dm, 35 acc) | |||
Beat 'em up(60 dm, 40 acc) | |||
}} | |||
{{card | |||
|title=Irritating Glitch | |||
|type=Thing-Item | |||
|text=Discard this item as soon as it is played. All characters lose 20 HP. | |||
}} | |||
{{card | |||
|title=Irritating Glitch | |||
|type=Thing-Item | |||
|text=Discard this item as soon as it is played. All characters lose 20 HP. | |||
}} | |||
{{card | |||
|title=Captain Olimar | |||
|type=Thing-Character | |||
|text=Toss Pikmin(Requires Pikmin card) | |||
Antenna Whack(25 dm, 75 acc) | |||
}} | |||
{{card | |||
|title=Captain Olimar | |||
|type=Thing-Character | |||
|text=Toss Pikmin(Requires Pikmin card) | |||
Antenna Whack(25 dm, 75 acc) | |||
}} | |||
{{card | |||
|title=Pikmin | |||
|type=Thing-Item | |||
|text=10 dm when tossed, then 5 dm per turn to enemy. Has 30 HP if attacked. This card is only equippable to Captain Olimar. | |||
}} | |||
{{card | |||
|title=Pikmin | |||
|type=Thing-Item | |||
|text=10 dm when tossed, then 5 dm per turn to enemy. Has 30 HP if attacked. This card is only equippable to Captain Olimar. | |||
}}{{card | |||
|title=Pikmin | |||
|type=Thing-Item | |||
|text=10 dm when tossed, then 5 dm per turn to enemy. Has 30 HP if attacked. This card is only equippable to Captain Olimar. | |||
}}{{card | |||
|title=Pikmin | |||
|type=Thing-Item | |||
|text=10 dm when tossed, then 5 dm per turn to enemy. Has 30 HP if attacked. This card is only equippable to Captain Olimar. | |||
}}{{card | |||
|title=Pikmin | |||
|type=Thing-Item | |||
|text=10 dm when tossed, then 5 dm per turn to enemy. Has 30 HP if attacked. This card is only equippable to Captain Olimar. | |||
}} | |||
{{card | |||
|title=Mysterious Planet | |||
|type=Thing-Stage | |||
|text=Once per turn, if Captain Olimar is on the field, the player controlling him can look through his deck for one "Pikmin" Card. The player must shuffle his deck afterward. | |||
}} | |||
{{card | |||
|title=Mysterious Planet | |||
|type=Thing-Stage | |||
|text=Once per turn, if Captain Olimar is on the field, the player controlling him can look through his deck for one "Pikmin" Card. The player must shuffle his deck afterward. | |||
}} | |||
{{card | |||
|title=Spleen | |||
|type=Thing-Item | |||
|text=If this thing is destroyed, the player who destroyed loses 20 HP. | |||
}} | |||
{{card | |||
|title=Spleen | |||
|type=Thing-Item | |||
|text=If this thing is destroyed, the player who destroyed loses 20 HP. | |||
}} | |||
{{card | |||
|title=Twelve-Year Old's Imagination | |||
|type=Thing-Stage | |||
|text=All players shuffle their hands into their decks and draw a number of cards equal to the amount they shuffled in. This happens EVERY TURN. | |||
}} | |||
{{card | |||
|title=Mini Nuke | |||
|type=Thing-Item | |||
|text=Remove the current stage from play, then discard this card. | |||
}} | |||
{{card | |||
|title=Mini Nuke | |||
|type=Thing-Item | |||
|text=Remove the current stage from play, then discard this card. | |||
}}{{card | |||
|title=Mini Nuke | |||
|type=Thing-Item | |||
|text=Remove the current stage from play, then discard this card. | |||
}}{{card | |||
|title=Mini Nuke | |||
|type=Thing-Item | |||
|text=Remove the current stage from play, then discard this card. | |||
}}{{card | |||
|title=Mini Nuke | |||
|type=Thing-Item | |||
|text=Remove the current stage from play, then discard this card. | |||
}} | |||
{{card | |||
|title=Chainsaw | |||
|type=Thing-Item | |||
|text=If the current stage is "The Graveyard", the equipped character does +30 dm. It also negates the effect of "The Graveyard" for the equipped character only. | |||
}} | |||
{{card | |||
|title=The Graveyard | |||
|type=Thing-Stage | |||
|text=All characters lose 10 HP each turn(Due to the local zombie infestation). | |||
}} | |||
{{card | |||
|title=Noobman | |||
|type=Thing-Item | |||
|text=Asks questions until all the characters go insane. -10 dm to all character's attacks until he gets destroyed. Has 20 HP. | |||
}} | |||
{{card | |||
|title=Link | |||
|type=Thing-Character | |||
|text=Sword 'n' Slash(30 dm, 70 acc) | |||
Boomerang(15 dm, 85 acc) | |||
}} | |||
{{card | |||
|title=Link | |||
|type=Thing-Character | |||
|text=Sword 'n' Slash(30 dm, 70 acc) | |||
Boomerang(15 dm, 85 acc) | |||
}} | |||
{{card | |||
|title=Hyrule Field | |||
|type=Thing-Stage | |||
|text=All Legend of Zelda characters get to draw one extra card each turn. | |||
}} | |||
{{card | |||
|title=Hyrule Field | |||
|type=Thing-Stage | |||
|text=All Legend of Zelda characters get to draw one extra card each turn. | |||
}} | |||
{{card | |||
|title=Epona | |||
|type=Thing-Item | |||
|text=Allows character to attack twice. Allows them to attack three times if "Hyrule Field" is in play. Can only be equipped to Link or Zelda. | |||
}} | |||
{{card | |||
|title=Epona | |||
|type=Thing-Item | |||
|text=Allows character to attack twice. Allows them to attack three times if "Hyrule Field" is in play. Can only be equipped to Link or Zelda. | |||
}} | |||
{{card | |||
|title=Twilight Area | |||
|type=Thing-Stage | |||
|text=If Link is in play when this is played, the player controlling him searches their deck for the card "Wolf Link", and replaces Link with it. Then they shuffle their deck. | |||
}} | |||
{{card | |||
|title=Twilight Area | |||
|type=Thing-Stage | |||
|text=If Link is in play when this is played, the player controlling him searches their deck for the card "Wolf Link", and replaces Link with it. Then they shuffle their deck. | |||
}} | |||
{{card | |||
|title=Wolf Link | |||
|type=Thing-Character | |||
|text=Bite(30 dm, 70 acc) | |||
Howl(40 dm, 60 acc) | |||
}} | |||
{{card | |||
|title=Wolf Link | |||
|type=Thing-Character | |||
|text=Bite(30 dm, 70 acc) | |||
Howl(40 dm, 60 acc) | |||
}} | |||
{{card | |||
|title=Vitamin Bottle | |||
|type=Thing-Item | |||
|text=Draw cards until you draw an Item card. That card immediately gets played. Then this card is discarded and the deck is shuffled. | |||
}} | |||
{{card | |||
|title=Vitamin Bottle | |||
|type=Thing-Item | |||
|text=Draw cards until you draw an Item card. That card immediately gets played. Then this card is discarded and the deck is shuffled. | |||
}}{{card | |||
|title=Vitamin Bottle | |||
|type=Thing-Item | |||
|text=Draw cards until you draw an Item card. That card immediately gets played. Then this card is discarded and the deck is shuffled. | |||
}} | |||
{{card | |||
|title=Fang | |||
|type=Thing-Character | |||
|text=Bite(20 dm, 80 acc) | |||
Tail Smash(30 dm, 70 acc) | |||
}} | |||
{{card | |||
|title=Fang | |||
|type=Thing-Character | |||
|text=Bite(20 dm, 80 acc) | |||
Tail Smash(30 dm, 70 acc) | |||
}} | |||
{{card | |||
|title=Giant Screaming Baby | |||
|type=Thing-Stage | |||
|text=All characters lose 1d4 x 10 HP per turn. | |||
}} | |||
{{card | |||
|title=Giant Screaming Baby | |||
|type=Thing-Stage | |||
|text=All characters lose 1d4 x 10 HP per turn. | |||
}} | |||
{{card | |||
|title=Giant Pacifier | |||
|type=Thing-Item | |||
|text=This card cancels the effect of "Giant Screaming Baby". | |||
}} | |||
{{card | |||
|title=Smurfville | |||
|type=Thing-Stage | |||
|text=All Item cards become Smurfs when this card is in play. All characters lose 5 HP for every Smurf on the field. | |||
}} | |||
{{card | |||
|title=Smurfville | |||
|type=Thing-Stage | |||
|text=All Item cards become Smurfs when this card is in play. All characters lose 5 HP for every Smurf on the field. | |||
}} | }} |
Latest revision as of 18:08, 21 September 2010
Customfighter | |
---|---|
Designer | Cralag |
Date | 22/02/2009 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
A game where you make your own characters and duke it out with other characters. Feel free to add characters, stages, e.t.c.(Also see Customfighter 2! http://www.dvorakgame.co.uk/index.php/Customfighter_2)
Special Rules
Card Types
Character Cards: These do the actual fighting. They have two attacks each, and all characters have 100 HP. When a character runs out of HP, it is removed from play. All attacks have two stats, Damage and Accuracy. First, decide how much damage you want the attack to do, by multiples of 5. Subtract the amount of damage from 100, and you get your Accuracy for the attack. When making an attack on another character, roll some percentile dice. If the result is equal to the attack's accuracy or lower, it hits,and the attack's damage is subtracted from the defending character's HP. If not, it misses.
Stage Cards: These have effects on the battle. Only one stage card can be in play at a time.
Item Cards: These can be equipped to characters, and have an effect on the character.
Winning
One player wins if the other player has no characters left in their deck.