Difference between revisions of "The Swordmaster deck"
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{{Infobox | {{Infobox | ||
| title = | | title = The Swordmaster | ||
| designers = [[User:Fuso | Fuso]], Freddy Wenner, and Joakim Wenner. | | designers = [[User:Fuso | Fuso]], Freddy Wenner, and Joakim Wenner. | ||
| date = Jan 13, 2009 | | date = Jan 13, 2009 | ||
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Inspired by [[Kryptopol deck | Kryptopol]] and [[Middle-Eastern Confrontation deck|Middle Eastern Confrontation]]. | Inspired by [[Kryptopol deck | Kryptopol]] and [[Middle-Eastern Confrontation deck|Middle Eastern Confrontation]]. | ||
===Basic Rules=== | |||
Each player draws seven cards. Rock-Paper-Scissors-(Spock-Lizard) to decide who plays first. At the beginning of your turn, draw a card. During your turn, you may play/use any number of free actions, at most one action, and at most one thing, in any order. There is no maximum hand size. | |||
===Special Rules=== | ===Special Rules=== | ||
There's one special kind of action: the free action. Free actions can | There's one special kind of action: the free action. Free actions can be played on another player's turn. In particular, a free action can be played in response to another player's action and take effect before that action. This applies even if that player's action was free. Contrarily, an ordinary action can not in turn be played in response to and take effect before a free action, even if it is your turn. | ||
Every unit has a combat strength as a corner value and an implicit '''attack''' action. This is a free action that can be used once during each of your turns. To use it, you must target a unit in play. Each owner rolls a number of dice equal to the combat strength of their unit. The player with highest score wins and destroys the other unit. At a tie, nothing happens. Since attacks are just free attacks, actions and things are not restricted to be played before or after combat. | "At the beginning of your turn" is before you draw a card. | ||
Every unit has a combat strength as a corner value and an implicit '''attack''' action. This is a free action that can be used once during each of your turns. To use it, you must target a unit in play. Each owner rolls a number of dice equal to the combat strength of their respective unit. The player with highest score wins and destroys the other unit. At a tie, nothing happens. Since attacks are just free attacks, actions and things are not restricted to be played before or after combat. | |||
To be eliminated is to lose the game. Remaining players may still play for the victory. To ''kill someone'' is to eliminate a player. Destroying a unit, even through combat, is not to kill someone. Actions on things cannot be used on the same turn the thing was played. | To be eliminated is to lose the game. Remaining players may still play for the victory. To ''kill someone'' is to eliminate a player. Destroying a unit, even through combat, is not to kill someone. Actions on things cannot be used on the same turn the thing was played. | ||
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{{card | {{card | ||
|title= | |title=Accounting | ||
|type=Thing | |type=Thing | ||
|text=Each player must have one of the cards of their hand visible at all times. | |text=Each player must have one of the cards of their hand visible at all times. | ||
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|title=Great Wall | |title=Great Wall | ||
|type=Thing | |type=Thing | ||
|text=Your units | |text=Your units get +1 power whenever they are attacked. | ||
|bgcolor=009 | |bgcolor=009 | ||
}} | }} | ||
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|title=Infiltration | |title=Infiltration | ||
|type=Thing | |type=Thing | ||
|text= | |text=Transfer control of target non-unit thing to you. | ||
|bgcolor=009 | |bgcolor=009 | ||
}} | }} | ||
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|type=Thing | |type=Thing | ||
|text=Play this card under target player's control.<p>If you control this card at the beginning of your turn, destroy the card and skip a turn.</p> | |text=Play this card under target player's control.<p>If you control this card at the beginning of your turn, destroy the card and skip a turn.</p> | ||
|bgcolor=009 | |bgcolor=009 | ||
}} | }} | ||
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|text=If a player controls The Swordmaster, he or she must destroy a thing under his or her control at each beginning of his or her turns. If The Swordmaster is destroyed, it is returned to its owner's hand. | |text=If a player controls The Swordmaster, he or she must destroy a thing under his or her control at each beginning of his or her turns. If The Swordmaster is destroyed, it is returned to its owner's hand. | ||
|bgcolor=009 | |bgcolor=009 | ||
}} | |||
{{card | |||
|title=Body Snatchers | |||
|type=Action | |||
|text=Each player gives his or her hand to the player acting after him or her. | |||
|bgcolor=900 | |||
}} | }} | ||
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|title=Conspiracy | |title=Conspiracy | ||
|type=Action | |type=Action | ||
|text=This card does nothing if played. <p>If this card is discarded from your hand, you may draw three cards.</p><p> | |text=This card does nothing if played. <p>If this card is discarded from your hand, you may draw three cards.</p><p>If an action by a player forced you to show this card, he or she must discard two cards.</p> | ||
|bgcolor=900 | |bgcolor=900 | ||
}} | }} | ||
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|title=Fire Ants | |title=Fire Ants | ||
|type=Action | |type=Action | ||
|text=Target a unit. | |text=Target a unit. Toss this card on that card to destroy the target and draw two cards. The throw must be from at least half a meter (2 feet) away, the card must spin at least half a turn in the air, and come to a rest overlapping the targetted card. If it is not possible to throw a card, flip a coin instead - you hit on heads. | ||
|bgcolor=900 | |bgcolor=900 | ||
}} | }} | ||
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|title=Gifts | |title=Gifts | ||
|type=Action | |type=Action | ||
|text=Draw a number of cards equal to the number of players. Give from your hand a card to each player. | |text=Draw a number of cards equal to the number of players. Give from your hand a card to each player without showing those cards to other players. | ||
|bgcolor=900 | |bgcolor=900 | ||
}} | }} | ||
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|title=Gun Control Laws | |title=Gun Control Laws | ||
|type=Action | |type=Action | ||
|text=Destroy target armed unit. | |text=Destroy target armed unit or thing with a sword. | ||
|bgcolor=900 | |bgcolor=900 | ||
}} | }} | ||
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|type=Action | |type=Action | ||
|text=If this card is in your hand, it must be played whenever possible. <p>Discard a card from your hand if you have any. Each player besides you may draw two cards.</p> | |text=If this card is in your hand, it must be played whenever possible. <p>Discard a card from your hand if you have any. Each player besides you may draw two cards.</p> | ||
|bgcolor=900 | |||
}} | |||
{{card | |||
|title=New Identity | |||
|type=Action | |||
|text=Destroy all things under your control. Discard your hand. Draw four cards. | |||
|bgcolor=900 | |bgcolor=900 | ||
}} | }} | ||
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|title=Roof Lamp | |title=Roof Lamp | ||
|type=Action | |type=Action | ||
|text=Target player has been blended and must discard a | |text=Target player has been blended and must discard from his ahnd a card that you target. | ||
|bgcolor=900 | |bgcolor=900 | ||
}} | }} | ||
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|title=Meatgrinder | |title=Meatgrinder | ||
|type=Action | |type=Action | ||
|text=Destroy target thing | |text=Destroy target thing; its owner draws a card. | ||
|bgcolor=900 | |bgcolor=900 | ||
}} | }} | ||
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|title=Rock-n-Roll | |title=Rock-n-Roll | ||
|type=Action | |type=Action | ||
|text=Name a music group. Repeat: the next player mentions a music group not already mentioned and starting with the last character of the last mentioned group. The thinking time is limited to | |text=Name a music group. Repeat: the next player mentions a music group not already mentioned and starting with the last character of the last mentioned group. The thinking time is limited to twenty seconds. The first player to fail must discard two cards. | ||
|flavortext=P1: Metallica. P2: Aerosmith. P3: Helicopters. P1: Slipknot. P2: uhh... techno something? | |flavortext=P1: Metallica. P2: Aerosmith. P3: Helicopters. P1: Slipknot. P2: uhh... techno something? | ||
|bgcolor=900 | |bgcolor=900 | ||
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|title=Som' Owl | |title=Som' Owl | ||
|type=Action | |type=Action | ||
|text=Look | |text=Look at the top four cards of the draw pile and put them back in any order. | ||
|bgcolor=900 | |bgcolor=900 | ||
}} | }} | ||
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|title=Throwing Star | |title=Throwing Star | ||
|type=Action | |type=Action | ||
|text=Target a unit. Roll 1D6; at 4 or greater, you hit someone's eye and the targetted unit gets -1 power. For every ninja under your control, you may use this effect again with a new or old target. | |text=Target a unit. Roll 1D6; at 4 or greater, you hit someone's eye and the targetted unit gets -1 power. For every ninja under your control, you may use this effect again with a new (or old) target. | ||
|bgcolor=900 | |bgcolor=900 | ||
}} | }} | ||
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|title="Luck" | |title="Luck" | ||
|type=Action - Free | |type=Action - Free | ||
|text=Use when a die is to be rolled. Choose the outcome of | |text=Use when a die is to be rolled. Choose the outcome of ''a single'' die. ''(You may only choose an outcome that is possible to get with the die.)'' | ||
|bgcolor=960 | |bgcolor=960 | ||
}} | }} | ||
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|type=Action - Free | |type=Action - Free | ||
|text=Use when a card is played; you make all decisions for that card. | |text=Use when a card is played; you make all decisions for that card. | ||
|bgcolor=960 | |||
}} | |||
{{card | |||
|title=Smoke Bomb | |||
|type=Action - Free | |||
|text=Play whenever you or one of your units is targetted; negate all effects. If an action card was used, this card must still be discarded. If you control a ninja, you may discard a card from your hand to return this card to your hand. | |||
|bgcolor=960 | |bgcolor=960 | ||
}} | }} | ||
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|type=Thing - Unit | |type=Thing - Unit | ||
|cornervalue=1 | |cornervalue=1 | ||
|text=''Has a sword.''<p>'''Action:''' Target a non-unit thing and give it to a random player.</p><p>'''Action:''' Destroy a random unit. Your own units, including Clumsy Ninja, can be targetted.</p> | |text=''Has a sword.''<p>'''Action:''' Discard a card from your hand. Target a non-unit thing and give it to a random player.</p><p>'''Action:''' Destroy a random unit. Your own units, including Clumsy Ninja, can be targetted.</p> | ||
|bgcolor=099 | |bgcolor=099 | ||
}} | }} |
Latest revision as of 22:01, 10 February 2009
The Swordmaster | |
---|---|
Designers | Fuso, Freddy Wenner, and Joakim Wenner. |
Date | Jan 13, 2009 |
Players | 2+ |
This is a playable deck - it's finished, tested and ready to play. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
A not too serious game about destroying the swordmaster. There are four ways to win this game: discover that the swordmaster hides his identity, hang him, hire ninjas to kill a player, collect a bunch of swords, or try your luck with the dice.
To play, you need a die (preferably two) and a number of counters or markers.
Inspired by Kryptopol and Middle Eastern Confrontation.
Basic Rules
Each player draws seven cards. Rock-Paper-Scissors-(Spock-Lizard) to decide who plays first. At the beginning of your turn, draw a card. During your turn, you may play/use any number of free actions, at most one action, and at most one thing, in any order. There is no maximum hand size.
Special Rules
There's one special kind of action: the free action. Free actions can be played on another player's turn. In particular, a free action can be played in response to another player's action and take effect before that action. This applies even if that player's action was free. Contrarily, an ordinary action can not in turn be played in response to and take effect before a free action, even if it is your turn.
"At the beginning of your turn" is before you draw a card.
Every unit has a combat strength as a corner value and an implicit attack action. This is a free action that can be used once during each of your turns. To use it, you must target a unit in play. Each owner rolls a number of dice equal to the combat strength of their respective unit. The player with highest score wins and destroys the other unit. At a tie, nothing happens. Since attacks are just free attacks, actions and things are not restricted to be played before or after combat.
To be eliminated is to lose the game. Remaining players may still play for the victory. To kill someone is to eliminate a player. Destroying a unit, even through combat, is not to kill someone. Actions on things cannot be used on the same turn the thing was played.
Card List
If this card is shown while in your hand, you lose.
You have killed someone.
If a player other than yourself eliminates you, that player wins the game.
Your units have +1 power.
Action: Any player may use this action. Target a player. If you control three cards with swords at the beginning of your next turn, kill that player.
If a player controls a unit at the beginning of his or her turn, he or she may draw an extra card.
If you control this card at the beginning of your turn, destroy the card and skip a turn.
Sword of Clubs cannot be destroyed.
If this card is discarded from your hand, you may draw three cards.
If an action by a player forced you to show this card, he or she must discard two cards.
Search the discard pile for a card of your choice. Show it to all players and put it in your hand.
Discard a card from your hand if you have any. Each player besides you may draw two cards.
P1: Metallica. P2: Aerosmith. P3: Helicopters. P1: Slipknot. P2: uhh... techno something?
Whenever you would be killed, you may sacrifice Bodyguard instead.
Whenever you would be killed, you may sacrifice Bodyguard instead.
Whenever Caveman attacks, he targets a random unit, friend and foe alike, other than himself.
Action: Discard a card from your hand. Target a non-unit thing and give it to a random player.
Action: Destroy a random unit. Your own units, including Clumsy Ninja, can be targetted.
Action: Eliminate target player that does not control any units.
Po the Kung Fu Ninja may attack twice per turn.
Whenever a player would be eliminated, sacrifice The Planet Man instead.
The Planet Man is always facing upwards, even when told not to.