Difference between revisions of "Draw deck"

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A D6 is required for play. At the beginning of each players' turn, they roll the die. An odd result means draw one card, an even result means draw two. (Do this instead of drawing one card every turn).
A D6 is required for play. At the beginning of each players' turn, they roll the die. An odd result means draw one card, an even result means draw two. (Do this instead of drawing one card every turn).


<b>Counter-draw</b> means you may play an Action card in response to an effect from the same Action card. For example: your opponent plays the Action card "Draw", which orders you draw a card. If you have this same card in your hand, you may play it as a counter-draw, and that opponent must then draw a card instead. Your opponent can then counter-draw again, if they have the same card in their hand, and so forth.
<b>Counter-draw</b> means you may play an Action card in response to an effect against you from the same Action card. For example: your opponent plays the Action card "Draw", which orders you draw a card. If you have this same card in your hand, you may play it as a counter-draw, and that opponent must then draw a card instead. Your opponent can then counter-draw again, if they have the same card in their hand, and so forth.


There is no limit to a player's hand. You cannot "check" down to five cards.
There is no limit to a player's hand. You cannot "check" down to five cards.
Line 255: Line 255:
|creator=Sinny
|creator=Sinny
|flavortext="For some people, it means a new start."
|flavortext="For some people, it means a new start."
}}
{{card
|title=Sleight of Hand
|type=Action
|text=Bring target thing into your control.
|creator=Sinny
|flavortext="What was yours, is now mine."
}}
{{card
|title=Sleight of Hand
|type=Action
|text=Bring target thing into your control.
|creator=Sinny
|flavortext="What was yours, is now mine."
}}
{{card
|title=Sleight of Hand
|type=Action
|text=Bring target thing into your control.
|creator=Sinny
|flavortext="What was yours, is now mine."
}}
}}

Latest revision as of 15:30, 29 November 2008

Draw deck
Designer Sinny
Date 28/11/2008
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

Make your opponents draw cards until they drop!

Special Rules

If the draw pile is exhausted, reshuffle the discard pile and use it as a draw pile.

A D6 is required for play. At the beginning of each players' turn, they roll the die. An odd result means draw one card, an even result means draw two. (Do this instead of drawing one card every turn).

Counter-draw means you may play an Action card in response to an effect against you from the same Action card. For example: your opponent plays the Action card "Draw", which orders you draw a card. If you have this same card in your hand, you may play it as a counter-draw, and that opponent must then draw a card instead. Your opponent can then counter-draw again, if they have the same card in their hand, and so forth.

There is no limit to a player's hand. You cannot "check" down to five cards.

Victory

If a player's hand ever becomes empty, they win the game.


Card List

Double Trouble
Thing
You may play this under an opponent's control. Whenever you draw cards, you must draw double the amount.
If I were you, I'd get rid of this thing... fast!
Card by Sinny
Weighted Die
Thing
Anytime you must roll a die, the result is automatically "1".
Who needs luck when you're a cheater?
Card by Sinny
Hammer of Justice
Thing
Whenever you must draw cards, every other player must draw one.
"If I'm going down, you're coming with me!"
Card by Sinny
Corrupt Police Officer
Thing
Action: You may order any player to draw a card.
While I'm on duty, you obey MY rules.
Card by Sinny
Swift Reaction
Thing
During your turn you may play an Action instead of a Thing.
-"Wow did you see that!?" -"See what?"
Card by Sinny
Heavy Lifter
Thing
During your turn you may play a Thing instead of an Action.
With the strength of two things!
Card by Sinny
Shredder
Thing
Action: Discard a card from your hand.
It loves to eat your cards!
Card by Sinny
Sinister Dealer
Thing
Action: Draw two cards. Give one of those cards to any opponent, and you keep the other. Then discard one card from your hand.
"Everybody knows that if they deal with this guy, they deal with their soul..."
Card by Sinny
Flame Thrower
Thing
Action: Destroy any target thing in play.
"I wish it would burn my cards... and not my hands too!"
Card by Sinny
Thought Criminal
Thing
Action: Discard two cards. Place Thought Criminal under another player's control.
"I should not have thought of that..."
Card by Sinny
Postman
Thing
Action: Take a random card from any player's hand, and place it in another player's hand.
"Damn mail, it just means more bills to pay."
Card by Sinny
Someone Else's Stuff
Thing
Whenever you draw cards, you may give one card to an opponent.
"That doesn't belong to me."
Card by Sinny
Hot Potato
Thing
While this card is under your control, whenever you must draw cards, you only draw one. Action: Any player may use this action, even if this card is not under their control. Bring this card into your control. Action: Destroy this card.
"Too hot to handle!"
Card by Sinny
The Flu
Thing
Action: Give a card from your hand to any other player. Give them control of this card too.
"Spread the love... eww..."
Card by Sinny
Dr. Phil
Thing
When Dr. Phil comes into play, look at an opponent's hand, then order them to discard a card of your choice.
Action: Any player may use this action. Order target player to pick up Dr. Phil.
"I hate Dr. Phil."
Card by Sinny
Draw
Action
Order target player to draw a card. If target player has a copy of this card in their hand, they may play it as a counter-draw instead of drawing the card.
"Who has the fastest hands...?"
Card by Sinny
Draw
Action
Order target player to draw a card. If target player has a copy of this card in their hand, they may play it as a counter-draw instead of drawing the card.
"Who has the fastest hands...?"
Card by Sinny
Draw
Action
Order target player to draw a card. If target player has a copy of this card in their hand, they may play it as a counter-draw instead of drawing the card.
"Who has the fastest hands...?"
Card by Sinny
Draw
Action
Order target player to draw a card. If target player has a copy of this card in their hand, they may play it as a counter-draw instead of drawing the card.
"Who has the fastest hands...?"
Card by Sinny
Draw
Action
Order target player to draw a card. If target player has a copy of this card in their hand, they may play it as a counter-draw instead of drawing the card.
"Who has the fastest hands...?"
Card by Sinny
Counter
Action
You may play this Action in response to any other Action. If an Action is played against you, you may turn it against that opponent instead.
"Remind me never to get in his bad books."
Card by Sinny
Counter
Action
You may play this Action in response to any other Action. If an Action is played against you, you may turn it against that opponent instead.
"Remind me never to get in his bad books."
Card by Sinny
Counter
Action
You may play this Action in response to any other Action. If an Action is played against you, you may turn it against that opponent instead.
"Remind me never to get in his bad books."
Card by Sinny
Exhume
Action
Take any card from the discard pile, and put it in target player's hand.
"Nobody wants the remains of the day..."
Card by Sinny
Exhume
Action
Take any card from the discard pile, and put it in target player's hand.
"Nobody wants the remains of the day..."
Card by Sinny
Bury
Action
Destroy target thing.
"It's dead, so let's get rid of it!"
Card by Sinny
Bury
Action
Destroy target thing.
"It's dead, so let's get rid of it!"
Card by Sinny
Bury
Action
Destroy target thing.
"It's dead, so let's get rid of it!"
Card by Sinny
Armageddon
Action
Destroy all things in play.
"For some people, it means a new start."
Card by Sinny
Sleight of Hand
Action
Bring target thing into your control.
"What was yours, is now mine."
Card by Sinny
Sleight of Hand
Action
Bring target thing into your control.
"What was yours, is now mine."
Card by Sinny
Sleight of Hand
Action
Bring target thing into your control.
"What was yours, is now mine."
Card by Sinny