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| A D6 (six sided die) is required to play. | | A D6 (six sided die) is required to play. |
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| If a player stockpiles 15 points, that player is the winner. (Different points amounts are acceptable for longer games) If there are no cards left in the draw pile, then the game is over and the winner is the player with the most points in their stockpile.
| | Your stockpile is the total amount of points you gather with points cards. |
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| At the start of each player's turn, they draw a card from the deck. Then the player must choose between playing a card, either a Thing or an Action, or discarding a card from their hand. Thing cards (points cards) are played face up in front of the player who played it, and this becomes their stockpile. Action cards are played face up on the discard pile.
| | Normal Dvorak rules apply. |
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| <b>Remember</b>: only one card can be played per turn. If you play a card, you may not discard and your turn is over. If you discard a card, your turn is over.
| | -Draw a card |
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| | -You may play one Thing card and one Action card per turn (or no cards). Recommend playing a Thing card first followed by any Action card. |
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| | -Check hand size to 5 cards. |
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| | ==Victory== |
| | If a player has 26 or more points stockpiled at the beginning of their turn (before they draw a card) they win the game. (Different points amounts are acceptable for longer games) |
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| | ==Two Player Games== |
| In two player games, the "Skip!" cards can be removed to stop redundancy. | | In two player games, the "Skip!" cards can be removed to stop redundancy. |
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| | ==Tallying Stockpile Points== |
| Generally, your stockpile can be used to keep track of your points, although sometimes it is easier to keep track of your points by tallying them on a piece of paper. | | Generally, your stockpile can be used to keep track of your points, although sometimes it is easier to keep track of your points by tallying them on a piece of paper. |
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Swap! A simple yet tense game of stealing and swapping points with your opponents. Find out who has the most cunning and daring to win the game! Can you outwit, or outswap, your opponent...?
Special Rules
A D6 (six sided die) is required to play.
Your stockpile is the total amount of points you gather with points cards.
Normal Dvorak rules apply.
-Draw a card
-You may play one Thing card and one Action card per turn (or no cards). Recommend playing a Thing card first followed by any Action card.
-Check hand size to 5 cards.
Victory
If a player has 26 or more points stockpiled at the beginning of their turn (before they draw a card) they win the game. (Different points amounts are acceptable for longer games)
Two Player Games
In two player games, the "Skip!" cards can be removed to stop redundancy.
Tallying Stockpile Points
Generally, your stockpile can be used to keep track of your points, although sometimes it is easier to keep track of your points by tallying them on a piece of paper.
Card List
Swap!
Action
Swap a single point card from your stockpile with a single point card from a target opponent's stockpile.
The ol' switcheroo.
Swap!
Action
Swap a single point card from your stockpile with a single point card from a target opponent's stockpile.
The ol' switcheroo.
Swap!
Action
Swap a single point card from your stockpile with a single point card from a target opponent's stockpile.
The ol' switcheroo.
Swap!
Action
Swap a single point card from your stockpile with a single point card from a target opponent's stockpile.
The ol' switcheroo.
Swap!
Action
Swap a single point card from your stockpile with a single point card from a target opponent's stockpile.
The ol' switcheroo.
Skip!
Action
The next player misses his/her turn.
"Better luck next time..." - You
Skip!
Action
The next player misses his/her turn.
"Better luck next time..." - You
Skip!
Action
The next player misses his/her turn.
"Better luck next time..." - You
Skip!
Action
The next player misses his/her turn.
"Better luck next time..." - You
Skip!
Action
The next player misses his/her turn.
"Better luck next time..." - You
Steal!
Action
Take a single points card from an opponent's stockpile and add it to your own.
"I'll be taking that!" - You
Steal!
Action
Take a single points card from an opponent's stockpile and add it to your own.
"I'll be taking that!" - You
Steal!
Action
Take a single points card from an opponent's stockpile and add it to your own.
"I'll be taking that!" - You
Steal!
Action
Take a single points card from an opponent's stockpile and add it to your own.
"I'll be taking that!" - You
Steal!
Action
Take a single points card from an opponent's stockpile and add it to your own.
"I'll be taking that!" - You
Gamble!
Action
Every player may take an opportunity to win points by gambling with their own. Choose up to two points cards from your stockpile (no more than six points). Roll a single D6. If the number rolled equals your points gambled, gain double that amount. If it is not, discard your gambled amount.
Gamble!
Action
Every player may take an opportunity to win points by gambling with their own. Choose up to two points cards from your stockpile (no more than six points). Roll a single D6. If the number rolled equals your points gambled, gain double that amount. If it is not, discard your gambled amount.
Destroy!
Action
Choose any points card from a target opponent's stockpile. Place it in the discard pile.
"Mwuahahahaha!" - Your Evil Side
Destroy!
Action
Choose any points card from a target opponent's stockpile. Place it in the discard pile.
"Mwuahahahaha!" - Your Evil Side
Bank!
Action
You may "bank" a single point card from your stockpile. When a card is "banked" it means that it cannot be touched, moved or affected by any player or card until your next turn. Place a token on your "banked" card to designate it so. Remove the token on your next turn.
Bank!
Action
You may "bank" a single point card from your stockpile. When a card is "banked" it means that it cannot be touched, moved or affected by any player or card until your next turn. Place a token on your "banked" card to designate it so. Remove the token on your next turn.
Bank!
Action
You may "bank" a single point card from your stockpile. When a card is "banked" it means that it cannot be touched, moved or affected by any player or card until your next turn. Place a token on your "banked" card to designate it so. Remove the token on your next turn.
3/D6
Three Points or Mystery Points!
Thing
Add this card to your points stockpile. You may elect to add three points to your stockpile or roll a D6 for mystery points! If you opt for mystery points: roll a D6, the number rolled is how many points this card is worth. Take a note of it.
Spoiled for choice!
3/D6
Three Points or Mystery Points!
Thing
Add this card to your points stockpile. You may elect to add three points to your stockpile or roll a D6 for mystery points! If you opt for mystery points: roll a D6, the number rolled is how many points this card is worth. Take a note of it.
Spoiled for choice!
Thing
Add this card to your points stockpile. Roll a D6, the number rolled is how many points this card is worth. Take a note of it.
I hope you've been practicing rolling sixes!
Thing
Add this card to your points stockpile. Roll a D6, the number rolled is how many points this card is worth. Take a note of it.
I hope you've been practicing rolling sixes!
Thing
You stockpile one point.
"One for me, none for you." - Master Swap Player
Thing
You stockpile one point.
"One for me, none for you." - Master Swap Player
Thing
You stockpile one point.
"One for me, none for you." - Master Swap Player
Thing
You stockpile one point.
"One for me, none for you." - Master Swap Player
Thing
You stockpile one point.
"One for me, none for you." - Master Swap Player
Thing
You stockpile one point.
"One for me, none for you." - Master Swap Player
Thing
You stockpile one point.
"One for me, none for you." - Master Swap Player
Thing
You stockpile one point.
"One for me, none for you." - Master Swap Player
Thing
You stockpile one point.
"One for me, none for you." - Master Swap Player
Thing
You stockpile one point.
"One for me, none for you." - Master Swap Player
Thing
You stockpile two points.
"This old man, he played two, he played knick-knack on my shoe..." - Annoying Folk Tune
Thing
You stockpile two points.
"This old man, he played two, he played knick-knack on my shoe..." - Annoying Folk Tune
Thing
You stockpile two points.
"This old man, he played two, he played knick-knack on my shoe..." - Annoying Folk Tune
Thing
You stockpile two points.
"This old man, he played two, he played knick-knack on my shoe..." - Annoying Folk Tune
Thing
You stockpile two points.
"This old man, he played two, he played knick-knack on my shoe..." - Annoying Folk Tune
Thing
You stockpile two points.
"This old man, he played two, he played knick-knack on my shoe..." - Annoying Folk Tune
Thing
You stockpile two points.
"This old man, he played two, he played knick-knack on my shoe..." - Annoying Folk Tune
Thing
You stockpile two points.
"This old man, he played two, he played knick-knack on my shoe..." - Annoying Folk Tune
Thing
You stockpile two points.
"This old man, he played two, he played knick-knack on my shoe..." - Annoying Folk Tune
Thing
You stockpile two points.
"This old man, he played two, he played knick-knack on my shoe..." - Annoying Folk Tune
Thing
You stockpile five points.
"Five bottles of *hic* beer on the wall, five *hic* bottles of beer... *sigh* almost there!" - Drunken Sailor
Thing
You stockpile five points.
"Five bottles of *hic* beer on the wall, five *hic* bottles of beer... *sigh* almost there!" - Drunken Sailor
Thing
You stockpile five points.
"Five bottles of *hic* beer on the wall, five *hic* bottles of beer... *sigh* almost there!" - Drunken Sailor
Thing
You stockpile five points.
"Five bottles of *hic* beer on the wall, five *hic* bottles of beer... *sigh* almost there!" - Drunken Sailor
Thing
You stockpile five points.
"Five bottles of *hic* beer on the wall, five *hic* bottles of beer... *sigh* almost there!" - Drunken Sailor