Difference between revisions of "RTS CCG card set"
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It's also based on some doodles that I do when I should be paying attention in college. | It's also based on some doodles that I do when I should be paying attention in college. | ||
==Special Rules== | ==Special Rules== | ||
Cornervalues are health ratings. Use counters or tokens to represent damage done. | You may only play Things when another card allows it. Cornervalues are health ratings. Use counters or tokens to represent damage done. They also represent the price of that Unit or Structure, as well as Tech Tree requirements. A letter before the number represents that another Thing is required to be in play before this can be played. A letter after means this Thing enables another Thing.<BR> | ||
{{card | |||
|title=Example Unit | |||
|text=Doesn't do anything, it's an example card. Remove from the deck. This card would need a card with 'A' after its health rating in play, to be put into play. | |||
|type=Thing - Unit | |||
|cornervalue=A10 | |||
|creator=Xahn Borealis | |||
|minicard=true | |||
}} | |||
{{card | |||
|title=Example Structure | |||
|text=Doesn't do anything, it's an example card. Remove from the deck. This card lets you play any card with 'A' before its health rating, even if this card doesn't do anything else. | |||
|type=Thing - Structure | |||
|cornervalue=30A | |||
|creator=Xahn Borealis | |||
|minicard=true | |||
}} | |||
<br clear=all /> | |||
==Location== | |||
There are 5 Locations in the game, +3 for every player. Each Location can contain 6 Structures and 10 Units. You may build Structures in any Location in which you have Structures, or any adjacent Location. Units move at different speeds according to their type. | |||
*Aircraft: 3 Locations per turn. | |||
*Infantry: 2 Locations per turn. | |||
*Ground Vehicles: 1 Locations per turn. | |||
You cannot react against any enemy Units 4 Locations away from any Locations you inhabit. Before the game begins, decide the position and contents of each Location. One Location owned by each player should contain a Magnetic Assembler (see card list). | |||
==Resources== | |||
Cornervalues, as well as representing health, also represent price divided by 10 of the Unit or Structure. To play a Thing with a cornervalue, pay that amount of any resource times 10. You don't have to pay with just one resource type, for example, you could buy a Unit which required 100 resources and pay 70 of one type and 30 of another. All players should have copies of Resource cards in their deck. You may only own Resources you possess cards for, at the start of the game, place all your Resources into play. | |||
<br clear=all /> | <br clear=all /> | ||
==Card List== | ==Card List== | ||
{{card | |||
|title=Revarium | |||
|text=Usable for any Thing. Gain 30 Revarium when you draw this card. | |||
|type=Thing - Resource | |||
|bgcolor=EECC00 | |||
|flavortext=An artificial substance, invented by Dr Aclius. It is extremely malleable at exactly 888°C. | |||
|creator=Xahn Borealis | |||
}} | |||
{{card | |||
|title=Dentium | |||
|text=Only usable for Ground Vehicles. If a Thing you play is composed of more than half Dentium, It's health rating is decreased by 1/4. Gain 50 Dentium when you draw this card. | |||
|type=Thing - Resource | |||
|bgcolor=343434 | |||
|longtext=true | |||
|flavortext=A relatively weak metal, Revarium decays into Dentium very quickly when exposed to temperatures exceeding 250°C. | |||
|creator=Xahn Borealis | |||
}} | |||
{{card | {{card | ||
|title=Infantry Squad | |title=Infantry Squad | ||
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|cornervalue=20 | |cornervalue=20 | ||
|flavortext="Jackhammer Tank rolling out, sir. Engage and destroy." | |flavortext="Jackhammer Tank rolling out, sir. Engage and destroy." | ||
|creator=Xahn Borealis | |||
}} | |||
{{card | |||
|title=Mounted Wave Cannon | |||
|text=12 Damage against Ground Vehicles. 7 Damage against Infantry. 20 Damage against Structures. | |||
|type=Thing - Ground Vehicle | |||
|bgcolor=007FB9 | |||
|cornervalue=PXC15 | |||
|flavortext="Firing solution on vector 16.981. Charging energy wave." | |||
|creator=Xahn Borealis | |creator=Xahn Borealis | ||
}} | }} | ||
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{{card | {{card | ||
|title=Garage | |title=Garage | ||
|text='''Action:''' Play | |text=Requires Power. '''Action:''' Play two Ground Vehicles. '''Action:''' Fully heal one Ground Vehicle. That unit takes no Actions this turn. | ||
|type=Thing - Structure | |type=Thing - Structure | ||
|bgcolor=676767 | |bgcolor=676767 | ||
|cornervalue= | |cornervalue=P40 | ||
|flavortext="Keep those arc welders hot! Those tanks won't build themselves, ladies!" | |flavortext="Keep those arc welders hot! Those tanks won't build themselves, ladies!" | ||
|creator=Xahn Borealis | |creator=Xahn Borealis | ||
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{{card | {{card | ||
|title= | |title=Zero Point Energy Power Station | ||
|text= | |text=Power three Structures that require power. | ||
|type=Thing - | |type=Thing - Structure | ||
|bgcolor= | |bgcolor=676767 | ||
|cornervalue= | |cornervalue=25P | ||
|flavortext=" | |flavortext="Operating at 120 per cent efficiency, sir." | ||
|creator=Xahn Borealis | |||
}} | |||
{{card | |||
|title=Magnetic Assembler | |||
|text=If this in your deck, immediately play it for free at the start of the game. Powers two Structures. '''Action:''' Play one Structure. | |||
|type=Thing - Structure | |||
|bgcolor=676767 | |||
|cornervalue=200 | |||
|flavortext="Constructors working. Let's get that Structure up." | |||
|creator=Xahn Borealis | |||
}} | |||
{{card | |||
|title=Scrapyard | |||
|text= Requires Power. As long as Scrapyard is in play, gain 50 Revarium, or 150 Dentium. '''Action:''' Look at the top card in the discard pile. If a Vehicle or Structure, gain half its cornervalue in Dentium. | |||
|type=Thing - Structure | |||
|bgcolor=676767 | |||
|cornervalue=P150 | |||
|flavortext="They build 'em up, we rip 'em apart again!" | |||
|creator=Xahn Borealis | |||
}} | |||
{{card | |||
|title=Transport LZ | |||
|text='''Action:''' Play two Infantry. | |||
|type=Thing - Structure | |||
|bgcolor=676767 | |||
|cornervalue=75T | |||
|flavortext="Sir, We've got Hotrock Transports inbound." | |||
|creator=Xahn Borealis | |||
}} | |||
{{card | |||
|title=Air Hangar | |||
|text=Requires Power. '''Action:''' Play one Aircraft. '''Action:''' Fully heal one Aircraft. That unit takes no Actions this turn. | |||
|type=Thing - Structure | |||
|bgcolor=676767 | |||
|cornervalue=T80 | |||
|flavortext= | |||
|creator=Xahn Borealis | |creator=Xahn Borealis | ||
}} | }} |
Latest revision as of 18:05, 21 September 2010
RTS CCG | |
---|---|
Designer | Xahn Borealis |
Date | 10/11/08 |
Players | 2+ |
This is a CCG set, a set of cards which can be used to construct personalised decks, in the style of a collectable card game. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck Generate MUSHcode | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
This is my first CCG set, so any contribution would be appreciated, if not implemented in the set. It is based on ground-based RTSs, where you build up your base and construct units to send forth to war. It's NOT Command & Conquer, but seeing as it's the only RTS I've played the most, this set may end up very similar.
It's also based on some doodles that I do when I should be paying attention in college.
Special Rules
You may only play Things when another card allows it. Cornervalues are health ratings. Use counters or tokens to represent damage done. They also represent the price of that Unit or Structure, as well as Tech Tree requirements. A letter before the number represents that another Thing is required to be in play before this can be played. A letter after means this Thing enables another Thing.
Location
There are 5 Locations in the game, +3 for every player. Each Location can contain 6 Structures and 10 Units. You may build Structures in any Location in which you have Structures, or any adjacent Location. Units move at different speeds according to their type.
- Aircraft: 3 Locations per turn.
- Infantry: 2 Locations per turn.
- Ground Vehicles: 1 Locations per turn.
You cannot react against any enemy Units 4 Locations away from any Locations you inhabit. Before the game begins, decide the position and contents of each Location. One Location owned by each player should contain a Magnetic Assembler (see card list).
Resources
Cornervalues, as well as representing health, also represent price divided by 10 of the Unit or Structure. To play a Thing with a cornervalue, pay that amount of any resource times 10. You don't have to pay with just one resource type, for example, you could buy a Unit which required 100 resources and pay 70 of one type and 30 of another. All players should have copies of Resource cards in their deck. You may only own Resources you possess cards for, at the start of the game, place all your Resources into play.
Card List
An artificial substance, invented by Dr Aclius. It is extremely malleable at exactly 888°C.
A relatively weak metal, Revarium decays into Dentium very quickly when exposed to temperatures exceeding 250°C.
"This is Razor Squad. Snipers have enemy contact. Orders, sir?"
"Jackhammer Tank rolling out, sir. Engage and destroy."
"Firing solution on vector 16.981. Charging energy wave."
"Keep those arc welders hot! Those tanks won't build themselves, ladies!"
"Operating at 120 per cent efficiency, sir."
"Constructors working. Let's get that Structure up."
"They build 'em up, we rip 'em apart again!"
"Sir, We've got Hotrock Transports inbound."