Difference between revisions of "Technopoly deck"

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(New page: {{Infobox | title=Technopoly | designers=Kevan and Ben | date=18th June 2002 | players=2+ | status=Proven }} A deck of cards for the invention-and-trading game Technopoly, which can be pl...)
 
(Updating as per talk page.)
 
(2 intermediate revisions by 2 users not shown)
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A deck of cards for the invention-and-trading game Technopoly, which can be played via the [[Dvorak Engine]]. Full rules are at http://kevan.org/games/technopoly.html.
A deck of cards for the invention-and-trading game Technopoly, which can be played via the [[Dvorak Engine]]. Full rules are at http://kevan.org/games/technopoly.html.
==Playing on DvorakMUSH==
When an Object is invented or discovered, the player creates and plays a new card using the Object's name as the title and its attributes as the text. The amount of the object a player posesses can be indicated with <tt>status</tt>; to give Mining Rights or Technology, merely create an exact duplicate of the card in question and <tt>givething</tt> to the other player.


<br clear=all>
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{{card
{{card
|title=Automatic
|title=Automatic
|type=Thing - Positive
|type=Action - Positive
|text=May not be activated by a Robot; is instead able to activate itself, once per turn.
|text=May not be activated by a Robot; is instead able to activate itself, once per turn.
|bgcolor=008800
|bgcolor=008800
Line 21: Line 24:
{{card
{{card
|title=Ecological
|title=Ecological
|type=Thing - Positive
|type=Action - Positive
|text=If a Machine, any Fuel can be used to fuel its activations.
|text=If a Machine, any Fuel can be used to fuel its activations.
|bgcolor=008800
|bgcolor=008800
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{{card
{{card
|title=Invulnerable
|title=Invulnerable
|type=Thing - Positive
|type=Action - Positive
|text=This Object cannot be destroyed, even when burnt as Fuel. This takes precedence over all other Attributes.
|text=This Object cannot be destroyed, even when burnt as Fuel. This takes precedence over all other Attributes.
|bgcolor=008800
|bgcolor=008800
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{{card
{{card
|title=Plentiful
|title=Plentiful
|type=Thing - Positive
|type=Action - Positive
|text=Whenever one of these Objects would be created, two are created instead.
|text=Whenever one of these Objects would be created, two are created instead.
|bgcolor=008800
|bgcolor=008800
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{{card
{{card
|title=Protective
|title=Protective
|type=Thing - Positive
|type=Action - Positive
|text=Other Object types you own may only be attacked if you own more of them than you do of this Object.  
|text=Other Object types you own may only be attacked if you own more of them than you do of this Object.  
|bgcolor=008800
|bgcolor=008800
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{{card
{{card
|title=Rapid-Fire
|title=Rapid-Fire
|type=Thing - Positive
|type=Action - Positive
|text=If a Machine, it may be Activated twice per turn (by the same Robot, or by itself if Automatic).
|text=If a Machine, it may be Activated twice per turn (by the same Robot, or by itself if Automatic).
|bgcolor=008800
|bgcolor=008800
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{{card
{{card
|title=Researched
|title=Researched
|type=Thing - Positive
|type=Action - Positive
|text=The next Attribute card added to this Object by its inventor may not be responded to by opponents.
|text=The next Attribute card added to this Object by its inventor may not be responded to by opponents.
|bgcolor=008800
|bgcolor=008800
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{{card
{{card
|title=Retaliatory
|title=Retaliatory
|type=Thing - Positive
|type=Action - Positive
|text=If an Attacker loses a battle against this Object, the Attacker is destroyed.
|text=If an Attacker loses a battle against this Object, the Attacker is destroyed.
|bgcolor=008800
|bgcolor=008800
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{{card
{{card
|title=Self-Replicating
|title=Self-Replicating
|type=Thing - Positive
|type=Action - Positive
|text=Object is able to make a copy of itself, once per turn.
|text=Object is able to make a copy of itself, once per turn.
|bgcolor=008800
|bgcolor=008800
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{{card
{{card
|title=Synthetic
|title=Synthetic
|type=Thing - Positive
|type=Action - Positive
|text=Select an existing Fuel, when you invent this. This Object may be used in place of that Fuel, when fuelling or constructing Machines.
|text=Select an existing Fuel, when you invent this. This Object may be used in place of that Fuel, when fuelling or constructing Machines.
|bgcolor=008800
|bgcolor=008800
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{{card
{{card
|title=Analyser
|title=Analyser
|type=Thing - Positive
|type=Action - Positive
|text=Activate: Destroy a Machine you own, and gain the Technology for it.
|text=Activate: Destroy a Machine you own, and gain the Technology for it.
|bgcolor=008800
|bgcolor=008800
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{{card
{{card
|title=Attacker
|title=Attacker
|type=Thing - Positive
|type=Action - Positive
|text=Activate: Attack an Object as if this Machine were a Robot.
|text=Activate: Attack an Object as if this Machine were a Robot.
|bgcolor=008800
|bgcolor=008800
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{{card
{{card
|title=Convertor
|title=Convertor
|type=Thing - Positive
|type=Action - Positive
|text=Activate: Change a Fuel Object you own into any other Fuel.
|text=Activate: Change a Fuel Object you own into any other Fuel.
|bgcolor=008800
|bgcolor=008800
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{{card
{{card
|title=Copier
|title=Copier
|type=Thing - Positive
|type=Action - Positive
|text=Activate: Generate a copy of an Object you own.
|text=Activate: Generate a copy of an Object you own.
|bgcolor=008800
|bgcolor=008800
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{{card
{{card
|title=Destroyer
|title=Destroyer
|type=Thing - Positive
|type=Action - Positive
|text=Activate: Destroy any Object.
|text=Activate: Destroy any Object.
|bgcolor=008800
|bgcolor=008800
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{{card
{{card
|title=Liberator
|title=Liberator
|type=Thing - Positive
|type=Action - Positive
|text=Activate: Choose an Object, and roll as if attacking it. If successful, you may steal that Object instead.
|text=Activate: Choose an Object, and roll as if attacking it. If successful, you may steal that Object instead.
|bgcolor=008800
|bgcolor=008800
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{{card
{{card
|title=Manipulator
|title=Manipulator
|type=Thing - Positive
|type=Action - Positive
|text=Activate: Invent a new Object, or create a known Object, or activate a Machine, or Attack another Object.
|text=Activate: Invent a new Object, or create a known Object, or activate a Machine, or Attack another Object.
|bgcolor=008800
|bgcolor=008800
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{{card
{{card
|title=Miner
|title=Miner
|type=Thing - Positive
|type=Action - Positive
|text=Activate: Create two copies of a Fuel you have Mining Rights for.
|text=Activate: Create two copies of a Fuel you have Mining Rights for.
|bgcolor=008800
|bgcolor=008800
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{{card
{{card
|title=Monitor
|title=Monitor
|type=Thing - Positive
|type=Action - Positive
|text=Activate: Look at any opponent's hand.
|text=Activate: Look at any opponent's hand.
|bgcolor=008800
|bgcolor=008800
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{{card
{{card
|title=Researcher
|title=Researcher
|type=Thing - Positive
|type=Action - Positive
|text=Activate: Draw an Attribute card at the end of this turn. (If you use this multiple times in a turn, you still only get one card.)
|text=Activate: Draw an Attribute card at the end of this turn. (If you use this multiple times in a turn, you still only get one card.)
|bgcolor=008800
|bgcolor=008800
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{{card
{{card
|title=Scavenger
|title=Scavenger
|type=Thing - Positive
|type=Action - Positive
|text=Activate: Create a copy of an Object which was destroyed or burnt since your last turn, and which belonged to an opponent.
|text=Activate: Create a copy of an Object which was destroyed or burnt since your last turn, and which belonged to an opponent.
|bgcolor=008800
|bgcolor=008800
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{{card
{{card
|title=Synthesiser
|title=Synthesiser
|type=Thing - Positive
|type=Action - Positive
|text=Choose an existing Fuel, when you invent this. Activate: Generate that Fuel.
|text=Choose an existing Fuel, when you invent this. Activate: Generate that Fuel.
|bgcolor=008800
|bgcolor=008800
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{{card
{{card
|title=Transmitter
|title=Transmitter
|type=Thing - Positive
|type=Action - Positive
|text=Activate: You may choose to add or subtract ten from the endgame roll, at the end of the round. (Multiple usage doesn't increase this.)
|text=Activate: You may choose to add or subtract ten from the endgame roll, at the end of the round. (Multiple usage doesn't increase this.)
|bgcolor=008800
|bgcolor=008800
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{{card
{{card
|title=Fixed
|title=Fixed
|type=Thing - Neutral
|type=Action - Neutral
|text=This Object cannot be stolen or traded.
|text=This Object cannot be stolen or traded.
|bgcolor=000088
|bgcolor=000088
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{{card
{{card
|title=Mysterious
|title=Mysterious
|type=Thing - Neutral
|type=Action - Neutral
|text=Any Player may skip their turn to remove this Attribute and replace it with one from their hand.
|text=Any Player may skip their turn to remove this Attribute and replace it with one from their hand.
|bgcolor=000088
|bgcolor=000088
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{{card
{{card
|title=Fuel: 1A
|title=Fuel: 1A
|type=Thing - Negative
|type=Action - Negative
|text=Requires 1 Fuel to be burnt per activation.
|text=Requires 1 Fuel to be burnt per activation.
|bgcolor=880000
|bgcolor=880000
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{{card
{{card
|title=Fuel: 1A
|title=Fuel: 1A
|type=Thing - Negative
|type=Action - Negative
|text=Requires 1 Fuel to be burnt per activation.
|text=Requires 1 Fuel to be burnt per activation.
|bgcolor=880000
|bgcolor=880000
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{{card
{{card
|title=Fuel: 1A
|title=Fuel: 1A
|type=Thing - Negative
|type=Action - Negative
|text=Requires 1 Fuel to be burnt per activation.
|text=Requires 1 Fuel to be burnt per activation.
|bgcolor=880000
|bgcolor=880000
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{{card
{{card
|title=Fuel: 2A
|title=Fuel: 2A
|type=Thing - Negative
|type=Action - Negative
|text=Requires 2 Fuel to be burnt per activation.
|text=Requires 2 Fuel to be burnt per activation.
|bgcolor=880000
|bgcolor=880000
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{{card
{{card
|title=Fuel: 3A
|title=Fuel: 3A
|type=Thing - Negative
|type=Action - Negative
|text=Requires 3 Fuel to be burnt per activation.
|text=Requires 3 Fuel to be burnt per activation.
|bgcolor=880000
|bgcolor=880000
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{{card
{{card
|title=Fuel: 1C
|title=Fuel: 1C
|type=Thing - Negative
|type=Action - Negative
|text=Requires 1 Fuel to be burnt per creation.
|text=Requires 1 Fuel to be burnt per creation.
|bgcolor=880000
|bgcolor=880000
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{{card
{{card
|title=Fuel: 1C
|title=Fuel: 1C
|type=Thing - Negative
|type=Action - Negative
|text=Requires 1 Fuel to be burnt per creation.
|text=Requires 1 Fuel to be burnt per creation.
|bgcolor=880000
|bgcolor=880000
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{{card
{{card
|title=Fuel: 1C
|title=Fuel: 1C
|type=Thing - Negative
|type=Action - Negative
|text=Requires 1 Fuel to be burnt per creation.
|text=Requires 1 Fuel to be burnt per creation.
|bgcolor=880000
|bgcolor=880000
Line 245: Line 248:
{{card
{{card
|title=Fuel: 2C
|title=Fuel: 2C
|type=Thing - Negative
|type=Action - Negative
|text=Requires 2 Fuel to be burnt per creation.
|text=Requires 2 Fuel to be burnt per creation.
|bgcolor=880000
|bgcolor=880000
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{{card
{{card
|title=Fuel: 3C
|title=Fuel: 3C
|type=Thing - Negative
|type=Action - Negative
|text=Requires 3 Fuel to be burnt per creation.
|text=Requires 3 Fuel to be burnt per creation.
|bgcolor=880000
|bgcolor=880000
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{{card
{{card
|title=Fuel: 1A*
|title=Fuel: 1A*
|type=Thing - Negative
|type=Action - Negative
|text=Requires 1 Fuel to be burnt per activation. Whoever plays this card may choose the Fuel.
|text=Requires 1 Fuel to be burnt per activation. Whoever plays this card may choose the Fuel.
|bgcolor=880000
|bgcolor=880000
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{{card
{{card
|title=Fuel: 1C*
|title=Fuel: 1C*
|type=Thing - Negative
|type=Action - Negative
|text=Requires 1 Fuel to be burnt per creation. Whoever plays this card may choose the Fuel.
|text=Requires 1 Fuel to be burnt per creation. Whoever plays this card may choose the Fuel.
|bgcolor=880000
|bgcolor=880000
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{{card
{{card
|title=Fuel: 1P
|title=Fuel: 1P
|type=Thing - Negative
|type=Action - Negative
|text=Requires 1 Fuel to be burnt every turn. If the owner declines to burn the Fuel for this Object, the Object is destroyed.
|text=Requires 1 Fuel to be burnt every turn. If the owner declines to burn the Fuel for this Object, the Object is destroyed.
|bgcolor=880000
|bgcolor=880000
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{{card
{{card
|title=Elaborate
|title=Elaborate
|type=Thing - Negative
|type=Action - Negative
|text=This Object requires 3 Robots to create or activate.
|text=This Object requires 3 Robots to create or activate.
|bgcolor=880000
|bgcolor=880000
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{{card
{{card
|title=Evaporating
|title=Evaporating
|type=Thing - Negative
|type=Action - Negative
|text=At the end of your turns, you must destroy one Evaporating Object you control.
|text=At the end of your turns, you must destroy one Evaporating Object you control.
|bgcolor=880000
|bgcolor=880000
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{{card
{{card
|title=Flawed
|title=Flawed
|type=Thing - Negative
|type=Action - Negative
|text=This Object is abandoned during the design stage, and can never be mined or created.
|text=This Object is abandoned during the design stage, and can never be mined or created.
|bgcolor=880000
|bgcolor=880000
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{{card
{{card
|title=Fragile
|title=Fragile
|type=Thing - Negative
|type=Action - Negative
|text=This Object will automatically lose, when attacked.
|text=This Object will automatically lose, when attacked.
|bgcolor=880000
|bgcolor=880000
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{{card
{{card
|title=Hazardous
|title=Hazardous
|type=Thing - Negative
|type=Action - Negative
|text=If a Machine, the activating Robot is destroyed, when activated. If Fuel, the Robot activating the Machine it is feeding is destroyed.
|text=If a Machine, the activating Robot is destroyed, when activated. If Fuel, the Robot activating the Machine it is feeding is destroyed.
|bgcolor=880000
|bgcolor=880000
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{{card
{{card
|title=High-Maintenance
|title=High-Maintenance
|type=Thing - Negative
|type=Action - Negative
|text=At the end of a Player's turn, destroy all High-Maintenance Objects they own which were not monitored by a Robot during that turn.  
|text=At the end of a Player's turn, destroy all High-Maintenance Objects they own which were not monitored by a Robot during that turn.  
|bgcolor=880000
|bgcolor=880000
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{{card
{{card
|title=Illegal
|title=Illegal
|type=Thing - Negative
|type=Action - Negative
|text=If you own any Illegal objects, you cannot win the game.
|text=If you own any Illegal objects, you cannot win the game.
|bgcolor=880000
|bgcolor=880000
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{{card
{{card
|title=Inert
|title=Inert
|type=Thing - Negative
|type=Action - Negative
|text=This Object cannot be used to fuel anything.
|text=This Object cannot be used to fuel anything.
|bgcolor=880000
|bgcolor=880000
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{{card
{{card
|title=Limited
|title=Limited
|type=Thing - Negative
|type=Action - Negative
|text=If a Fuel, it can only be mined during this round and the next three.
|text=If a Fuel, it can only be mined during this round and the next three.
|bgcolor=880000
|bgcolor=880000
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{{card
{{card
|title=Noisy
|title=Noisy
|type=Thing - Negative
|type=Action - Negative
|text=When created or activated, no other types of Object may be created or activated in the same turn.
|text=When created or activated, no other types of Object may be created or activated in the same turn.
|bgcolor=880000
|bgcolor=880000
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{{card
{{card
|title=One-Shot
|title=One-Shot
|type=Thing - Negative
|type=Action - Negative
|text=If a Machine, it is destroyed immediately after being activated.
|text=If a Machine, it is destroyed immediately after being activated.
|bgcolor=880000
|bgcolor=880000
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{{card
{{card
|title=Pollutant
|title=Pollutant
|type=Thing - Negative
|type=Action - Negative
|text=Counts as -1 to score, instead of +1, during endgame.
|text=Counts as -1 to score, instead of +1, during endgame.
|bgcolor=880000
|bgcolor=880000
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{{card
{{card
|title=Polluting
|title=Polluting
|type=Thing - Negative
|type=Action - Negative
|text=Creates a 'Waste' Object (the inventor may name it) every time it is created or activated. (Such Waste Objects count as -1 to score, during endgame.)
|text=Creates a 'Waste' Object (the inventor may name it) every time it is created or activated. (Such Waste Objects count as -1 to score, during endgame.)
|bgcolor=880000
|bgcolor=880000
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{{card
{{card
|title=Slow
|title=Slow
|type=Thing - Negative
|type=Action - Negative
|text=If a Machine, it may not be activated if it was activated during the owner's previous turn.
|text=If a Machine, it may not be activated if it was activated during the owner's previous turn.
|bgcolor=880000
|bgcolor=880000
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{{card
{{card
|title=Unique
|title=Unique
|type=Thing - Negative
|type=Action - Negative
|text=Each Player may only own one of these; excess are automatically destroyed.
|text=Each Player may only own one of these; excess are automatically destroyed.
|bgcolor=880000
|bgcolor=880000
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{{card
{{card
|title=Unpredictable
|title=Unpredictable
|type=Thing - Negative
|type=Action - Negative
|text=Whenever this Machine is activated, its owner nominates an opponent - that opponent makes all choices required by the activation ability.
|text=Whenever this Machine is activated, its owner nominates an opponent - that opponent makes all choices required by the activation ability.
|bgcolor=880000
|bgcolor=880000
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{{card
{{card
|title=Unstable
|title=Unstable
|type=Thing - Negative
|type=Action - Negative
|text=If one of these Objects is destroyed, all other Objects of its type belonging to its owner are also destroyed.
|text=If one of these Objects is destroyed, all other Objects of its type belonging to its owner are also destroyed.
|bgcolor=880000
|bgcolor=880000
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{{card
{{card
|title=Unstoppable
|title=Unstoppable
|type=Thing - Negative
|type=Action - Negative
|text=Any Player able to create this Object must create two of them per turn, before doing anything else.
|text=Any Player able to create this Object must create two of them per turn, before doing anything else.
|bgcolor=880000
|bgcolor=880000
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{{card
{{card
|title=Worthless
|title=Worthless
|type=Thing - Negative
|type=Action - Negative
|text=This Object counts for nothing when totalling scores at endgame.
|text=This Object counts for nothing when totalling scores at endgame.
|bgcolor=880000
|bgcolor=880000
}}
}}

Latest revision as of 15:28, 5 November 2007

Technopoly
Designers Kevan and Ben
Date 18th June 2002
Players 2+
This is a playable deck - it's finished, tested and ready to play.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

A deck of cards for the invention-and-trading game Technopoly, which can be played via the Dvorak Engine. Full rules are at http://kevan.org/games/technopoly.html.

Playing on DvorakMUSH

When an Object is invented or discovered, the player creates and plays a new card using the Object's name as the title and its attributes as the text. The amount of the object a player posesses can be indicated with status; to give Mining Rights or Technology, merely create an exact duplicate of the card in question and givething to the other player.


Card List

Automatic
Action - Positive
May not be activated by a Robot; is instead able to activate itself, once per turn.
Ecological
Action - Positive
If a Machine, any Fuel can be used to fuel its activations.
Invulnerable
Action - Positive
This Object cannot be destroyed, even when burnt as Fuel. This takes precedence over all other Attributes.
Plentiful
Action - Positive
Whenever one of these Objects would be created, two are created instead.
Protective
Action - Positive
Other Object types you own may only be attacked if you own more of them than you do of this Object.
Rapid-Fire
Action - Positive
If a Machine, it may be Activated twice per turn (by the same Robot, or by itself if Automatic).
Researched
Action - Positive
The next Attribute card added to this Object by its inventor may not be responded to by opponents.
Retaliatory
Action - Positive
If an Attacker loses a battle against this Object, the Attacker is destroyed.
Self-Replicating
Action - Positive
Object is able to make a copy of itself, once per turn.
Synthetic
Action - Positive
Select an existing Fuel, when you invent this. This Object may be used in place of that Fuel, when fuelling or constructing Machines.
Analyser
Action - Positive
Activate: Destroy a Machine you own, and gain the Technology for it.
Attacker
Action - Positive
Activate: Attack an Object as if this Machine were a Robot.
Convertor
Action - Positive
Activate: Change a Fuel Object you own into any other Fuel.
Copier
Action - Positive
Activate: Generate a copy of an Object you own.
Destroyer
Action - Positive
Activate: Destroy any Object.
Liberator
Action - Positive
Activate: Choose an Object, and roll as if attacking it. If successful, you may steal that Object instead.
Manipulator
Action - Positive
Activate: Invent a new Object, or create a known Object, or activate a Machine, or Attack another Object.
Miner
Action - Positive
Activate: Create two copies of a Fuel you have Mining Rights for.
Monitor
Action - Positive
Activate: Look at any opponent's hand.
Researcher
Action - Positive
Activate: Draw an Attribute card at the end of this turn. (If you use this multiple times in a turn, you still only get one card.)
Scavenger
Action - Positive
Activate: Create a copy of an Object which was destroyed or burnt since your last turn, and which belonged to an opponent.
Synthesiser
Action - Positive
Choose an existing Fuel, when you invent this. Activate: Generate that Fuel.
Transmitter
Action - Positive
Activate: You may choose to add or subtract ten from the endgame roll, at the end of the round. (Multiple usage doesn't increase this.)
Fixed
Action - Neutral
This Object cannot be stolen or traded.
Mysterious
Action - Neutral
Any Player may skip their turn to remove this Attribute and replace it with one from their hand.
Fuel: 1A
Action - Negative
Requires 1 Fuel to be burnt per activation.
Fuel: 1A
Action - Negative
Requires 1 Fuel to be burnt per activation.
Fuel: 1A
Action - Negative
Requires 1 Fuel to be burnt per activation.
Fuel: 2A
Action - Negative
Requires 2 Fuel to be burnt per activation.
Fuel: 3A
Action - Negative
Requires 3 Fuel to be burnt per activation.
Fuel: 1C
Action - Negative
Requires 1 Fuel to be burnt per creation.
Fuel: 1C
Action - Negative
Requires 1 Fuel to be burnt per creation.
Fuel: 1C
Action - Negative
Requires 1 Fuel to be burnt per creation.
Fuel: 2C
Action - Negative
Requires 2 Fuel to be burnt per creation.
Fuel: 3C
Action - Negative
Requires 3 Fuel to be burnt per creation.
Fuel: 1A*
Action - Negative
Requires 1 Fuel to be burnt per activation. Whoever plays this card may choose the Fuel.
Fuel: 1C*
Action - Negative
Requires 1 Fuel to be burnt per creation. Whoever plays this card may choose the Fuel.
Fuel: 1P
Action - Negative
Requires 1 Fuel to be burnt every turn. If the owner declines to burn the Fuel for this Object, the Object is destroyed.
Elaborate
Action - Negative
This Object requires 3 Robots to create or activate.
Evaporating
Action - Negative
At the end of your turns, you must destroy one Evaporating Object you control.
Flawed
Action - Negative
This Object is abandoned during the design stage, and can never be mined or created.
Fragile
Action - Negative
This Object will automatically lose, when attacked.
Hazardous
Action - Negative
If a Machine, the activating Robot is destroyed, when activated. If Fuel, the Robot activating the Machine it is feeding is destroyed.
High-Maintenance
Action - Negative
At the end of a Player's turn, destroy all High-Maintenance Objects they own which were not monitored by a Robot during that turn.
Illegal
Action - Negative
If you own any Illegal objects, you cannot win the game.
Inert
Action - Negative
This Object cannot be used to fuel anything.
Limited
Action - Negative
If a Fuel, it can only be mined during this round and the next three.
Noisy
Action - Negative
When created or activated, no other types of Object may be created or activated in the same turn.
One-Shot
Action - Negative
If a Machine, it is destroyed immediately after being activated.
Pollutant
Action - Negative
Counts as -1 to score, instead of +1, during endgame.
Polluting
Action - Negative
Creates a 'Waste' Object (the inventor may name it) every time it is created or activated. (Such Waste Objects count as -1 to score, during endgame.)
Slow
Action - Negative
If a Machine, it may not be activated if it was activated during the owner's previous turn.
Unique
Action - Negative
Each Player may only own one of these; excess are automatically destroyed.
Unpredictable
Action - Negative
Whenever this Machine is activated, its owner nominates an opponent - that opponent makes all choices required by the activation ability.
Unstable
Action - Negative
If one of these Objects is destroyed, all other Objects of its type belonging to its owner are also destroyed.
Unstoppable
Action - Negative
Any Player able to create this Object must create two of them per turn, before doing anything else.
Worthless
Action - Negative
This Object counts for nothing when totalling scores at endgame.