Difference between revisions of "User:Narf/Sandbox"
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These are experimental card games.<br> | These are experimental card games.<br> | ||
Live A Live Card Game:[http://www.rpgclassics.com/shrines/snes/lal/ for card ideas.]<br> | Live A Live Card Game:[http://www.rpgclassics.com/shrines/snes/lal/ for card ideas.]<br> | ||
Rules:You start out by choosing two character(Thing) cards and one time(Action if none) card. Character cards can be used | Rules:You start out by choosing two character(Thing) cards and one time(Action if none) card. Character cards can be used five different times per turn (TOTAL amount of card actions, using action and time cards counts as one.). | ||
Character cards are set on a 7X7 field of spaces. Cards may attack by using techniques, which are printed on the card, or move one space in any cardinal direction(No diagonals). Actions are auto played, and Times stay in a place until destroyed.(All cards have hp except for action cards.)Time card power up cards of their time. | Character cards are set on a 7X7 field of spaces in which each player gets a 2X2 field in their corner to summon cards in. Cards may attack by using techniques, which are printed on the card, or move one space in any cardinal direction(No diagonals). Actions are auto played, and Times stay in a place until destroyed.(All cards have hp except for action cards.)Time card power up cards of their time. | ||
Deck Size = Depends on game style:15,20,or 25. | |||
{{Infobox | {{Infobox | ||
| title = Live A Live | | title = Live A Live | ||
Line 13: | Line 14: | ||
| designer7 = | | designer7 = | ||
| date = 09-17-08 | | date = 09-17-08 | ||
| players = 2- | | players = 2-4 | ||
| status =Unfinished | | status =Unfinished | ||
| unlocked = true | | unlocked = true | ||
Line 221: | Line 222: | ||
| bgcolor =009 | | bgcolor =009 | ||
| cornervalue =10 | | cornervalue =10 | ||
| image = | |||
| imgback = | |||
| flavortext = | |||
| creator =NARF | |||
| minicard = | |||
}} | |||
{{Card | |||
| title = KeKeMole | |||
| longtitle = | |||
| text = Techniques: Reverse Calm - Damage one target next to O-D-O for 2 dmg and prevent them from being used by the opponent next turn. Every time KeKeMole is attacked, flip a coin. If heads, KeKeMole takes no damage. If tails, Deal double damage. | |||
| longtext =true | |||
| type = Character - Animal - Prehistoric | |||
| bgcolor =900 | |||
| cornervalue = 25 | |||
| image = | |||
| imgback = | |||
| flavortext = | |||
| creator =NARF | |||
| minicard = | |||
}} | |||
{{Card | |||
| title = FirstTrap | |||
| longtitle = | |||
| text = Techniques: Control - if this character is used, then it allows any card directly adjacent to first trap to use first trap's turn. If there are no other cards, FirstTrap cannot attack. | |||
| longtext =true | |||
| type = Character - Trap - Bakumatsu | |||
| bgcolor =900 | |||
| cornervalue = 30 | |||
| image = | |||
| imgback = | |||
| flavortext = | |||
| creator =NARF | |||
| minicard = | |||
}} | |||
{{Card | |||
| title = Jungle Tiger | |||
| longtitle = | |||
| text = Techniques: Paw Slash - Damage any target next to Jungle Tiger for 4 damage. Cloak - Enemy card must flip a coin to attack Jungle Tiger this turn. If heads, Jungle Tiger takes no damage. If tails, deal damage +3. | |||
| longtext =true | |||
| type = Character - Animal - Ancient China | |||
| bgcolor =900 | |||
| cornervalue = 25 | |||
| image = | |||
| imgback = | |||
| flavortext = | |||
| creator =NARF | |||
| minicard = | |||
}} | |||
{{Card | |||
| title = Jagi Egg | |||
| longtitle = | |||
| text = Techniques: Paw Slash - Damage any target next to Jungle Tiger for 4 damage. Shock Massage - Flip a coin. If heads, heal 5 hp to Jagi Egg and all friendly characters adjacent to Jagi Egg. If tails, deal 5 damage to Jagi Egg and all enemy characters adjacent to Jagi Egg | |||
| type = Character - Mineral - Prehistoric | |||
| bgcolor =900 | |||
| cornervalue = 25 | |||
| image = | |||
| imgback = | |||
| flavortext = | |||
| creator =NARF | |||
| minicard = | |||
}} | |||
{{Card | |||
| title = Post | |||
| longtitle = | |||
| text = Techniques: Body Blow - Deal 3 damage to an enemy adjacent to Post. If Post or any adjacent friendly card is hit by an attack, Body Blow will be automatically used on the attacker. | |||
| type = Character - Trap - Bakumatsu | |||
| bgcolor =900 | |||
| cornervalue = 35 | |||
| image = | |||
| imgback = | |||
| flavortext = | |||
| creator =NARF | |||
| minicard = | |||
}} | |||
{{Card | |||
| title = Kung Fu Master | |||
| longtitle = | |||
| text = Techniques: Body Smash - Deal 7 damage to an enemy adjacent to Kung Fu Master. | |||
| type = Character - Human - Ancient China | |||
| bgcolor =900 | |||
| cornervalue = 15 | |||
| image = | |||
| imgback = | |||
| flavortext = | |||
| creator =NARF | |||
| minicard = | |||
}} | |||
{{Card | |||
| title = Bandit | |||
| longtitle = | |||
| text = Techniques: Chase - If any adjacent enemy card moves next turn, they will take 4 damage per square moved. Gunshot - Fire down any row or column from Bandit and deal 3 damage to first enemy hit. | |||
| type = Character - Human - Old West | |||
| bgcolor =900 | |||
| cornervalue = 13 | |||
| image = | |||
| imgback = | |||
| flavortext = | |||
| creator =NARF | |||
| minicard = | |||
}} | |||
{{Card | |||
| title = Sheriff | |||
| longtitle = | |||
| text = Techniques: Arrest - Remove one enemy card from play.(Only usable once) Gunshot - Fire down any row or column from Sheriff and deal 3 damage to first enemy hit. | |||
| type = Character - Human - Old West | |||
| bgcolor =900 | |||
| cornervalue = 20 | |||
| image = | |||
| imgback = | |||
| flavortext = | |||
| creator =NARF | |||
| minicard = | |||
}} | |||
{{Card | |||
| title = Private | |||
| longtitle = | |||
| text = Techniques: Call For Help - If you have any other Private cards in your deck, you may summon one to an empty square adjacent to Private. Machinegun - Flip 4 coins. Fire down any row or column from private and deal 2 damage to first enemy hit for every heads. | |||
| type = Character - Human - Present | |||
| bgcolor =900 | |||
| cornervalue = 20 | |||
| image = | |||
| imgback = | |||
| flavortext = | |||
| creator =NARF | |||
| minicard = | |||
}} | |||
{{Card | |||
| title = Major | |||
| longtitle = | |||
| text = Techniques: Order - If you have any Private cards on the field, you may move all of them for one move cost(But only once per Private) | |||
| type = Character - Human - Present | |||
| bgcolor =900 | |||
| cornervalue = 35 | |||
| image = | |||
| imgback = | |||
| flavortext = | |||
| creator =NARF | |||
| minicard = | |||
}} | |||
{{Card | |||
| title = Laser | |||
| longtitle = | |||
| text = Techniques: Fire - Deal 10 damage to any target down a row or column from the laser. | |||
| type = Character - Machine - Far Future | |||
| bgcolor =900 | |||
| cornervalue = 10 | |||
| image = | |||
| imgback = | |||
| flavortext = | |||
| creator =NARF | |||
| minicard = | |||
}} | |||
{{Card | |||
| title = Cosmo Stroller | |||
| longtitle = | |||
| text = Techniques: Fire - Deal 3 damage to any target down a row or column from the Stroller. Swing - Hit any target adjacent to the Stroller for 5 damage. | |||
| type = Character - Robot - Far Future | |||
| bgcolor =900 | |||
| cornervalue = 30 | |||
| image = | | image = | ||
| imgback = | | imgback = |
Revision as of 02:13, 18 September 2008
These are experimental card games.
Live A Live Card Game:for card ideas.
Rules:You start out by choosing two character(Thing) cards and one time(Action if none) card. Character cards can be used five different times per turn (TOTAL amount of card actions, using action and time cards counts as one.).
Character cards are set on a 7X7 field of spaces in which each player gets a 2X2 field in their corner to summon cards in. Cards may attack by using techniques, which are printed on the card, or move one space in any cardinal direction(No diagonals). Actions are auto played, and Times stay in a place until destroyed.(All cards have hp except for action cards.)Time card power up cards of their time.
Deck Size = Depends on game style:15,20,or 25.
Live A Live | |
---|---|
Designer | NARF |
Date | 09-17-08 |
Players | 2-4 |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |