Difference between revisions of "Gears of War deck"
(New page: {{Infobox | designer = Brad Soup | date = 24/05/2007 | players = 2-8 | status = unfinished }} A deck inspired in part by the First Person Shooter deck, based on the game Gears of War! Ch...) |
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| players = 2-8 | | players = 2-8 | ||
| status = unfinished | | status = unfinished | ||
| unlocked = true | |||
}} | }} | ||
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===Firefights=== | ===Firefights=== | ||
Any time during your turn, you may start a Firefight with a single opponent. This consumes an Action. During a firefight, take the following steps: | Any time during your turn, you may start a Firefight with a single opponent. This consumes an Action. During a firefight, take the following steps:<br> | ||
1. The attacking player chooses a range (Long, Mid, Close). | 1. The attacking player chooses a range (Long, Mid, Close).<br> | ||
2. The defending player may equip a new weapon from his hand. | 2. The defending player may equip a new weapon from his hand.<br> | ||
3. Both players roll a die. The result is multiplied by your weapon's power. | 3. Both players roll a die. The result is multiplied by your weapon's power.<br> | ||
4. The players take turns playing maneuvers, starting with the attacking player. You may choose to stop playing maneuvers whenever you want. If you stop, your opponent may continue playing maneuvers if they have them. If a character is behind cover, this counts as a maneuver. | 4. The players take turns playing maneuvers, starting with the attacking player. You may choose to stop playing maneuvers whenever you want. If you stop, your opponent may continue playing maneuvers if they have them. If a character is behind cover, this counts as a maneuver.<br> | ||
5. All maneuvers then take effect AFTER the die roll is multiplied. The player with the lowest final power takes a point of damage. The firefight is over. | 5. All maneuvers then take effect AFTER the die roll is multiplied. The player with the lowest final power takes a point of damage. The firefight is over.<br> | ||
===Health and Dying=== | ===Health and Dying=== | ||
Unlike in the console version of GoW, your health doesn't regenerate here. You start with five HP, and lose one each time you lose a firefight. If you lose all five, you die. All your weapons are removed from the game and your hand is discarded, and you leave the game. | Unlike in the console version of GoW, your health doesn't regenerate here. You start with five HP, and lose one each time you lose a firefight. If you lose all five, you die. All your weapons are removed from the game and your hand is discarded, and you leave the game. | ||
=== | ===Dice Cards=== | ||
The dice cards are used in place of a die if you don't have one. They are removed from the deck, shuffled, and placed face down. When someone needs to roll a die, they draw a card. Shuffle the dice cards after each roll. | The dice cards are used in place of a die if you don't have one. They are removed from the deck, shuffled, and placed face down. When someone needs to roll a die, they draw a card. Shuffle the dice cards after each roll. | ||
==Notes== | ==Notes== | ||
I haven't added the maneuvers in yet, but I'm working on them. Hang in there! | I haven't added the maneuvers in yet, but I'm working on them. Hang in there! | ||
Also, I could really use some help tweaking the values for all the maneuvers, weapon powers, etc. But please try to keep the weapon powers true to the game (i.e. don't make the Lancer do more damage than the Boomshot =P) I've probably screwed up on that somewhere, so feel free to fix it. All the flavor text is either a quote from a character (if it's in quotation marks) or from the Brady Games strategy guide for Gears of War. | |||
<br clear=all> | <br clear=all> | ||
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| text = Action: Take cover. Any time you are in a firefight before your next turn begins, your opponent's power is reduced by 5. | | text = Action: Take cover. Any time you are in a firefight before your next turn begins, your opponent's power is reduced by 5. | ||
| bgcolor = 494 | | bgcolor = 494 | ||
| flavortext = | | flavortext = "For the Queen!" | ||
| creator = Brad Soup | | creator = Brad Soup | ||
}} | }} | ||
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| title = Hammerburst | | title = Hammerburst | ||
| type = Thing - Weapon | | type = Thing - Weapon | ||
| text = Gives a + | | text = Gives a +3 power bonus at Mid range. | ||
| bgcolor = 009 | | bgcolor = 009 | ||
| cornervalue = | | cornervalue = 4 | ||
| flavortext = ...the primary Locust weapon. | | flavortext = ...the primary Locust weapon. | ||
| creator = Brad Soup | | creator = Brad Soup | ||
Line 197: | Line 200: | ||
| title = Longshot | | title = Longshot | ||
| type = Thing - Weapon | | type = Thing - Weapon | ||
| text = Gives a + | | text = Gives a +2 power bonus at Long range. If you play the maneuver "Headshot" during a firefight and Longshot is equipped, you automatically win the firefight. | ||
| bgcolor = 009 | | bgcolor = 009 | ||
| cornervalue = 6 | | cornervalue = 6 | ||
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| cornervalue = 7 | | cornervalue = 7 | ||
| flavortext = ...arguably the most unusual weapon... | | flavortext = ...arguably the most unusual weapon... | ||
| creator = Brad Soup | |||
}} | |||
{{Card | |||
| title = Calling Anya | |||
| text = If your opponent is taking cover, it doesn't affect you anymore. | |||
| type = Action - Maneuver | |||
| bgcolor = 900 | |||
| flavortext = "Control, we have a Berserker in the vicinity, please advise!" | |||
| creator = Brad Soup | |||
}} | |||
{{Card | |||
| title = Active Reload | |||
| text = Roll a dice. On a 4, 5, or 6, gives a +3 power bonus during your next firefight. | |||
| type = Action - Maneuver | |||
| bgcolor = 900 | |||
| flavortext = "Nice!" | |||
| creator = LifeInSepia | |||
}} | |||
{{Card | |||
| title = Headshot | |||
| text = Increase your power by 10. | |||
| type = Action - Maneuver | |||
| bgcolor = 900 | |||
| flavortext = "Right...today we'll be discussing the philosophy of putting a bullet in someone's head." | |||
| creator = Brad Soup | |||
}} | |||
{{Card | |||
| title = Execution | |||
| text = If your power is higher than (Someone who has thoroughly tested the game, please help with a number here), you automatically win a firefight. | |||
| type = Action - Maneuver | |||
| bgcolor = 900 | |||
| flavortext = "Back in your hole!" | |||
| creator = Brad Soup | |||
}} | |||
{{Card | |||
| title = I hear it humming... | |||
| text = If your opponent is using a Torquebow at Mid or Long range, reduce their power by 6. | |||
| type = Action - Maneuver | |||
| bgcolor = 900 | |||
| flavortext = "You hear that? What the hell was that sound?" | |||
| creator = Brad Soup | |||
}} | |||
{{Card | |||
| title = Chatterboxes | |||
| text = You gain 5 power. | |||
| type = Action - Maneuver | |||
| bgcolor = 900 | |||
| flavortext = "When's the last time the wind said 'Hostiles!' to you?" | |||
| creator = Brad Soup | |||
}} | |||
{{Card | |||
| title = Bumrush | |||
| text = If you've taken cover, remove that effect. Immediately change the range to Close, then re-roll the dice, then continue play. | |||
| type = Action - Maneuver | |||
| bgcolor = 900 | |||
| flavortext = "Well, we're not here to sell cookies..." | |||
| creator = Brad Soup | |||
}} | |||
{{Card | |||
| title = First Aid | |||
| text = Increase your power by 15. This must be the first maneuver you play. You may not play any more maneuvers this turn. | |||
| type = Action - Maneuver | |||
| bgcolor = 900 | |||
| flavortext = "Walk it off, pussy!" | |||
| creator = Brad Soup | |||
}} | |||
{{Card | |||
| title = Gun Jam | |||
| text = Your opponent loses 10 power. | |||
| type = Action - Maneuver | |||
| bgcolor = 900 | |||
| flavortext = "There's something wrong with this thing! It keeps jamming...see?" | |||
| creator = Brad Soup | |||
}} | |||
{{Card | |||
| title = Blind Fire | |||
| text = Your opponent loses 8 power, and you lose 4 power. | |||
| type = Action - Maneuver | |||
| bgcolor = 900 | |||
| flavortext = "Get down!" | |||
| creator = Brad Soup | |||
}} | |||
{{Card | |||
| title = Cover Slip | |||
| text = You gain 8 power, and your opponent gains 4 power. If your opponent plays "Headshot" directly after you play "Cover Slip" then you automatically lose the firefight. | |||
| type = Action - Maneuver | |||
| bgcolor = 900 | |||
| flavortext = "Yeah! Woo! Bring it on, sucker!" | |||
| creator = Brad Soup | | creator = Brad Soup | ||
}} | }} |
Latest revision as of 21:17, 7 September 2008
Gears of War deck | |
---|---|
Designer | Brad Soup |
Date | 24/05/2007 |
Players | 2-8 |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
A deck inspired in part by the First Person Shooter deck, based on the game Gears of War! Choose a character and jump in! You'll need a die to play, but if you don't have one, you can use the dice cards.
Special Rules
Hand size in the Gears of War Dvorak deck is 7 instead of 5. You may play up to two actions during your turn.
Characters
Some things are Characters. Everyone chooses a Character at the beginning of the game, and the rest of the Characters are removed from the deck.
Weapons
Weapons have a Power value in the corner. This is used to determine the outcome of firefights. When equipping a weapon, play it on your character. If he has a weapon equipped already, return it to your hand. If you have no weapon equipped, you may melee, which has a power of 2. Equipping a weapon uses an action, except if you are defending during a firefight.
Firefights
Any time during your turn, you may start a Firefight with a single opponent. This consumes an Action. During a firefight, take the following steps:
1. The attacking player chooses a range (Long, Mid, Close).
2. The defending player may equip a new weapon from his hand.
3. Both players roll a die. The result is multiplied by your weapon's power.
4. The players take turns playing maneuvers, starting with the attacking player. You may choose to stop playing maneuvers whenever you want. If you stop, your opponent may continue playing maneuvers if they have them. If a character is behind cover, this counts as a maneuver.
5. All maneuvers then take effect AFTER the die roll is multiplied. The player with the lowest final power takes a point of damage. The firefight is over.
Health and Dying
Unlike in the console version of GoW, your health doesn't regenerate here. You start with five HP, and lose one each time you lose a firefight. If you lose all five, you die. All your weapons are removed from the game and your hand is discarded, and you leave the game.
Dice Cards
The dice cards are used in place of a die if you don't have one. They are removed from the deck, shuffled, and placed face down. When someone needs to roll a die, they draw a card. Shuffle the dice cards after each roll.
Notes
I haven't added the maneuvers in yet, but I'm working on them. Hang in there!
Also, I could really use some help tweaking the values for all the maneuvers, weapon powers, etc. But please try to keep the weapon powers true to the game (i.e. don't make the Lancer do more damage than the Boomshot =P) I've probably screwed up on that somewhere, so feel free to fix it. All the flavor text is either a quote from a character (if it's in quotation marks) or from the Brady Games strategy guide for Gears of War.
Card List
"Are you the Marcus Fenix? The one who fought at Aspho Fields?"
"That fairy-tale stuff always scares the crap outta' me..."
A by-the-book officer who bleeds in the trenches with his men.
Voted "Most Likely to Get shot" in the Academy.
"The Cole Train is a smooth ride, baby!"
"I told you I'd fix it."
"...I want you to get in there, find those men, and deploy that resonator!"
"I used to have nightmares about those things when I was a kid..."
Trained from birth to destroy Coalition troops.
"Boom!"
Wants one thing: to tear Gears limb from limb.
"Uh...those aren't drones..."
"Ah, shit. Looks like they upgraded."
"For the Queen!"
...the primary assault rifle of COG soldiers everywhere.
...it's truly precious in confined spaces.
...the primary Locust weapon.
...devestating firepower, and an exceptional zoom.
"Boomer!"
...arguably the most unusual weapon...
"Control, we have a Berserker in the vicinity, please advise!"
"Nice!"
"Right...today we'll be discussing the philosophy of putting a bullet in someone's head."
"Back in your hole!"
"You hear that? What the hell was that sound?"
"When's the last time the wind said 'Hostiles!' to you?"
"Well, we're not here to sell cookies..."
"Walk it off, pussy!"
"There's something wrong with this thing! It keeps jamming...see?"
"Get down!"
"Yeah! Woo! Bring it on, sucker!"