Difference between revisions of "Epic War CCG"

From Dvorak - A Blank-Card Game
Jump to navigationJump to search
Line 57: Line 57:
|text='''Effect:''' Destroy all soldiers on the field<br><br>'''RARITY: R'''
|text='''Effect:''' Destroy all soldiers on the field<br><br>'''RARITY: R'''
|bgcolor=0000FF
|bgcolor=0000FF
|creator=Sterrence88
}}
{{card
|title=Mt.Light
|cornervalue = 0
|type=Thing-Terrain
|text='''Effect:''' Shields all brown soldiers from attack for 3 turns. Discard this card at the end of 3 turns, or if another terrain is put in play.<br><br>'''RARITY: C'''
|bgcolor=66FF99
|creator=Sterrence88
|creator=Sterrence88
}}
}}

Revision as of 01:11, 9 July 2008

Epic War CCG
Designer Sterrence88
Date began July 8th, 2008
Players 2+
This is a CCG set, a set of cards which can be used to construct personalised decks, in the style of a collectable card game.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export
Mtgcard.gif Generate Apprentice CSV

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

Epic War CCG is a Collectable Card Game created by Sterrence88. Simply it is a modern war game, where you get to choose your soldiers and various events, and battle out with your opponents. The point of the game is to destroy all of your opponents bases. Currently, the first set, Base Set is in the production phase. Check back for more cards and news info!

Special Rules

Prerequisites

Each player must own a deck of 60 cards plus 5 additional base cards (Which will not be counted as part of the deck, and will be on the battlefield to begin the game)

Rarities

There are currently 4 rarities in Epic Wazr CCG

Legendary

Rare

Uncommon

Common

Note that you can only have only 1 copy of a given Legendary card in your deck.

Harnessing and Units

At the begining of your turn, you can choose to put 1 card facedown in your "Unit Zone". The cards in this zone pay for the cost of your active soldiers. You pay the cost by turningt them sideways, or "harnessing" their power. For example, to play Tank A-10, which cost 4 units, you must harness 4 cards in your unit zone. If you do not do so, or do not have enough cards to harness, the card cannot be played.

Camo and Terrains

Although the usual stats appear in Epic War CCG (HP, Attack), there is also Camo. You can play terrains which tell you what camo it shields from attack. This applies to ALL soldiers on the field. The terrain is either desposed of when a new terrain is put in play, or 3 full turns are up. It does shield soldiers from regular damage or events, however.

Events

Events are the "Action" in Epic War CCG. You activate them, and an event takes place between target creatures/opponents. All Actions are Events, and can be played at any time as long as you have the correct cost for it.

Card List

4
Tank A-10
Thing-Soldier-Tank
Effect: Harness Tank A-10 - Return one opponent's units to his/her hand.

ATK: 9
HP: 12
CAMO: BROWN
RARITY: C
Card by Sterrence88
5
Atom Bomb
Action-Event
Effect: Destroy all soldiers on the field

RARITY: R
Card by Sterrence88
0
Mt.Light
Thing-Terrain
Effect: Shields all brown soldiers from attack for 3 turns. Discard this card at the end of 3 turns, or if another terrain is put in play.

RARITY: C
Card by Sterrence88