Difference between revisions of "Road Trip deck"

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|type=Mileage
|type=Mileage
|bgcolor=006600
|bgcolor=006600
}}
{{card
|title=Police
|bgcolor=006
|type=POLICE
}}
{{card
|title=Police
|bgcolor=006
|type=POLICE
}}
{{card
|title=Police
|bgcolor=006
|type=POLICE
}}
{{card
|title=Police
|bgcolor=006
|type=POLICE
}}
{{card
|title=Police
|bgcolor=006
|type=POLICE
}}
{{card
|title=Police
|bgcolor=006
|type=POLICE
}}
}}

Revision as of 18:32, 30 June 2008

Special Rules:

Mileage Cards: Are a type of action card. If you drive 1000 (or any agreed-upon #) miles, YOU WIN!!!. Keep score of this on paper.

Roads: Belong to no one and go in the middle. New roads cancel old ones, which get destroyed. All roads have a speed limit(it can be infinite though) which is a cornervalue. You can't play mileage higher than the speed limit or you risk getting a ticket.

Cops: can be played any time someone breaks the law, even on someone else's turn. Negate the illegal action or thing and give player a ticket, which should also be kept track of on paper. If you get 5 tickets, you're eliminated.

Gas: represents your hand size. You can draw an extra card if you discard one from your hand first.

You can draw 1 card normally, buy gas, play 1 action or milage, play 1 thing, and play 1 road each turn if you want

Max Hand size is 7

-Card List-

65
Mileage
65
Mileage
65
Mileage
65
Mileage
55
Mileage
55
Mileage
55
Mileage
55
Mileage
45
Mileage
45
Mileage
45
Mileage
45
Mileage
30
Mileage
30
Mileage
30
Mileage
20
Mileage
20
Mileage
5
Mileage
80
Mileage
90
Mileage
100
Mileage
120
Mileage
Police
POLICE
Police
POLICE
Police
POLICE
Police
POLICE
Police
POLICE
Police
POLICE