Difference between revisions of "Monty Python and the Holy Grail deck"
(This archive deck was somehow overlooked.) |
Schneelocke (talk | contribs) m (tpyo fixes (hope this is OK)) |
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|title=An Argument, with Tea but not with Biscuits | |title=An Argument, with Tea but not with Biscuits | ||
|type=Action | |type=Action | ||
|text='''Action:''' Rescue a knight | |text='''Action:''' Rescue a knight from 'The Three Headed Knight' at 'The Dark forest of Ewing'. | ||
|bgcolor=660000 | |bgcolor=660000 | ||
|creator=Ed | |creator=Ed | ||
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|title=Monks | |title=Monks | ||
|type=Action | |type=Action | ||
|text='''Action:''' Rescue a knight | |text='''Action:''' Rescue a knight from 'The Rabbit with Big Pointy Teeth' at 'The Cave of Caerbannog'. | ||
|bgcolor=660000 | |bgcolor=660000 | ||
|creator=Ed | |creator=Ed |
Latest revision as of 21:14, 17 May 2008
Monty Python and the Holy Grail | |
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Designers | Ed and Ady |
Date | 22nd January 2006 |
Players | 2 |
This is a playable deck - it's finished, tested and ready to play. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Send out your Knights to find the Holy Grail
Special Rules
Winning
You win the game if you draw the Holy Grail as a result of rescuing or recalling a knight from a location. (Not if you draw the grail during the draw phase).
Play phases
1.. Draw phase. Draw a card at the beginning of your turn.
2.. Recall phase. Recall all your uncaptured knights from all locations to your side of the table. (draw a card for all knights recalled)
3.. Play a thing phase. You *must* put into play one thing if you have a thing in your hand. Knights are played on your side of the boad and belong to you. Locations are played into the middle of the board, for both players to use.
4.. Move Knights phase. You may move your knights in play onto a location (to search for the grail). One knight per location only. (You can move knights to locations you just put into play in the last phase.)
5.. Actions phase. Each turn play as many action cards as you want. (You can play cards you just took from the draw pile as the result of an action you just made.)
6.. Discard phase. Discard down to five cards at the end of your turn.
False Grail
If you draw the Holy Grail as part of your draw phase, it's a false grail and you must reshuffle the grail and all cards in the draw and discard files into a new draw pile.
Knight removed from location
When a knight is removed from a location -for any reason- the location is discarded, and the player that removes the knight gets to draw a card (and possibly win the grail).
Knight Action
Any Knight who has his own action, cannot use that action if he's at a location.
Capturing Knights
If you capture an opponent's knight at a location, the knight stays captured until either a) he is rescued (opponent gets the knight back, gets to draw a card, and discards the location) or b) it becomes your turn again - in which case the knight becomes yours. (you get to draw a card, and the location is discarded). Also you cannot capture your own knights"