Difference between revisions of "Sero's Demons deck"
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|type=Thing | |type=Thing | ||
|text=When an Opponent discards the soul of a Cowardly Thief or Homicidal Maniac, it is placed in your hand instead. | |text=When an Opponent discards the soul of a Cowardly Thief or Homicidal Maniac, it is placed in your hand instead. | ||
|bgcolor=654 | |||
}} | |||
{{card | |||
|title=Deal with a devil | |||
|type=Thing | |||
|text=You may play this onto any Player. When this comes into play, the player it is played onto draws until they have a full hand. However, they discard a card at the end of each turn. | |||
|bgcolor=654 | |bgcolor=654 | ||
}} | }} | ||
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|type=Action | |type=Action | ||
|text=Move a Soul from the discard pile to your hand. | |text=Move a Soul from the discard pile to your hand. | ||
|bgcolor=060 | |||
}} | |||
{{card | |||
|title=Destruction of potential | |||
|type=Action | |||
|text=Discard a Demon from your hand, and draw as many cards as that Demon had levels | |||
|bgcolor=060 | |||
}} | |||
{{card | |||
|title=Destruction of potential | |||
|type=Action | |||
|text=Discard a Demon from your hand, and draw as many cards as that Demon had levels | |||
|bgcolor=060 | |||
}} | |||
{{card | |||
|title=Destruction of potential | |||
|type=Action | |||
|text=Discard a Demon from your hand, and draw as many cards as that Demon had levels | |||
|bgcolor=060 | |||
}} | |||
{{card | |||
|title=Destruction of potential | |||
|type=Action | |||
|text=Discard a Demon from your hand, and draw as many cards as that Demon had levels | |||
|bgcolor=060 | |bgcolor=060 | ||
}} | }} |
Revision as of 09:47, 12 February 2007
Sero's Demons | |
---|---|
Designer | Depressi |
Date | 6th Feburary 2007 |
Players | 2+ |
This is an untested deck. Its cards are complete, but it hasn't yet been tested. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
You are a Demonologist, vying for power against treacherous rivals. Summon one of the Horsemen of the Apocalypse and destroy all who oppose you!
Special Rules
Demons
Demons are a special type of Thing.
Souls
Souls are neither Actions nor Things. They are not played, only discarded in order to play other cards.
Death
Death cannot be discarded or destroyed. This rule outranks all other rules. If you have no option but to discard Death, you must instead reveal it to all Opponents.
Demon numbers
The number in the top corner of a Demon card is both that Demon's "level" and how many Souls you must discard when you play said Demon.
Card List
4
Demon of DEATHDemon
When none of your Opponents have any Things left, you win the game. If an Opponent controls War, they do not have to destroy Death to win the game. Action: destroy a Thing.
3
Demon of WARDemon
When none of your Opponents have any Things left, you win the game. Action: all Players (Including you) destroy one of their own Things.
3
Demon of FAMINEDemon
When none of your Opponents have any cards in their hands, you win the game. The maximum hand size for all Opponents is now three.
3
Demon of PESTILENCEDemon
When none of your Opponents have any cards in their hands, you win the game. All Opponents must discard a card at the end of their turns.
2
Demon of ChaosDemon
Action: All Opponents place their cards in a pile, shuffle throughly and draw from it the same amount of cards that they had before.
2
Demon of UnoriginalityDemon
When you play the Demon of Unoriginality, choose a level-one or level-two Demon already in play. Treat this card as a copy of it.
2
Demon of HyperactivityDemon
You may play an extra Action each turn.
2
Demon of ObesityDemon
Your maximum hand size is now eight. If you control this card while someone else controls the Demon of Famine, your maximum hand size is five.
2
Demon of ApathyDemon
All Opponents must discard a card every time they play an Action (Including Demon Actions).
2
Demon of TreacheryDemon
Action: Take control of any Opponent's level-one Demon.
2
Demon of SpiteDemon
Action: Discard a card, and force a chosen Opponent to discard three.
2
Demon of InsanityDemon
Action: A chosen player shows their hand and plays all Actions there, in the order you choose.
1
Demon of being woken up too earlyDemon
Action: A chosen Opponent is too tired to play any (non-Demon) Actions on their next turn.
1
Demon of burned toastDemon
Action: A chosen Opponent must say "Oh noes, my toast is burned!" and discard a card at random.
1
Demon of overeatingDemon
While you control this card, you must only discard one Soul to summon the Demon of Obesity. Action: Draw a card.
1
Demon of people who can't keep secretsDemon
Action: Look at another Player's hand.
Soul
Soul
The soul of an innocent child.
Soul
Soul
The soul of a shameless whore.
Soul
Soul
The soul of an obedient slave.
Soul
Soul
The soul of a wise philosopher.
Soul
Soul
The soul of a mighty warrior.
Soul
Soul
The soul of a cowardly thief.
Soul
Soul
The soul of a virtuous monk.
Soul
Soul
The soul of a homicidal maniac.
Soul
Soul
The soul of someone who never really did anything with their life.
Sero's influence
Thing
All banishment spells now take one more Soul to play than they otherwise would. This applies to all players.
Malu's influence
Thing
All banishment spells now take one less Soul to play than they otherwise would. This applies to all players.
Recaller-stone
Thing
When one of your Demons is destroyed, it is moved to your hand instead of the discard pile.
Recaller-stone
Thing
When one of your Demons is destroyed, it is moved to your hand instead of the discard pile.
Tower
Thing
You cannot be forced to discard, reveal or play cards by any Opponent's Action or the Action of one of their Demons (Inherent Demon effects still apply).
Tower
Thing
You cannot be forced to discard, reveal or play cards by any Opponent's Action or the Action of one of their Demons (Inherent Demon effects still apply).
Apprentice
Thing
You may play two Demons per turn. Your maximum hand size is one card more than it otherwise would be.
Benevolent soul-magnet
Thing
When an Opponent discards the soul of an Innocent Child or Virtuous Monk, it is placed in your hand instead.
Malevolent soul-magnet
Thing
When an Opponent discards the soul of a Cowardly Thief or Homicidal Maniac, it is placed in your hand instead.
Deal with a devil
Thing
You may play this onto any Player. When this comes into play, the player it is played onto draws until they have a full hand. However, they discard a card at the end of each turn.
Weak banishment spell
Action
Discard a Soul and destroy any level-one Demon currently in play.
Weak banishment spell
Action
Discard a Soul and destroy any level-one Demon currently in play.
Banishment spell
Action
Discard two Souls and destroy any level-one or level-two Demon currently in play.
Banishment spell
Action
Discard two Souls and destroy any level-one or level-two Demon currently in play.
Banishment spell
Action
Discard two Souls and destroy any level-one or level-two Demon currently in play.
Powerful banishment spell
Action
Discard three Souls and destroy any level-two or level-three Demon currently in play.
Powerful banishment spell
Action
Discard three Souls and destroy any level-two or level-three Demon currently in play.
Demonic Exchange
Action
You show your hand to a chosen Opponent, and they show theirs to you. You take all their Souls, and they take all of yours. You must have at least one Soul in your hand to play this card.
Mana Burst
Action
Everyone draws as many cards as they have demons.
Overpowering
Action
Destroy a level-one or level-two Demon. Your active Demons must have at least four levels between them for you to play this card.
Fireball
Action
Destroy a non-Demon Thing.
Fireball
Action
Destroy a non-Demon Thing.
Thunderstorm spell
Action
Discard a Soul. A chosen Opponent destroys all their non-Demon Things.
Do you have anything easier?
Action
Discard a Demon from your hand, name a Demon of a lower level, and search the Deck for it. If it's there, move it to your hand. Shuffle the deck.
A quarter of an Apocalypse
Action
You must control at least one level-three or level-four Demon to play this card. All Opponents discard a quarter of their hands and destroy a quarter of their Things (rounding up).
Wait, changed my mind!
Action
Destroy a Demon you control, and move as many souls as it had levels from the discard pile to your hand.
Big plague
Action
Every player draws five cards, reveals them all, and discards all non-Soul cards.
New strategy
Action
Discard your hand, and draw three new cards.
Pandora's Box
Action
If they have one in their hand, every Player plays a level-two Demon without discarding Souls.
Evil laugh
Action
Muahahahahaha! Draw until you have a full hand. Your active Demons must have at least two levels between them for you to play this card.
Delving into the abyss
Action
Move a Soul from the discard pile to your hand.
Delving into the abyss
Action
Move a Soul from the discard pile to your hand.
Delving into the abyss
Action
Move a Soul from the discard pile to your hand.
Delving into the abyss
Action
Move a Soul from the discard pile to your hand.
Destruction of potential
Action
Discard a Demon from your hand, and draw as many cards as that Demon had levels
Destruction of potential
Action
Discard a Demon from your hand, and draw as many cards as that Demon had levels
Destruction of potential
Action
Discard a Demon from your hand, and draw as many cards as that Demon had levels
Destruction of potential
Action
Discard a Demon from your hand, and draw as many cards as that Demon had levels