Difference between revisions of "User:Tweed Cap"
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====Drunken Bartering==== | ====Drunken Bartering==== | ||
Yes, it is my intention that your opponent can draw some of his own cards back. The random draws come from the combined hand. | Yes, it is my intention that your opponent can draw some of his own cards back. The random draws come from the combined hand. You get to examine the cards you were given before the draws. | ||
====P-Switch==== | ====P-Switch==== |
Revision as of 15:33, 7 April 2008
My Contributions to Infinite Dvorak
The Cards
Note: The card numbering for six of my cards changed on 5 April 2008 when The Pointless Game was moved to the end of the card list. These numbers reflect this change.
Card #1774
Card #1795
Card #1796
Thing: Destroy a theft token.
Card #1797
Card #1785
Card #1806
Card #1782
Remarks/Clarification
Drunken Bartering
Yes, it is my intention that your opponent can draw some of his own cards back. The random draws come from the combined hand. You get to examine the cards you were given before the draws.
P-Switch
In my Dvorak custom, the unwritten rule is that Action effects can last up to one full round (as this one does) before they cross into "creating a special rule" or "undocumented background effect" territory. If you're the kind of person who needs your Dvorak 100% free of anything like background effects, you can reimplement this as a Thing which ends its effect, then destroys itself, at the end of your next turn. This has the undesired (by me) effect of making the P-Switch vulnerable to destruction or changes in controller (which can have the even more undesirable effect of monkeying with its duration). I have found Actions that last a short, fixed amount of time, in moderation, to be fun and not game-breaking. I hope you'll agree.
If a non-token Thing is destroyed during the P-Switch, it is removed from the game (because that's how tokens are treated). Likewise, if a token is destroyed, it is placed in the discard pile. When the P-Switch wears off, all tokens in the discard pile are removed from the game (but cards removed from the game are not brought back).
Finally, if a second P-Switch is somehow played before the first expires (because, say, someone has an effect to recover cards from the discard pile), the effect is prolonged until the most recent P-Switch naturally expires. Nothing special happens when the original P-Switch would have expired.
Soullessness
Just to clarify, I consider cards that "eliminate" players a kind of lose condition, so this does give immunity from elimination. Also, suppose a win or lose condition is created by a Thing, and you meet the condition while soulless. If Soullessness is destroyed later, and the condition is still in effect, and you still meet it, you win/lose immediately. Soullessness does not prevent effects that explicitly "end the game" (such as Friedrich Nietzsche). However, if a Nietzsche-esque card said "Each player loses.", that would be a winning two-card combo with Soullessness.