Difference between revisions of "User:Tweed Cap"
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==My Contributions to Infinite Dvorak== | ==My Contributions to Infinite Dvorak== | ||
===The Cards=== | |||
''Note: The card numbering for the first six of my cards changed on 5 April 2008 when The Pointless Game was moved to the end of the card list. These numbers reflect this change.'' | |||
{{card|title=All-Purpose Repair Kit|type=Thing|text=If one of your Things is destroyed, you may choose to destroy this in its place. The saved Thing must be a physical object and not a creature.|flavortext=Card #1774|creator=Tweed Cap}} | {{card|title=All-Purpose Repair Kit|type=Thing|text=If one of your Things is destroyed, you may choose to destroy this in its place. The saved Thing must be a physical object and not a creature.|flavortext=Card #1774|creator=Tweed Cap}} |
Revision as of 13:18, 7 April 2008
My Contributions to Infinite Dvorak
The Cards
Note: The card numbering for the first six of my cards changed on 5 April 2008 when The Pointless Game was moved to the end of the card list. These numbers reflect this change.
Card #1774
Card #1782
Card #1785
Card #1795
Card #1796
Thing:Destroy a theft token.
Card #1797
Card #1806
Remarks/Clarification
Soullessness
Just to clarify, I consider cards that "eliminate" players a kind of lose condition, so this does give immunity from elimination. Also, suppose a win or lose condition is created by a Thing, and you meet the condition while soulless. If Soullessness is destroyed later, and the condition is still in effect, and you still meet it, you win/lose immediately. Soullessness does not prevent effects that explicitly "end the game" (such as Friedrich Nietzsche). However, if a Nietzsche-esque card said "Each player loses.", that would be a winning two-card combo with Soulllessness.
P-Switch
In my Dvorak custom, the unwritten rule is that Action effects can last up to one full round (as this one does) before they cross into "creating a special rule" or "undocumented background effect" territory. If you're the kind of person who needs your Dvorak 100% free of anything like background effects, you can reimplement this as a Thing which ends its effect, then destroys itself, at the end of your next turn. This has the undesired (by me) effect of making the P-Switch vulnerable to destruction or changes in controller (which can have the even more undesirable effect of monkeying with its duration). I have found Actions that last a short, fixed amount of time, in moderation, to be fun and not game-breaking. I hope you'll agree.
If a non-token Thing is destroyed during the P-Switch, it is removed from the game (because that's how tokens are treated). Likewise, if a token is destroyed, it is placed in the discard pile. When the P-Switch wears off, all tokens in the discard pile are removed from the game (but cards removed from the game are not brought back).
Finally, if a second P-Switch is somehow played before the first expires (because, say, someone has an effect to recover cards from the discard pile), the effect is prolonged until the most recent P-Switch naturally expires. Nothing special happens when the original P-Switch would have expired.