Difference between revisions of "User:Tweed Cap"
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{{card|title=Malachite Obelisk|type=Thing|text=At the start of each player's turn, flip a coin. If it comes up heads, the player may play two Actions this turn instead of one, but cannot play a Thing. If it comes up tails, the player may play two Things this turn instead of one, but cannot play an Action.|flavortext=Card #1786|creator=Tweed Cap|longtext=true}} | {{card|title=Malachite Obelisk|type=Thing|text=At the start of each player's turn, flip a coin. If it comes up heads, the player may play two Actions this turn instead of one, but cannot play a Thing. If it comes up tails, the player may play two Things this turn instead of one, but cannot play an Action.|flavortext=Card #1786|creator=Tweed Cap|longtext=true}} | ||
{{card|title=Drunken Bartering|type=Action|text=An opponent of your choice gives you his whole hand, then draws as many cards as he gave you, at random, from your hand.|flavortext=Card #1796|creator=Tweed Cap}} | |||
{{card|title=Gumball Machine|type=Thing|text=After drawing but before playing any cards on a turn, any player may draw a card; he shows this card to the other players and must play it immediately if possible. Playing the drawn card ''does'' count as one of his card plays for the turn.|flavortext=Card #1797|creator=Tweed Cap}} | |||
{{card|title=Kleptomania|type=Thing|text=Whenever a player plays a Thing, it comes into play under your control. Each time this happens, you gain a theft token and a d6 is rolled. If the die roll is less than or equal to the number of theft tokens you have, destroy this card.<br>'''Thing:'''Destroy a theft token.|flavortext=Card #1798|creator=Tweed Cap|longtext=true}} | |||
===Remarks/Clarification=== | ===Remarks/Clarification=== |
Revision as of 03:15, 6 April 2008
My Contributions to Infinite Dvorak
All-Purpose Repair Kit
Thing
If one of your Things is destroyed, you may choose to destroy this in its place. The saved Thing must be a physical object and not a creature.
Card #1775
Card #1775
Card by Tweed Cap
Soullessness
Thing
When Soullessness comes into play, choose a player for it to affect. As long as Soullessness is in play, the affected player is immune from card-created win conditions and lose conditions. He can still win if everyone else loses or lose if someone else wins.
Card #1783
Card #1783
Card by Tweed Cap
Malachite Obelisk
Thing
At the start of each player's turn, flip a coin. If it comes up heads, the player may play two Actions this turn instead of one, but cannot play a Thing. If it comes up tails, the player may play two Things this turn instead of one, but cannot play an Action.
Card #1786
Card #1786
Card by Tweed Cap
Drunken Bartering
Action
An opponent of your choice gives you his whole hand, then draws as many cards as he gave you, at random, from your hand.
Card #1796
Card #1796
Card by Tweed Cap
Gumball Machine
Thing
After drawing but before playing any cards on a turn, any player may draw a card; he shows this card to the other players and must play it immediately if possible. Playing the drawn card does count as one of his card plays for the turn.
Card #1797
Card #1797
Card by Tweed Cap
Kleptomania
Thing
Whenever a player plays a Thing, it comes into play under your control. Each time this happens, you gain a theft token and a d6 is rolled. If the die roll is less than or equal to the number of theft tokens you have, destroy this card.
Thing:Destroy a theft token.
Card #1798
Thing:Destroy a theft token.
Card #1798
Card by Tweed Cap
Remarks/Clarification
Soullessness
Just to clarify, I consider cards that "eliminate" players a kind of lose condition, so this does give immunity from elimination. Also, suppose a win or lose condition is created by a Thing, and you meet the condition while soulless. If Soullessness is destroyed later, and the condition is still in effect, and you still meet it, you win/lose immediately. Soullessness does not prevent effects that explicitly "end the game" (such as Friedrich Nietzsche). However, if a Nietzsche-esque card said "Each player loses.", that would be a winning two-card combo with Soulllessness.