Difference between revisions of "Miami Beach Fight: Gang Attack deck"
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Whether you use system A or B, when a pile is empty is stays empty and you don't shuffle the discard pile to get a new pile. | Whether you use system A or B, when a pile is empty is stays empty and you don't shuffle the discard pile to get a new pile. | ||
==System A== | ==System A== | ||
Shuffle all cards in 1 pile | System B exists for variation purposes, but System A is much better. Shuffle all cards in 1 pile. One round goes like this: | ||
0 (only do this the first round): Take the pile and hold it face-up. Keep taking cards until you have 5. If you encounter a gang or event card, shuffle once and draw again. Now the next player does this until everyone has 5 non-gang non-event cards. Also during any other part of round 1, shuffle event cards back in the pile. | 0 (only do this the first round): Take the pile and hold it face-up so you can see the cards. Keep taking cards until you have 5. If you encounter a gang or event card, shuffle once and draw again. Now the next player does this until everyone has 5 non-gang non-event cards. Also during any other part of round 1, shuffle event cards back in the pile. | ||
1 Each player takes a card. If it's a Gang or Event card, put it in the middle of the table in a way so you can see who took which card. Else put it in your hand. | 1 Each player takes a card. If it's a Gang or Event card, put it in the middle of the table in a way so you can see who took which card. Else put it in your hand. | ||
2 Players are free to | 2 Players are free to play 1 Action and 1 Thing whenever they want. So you can play an Action, someone else does something and then you play a Thing. You can discuss who attacks who. It's possible to attack attackers attacking other players :) | ||
3 When everyone's done with their turn, if a gang card is still on the table, whatever it says happens to the player that drew that card. The value on the top right of Gang cards is their Attack/HP. | 3 When everyone's done with their turn, if a gang card is still on the table, whatever it says happens to the player that drew that card. The value on the top right of Gang cards is their Attack/HP. | ||
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System B is harder because it gives you less time to reload but you get most of the weapons in the beginning. If you haven't played before start with system A. | System B is harder because it gives you less time to reload but you get most of the weapons in the beginning. If you haven't played before start with system A. | ||
There's a | There's a Gang & Events pile and a Friend pile. One round goes like this: | ||
0 (only do this the first round): Put all Gang cards together | 0 (only do this the first round): Put all Friend cards together (Weapons, Ammo and Actions). Put all Gang and Event cards together. Everyone takes 5 friend cards. | ||
1 Each player takes a Gang | 1 Each player takes a card from the Gang & Events pile and puts it in the middle of the table. Place it in a way so you can see who took which card. | ||
2 Each player takes a | 2 Each player takes a Friend card. | ||
3 Players are free to mix turns now, playing 1 Action and 1 Thing. Each round 1 player can play 1 extra Action (else system B is too difficult). It's possible to attack attackers attacking other players | 3 Players are free to mix turns now, playing 1 Action and 1 Thing. Each round 1 player can play 1 extra Action (else system B is too difficult). It's possible to attack attackers attacking other players. | ||
4 When everyone's done with their turn, if a gang card is still on the table, whatever it says happens to the player that drew that card. The value on the top right of Gang cards is their Attack/HP. | 4 When everyone's done with their turn, if a gang card is still on the table, whatever it says happens to the player that drew that card. The value on the top right of Gang cards is their Attack/HP. | ||
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When the Gang pile is empty you've killed them all! | When the Gang pile is empty you've killed them all! | ||
=Special rules= | =Special rules= | ||
You can use an Action or a Thing to give a Thing/ammo from your hand or inventory to another player's inventory (not hand). This is crucial to winning so don't forget it! | You can use an Action or a Thing to give a Thing/ammo from your hand or inventory to another player's inventory (not hand). This is crucial to winning so don't forget it! | ||
Line 686: | Line 685: | ||
{{Card | {{Card | ||
|title=Crocodile | |title=Crocodile | ||
|text=A crocodile bites everyone, including the thugs! | |text=A crocodile bites everyone, including the thugs! The crocodile attacks when the thugs do. | ||
|type=Thing - Crocodile | |type=Thing - Event - Crocodile | ||
|bgcolor=FF0745 | |bgcolor=FF0745 | ||
|cornervalue=2/6 | |cornervalue=2/6 |
Revision as of 19:30, 10 March 2008
Miami Beach Fight: Gang Attack | |
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Designer | Natanz |
Date | March 1 2008 |
Players | 2-5 most fun 4+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is locked. Further cards should not be added - leave feedback on the talk page. |
You're on vacation in Miami when you accidentally step on someone's foot because you were looking at a model on the beach. Next thing you know, you and your friends are being attacked by a gang! You see an ice cream stand and use it for cover. You're lucky the ice cream stand was a cover-up for criminals - there are many weapons in it!
Work together with other players to survive. Divide your weapons well and balance your ammo. Watch out for the 3 mean bosses!
Gameplay
Everyone starts with HP 10.
Whether you use system A or B, when a pile is empty is stays empty and you don't shuffle the discard pile to get a new pile.
System A
System B exists for variation purposes, but System A is much better. Shuffle all cards in 1 pile. One round goes like this:
0 (only do this the first round): Take the pile and hold it face-up so you can see the cards. Keep taking cards until you have 5. If you encounter a gang or event card, shuffle once and draw again. Now the next player does this until everyone has 5 non-gang non-event cards. Also during any other part of round 1, shuffle event cards back in the pile.
1 Each player takes a card. If it's a Gang or Event card, put it in the middle of the table in a way so you can see who took which card. Else put it in your hand.
2 Players are free to play 1 Action and 1 Thing whenever they want. So you can play an Action, someone else does something and then you play a Thing. You can discuss who attacks who. It's possible to attack attackers attacking other players :)
3 When everyone's done with their turn, if a gang card is still on the table, whatever it says happens to the player that drew that card. The value on the top right of Gang cards is their Attack/HP.
Repeat these steps.
When the pile is empty you've killed the entire gang and win!
System B
System B is harder because it gives you less time to reload but you get most of the weapons in the beginning. If you haven't played before start with system A.
There's a Gang & Events pile and a Friend pile. One round goes like this:
0 (only do this the first round): Put all Friend cards together (Weapons, Ammo and Actions). Put all Gang and Event cards together. Everyone takes 5 friend cards.
1 Each player takes a card from the Gang & Events pile and puts it in the middle of the table. Place it in a way so you can see who took which card.
2 Each player takes a Friend card.
3 Players are free to mix turns now, playing 1 Action and 1 Thing. Each round 1 player can play 1 extra Action (else system B is too difficult). It's possible to attack attackers attacking other players.
4 When everyone's done with their turn, if a gang card is still on the table, whatever it says happens to the player that drew that card. The value on the top right of Gang cards is their Attack/HP.
Repeat these steps.
When the Gang pile is empty you've killed them all!
Special rules
You can use an Action or a Thing to give a Thing/ammo from your hand or inventory to another player's inventory (not hand). This is crucial to winning so don't forget it!
When you get a weapon, it's already loaded. The x/y value in the top right corner is the 'damage/max ammo that fits in the weapon'.
Event cards take their effect immediately when they're draw, but other players can draw cards before you put an event into effect. They don't count toward your Action or Thing limit.
When a player is dead, she puts all her Things in her inventory. For 1 Action, others can take Things from her. Shuffle the Actions back in the pile.
Where you place cards is your 'inventory'.
Counters
It's easiest to:
Put counters (dices) on weapons to count your ammo. Use counters (dices) to track the attackers' health and a piece of paper to track the players' health.
Variations
You can't discuss with other players who to shoot.
You can't mix turns.
Use a current weapon/holster system. Basically this means you have to spend an Action switching weapons (not recommended for system B).
Difficulty levels
To make it easier:
Start with HP 15.
To increase the difficulty:
Start with 4 cards.
Don't use the Event - Gang cards - these are in Gang - Nothing (keep Action - Event - Gang).
Cards
Gang
Gang - Thugs
Hey! You missed!
Watch out you, I've seen 5 kung fu movies!
I'm a blue belt!
What was my line again?
Die! @#%$!
I can do whatever I want!
What's the matter? Too fast?
Ouch! Damn 40 GB hard disks!
Aaaah!
Clueless? I love that movie!
You can't touch me! I'm untouchable!
Gang - Bosses
Have a taste of my chain gun!
This is what all you men deserve!
I don't understand, why don't you run away in fear?
Friends
Friends - Weapons
You do some quick reading. It's in Japanese, but luckily this book has pictures... Japanese pictures! Can you figure them out in time?
Take this!
Now this is a real gun.
Yeah! Take that!
Friends - Ammo
Friends - Actions
Wait, that isn't snow, that is...
Yum! Wow they have coconut flavor too!
Events
Events - Something
Hey! What are you pointing at me for?!
Hey I'm on TV!
Hey don't shoot, I'm on your side!
Surprise!
Hey! Not fair!
Events - Nothing
Take 3 lefts, then a right and turn 180.
Yay!