Difference between revisions of "Miami Beach Fight: Gang Attack deck"
m (→Gang - Special) |
m |
||
Line 296: | Line 296: | ||
{{Card | {{Card | ||
|title=Miss Y | |title=Miss Y | ||
|text=Miss Y kicks everyone in the nuts, doing 1 damage to all men. When you attack Miss Y, throw a dice. Even: you miss. If there is already a boss in play, shuffle this card back in the pile. You don't have to draw more gang cards until Miss Y is dead or KO. | |text=Miss Y kicks everyone in the nuts, doing 1 damage to all men. When you attack Miss Y, throw a dice. Even: you miss. If there is already a boss in play, shuffle this card back in the pile. You don't have to draw more gang cards until Miss Y is dead or KO - if you do shuffle them back in the pile. | ||
|type=Thing - Boss - Gang | |type=Thing - Boss - Gang | ||
|bgcolor=5977FF | |bgcolor=5977FF | ||
Line 305: | Line 305: | ||
{{Card | {{Card | ||
|title=Miss Z | |title=Miss Z | ||
|text=You can play 2 actions when Miss Z is in play. Miss Z does 2 damage to everyone. When you attack Miss Z, throw a dice. Even: you miss. If there is already a boss in play, shuffle this card back in the pile. You don't have to draw more gang cards until Miss Z is dead or KO. | |text=You can play 2 actions when Miss Z is in play. Miss Z does 2 damage to everyone. When you attack Miss Z, throw a dice. Even: you miss. If there is already a boss in play, shuffle this card back in the pile. You don't have to draw more gang cards until Miss Z is dead or KO - if you do shuffle them back in the pile. | ||
|type=Thing - Boss - Gang | |type=Thing - Boss - Gang | ||
|bgcolor=5977FF | |bgcolor=5977FF | ||
Line 426: | Line 426: | ||
{{Card | {{Card | ||
|title=Aluminum baseball bat | |title=Aluminum baseball bat | ||
|text=Action: KO an attacker, who wakes up after the next round. After 2 KOs, this bat becomes more flexible and does 2 damage instead. Always does 2 damage to bosses and vehicles. | |text=Action: KO an attacker, who wakes up after the next round. You can't attack KO'd people. After 2 KOs, this bat becomes more flexible and does 2 damage instead. Always does 2 damage to bosses and vehicles. | ||
|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
|cornervalue= | |cornervalue= | ||
|flavortext=Take this! | |flavortext=Take this! | ||
}} | }} | ||
Line 480: | Line 480: | ||
{{Card | {{Card | ||
|title=Shotgun | |title=Shotgun | ||
|text=Action: Fire. Action: melee attack - throw a dice, | |text=Action: Fire. Action: melee attack - throw a dice, odds: KO an attacker, who wakes up after the next round. This does 2 damage to bosses instead. You can't attack KO'd people. Uses shotgun ammo. | ||
|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
Line 498: | Line 498: | ||
{{Card | {{Card | ||
|title=Assault Rifle | |title=Assault Rifle | ||
|text=Action: Fire up to 3 times total at 1 or 2 attackers. Action: melee attack - throw a dice, if odds: KO an attacker, who wakes up after the next round. Uses Assault rifle ammo. | |text=Action: Fire up to 3 times total at 1 or 2 attackers. Action: melee attack - throw a dice, if odds: KO an attacker, who wakes up after the next round. You can't attack KO'd people. Uses Assault rifle ammo. | ||
|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
Line 603: | Line 603: | ||
|type=Action/Thing | |type=Action/Thing | ||
|bgcolor=63C668 | |bgcolor=63C668 | ||
|cornervalue= | |cornervalue=10 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
Line 639: | Line 639: | ||
|type=Action/Thing | |type=Action/Thing | ||
|bgcolor=63C668 | |bgcolor=63C668 | ||
|cornervalue= | |cornervalue=4 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
Line 657: | Line 657: | ||
{{Card | {{Card | ||
|title=Distraction | |title=Distraction | ||
|text=You distract the attackers so your friends can draw an extra card OR play an extra | |text=You distract the attackers so your friends can (A) draw an extra card OR (B) play an extra Action or Thing this round. This round you get HP-1 and all other damage. | ||
|type=Action | |type=Action | ||
|bgcolor=F39EFF | |bgcolor=F39EFF | ||
Line 666: | Line 666: | ||
{{Card | {{Card | ||
|title=Snowball | |title=Snowball | ||
|text=You throw a snowball in an attacker's face. | |text=You throw a snowball in an attacker's face. Non-boss: throw a dice: 2-5 means this attacker misses her next attack. Bosses: if you hit the boss, her attack goes -1 next time. | ||
|type=Action | |type=Action | ||
|bgcolor=F39EFF | |bgcolor=F39EFF | ||
Line 745: | Line 745: | ||
}} | }} | ||
<br clear=all> | <br clear=all> | ||
===Regular - | ===Regular - Events=== | ||
{{Card | {{Card | ||
|title=Lost Count | |title=Lost Count | ||
Line 757: | Line 757: | ||
{{Card | {{Card | ||
|title=Trunk | |title=Trunk | ||
|text=You | |text=You find a secret compartment in the ice cream stand with lots of ammo! Every weapons gets ammo +2. | ||
|type=Action - Event | |type=Action - Event | ||
|bgcolor=FF70E4 | |bgcolor=FF70E4 | ||
Line 766: | Line 766: | ||
{{Card | {{Card | ||
|title=SWAT | |title=SWAT | ||
|text=A SWAT team shoots an attacker you point out with 3 damage, then is called to a more important scene | |text=A SWAT team shoots an attacker you point out with 3 damage, then is called to a more important scene - some celebrity is shopping and people are taking pictures. | ||
|type=Action - Event | |type=Action - Event | ||
|bgcolor=FF70E4 | |bgcolor=FF70E4 |
Revision as of 18:06, 8 March 2008
Miami Beach Fight: Gang Attack | |
---|---|
Designer | Natanz |
Date | March 1 2008 |
Players | 2-5 most fun 4+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
![]() | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
You're on vacation in Miami when suddenly a gang attacks you and your friends. You all see an ice cream stand and use it for cover. You're lucky the ice cream stand was a cover-up for criminals, because there are many weapons in it!
Work together with other players to survive! Divide your weapons well and balance your ammo! Watch out for the 3 mean bosses.
Systems
Whichever system you use, when a pile is empty is stays empty and you don't shuffle the discard pile to get a new pile.
System A
Mix all the cards together. This system gives you more time to reload.
System B
There's a gang pile and a regular pile. Gang pile cards are the ones that say "- Gang". This system gives you less time to reload but you get most of the weapons in the beginning.
Gameplay
Everyone starts with HP 15.
The game is divided in rounds:
System A
1 Each player takes a card. If it's a Gang card, put it in the middle of the table in a way so you can see who took which Gang card. Else put it in your hand.
2 Players are free to mix turns now, playing 1 Action and 1 Thing. It's possible to attack attackers attacking other players :)
3 When everyone's done with their turn, if a gang card is still on the table, whatever it says happens to the player that drew that card. The value on the top right of Gang cards is their Attack/HP.
Repeat these steps.
When the pile is empty you've killed the entire gang and win!
System B
1 Put all Gang cards together in 1 gang pile and the rest in a regular pile.
2 Each player takes a Gang card and puts it in the middle of the table. Place it in a way so you can see who took which card.
3 Each player takes a regular card.
4 Players are free to mix turns now, playing 1 Action and 1 Thing. It's possible to attack attackers attacking other players :)
5 When everyone's done with their turn, if a gang card is still on the table, whatever it says happens to the player that drew that card. The value on the top right of Gang cards is their Attack/HP.
Repeat these steps.
With this system, you may want to use the rule: each round 1 player can play 1 extra Action.
When the Gang pile is empty you've killed them all!
Special rules
You can use an Action or a Thing to give a Thing/ammo from your hand or inventory to another player's inventory (not hand). This is crucial to winning so don't forget it!
Event cards take their effect immediately when they're draw. They don't count as Actions or Things.
Where you place cards is called the 'inventory'.
Counters
It's easiest to:
Put counters on weapons to count the bullets (best use dices). When you get a weapon, it's already loaded. The x/y value in the top right corner is the 'damage/max ammo that fits in the weapon'.
Use counters to track the attackers' health and a piece of paper to track the players' health.
Variations
Each round, 1 player can perform an extra Action.
You can't discuss with the other players who to shoot.
You can't mix turns.
Use a current weapon/holster system. Basically this means you have to spend an Action switching weapons (not recommended).
Cards
Gang
Gang - Thugs
Gang - Events
Hey don't shoot, I'm on your side!
Hey! Not fair!
Gang - Bosses
Have a taste of my chaingun!
This is what all you men deserve!
Gang - Nothing
Walk straight, then turn 720, walk a block and turn 360.
How do you feel?
Yay!
Regular
Regular - Weapons
You do some quick reading. It's in Japanese, but luckily this book has pictures... Japanese pictures! Can you figure them out in time?
Take this!
Now this is a real gun.
Yeah! Take that!
Regular - Ammo
Regular - Actions
Wait, that isn't snow, that is...
Yum! Wow they have coconut flavor too!
Regular - Events
Hey! What are you pointing at me for?!