Difference between revisions of "Miami Beach Fight: Gang Attack deck"
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You can use an Action or Thing to give a Thing/ammo from your hand or inventory to another player's inventory (not hand). | You can use an Action or Thing to give a Thing/ammo from your hand or inventory to another player's inventory (not hand). | ||
Action/Thing cards can be played as either. | |||
==Counters== | ==Counters== | ||
Put counters on weapons to count the bullets (best use dices). When you get a weapon, it's already loaded. The x/y value in the top right corner is the 'damage/max ammo that fits in the weapon'. | Put counters on weapons to count the bullets (best use dices). When you get a weapon, it's already loaded. The x/y value in the top right corner is the 'damage/max ammo that fits in the weapon'. | ||
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{{Card | {{Card | ||
|title=Punch | |title=Punch | ||
|text=A thug punches you in the face 5 times. It | |text=A thug punches you in the face 5 times. It hurts as much as 1 good punch. | ||
|type=Thing - Gang | |type=Thing - Gang | ||
|bgcolor=FF0745 | |bgcolor=FF0745 | ||
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|type=Thing - Gang | |type=Thing - Gang | ||
|bgcolor=FF0745 | |bgcolor=FF0745 | ||
|cornervalue=4/ | |cornervalue=4/3 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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{{Card | {{Card | ||
|title= | |title=Dumb Thug | ||
|text=A dumb thug shoots with a gun held backwards, doing 4 damage to herself. | |text=A dumb thug shoots with a gun held backwards, doing 4 damage to herself. | ||
|type=Thing - Gang | |type=Thing - Gang | ||
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{{Card | {{Card | ||
|title=Mr X | |title=Mr X | ||
|text=Mr X does 2 damage to everyone. When you attack Mr X, throw a dice. Even: you miss. If there is already a boss in play, shuffle this card back in the pile OR discard this card (easy mode). You don't have to draw gang cards after this round, until Mr X is dead. | |text=Mr X does 2 damage to everyone. When you attack Mr X, throw a dice. Even: you miss. If there is already a boss in play, shuffle this card back in the pile OR discard this card (easy mode). You don't have to draw gang cards after this round, until Mr X is dead or KO. | ||
|type=Thing - Boss - Gang | |type=Thing - Boss - Gang | ||
|bgcolor=5977FF | |bgcolor=5977FF | ||
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{{Card | {{Card | ||
|title=Mr Y | |title=Mr Y | ||
|text=Mr Y does 3 damage to everyone. When you attack Mr Y, throw a dice. Even: you miss. If there is already a boss in play, shuffle this card back in the pile OR discard this card (easy mode). You don't have to draw gang cards after this round, until Mr Y is dead. | |text=Mr Y does 3 damage to everyone. When you attack Mr Y, throw a dice. Even: you miss. If there is already a boss in play, shuffle this card back in the pile OR discard this card (easy mode). You don't have to draw gang cards after this round, until Mr Y is dead or KO. | ||
|type=Thing - Boss - Gang | |type=Thing - Boss - Gang | ||
|bgcolor=5977FF | |bgcolor=5977FF | ||
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{{Card | {{Card | ||
|title=Mr Z | |title=Mr Z | ||
|text=Mr Z does 3 damage to everyone. When you attack Mr Z, throw a dice. Even: you miss. If there is already a boss in play, shuffle this card back in the pile OR discard this card (easy mode). You don't have to draw gang cards after this round, until Mr Z is dead. | |text=Mr Z does 3 damage to everyone. When you attack Mr Z, throw a dice. Even: you miss. If there is already a boss in play, shuffle this card back in the pile OR discard this card (easy mode). You don't have to draw gang cards after this round, until Mr Z is dead or KO. | ||
|type=Thing - Boss - Gang | |type=Thing - Boss - Gang | ||
|bgcolor=5977FF | |bgcolor=5977FF | ||
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{{Card | {{Card | ||
|title=Kung Fu Handbook | |title=Kung Fu Handbook | ||
|text=Action: Attack. Throw a dice: 5: do | |text=Action: Attack. Throw a dice: 5: do 3 damage, elso do 2 damage to an attacker. | ||
|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
|cornervalue= | |cornervalue= | ||
|flavortext=You do some quick reading. It's in Japanese, but luckily this book has pictures. | |flavortext=You do some quick reading. It's in Japanese, but luckily this book has pictures. | ||
}} | }} | ||
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{{Card | {{Card | ||
|title=Shotgun | |title=Shotgun | ||
|text=Action: Fire. Action: melee attack - throw a dice, if | |text=Action: Fire. Action: melee attack - throw a dice, if above 2: KO an attacker, who wakes up after the next round. Uses shotgun ammo. | ||
|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
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{{Card | {{Card | ||
|title=Sub-Machine Gun | |title=Sub-Machine Gun | ||
|text=Action: Fire up to 4 times total | |text=Action: Fire up to 4 times total at 1 or 2 attackers. Action: Cover fire. Fire 5 bullets (miss) so another player can use 1 extra Action this round. Uses Sub-Machine Gun ammo. | ||
|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
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{{Card | {{Card | ||
|title=Assault Rifle | |title=Assault Rifle | ||
|text=Action: Fire up to 3 times total | |text=Action: Fire up to 3 times total at 1 or 2 attackers. Action: melee attack - throw a dice, if odds: KO an attacker, who wakes up after the next round. Uses Assault rifle ammo. | ||
|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
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{{Card | {{Card | ||
|title=Grenade | |title=Grenade | ||
|text=Grenade does 5 damage to 3 random attackers. | |text=Action: Grenade does 5 damage to 3 random attackers. You can play Grenade directly as an Action. | ||
|type=Thing - Weapon | |type=Action/Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
|cornervalue=5 | |cornervalue=5 | ||
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|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
|cornervalue=10 | |cornervalue=10 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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{{Card | {{Card | ||
|title=Shotgun ammo | |title=Shotgun ammo | ||
|text= | |text=3 Shotgun ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left. | ||
|type=Action/Thing | |type=Action/Thing | ||
|bgcolor=63C668 | |bgcolor=63C668 | ||
|cornervalue= | |cornervalue=3 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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{{Card | {{Card | ||
|title=Universal Ammo | |title=Universal Ammo | ||
|text= | |text=5 Universal Ammo. You can use this ammo for any weapon that uses ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left. | ||
|type=Action/Thing | |type=Action/Thing | ||
|bgcolor=63C668 | |bgcolor=63C668 | ||
|cornervalue= | |cornervalue=5 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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{{Card | {{Card | ||
|title=Universal Ammo | |title=Universal Ammo | ||
|text= | |text=4 Universal Ammo. You can use this ammo for any weapon that uses ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left. | ||
|type=Action/Thing | |type=Action/Thing | ||
|bgcolor=63C668 | |bgcolor=63C668 | ||
|cornervalue= | |cornervalue=4 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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{{Card | {{Card | ||
|title=Cover Fire | |title=Cover Fire | ||
|text=You shoot at your enemy a lot, so your friends have time to perform | |text=You shoot at your enemy a lot, so your friends have time to perform 1 extra Action this round. You lose all your ammo from 1 weapon that has ammo. | ||
|type=Action | |type=Action | ||
|bgcolor=F39EFF | |bgcolor=F39EFF | ||
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{{Card | {{Card | ||
|title=Jump | |title=Jump | ||
|text=You jump in front of a player, taking the damage she gets this round. | |text=You jump in front of a player, taking the damage she gets this round. This doesn't count towards your 1 Action limit. You can do stuff while flying in the air! | ||
|type=Action | |type=Action | ||
|bgcolor=F39EFF | |bgcolor=F39EFF | ||
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{{Card | {{Card | ||
|title=Lost count | |title=Lost count | ||
|text=Because of the stress, everyone lost count of their ammo. Of each | |text=Because of the stress, everyone lost count of their ammo. Of each weapon, the ammo goes –1. | ||
|type=Action - Special | |type=Action - Special | ||
|bgcolor=FF70E4 | |bgcolor=FF70E4 | ||
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{{Card | {{Card | ||
|title=Trunk | |title=Trunk | ||
|text=You open the trunk of a nearby car and find lots of ammo! Every player's weapons | |text=You open the trunk of a nearby car and find lots of ammo! Every player's weapons gets ammo +2. | ||
|type=Action - Special | |type=Action - Special | ||
|bgcolor=FF70E4 | |bgcolor=FF70E4 | ||
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|bgcolor=FF70E4 | |bgcolor=FF70E4 | ||
|cornervalue=2 | |cornervalue=2 | ||
|flavortext= | |flavortext=Hey! What are you pointing at me for?! | ||
}} | }} | ||
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{{Card | {{Card | ||
|title= | |title=Time-out! | ||
|text=Britney Spears walks by, so the gang | |text=Britney Spears walks by, so the gang starts shooting at her. Time-out for you! Players can (A) divide their inventory however they want or (B) reload/unload as much as they want. | ||
|type=Action - Special | |type=Action - Special | ||
|bgcolor=FF70E4 | |bgcolor=FF70E4 |
Revision as of 23:03, 5 March 2008
Miami Beach Fight: Gang Attack | |
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Designer | Natanz |
Date | March 1 2008 |
Players | 2-4 most fun 4 |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is locked. Further cards should not be added - leave feedback on the talk page. |
You're on vacation in Miami when suddenly a gang attacks you and your friends. Using an ice cream stand for cover, you fend off the attackers.
Work together with other players to survive! Divide your weapons well and balance your ammo!
Gameplay
There's a gang pile and a regular pile. Gang pile cards always say "- Gang". Everyone starts with HP 10.
The game is divided in rounds:
1 Each player takes a gang card (gang pile) and puts it in the middle of the table. Place it in a way so you can see who took which card.
2 Each player takes a regular card (regular pile).
3 Players are free to mix turns now: play an action and a thing. It's possible to attack attackers attacking other players :)
4 When everyone's done with their turn, if a gang card is still on the table, whatever it says happens to the player that drew that card. The value on the top right of Gang cards is their AP (attack)/HP.
5 You win when the gang pile is empty and you're still alive.
Special rules
Special cards take their effect immediately when they're draw. They don't count as Actions or Things.
Where you place cards is called the 'inventory'.
You can use an Action or Thing to give a Thing/ammo from your hand or inventory to another player's inventory (not hand).
Action/Thing cards can be played as either.
Counters
Put counters on weapons to count the bullets (best use dices). When you get a weapon, it's already loaded. The x/y value in the top right corner is the 'damage/max ammo that fits in the weapon'.
Use counters to track your and the attackers' health.
Variations
This are variations you can use that make the game more difficult.
Use a current weapon/holster system. Basically this means you have to spend an Action switching weapons.
You can't discuss with the other players who to shoot.
You can't mix turns.
Cards
Gang
Gang - Thugs
Gang - Special
Hey don't shoot, I'm on your side!
Hey! Not fair!
Gang - Bosses
Gang - Nothing
Regular
Regular - Weapons
You do some quick reading. It's in Japanese, but luckily this book has pictures.
Take this!
Now this is a real gun.
Yeah! Take that!
Regular - Ammo
Regular - Actions
Wait, that isn't snow, that is...
Regular - Special
Hey! What are you pointing at me for?!