Difference between revisions of "Miami Beach Fight: Gang Attack deck"
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{{Card | {{Card | ||
|title=Drive-by | |title=Drive-by | ||
|text=Drive-by! Thugs drive by in | |text=Drive-by! Thugs drive by in their already busted-up hippie van and shoot at you, doing 2 damage to everyone. | ||
|type=Thing - Gang | |type=Thing - Gang | ||
|bgcolor=FF0745 | |bgcolor=FF0745 | ||
Line 258: | Line 258: | ||
{{Card | {{Card | ||
|title=Mr X | |title=Mr X | ||
|text=Mr X does 2 damage to everyone. When you attack Mr X, throw a dice. Even: you miss. If there is already a boss in play, shuffle this card back in the pile. You don't have to draw gang cards after this round, until Mr X is dead. | |text=Mr X does 2 damage to everyone. When you attack Mr X, throw a dice. Even: you miss. If there is already a boss in play, shuffle this card back in the pile OR discard this card (easy mode). You don't have to draw gang cards after this round, until Mr X is dead. | ||
|type=Thing - Boss - Gang | |type=Thing - Boss - Gang | ||
|bgcolor=5977FF | |bgcolor=5977FF | ||
Line 267: | Line 267: | ||
{{Card | {{Card | ||
|title=Mr Y | |title=Mr Y | ||
|text=Mr Y does 3 damage to everyone. When you attack Mr Y, throw a dice. Even: you miss. If there is already a boss in play, shuffle this card back in the pile. You don't have to draw gang cards after this round, until Mr | |text=Mr Y does 3 damage to everyone. When you attack Mr Y, throw a dice. Even: you miss. If there is already a boss in play, shuffle this card back in the pile OR discard this card (easy mode). You don't have to draw gang cards after this round, until Mr Y is dead. | ||
|type=Thing - Boss - Gang | |type=Thing - Boss - Gang | ||
|bgcolor=5977FF | |bgcolor=5977FF | ||
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{{Card | {{Card | ||
|title=Mr Z | |title=Mr Z | ||
|text=Mr Z does 3 damage to everyone. When you attack Mr Z, throw a dice. Even: you miss. If there is already a boss in play, shuffle this card back in the pile.You don't have to draw gang cards after this round, until Mr | |text=Mr Z does 3 damage to everyone. When you attack Mr Z, throw a dice. Even: you miss. If there is already a boss in play, shuffle this card back in the pile OR discard this card (easy mode). You don't have to draw gang cards after this round, until Mr Z is dead. | ||
|type=Thing - Boss - Gang | |type=Thing - Boss - Gang | ||
|bgcolor=5977FF | |bgcolor=5977FF | ||
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{{Card | {{Card | ||
|title=Kung Fu Handbook | |title=Kung Fu Handbook | ||
|text=Action: do 1 damage to an attacker. | |text=Action: Attack. Throw a dice: 5: do 2 damage, elso do 1 damage to an attacker. | ||
|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
Line 361: | Line 361: | ||
{{Card | {{Card | ||
|title=Aluminum baseball bat | |title=Aluminum baseball bat | ||
|text=Action: KO an attacker, who wakes up after the next round. Does | |text=Action: KO an attacker, who wakes up after the next round. Does 2 damage to bosses instead. | ||
|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
Line 378: | Line 378: | ||
{{Card | {{Card | ||
|title=Knife | |title=Knife | ||
|text=Action: You throw a knife and a dice: | |text=Action: You throw a knife and a dice: 1-2 is miss and destroy Knife. If you hit an enemy, but don't kill her: throw a dice: odds: she throws the knife back and you get hit and get the Knife back. If you hit an enemy and kill her, you get the knife back after the next round. | ||
|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
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{{Card | {{Card | ||
|title=Sub-Machine Gun | |title=Sub-Machine Gun | ||
|text=Action: Fire up to 4 times total on 1 or 2 attackers. Uses Sub-Machine Gun ammo. | |text=Action: Fire up to 4 times total on 1 or 2 attackers. Action: Cover fire. Fire 5 bullets so another player can use 2 Actions this round. Uses Sub-Machine Gun ammo. | ||
|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
Line 470: | Line 470: | ||
{{Card | {{Card | ||
|title=Gun ammo | |title=Gun ammo | ||
|text= | |text=5 Gun ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left. | ||
|type=Action/Thing | |type=Action/Thing | ||
|bgcolor=63C668 | |bgcolor=63C668 | ||
Line 479: | Line 479: | ||
{{Card | {{Card | ||
|title=Gun ammo | |title=Gun ammo | ||
|text= | |text=5 Gun ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left. | ||
|type=Action/Thing | |type=Action/Thing | ||
|bgcolor=63C668 | |bgcolor=63C668 | ||
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{{Card | {{Card | ||
|title=Distraction | |title=Distraction | ||
|text=You distract the attackers so your friends can draw an extra card | |text=You distract the attackers so your friends can draw an extra card OR play an extra action this round. This round you get HP-1 and all other damage. | ||
|type=Action | |type=Action | ||
|bgcolor=F39EFF | |bgcolor=F39EFF | ||
Line 652: | Line 652: | ||
{{Card | {{Card | ||
|title=Rock | |title=Rock | ||
|text=You throw a rock at an attacker and do 2 damage | |text=You throw a rock at an attacker and do 2 damage. | ||
|type=Action | |type=Action | ||
|bgcolor=F39EFF | |bgcolor=F39EFF | ||
Line 670: | Line 670: | ||
{{Card | {{Card | ||
|title=Flaming Cosmopolitan | |title=Flaming Cosmopolitan | ||
|text=You grab a cosmopolitan from a | |text=You grab a cosmopolitan from a 3 year old (?), put it on fire and throw it between you and your attackers. Each enemy that attacks you at the end of this round gets 2 damage first. | ||
|type=Action | |type=Action | ||
|bgcolor=F39EFF | |bgcolor=F39EFF | ||
Line 743: | Line 743: | ||
{{Card | {{Card | ||
|title=Cop | |title=Cop | ||
|text=A cop shoots an attacker with 2 damage, then is called to a more important scene. | |text=A cop shoots an attacker you point out with 2 damage, then is called to a more important scene. | ||
|type=Action - Special | |type=Action - Special | ||
|bgcolor=FF70E4 | |bgcolor=FF70E4 | ||
|cornervalue= | |cornervalue=2 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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{{Card | {{Card | ||
|title=SWAT | |title=SWAT | ||
|text=A SWAT team shoots all attackers with 3 damage, then they are called to arrest | |text=A SWAT team shoots all attackers with 3 damage, then they are called to arrest some celebrity again. | ||
|type=Action - Special | |type=Action - Special | ||
|bgcolor=FF70E4 | |bgcolor=FF70E4 | ||
|cornervalue= | |cornervalue=3x? | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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{{Card | {{Card | ||
|title=Jam | |title=Jam | ||
|text=Put this card on | |text=Put this card on a random weapon. It's jammed, you can't fire it. Action: Unjam the weapon. Destroy this card. | ||
|type=Thing - Special | |type=Thing - Special | ||
|bgcolor=FF70E4 | |bgcolor=FF70E4 | ||
Line 779: | Line 779: | ||
{{Card | {{Card | ||
|title=Rest | |title=Rest | ||
|text= | |text=Britney Spears walks by, so the gang is shooting at her. Time-out for you! Players can (A) divide their inventory however they want or (B) reload/unload as much as they want. | ||
|type=Action - Special | |type=Action - Special | ||
|bgcolor=FF70E4 | |bgcolor=FF70E4 |
Revision as of 22:40, 5 March 2008
Miami Beach Fight: Gang Attack | |
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Designer | Natanz |
Date | March 1 2008 |
Players | 2-4 most fun 4 |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is locked. Further cards should not be added - leave feedback on the talk page. |
You're on vacation in Miami when suddenly a gang attacks you and your friends. Using an ice cream stand for cover, you fend off the attackers.
Work together with other players to survive! Divide your weapons well and balance your ammo!
Gameplay
There's a gang pile and a regular pile. Gang pile cards always say "- Gang". Everyone starts with HP 10.
The game is divided in rounds:
1 Each player takes a gang card (gang pile) and puts it in the middle of the table. Place it in a way so you can see who took which card.
2 Each player takes a regular card (regular pile).
3 Players are free to mix turns now: play an action and a thing. It's possible to attack attackers attacking other players :)
4 When everyone's done with their turn, if a gang card is still on the table, whatever it says happens to the player that drew that card. The value on the top right of Gang cards is their AP (attack)/HP.
5 You win when the gang pile is empty and you're still alive.
Special rules
Special cards take their effect immediately when they're draw. They don't count as Actions or Things.
Where you place cards is called the 'inventory'.
You can use an Action or Thing to give a Thing/ammo from your hand or inventory to another player's inventory (not hand).
Counters
Put counters on weapons to count the bullets (best use dices). When you get a weapon, it's already loaded. The x/y value in the top right corner is the 'damage/max ammo that fits in the weapon'.
Use counters to track your and the attackers' health.
Variations
This are variations you can use that make the game more difficult.
Use a current weapon/holster system. Basically this means you have to spend an Action switching weapons.
You can't discuss with the other players who to shoot.
You can't mix turns.
Cards
Gang
Gang - Thugs
Gang - Special
Hey don't shoot, I'm on your side!
Hey! Not fair!
Gang - Bosses
Gang - Nothing
Regular
Regular - Weapons
You do some quick reading. It's in Japanese, but luckily this book has pictures.
Take this!
Now this is a real gun.
Yeah! Take that!
Regular - Ammo
Regular - Actions
Wait, that isn't snow, that is...
Regular - Special