Difference between revisions of "Miami Beach Fight: Gang Attack deck"
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| designer =Natanz | | designer =Natanz | ||
| date =March 1 2008 | | date =March 1 2008 | ||
| players =2- | | players =2-4 most fun 4 | ||
| status =UnfinishedPlayable | | status =UnfinishedPlayable | ||
| unlocked = | | unlocked = | ||
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There's a gang pile and a regular pile. Gang pile cards always say "- Gang". Everyone starts with HP 10. | There's a gang pile and a regular pile. Gang pile cards always say "- Gang". Everyone starts with HP 10. | ||
The game is divided in rounds | The game is divided in rounds: | ||
1 Each player | 1 Each player takes a gang card (gang pile) and puts it in the middle of the table. Place it in a way so you can see who took which card. | ||
2 Each player takes a regular card (regular pile). | 2 Each player takes a regular card (regular pile). | ||
3 Players are free to mix turns now: play an action and a thing. It's possible to attack attackers attacking other players :) | 3 Players are free to mix turns now: play an action and a thing. It's possible to attack attackers attacking other players :) | ||
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You can use Actions to give Things from your hand or inventory to another player's inventory (not hand). | You can use Actions to give Things from your hand or inventory to another player's inventory (not hand). | ||
==Counters== | ==Counters== | ||
Put counters on weapons to count the bullets. When you get a weapon, it's already loaded. The x/y value in the top right corner is the 'damage/max ammo that fits in the weapon'. | Put counters on weapons to count the bullets (best use dices). When you get a weapon, it's already loaded. The x/y value in the top right corner is the 'damage/max ammo that fits in the weapon'. | ||
When you play an ammo card you can add counters up to the value of the ammo card. If the weapon is full and you have ammo left, place the ammo card in your inventory and use counters to show how many ammo is left. Destroy an ammo card when it has no counters. | When you play an ammo card you can add counters up to the value of the ammo card. If the weapon is full and you have ammo left, place the ammo card in your inventory and use counters to show how many ammo is left. Destroy an ammo card when it has no counters. | ||
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=Variations= | =Variations= | ||
Use a current weapon/holster system. Basically this means you have to spend an Action switching weapons. | Use a current weapon/holster system. Basically this means you have to spend an Action switching weapons. | ||
You can't discuss with the other players who to shoot. | |||
<br clear=all> | <br clear=all> | ||
=Cards= | =Cards= | ||
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{{Card | {{Card | ||
|title= | |title=Wow | ||
|text=A gay guy sees a beautiful woman and turns straight. | |text=A gay guy sees a beautiful woman and turns straight. | ||
|type=Action - Gang | |type=Action - Gang | ||
Line 587: | Line 585: | ||
{{Card | {{Card | ||
|title=Throw | |title=Throw | ||
|text=You throw 2 | |text=You throw 2 Things/ammo from your inventory and/or hand to another player. | ||
|type=Action | |type=Action | ||
|bgcolor=F39EFF | |bgcolor=F39EFF |
Revision as of 19:14, 5 March 2008
Miami Beach Fight: Gang Attack | |
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Designer | Natanz |
Date | March 1 2008 |
Players | 2-4 most fun 4 |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is locked. Further cards should not be added - leave feedback on the talk page. |
You're on vacation in Miami when suddenly a gang attacks you and your friends. Using an ice cream stand for cover, you fend off the attackers.
Work together with other players to survive! Divide your weapons well and balance your ammo!
Gameplay
There's a gang pile and a regular pile. Gang pile cards always say "- Gang". Everyone starts with HP 10.
The game is divided in rounds:
1 Each player takes a gang card (gang pile) and puts it in the middle of the table. Place it in a way so you can see who took which card.
2 Each player takes a regular card (regular pile).
3 Players are free to mix turns now: play an action and a thing. It's possible to attack attackers attacking other players :)
4 When everyone's done playing, if a gang card is still on the table, whatever it says happens to the player that drew the card. The value on the top right of Gang cards is their AP (attack)/HP.
5 You win when the gang pile is empty and you're still alive.
Special rules
Special cards take their effect immediately when they're draw. They don't count as Actions or Things.
Where you place cards is called the 'inventory'.
You can use Actions to give Things from your hand or inventory to another player's inventory (not hand).
Counters
Put counters on weapons to count the bullets (best use dices). When you get a weapon, it's already loaded. The x/y value in the top right corner is the 'damage/max ammo that fits in the weapon'.
When you play an ammo card you can add counters up to the value of the ammo card. If the weapon is full and you have ammo left, place the ammo card in your inventory and use counters to show how many ammo is left. Destroy an ammo card when it has no counters.
Use counters to track your and the attackers' health.
Variations
Use a current weapon/holster system. Basically this means you have to spend an Action switching weapons.
You can't discuss with the other players who to shoot.
Cards
Gang
Gang - Thugs
Gang - Special
Gang - Bosses
Gang - Nothing
Regular
Regular - Weapons
You do some quick reading. It's in Japanese, but luckily this book has pictures.
Take this!
Now this is a real gun.
Yeah! Take that!
Regular - Ammo
Regular - Actions
Wait, that isn't snow, that is...
Regular - Special