Difference between revisions of "Talk:NetHack deck"

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Can you polymorph an Amulet of ESP into an Amulet of Yendor? Under my interpretation, this is allowed.-[[User:Bucky|Bucky]] 21:10, 22 February 2007 (UTC)
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This deck plays well thematically - the random uncovering of equipment with a variety of uses - but doesn't really have enough direct player interaction, or a very interesting endgame. From the games I've played, it ends up with both players wandering around Level 10 looking for the Amulet, then a random player happening to draw it and suffering a dull journey back up. Needs rework; suggestions welcome. --Kevan, 14.2.02
This deck plays well thematically - the random uncovering of equipment with a variety of uses - but doesn't really have enough direct player interaction, or a very interesting endgame. From the games I've played, it ends up with both players wandering around Level 10 looking for the Amulet, then a random player happening to draw it and suffering a dull journey back up. Needs rework; suggestions welcome. --Kevan, 14.2.02
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I'm still not getting the monsters aspect; can you play Normal Monsters anywhere? Can somebody help explain that? Also, shouldn't there be some player death element? Nethack isn't Nethack without it's extremly frusturating deaths that make you want to come back and lose some more! --Chronomaster K, 28.6.04
I'm still not getting the monsters aspect; can you play Normal Monsters anywhere? Can somebody help explain that? Also, shouldn't there be some player death element? Nethack isn't Nethack without it's extremly frusturating deaths that make you want to come back and lose some more! --Chronomaster K, 28.6.04
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==Polymorphing amulets==
Can you polymorph an Amulet of ESP into an Amulet of Yendor? Under my interpretation, this is allowed.-[[User:Bucky|Bucky]] 21:10, 22 February 2007 (UTC)
:Any equipment, really. Maybe that's fair enough, if a bit out-of-theme. It's already difficult enough to find the Amulet at all. --[[User:Kevan|Kevan]] 21:41, 22 February 2007 (UTC)
::It allows a hard-to-prevent victory in 3 turns:(Play Amulet of ESP), (Play Boots of Speed),(Play Wand of Polymorph, Use Wand of Polymorph, Escape).
== Loadstone ==
Should this be allowed to be discarded? Under current rules one can discard the loadstone if you don't have a Cursed! card played.  This doesn't seem consistent with Loadstones being mentioned by the Potion of Holy water cards or the Prayer cards. --[[User:Redemption042|Nick]] 20:41, 5 March 2007 (UTC)
:Good point - fixed. --[[User:Kevan|Kevan]] 11:15, 5 March 2007 (UTC)
It doesn't say that the Lodestone should be played onto other people. Should it? (My roommate and I ended up letting it affects everyone at the table as a compromise.) [[User:Pallas|Pallas]] 10:23, 20 February 2008 (UTC)
== Potions ==
Potions require that you play them as things, so that in the future you can take an action and imbibe them, BUT then you can't do anything else.  An example is the potion of strength. Unless you have the boots of speed, you can't use the +4 attack because you already used your action to imbibe the potion.
Perhaps all potions should say they do not require the use of an action to imbibe?--[[User:Redemption042|Nick]] 20:41, 5 March 2007 (UTC)
== Wand of Polymorph ==
The wand of polymorph seems to powerful in my playtesting of the game.  Unlike other wands, the only limitation to using the wand is what cards you possess.  The only card that can destroy it is the nothing happens card.and without the wand, several cards are useless.  (i.e. wand of nothing, dagger +0...)  Instead it would spread things around if there were say 3 scrolls of polymorph that are one time use only.
--[[User:Redemption042|Nick]] 19:40, 5 March 2007 (UTC)

Latest revision as of 10:23, 20 February 2008

Archived comments from the original site

This deck plays well thematically - the random uncovering of equipment with a variety of uses - but doesn't really have enough direct player interaction, or a very interesting endgame. From the games I've played, it ends up with both players wandering around Level 10 looking for the Amulet, then a random player happening to draw it and suffering a dull journey back up. Needs rework; suggestions welcome. --Kevan, 14.2.02

[chuckle] 'Wandering around [the bottom level] looking for the amulet' is, ironically enough, a pretty accurate summation of the endgame of the computer game too... ;) --Chris, 22.2.02

Never gotten further than Sokoban myself, but what if playing the Amulet caused all of the monsters in the discard pile to come back into play? This would at least solve the dull return journey problem... --Bill, 5.3.03

have all of them come into play on the opponents side? it'll just take you ages before you can go back up to the ninth level. maybe they could all return to the opponents hand, and then your opponent can play 1 monster from his hand immediatly then and whenever you go up a staircase --Lupusam, 15.6.04

I'm still not getting the monsters aspect; can you play Normal Monsters anywhere? Can somebody help explain that? Also, shouldn't there be some player death element? Nethack isn't Nethack without it's extremly frusturating deaths that make you want to come back and lose some more! --Chronomaster K, 28.6.04

Polymorphing amulets

Can you polymorph an Amulet of ESP into an Amulet of Yendor? Under my interpretation, this is allowed.-Bucky 21:10, 22 February 2007 (UTC)

Any equipment, really. Maybe that's fair enough, if a bit out-of-theme. It's already difficult enough to find the Amulet at all. --Kevan 21:41, 22 February 2007 (UTC)
It allows a hard-to-prevent victory in 3 turns:(Play Amulet of ESP), (Play Boots of Speed),(Play Wand of Polymorph, Use Wand of Polymorph, Escape).

Loadstone

Should this be allowed to be discarded? Under current rules one can discard the loadstone if you don't have a Cursed! card played. This doesn't seem consistent with Loadstones being mentioned by the Potion of Holy water cards or the Prayer cards. --Nick 20:41, 5 March 2007 (UTC)

Good point - fixed. --Kevan 11:15, 5 March 2007 (UTC)

It doesn't say that the Lodestone should be played onto other people. Should it? (My roommate and I ended up letting it affects everyone at the table as a compromise.) Pallas 10:23, 20 February 2008 (UTC)

Potions

Potions require that you play them as things, so that in the future you can take an action and imbibe them, BUT then you can't do anything else. An example is the potion of strength. Unless you have the boots of speed, you can't use the +4 attack because you already used your action to imbibe the potion.

Perhaps all potions should say they do not require the use of an action to imbibe?--Nick 20:41, 5 March 2007 (UTC)

Wand of Polymorph

The wand of polymorph seems to powerful in my playtesting of the game. Unlike other wands, the only limitation to using the wand is what cards you possess. The only card that can destroy it is the nothing happens card.and without the wand, several cards are useless. (i.e. wand of nothing, dagger +0...) Instead it would spread things around if there were say 3 scrolls of polymorph that are one time use only. --Nick 19:40, 5 March 2007 (UTC)