Difference between revisions of "Talk:Miami Beach Fight deck"

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Question: why is 'deck' added at the end of 'Miami Beach Fight'? I didn't do this.
'''Test Findings'''
Not enough cards to attack players.


Todo:
You usually have many cards you can't use.
 
-> compress character actions
 
'''Todo'''


5 Add more Actions (& maybe Characters)
5 Add more Actions (& maybe Characters)
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1 Add Actions - Special Events [after test 1]
1 Add Actions - Special Events [after test 1]


'''Concept'''
Characters perform special action for you: your Lover steals money, Friends seduce enemies so they are on your side, Random Beach Chicks distracts enemy characters, etc.


'''Feedback'''
'''Feedback'''
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Please give feedback on anything! I'm especially thinking about:
Please give feedback on anything! I'm especially thinking about:


'''Rules'''


How many of each card should there be?
How many of each card should there be?
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B 3
B 3


You get the idea.
You get the idea.
Feel free to add your own cards! Make sure they are in sync with the theme of the game and have a good, fun description that's streamlined so people don't have to read much.
Also, the game isn't about firing weapons.
Thank you and goodbye

Latest revision as of 21:34, 14 February 2008

Test Findings Not enough cards to attack players.

You usually have many cards you can't use.

-> compress character actions

Todo

5 Add more Actions (& maybe Characters)

1 Add Actions - Attacks [after test 1]

1 Add Actions - Special Events [after test 1]


Feedback

Please give feedback on anything! I'm especially thinking about:


How many of each card should there be?

If Surf Chick is KO, your jealous Lover/Friend comes back?


Variations

These variations are all untested.


Variation: It's always everyone's turn: Each player decides what to do and all players simultaneously

- Say what they're doing

or

- Touch or show the cards they're playing.

This way players should anticipate more.


Variation: play without Friends and Surf Chick


Variation: play in teams. With teams, just turn on/off any of these rules, and make your own rules!

- Teams have a collective HP count.

- Team mates can use Re-Action cards to protect other team mates.

- Team mates can also transfer Friends to other team mates, not just to enemies.


The turns are different when playing in teams. If there are 4 players, the turns go like this:

Team A, player 1

Team B, player 1

Team A, player 2

Team B, player 2

If there are 6 players and 3 teams:

A 1

B 1

C 1

A 2

B 2

C 2


Or 6 players and 2 teams

A 1

B 1

A 2

B 2

A 3

B 3

You get the idea.