Difference between revisions of "Talk:Miami Beach Fight deck"

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'''Concept'''
'''Test Findings'''
Not enough cards to attack players.
 
You usually have many cards you can't use.
 
-> compress character actions
 
'''Todo'''
 
5 Add more Actions (& maybe Characters)
 
1 Add Actions - Attacks [after test 1]
 
1 Add Actions - Special Events [after test 1]


Characters perform special action for you: your Lover steals money, Friends seduce enemies so they are on your side, Random Beach Chicks distracts enemy characters, etc.


'''Feedback'''
'''Feedback'''


Please give '''feedback''' on anything! I'm especially thinking about:
Please give feedback on anything! I'm especially thinking about:
 


'''Rules'''


How many of each card should there be?
How many of each card should there be?


If Surf Chick is KO, your jealous Lover/Friend comes back?
If Surf Chick is KO, your jealous Lover/Friend comes back?
Are weapons a good idea for players (Things)?




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B 3
B 3


You get the idea.
You get the idea.
Feel free to add your own cards! Make sure they are in sync with the theme of the game and have a good, fun description that's streamlined so people don't have to read much.
Also, the game isn't about firing weapons.
Thank you and goodbye

Latest revision as of 21:34, 14 February 2008

Test Findings Not enough cards to attack players.

You usually have many cards you can't use.

-> compress character actions

Todo

5 Add more Actions (& maybe Characters)

1 Add Actions - Attacks [after test 1]

1 Add Actions - Special Events [after test 1]


Feedback

Please give feedback on anything! I'm especially thinking about:


How many of each card should there be?

If Surf Chick is KO, your jealous Lover/Friend comes back?


Variations

These variations are all untested.


Variation: It's always everyone's turn: Each player decides what to do and all players simultaneously

- Say what they're doing

or

- Touch or show the cards they're playing.

This way players should anticipate more.


Variation: play without Friends and Surf Chick


Variation: play in teams. With teams, just turn on/off any of these rules, and make your own rules!

- Teams have a collective HP count.

- Team mates can use Re-Action cards to protect other team mates.

- Team mates can also transfer Friends to other team mates, not just to enemies.


The turns are different when playing in teams. If there are 4 players, the turns go like this:

Team A, player 1

Team B, player 1

Team A, player 2

Team B, player 2

If there are 6 players and 3 teams:

A 1

B 1

C 1

A 2

B 2

C 2


Or 6 players and 2 teams

A 1

B 1

A 2

B 2

A 3

B 3

You get the idea.