Difference between revisions of "Talk:Miami Beach Fight deck"
(New page: '''Gamplay concept''' A fighting game where you don't get to hide behind your friends so much. '''Feedback''' Please give '''feedback''' on anything! I'm especially thinking about chan...) |
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''' | '''Test Findings''' | ||
Not enough cards to attack players. | |||
You usually have many cards you can't use. | |||
-> compress character actions | |||
'''Todo''' | |||
5 Add more Actions (& maybe Characters) | |||
1 Add Actions - Attacks [after test 1] | |||
1 Add Actions - Special Events [after test 1] | |||
'''Feedback''' | '''Feedback''' | ||
Please give | Please give feedback on anything! I'm especially thinking about: | ||
How many of each card should there be? | How many of each card should there be? | ||
If Surf Chick is KO, your jealous Lover/Friend comes back? | |||
If Surf Chick is KO, your Friend comes back? | |||
Line 20: | Line 28: | ||
These variations are all untested. | These variations are all untested. | ||
'''Variation''': It's always everyone's turn: Each player decides what to do and all players simultaneously | '''Variation''': It's always everyone's turn: Each player decides what to do and all players simultaneously | ||
- Say what they're doing | - Say what they're doing | ||
or | or | ||
- Touch or show the cards they're playing. | - Touch or show the cards they're playing. | ||
Line 36: | Line 47: | ||
- Teams have a collective HP count. | - Teams have a collective HP count. | ||
- Team mates can use Re-Action cards to protect other team mates. | - Team mates can use Re-Action cards to protect other team mates. | ||
- Team mates can also transfer Friends to other team mates, not just to enemies. | - Team mates can also transfer Friends to other team mates, not just to enemies. | ||
The turns are different when playing in teams. If there are 4 players, the turns go like this: | The turns are different when playing in teams. If there are 4 players, the turns go like this: | ||
Team A, player 1 | Team A, player 1 | ||
Team B, player 1 | Team B, player 1 | ||
Team A, player 2 | Team A, player 2 | ||
Team B, player 2 | Team B, player 2 | ||
Line 49: | Line 66: | ||
A 1 | A 1 | ||
B 1 | B 1 | ||
C 1 | C 1 | ||
A 2 | A 2 | ||
B 2 | B 2 | ||
C 2 | C 2 | ||
Or 6 players and 2 teams | Or 6 players and 2 teams | ||
A 1 | A 1 | ||
B 1 | B 1 | ||
A 2 | A 2 | ||
B 2 | B 2 | ||
A 3 | A 3 | ||
B 3 | B 3 | ||
You get the idea. | You get the idea. | ||
Latest revision as of 21:34, 14 February 2008
Test Findings Not enough cards to attack players.
You usually have many cards you can't use.
-> compress character actions
Todo
5 Add more Actions (& maybe Characters)
1 Add Actions - Attacks [after test 1]
1 Add Actions - Special Events [after test 1]
Feedback
Please give feedback on anything! I'm especially thinking about:
How many of each card should there be?
If Surf Chick is KO, your jealous Lover/Friend comes back?
Variations
These variations are all untested.
Variation: It's always everyone's turn: Each player decides what to do and all players simultaneously
- Say what they're doing
or
- Touch or show the cards they're playing.
This way players should anticipate more.
Variation: play without Friends and Surf Chick
Variation: play in teams. With teams, just turn on/off any of these rules, and make your own rules!
- Teams have a collective HP count.
- Team mates can use Re-Action cards to protect other team mates.
- Team mates can also transfer Friends to other team mates, not just to enemies.
The turns are different when playing in teams. If there are 4 players, the turns go like this:
Team A, player 1
Team B, player 1
Team A, player 2
Team B, player 2
If there are 6 players and 3 teams:
A 1
B 1
C 1
A 2
B 2
C 2
Or 6 players and 2 teams
A 1
B 1
A 2
B 2
A 3
B 3
You get the idea.