Difference between revisions of "No One Lives Forever 3 deck"
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=Rules= | =Rules= | ||
If a player's character is | If a player's character is out of HP, they're dead. Whoever is left, wins. | ||
You can draw 3 cards each turn. | You can draw 3 cards each turn. | ||
Line 18: | Line 18: | ||
The space in front of each player is their base. You put obstacles, guards and characters in your base so players can't directly attack you. Your base is a 3 x 3 grid. You can turn it 45 degrees if you want: | The space in front of each player is their base. You put obstacles, guards and characters in your base so players can't directly attack you. Your base is a 3 x 3 grid. You can turn it 45 degrees if you want: | ||
x | x | ||
x x | x x | ||
Line 26: | Line 26: | ||
Each player says which room is their base entrance. In each room (x) you can put | Each player says which room is their base entrance. In each room (x) you can put 1 Thing. Your character can move to rooms with Things. Order your obstacles in a smart way! | ||
You can't place anything in a room an enemy is already in. When an enemy is in your base, you can't place obstacles in a room if an obstacle in that room was destroyed in your previous turn or later. | |||
==Attacking== | |||
While attacking, you can play unlimited Actions as long as they're related to the attack. | |||
1 Play a character or guard from your hand or choose 'your character' if there are no enemies in your base and say who's base you're attacking. | |||
2 Before moving into the entrance room you can play an action card to get rid of any obstacles there. | |||
3 Enter the entrance room. | |||
4 Play Action cards or move to the next room and try to get to your enemy. | |||
5 An attacker in the same room as your enemy is automatically moved back to your hand after a successful attack (if not killed). | |||
6 End your turn whenever you like. | |||
An attacker can exit the base when in the entrance room (counts as 1 Action). In this case, the attacker is moved back into your hand. | An attacker can exit the base when in the entrance room (counts as 1 Action). In this case, the attacker is moved back into your hand. | ||
==Guards== | ==Guards== | ||
When an alarm is sounded all guards are alerted. When a guard is alerted, s/he takes the shortest route to the room the emergency is in and attacks | When an alarm is sounded all guards are alerted. When a guard is alerted, s/he takes the shortest route to the room the emergency is in and attacks. | ||
==Playing== | ==Playing== | ||
Draw 3 cards. | Draw 3 cards. |
Revision as of 23:42, 13 February 2008
No One Lives Forever 3 deck | |
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Designer | Natanz |
Date | 10/02/2008 |
Players | 2+ |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Based on No One Lives Forever!
Avoid bananas, security cameras, guards etc and attack your enemies!
Rules
If a player's character is out of HP, they're dead. Whoever is left, wins.
You can draw 3 cards each turn.
Setup
At the beginning of the game, each player takes a Thing - Character and places it in their base. The player is this character.
Defending
The space in front of each player is their base. You put obstacles, guards and characters in your base so players can't directly attack you. Your base is a 3 x 3 grid. You can turn it 45 degrees if you want:
x x x x x x x x x
Each player says which room is their base entrance. In each room (x) you can put 1 Thing. Your character can move to rooms with Things. Order your obstacles in a smart way!
You can't place anything in a room an enemy is already in. When an enemy is in your base, you can't place obstacles in a room if an obstacle in that room was destroyed in your previous turn or later.
Attacking
While attacking, you can play unlimited Actions as long as they're related to the attack.
1 Play a character or guard from your hand or choose 'your character' if there are no enemies in your base and say who's base you're attacking.
2 Before moving into the entrance room you can play an action card to get rid of any obstacles there.
3 Enter the entrance room.
4 Play Action cards or move to the next room and try to get to your enemy.
5 An attacker in the same room as your enemy is automatically moved back to your hand after a successful attack (if not killed).
6 End your turn whenever you like.
An attacker can exit the base when in the entrance room (counts as 1 Action). In this case, the attacker is moved back into your hand.
Guards
When an alarm is sounded all guards are alerted. When a guard is alerted, s/he takes the shortest route to the room the emergency is in and attacks.
Playing
Draw 3 cards. Play 1 Thing and 1 Action. Moving your character counts as an Action.
Variations
Use a different grid size: 4x7, 5x5 etc.
Gadgets and Weapons are Things and have to be put on characters/guards before they attack a base.
Each turn you can only move to 1 room.
You can only place a Thing in a room where your character is.
Cards
Obstacles
Actions
Action - Unexpected
Play this when an enemy is in your base.
Action - Gadgets
Action - Weapons
Things - Characters
Things - Guards