Difference between revisions of "Geocaching deck"
Line 191: | Line 191: | ||
'''Any Phase''' | '''Any Phase''' | ||
{{card | |||
|title=Lost Reception | |||
|type=Action | |||
|text=Your opponent must skip his next turn. | |||
}} | |||
{{card | |||
|title=Multiple Units | |||
|type=Thing | |||
|text=You are immune to "Lost Reception". | |||
}} | |||
{{card | |||
|title=Sabotage | |||
|type=Action | |||
|text=Discard either one card in front of an opponent or one random card in an opponent's hand. | |||
}} | |||
{{card | |||
|title=Trading | |||
|type=Action | |||
|text=Look at an opponent's hand. Take one card and put it in your hand. That opponent then looks at your hand. He takes one card (other than the card you took from him) and puts it in his hand. | |||
}} | |||
{{card | |||
|title=Missing Container | |||
|type=Action | |||
|text=Destroy all Things except "Multiple Units", and all players must go to the driving phase. Shuffle the discard pile into the draw pile. | |||
}} |
Revision as of 03:03, 10 January 2008
Geocaching | |
---|---|
Designer | Gimlear |
Date | 1-9-2007 |
Players | 2+ |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
For information about geocaching go to geocaching.com. This deck uses a lot of local lingo, so the card titles may not make sense to some people even if they know about geocaching.
Special Rules
You win by finding the cache.
If a card under your control says that you are immune to another card, no opponent may play that card on you.
Phases
There are 3 phases of play. Each player keeps track of which phase he is currently on. The three phases are as follows: - Driving - Hiking - Searching
When a player plays an obstacle, he plays it on another player who is on the phase stated on the card. If a player has an obstacle in front of them, no player may put another obstacle on them for as long as that player has an obstacle in front of them.
No player may have two of the same card in front of them at any time.
No player may change phases or find a cache for any reason if they have an obstacle in front of them.
When a player changes phases, all phase-specific remedies under his control are destroyed.
Cards
The cards are divided into the phases that they are played in.
Driving Phase
Hiking Phase
Searching Phase
Any Phase