Difference between revisions of "Castles deck"
(New page: {{Infobox | designer = jftsang | date = 25 November 2007 | players = 2+ | status = unfinished | unlocked = false }} ==Rules== Each player or team has one Castle card to start off with, an...) |
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==Card Listing== | ==Card Listing== | ||
{{Card | {{Card | ||
|title=Castle | |title=Castle | ||
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|type=Building | |type=Building | ||
|bgcolor=900 | |bgcolor=900 | ||
|cornervalue= | |cornervalue=5 | ||
}} | }} | ||
Line 183: | Line 182: | ||
|type=Building | |type=Building | ||
|bgcolor=900 | |bgcolor=900 | ||
|cornervalue= | |cornervalue=5 | ||
}} | }} | ||
Line 199: | Line 198: | ||
|type=Building | |type=Building | ||
|bgcolor=900 | |bgcolor=900 | ||
|cornervalue= | |cornervalue=15 | ||
}} | }} | ||
{{Card | {{Card | ||
|title=Castle | |title=Castle | ||
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|type=Building | |type=Building | ||
|bgcolor=009 | |bgcolor=009 | ||
|cornervalue= | |cornervalue=5 | ||
}} | }} | ||
Line 364: | Line 362: | ||
|type=Building | |type=Building | ||
|bgcolor=009 | |bgcolor=009 | ||
|cornervalue= | |cornervalue=5 | ||
}} | }} | ||
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|type=Building | |type=Building | ||
|bgcolor=009 | |bgcolor=009 | ||
|cornervalue= | |cornervalue=15 | ||
}} | |||
{{Card | |||
|title=Repair | |||
|text=Choose a Building. It receives +5 HP. | |||
|type=Action | |||
|bgcolor=999 | |||
}} | |||
{{Card | |||
|title=Repair | |||
|text=Choose a Building. It receives +5 HP. | |||
|type=Action | |||
|bgcolor=999 | |||
}} | |||
{{Card | |||
|title=Medicine | |||
|text=Choose a Civilian or Soldier. It receives +1 HP. | |||
|type=Action | |||
|bgcolor=999 | |||
}} | |||
{{Card | |||
|title=Medicine | |||
|text=Choose a Civilian or Soldier. It receives +1 HP. | |||
|type=Action | |||
|bgcolor=999 | |||
}} | |||
{{Card | |||
|title=Charge | |||
|text=Choose a Soldier. This turn, it can move 2 zones. | |||
|type=Action | |||
|bgcolor=999 | |||
}} | |||
{{Card | |||
|title=Charge | |||
|text=Choose a Soldier. This turn, it can move 2 zones. | |||
|type=Action | |||
|bgcolor=999 | |||
}} | |||
{{Card | |||
|title=Rout | |||
|text=Choose an opponent's Soldier that has crossed the Front. Put it back to your opponent's Middle Zone. Play only if the opponent's General is not in play. | |||
|type=Action | |||
|bgcolor=999 | |||
}} | |||
{{Card | |||
|title=Rout | |||
|text=Choose an opponent's Soldier that has crossed the Front. Put it back to your opponent's Middle Zone. Play only if the opponent's General is not in play. | |||
|type=Action | |||
|bgcolor=999 | |||
}} | |||
{{Card | |||
|title=Ambush | |||
|text=Any damage your Soldiers deal this turn to opponent Soldiers or Civilians deal double the damage. | |||
|type=Action | |||
|bgcolor=999 | |||
}} | |||
{{Card | |||
|title=Ambush | |||
|text=Any damage your Soldiers deal this turn to opponent Soldiers or Civilians deal double the damage. | |||
|type=Action | |||
|bgcolor=999 | |||
}} | }} |
Revision as of 16:20, 25 November 2007
Castles deck | |
---|---|
Designer | jftsang |
Date | 25 November 2007 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
Rules
Each player or team has one Castle card to start off with, and must defend it. It has 50HP (as shown on the corner). When either team's Castle is destroyed they lose the game.
The board is split into six zones - three on each side: the Castle Zone (inside the Castle), the Middle Zone and the Front. Most Soldiers and Civilians may only perform their actions on targets that are on the same zone as them. You may not enter the Castle Zone of your opponent. The outer walls of the Castle are in the Middle Zone (ironically) so you may move Soldiers into the Middle Zone and attack the Castle. Soldiers and Civilians may move to any adjacent zone on your turn.
Each card has a number, which is their HP value. When a card's HP falls to 0 it is discarded.
Civilians can repair the castle and perform other feats.
Soldiers can attack and deal damage to opponent Soldiers or Buildings.
Buildings do something that protects the castle (or IS the castle).