Difference between revisions of "School deck"

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{{Card
{{Card
| title = Detention
| title = Detention
| text = Discard a Student from a target player's hand or from the field. Lunch Break has no effect this turn.
| text = Discard a Student from the field or have an opponnent discard two cards in his hand. Lunch Break has no effect this turn if played.
| type = Action
| type = Action
| creator = jftsang
| creator = jftsang
Line 483: Line 483:
| title = Work Experience
| title = Work Experience
| text = Discard all Students on the field. Each player draws two cards.
| text = Discard all Students on the field. Each player draws two cards.
| type = Action
| creator = jftsang
}}
{{Card
| title = Gym Session
| text = Play only if Gym is in play. Discard two Students from the field.
| type = Action
| creator = jftsang
}}
{{Card
| title = School Shooting Incident
| text = Play only if at least two Students are in play. Discard all Students, Teachers and Staff on the field and shuffle the discard pile into the deck.
| type = Action
| creator = jftsang
}}
{{Card
| title = Favoured Teacher
| text = Play only if at least one Teacher is in play. Lessons played this turn that are of this Teacher's subjects have a 50% chance of getting two Students instead of 1.
| type = Action
| creator = jftsang
}}
{{Card
| title = Assembly
| text = Play only if Main Hall is in play. All Students are relocated there. They may leave the Main Hall if a Lesson is played.
| type = Action
| type = Action
| creator = jftsang
| creator = jftsang
}}
}}

Latest revision as of 21:10, 19 November 2007

Special Rules

Initially all Locations are neutral and there are no teachers or students. Students may be played by players to gain control of Locations. All the Locations (except the Main Hall and the Gym) are extracted from the deck and placed on the centre of the table.

To play a Lesson you must have the Teacher. A Science Lesson (Chemistry, Physics, Biology) may only be played if a Lab is also present. Likewise, an ICT Lesson can only be played if an ICT Suite is present. All other subjects can be played at any time and can be held at any classroom.

When a Lesson is played the player who played it gains control of any one Student on the field and puts him in the Lesson classroom if that is available. You gain control of a Location if all Students that are in that classroom are under your control.

For example: A has 3 Students, two of which in the Physics Lab and another in the French classroom. B plays Chemistry Lesson and gains control of one of A's Students. He chooses the one in the French classroom and puts him in the Chemistry Lab. B then plays Religious Education Lesson and gains control of one of A's Students in the Physics Lab. However, as Religious Education Classroom is not in play, the Student stays in the Physics Lab although under B's control.

The Main Hall and the Gym cannot be captured by another player. Once played you keep control of them until they are destroyed.

The game is over and declared a draw if all of the Locations are destroyed.

If a player controls all the Locations and Students then he wins.

If a player runs out of cards in his hand then he loses.

A player may play any two cards per turn.

Cards

Main Hall
Location
Card by jftsang
Gym
Location
Card by jftsang
Office
Location
All players can play an extra teacher per turn.
Card by jftsang
Canteen
Location
All players can play an extra lesson per turn.
Card by jftsang
Playground
Location
All players can draw an extra card per turn.
Card by jftsang
Chemistry Lab
Location
Card by jftsang
Physics Lab
Location
Card by jftsang
Biology Lab
Location
Card by jftsang
French Classroom
Location
Card by jftsang
English Classroom
Location
Card by jftsang
German Classroom
Location
Card by jftsang
History Classroom
Location
Card by jftsang
Geography Classroom
Location
Card by jftsang
Religious Education Classroom
Location
Card by jftsang
Mathematics Classroom
Location
Card by jftsang
Music Classroom
Location
Card by jftsang
Art Classroom
Location
Card by jftsang
ICT Suite
Location
Card by jftsang
Chemistry Teacher
Teacher
Card by jftsang
Physics Teacher
Teacher
Card by jftsang
Biology Teacher
Teacher
Card by jftsang
French Teacher
Teacher
Card by jftsang
English Teacher
Teacher
Card by jftsang
German Teacher
Teacher
Card by jftsang
History Teacher
Teacher
Card by jftsang
Geography Teacher
Teacher
Card by jftsang
Religious Education Teacher
Teacher
Card by jftsang
Mathematics Teacher
Teacher
Card by jftsang
Music Teacher
Teacher
Card by jftsang
Art Teacher
Teacher
Card by jftsang
ICT Teacher
Teacher
Card by jftsang
Chemistry Lesson
Lesson
Card by jftsang
Physics Lesson
Lesson
Card by jftsang
Biology Lesson
Lesson
Card by jftsang
French Lesson
Lesson
Card by jftsang
English Lesson
Lesson
Card by jftsang
German Lesson
Lesson
Card by jftsang
History Lesson
Lesson
Card by jftsang
Geography Lesson
Lesson
Card by jftsang
Religious Education Lesson
Lesson
Card by jftsang
Mathematics Lesson
Lesson
Card by jftsang
Music Lesson
Lesson
Card by jftsang
Art Lesson
Lesson
Card by jftsang
ICT Lesson
Lesson
Card by jftsang
Student
Student
Card by jftsang
Student
Student
Card by jftsang
Student
Student
Card by jftsang
Student
Student
Card by jftsang
Student
Student
Card by jftsang
Student
Student
Card by jftsang
Student
Student
Card by jftsang
Student
Student
Card by jftsang
Student
Student
Card by jftsang
Student
Student
Card by jftsang
Student
Student
Card by jftsang
Student
Student
Card by jftsang
Student
Student
Card by jftsang
Student
Student
Card by jftsang
Student
Student
Card by jftsang
Student
Student
Card by jftsang
Receptionist
Staff
Draw two extra cards per turn.
Card by jftsang
ICT Technician
Staff
If a card effect destroys ICT Suite there is a 50% chance that the ICT suite is not destroyed while this card is in play.
Card by jftsang
Science Technician
Staff
If a card effect destroys a Lab there is a 50% chance that the ICT suite is not destroyed while this card is in play.
Card by jftsang
Cleaner
Staff
Action: Shuffle the discard pile into the draw pile.
Card by jftsang
Site Manager
Staff
If a card effect destroys a Location there is a 50% chance that the Location is not destroyed while this card is in play.
Card by jftsang
Substitute Teacher
Staff
Can be used for a Lesson if the Teacher is not in play.
Card by jftsang
Detention
Action
Discard a Student from the field or have an opponnent discard two cards in his hand. Lunch Break has no effect this turn if played.
Card by jftsang
Long Walk
Action
Play when an opponent plays a Lesson that requires a Student to be moved. The Student is not moved until the end of the next turn.
Card by jftsang
Lunch Break
Action
Draw one card.
Card by jftsang
Drama Show
Action
This card can only be played if English Teacher and Main Hall are in play. Draw four cards.
Card by jftsang
Musical Production
Action
This card can only be played if Music Teacher and Main Hall are in play. Draw four cards.
Card by jftsang
Open Evening
Action
This card can only be played if a teacher and a classroom is in play. Draw two cards.
Card by jftsang
Hacker Student
Action
This card can only be played if ICT Suite and a Student are in play. Destroy ICT Suite.
Card by jftsang
Tampered Equipment
Action
This card can only be played if a Lab and a Student are in play. Destroy all Labs.
Card by jftsang
Work Experience
Action
Discard all Students on the field. Each player draws two cards.
Card by jftsang
Gym Session
Action
Play only if Gym is in play. Discard two Students from the field.
Card by jftsang
School Shooting Incident
Action
Play only if at least two Students are in play. Discard all Students, Teachers and Staff on the field and shuffle the discard pile into the deck.
Card by jftsang
Favoured Teacher
Action
Play only if at least one Teacher is in play. Lessons played this turn that are of this Teacher's subjects have a 50% chance of getting two Students instead of 1.
Card by jftsang
Assembly
Action
Play only if Main Hall is in play. All Students are relocated there. They may leave the Main Hall if a Lesson is played.
Card by jftsang