Difference between revisions of "Spellcaster deck"
Zaratustra (talk | contribs) |
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| cornervalue = F | | cornervalue = F | ||
| text = | | text = | ||
S-P-F Anti-spell | S-P-F Anti-spell | ||
P-S-D-F Charm person | P-S-D-F Charm person | ||
D-S-F Confusion | D-S-F Confusion | ||
F-F-F Paralysis | F-F-F Paralysis | ||
| type = Thing | | type = Thing | ||
| bgcolor = 00F | | bgcolor = 00F | ||
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|text= S-F-W | |text= S-F-W | ||
Put a token Goblin in play (Attack 1, HP 1) | Put a token Goblin in play (Attack 1, HP 1). It attacks a non-Elemental subject of your choice at the end of every turn. | ||
}} | }} | ||
{{Card |type=Action| | {{Card |type=Action| | ||
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|text= P-S-F-W | |text= P-S-F-W | ||
Put a token Ogre in play (Attack 2, HP 2) | Put a token Ogre in play (Attack 2, HP 2). It attacks a non-Elemental subject of your choice at the end of every turn. | ||
}} | }} | ||
{{Card |type=Action| | {{Card |type=Action| | ||
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|text= F-P-S-F-W | |text= F-P-S-F-W | ||
Put a token Troll in play (Attack 3, HP 3) | Put a token Troll in play (Attack 3, HP 3). It attacks a non-Elemental subject of your choice at the end of every turn. | ||
}} | }} | ||
{{Card |type=Action| | {{Card |type=Action| | ||
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|text= W-F-P-S-F-W | |text= W-F-P-S-F-W | ||
Put a token Giant in play (Attack 4, HP 4) | Put a token Giant in play (Attack 4, HP 4). It attacks a non-Elemental subject of your choice at the end of every turn. | ||
}} | }} | ||
{{Card |type=Action| | {{Card |type=Action| | ||
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|text= D-S-F | |text= D-S-F | ||
Subject wizard, on the next turn, instead of playing gestures from their hand, draws from the deck as many cards as they have hands and plays them on each hand without looking. | |||
}} | }} | ||
{{Card |type=Action| | {{Card |type=Action - Mental| | ||
title=Charm Person | title=Charm Person | ||
|text= P-S-D-F | |text= P-S-D-F | ||
Controls one of subject's hands. On the next turn, the caster and only they can play a gesture there. | |||
}} | }} | ||
{{Card |type=Action| | {{Card |type=Action - Mental| | ||
title=Charm Monster | title=Charm Monster | ||
|text= P-S-D-D | |text= P-S-D-D | ||
Control of subject monster is transferred to the caster, beginning this turn. | |||
}} | }} | ||
{{Card |type=Action| | {{Card |type=Action - Mental| | ||
title=Paralysis | title=Paralysis | ||
|text= F-F-F | |text= F-F-F | ||
One of the subject wizard's hands is paralyzed for the next turn and automatically plays a copy of this turn's gesture (Clap, Snap and Wave are copied as Fingers, Digit and Palm respectively). If subject is a monster, it does not attack on the next turn. | |||
}} | }} | ||
{{Card |type=Action| | {{Card |type=Action - Mental| | ||
title=Fear | title=Fear | ||
|text= S-W-D | |text= S-W-D<br> | ||
Subject wizard can only use 'Palm', 'Wave' and 'Stab' on the next turn. | |||
}} | }} | ||
{{Card |type=Action| | {{Card |type=Action| | ||
title=Anti-spell | title=Anti-spell | ||
|text= S-P-F | |text= S-P-F<br> | ||
Clear the subject wizard's gesture stacks at the end of the turn. | |||
}} | }} | ||
{{Card |type=Action| | {{Card |type=Action| | ||
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|text= W-W-P | |text= W-W-P | ||
Protects subject from monster attacks, missile spells, and stabs for this turn and the next 3 turns. | |||
}} | }} | ||
{{Card |type=Action| | {{Card |type=Action| | ||
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|text= W-W-F-P | |text= W-W-F-P | ||
Destroy subject if it is fire-based. Subject starts resisting heat. | |||
}} | }} | ||
{{Card |type=Action| | {{Card |type=Action| | ||
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|text= S-S-F-P | |text= S-S-F-P | ||
Destroy subject if it is ice-based. Subject starts resisting cold. | |||
}} | }} | ||
{{Card |type=Action| | {{Card |type=Action - Enchantment| | ||
title=Disease | title=Disease | ||
|text= D-S-F-F-F-C | |text= D-S-F-F-F-C | ||
Subject gains a Disease that will kill them in 6 turns. | |||
}} | }} | ||
{{Card |type=Action| | {{Card |type=Action - Enchantment| | ||
title=Poison | title=Poison | ||
|text= D-W-W-F-W-D | |text= D-W-W-F-W-D | ||
Subject gains a Poisoning that will kill them in 6 turns. | |||
}} | }} | ||
{{Card |type=Action| | {{Card |type=Action| | ||
title=Blindness | title=Blindness | ||
|text= D-W-F-F- | |text= D-W-F-F-DD<br> | ||
Destroy subject instantly if it is a monster. Subject cannot see their opponents' gestures for the next 3 turns. | |||
}} | }} | ||
{{Card |type=Action| | {{Card |type=Action| |
Revision as of 17:43, 13 October 2007
Spellcaster | |
---|---|
Designer | Zaratustra |
Date | 13th October 2007 |
Players | 2+ |
This is an untested deck. Its cards are complete, but it hasn't yet been tested. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is locked. Further cards should not be added - leave feedback on the talk page. |
The classical abstract game in card form.
Special rules
Actions do not go in the deck. They're played depending on your gesture queue.
You have two 'hands'. You play Things on either of those Hands, forming a queue. When the last Things of the queue form a certain sequence, you've launched a spell.
Card List
P-S-D-F Charm person D-S-F ConfusionF-F-F Paralysis
W-F-P Cause light wounds
W-P-P Counter-spell
D-W-S-S-S-P Delayed effect
W-W-P Protection from evil
P-D-W-P Remove enchantment
S-S-F-P Resist cold
W-W-F-P Resist heat
P Shield
CC-S-W-W-S Summon elemental
D-F-W Cure light wounds
CC-D-P-W Dispel magic
S-P-F-P-S-D-W Permanency
W-F-P-S-F-W Summon giant
S-F-W Summon goblin
P-S-F-W Summon ogre
F-P-S-F-W Summon troll
P-S-D-D Charm monster
S-W-D Fear
P-W-P-F-S-S-S-D Finger of death
F-S-S-D-D Fireball
D-F-F-D-D Lightning bolt
S-D Missile
D-W-W-F-W-D Poison
D-S-F-F-F-CC Disease
S-W-W-CC Fire storm
P-W-P-W-W-CC Haste
W-S-S-CC Ice storm
D-W-W-F-W-CC Raise dead
S-P-P-CC Time stop
Protects subject from monster attacks, missile spells, and stabs for this turn.
Subject wizard can only use 'Palm', 'Wave' and 'Stab' on the next turn.
Clear the subject wizard's gesture stacks at the end of the turn.
Destroy subject instantly if it is a monster. Subject cannot see their opponents' gestures for the next 3 turns.
Destroy subject if it is a monster. Subject takes no damage from monsters and stabs. Flip subject's gesture cards face down.
Subject wizard's next spell is made permanent: every turn after its casting, it will be recast with the same target and effect.
Forfeit the game. Do not perform this gesture accidentally.
Deal 1 damage to subject. Not a spell, so it cannot be mirrored or dispelled.