Difference between revisions of "Phoenix Wright CCG card set"
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You can play Evidence only if it shares a keyword with an Evidence item in play, with the Defendant, or with the Witness. | You can play Evidence only if it shares a keyword with an Evidence item in play, with the Defendant, or with the Witness. | ||
Evidence keywords are: | |||
'''Blood, Fire, Electric, Gun, Sharp, Blunt, Chemical, | |||
Valuable, Corporate, Movies, Mystical, Love, Police, | |||
Photo, Audio, Video, Document, Personal, | |||
Escape, Recipient''' | |||
<br clear=all> | <br clear=all> |
Revision as of 05:25, 28 September 2007
Phoenix Wright | |
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Designer | Zaratustra & Pyoko Crew |
Date | September 2007 |
Players | 2+ |
This is a CCG set, a set of cards which can be used to construct personalised decks, in the style of a collectable card game. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
Turnabouts in the courtroom.
Special Rules
Each player picks one Attorney, plus one Attorney or Aide to start in play with. Those cannot be destroyed during play.
The Prosecution plays a Person as the Defendant.
Gameplay
The Defendant starts as the Witness, but may be replaced if either player plays another Person card - if this happens, send the former Witness to the discard pile. Players may play Actions and Evidence to improve their case.
When a Person becomes a Witness, they are 'Locked', which means some of their abilities and keywords may not be available. Certain abilities will Unlock a witness.
Jury Points
Each Attorney starts with a number of Jury points, noted in the corner of their cards. The Defendant's Jury points are counted as a bonus for both Attorneys. The objective of each player is to reduce the opposing Attorney's Jury to 0, which they do by playing Evidence and Actions.
Evidence and Actions may also be played to try to topple an Aide or the Witness:
- If an Aide loses all their Jury points, they are removed from play.
- If a Witness loses all their Jury points, they are considered Unlocked.
Evidence Chaining
You can play Evidence only if it shares a keyword with an Evidence item in play, with the Defendant, or with the Witness.
Evidence keywords are:
Blood, Fire, Electric, Gun, Sharp, Blunt, Chemical, Valuable, Corporate, Movies, Mystical, Love, Police, Photo, Audio, Video, Document, Personal, Escape, Recipient
Card List
Action: Remove a Thing in any discard pile from play. This gains the abilities of that card and loses this ability.
Action (-2): Search your opponent's deck for a Person card and put it in their discard pile.
Whenever an Action is played against this card, flip a coin. On heads, destroy the Action with no effect.
If you have this on your deck, instead of drawing a card, you may search for this and put it on your hand.