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You can play Evidence only if it shares a keyword with an Evidence item in play, with the Defendant, or with the Witness.
You can play Evidence only if it shares a keyword with an Evidence item in play, with the Defendant, or with the Witness.
Evidence keywords are:
'''Blood, Fire, Electric, Gun, Sharp, Blunt, Chemical,
Valuable, Corporate, Movies, Mystical, Love, Police,
Photo, Audio, Video, Document, Personal,
Escape, Recipient'''


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Revision as of 05:25, 28 September 2007

Phoenix Wright
Designer Zaratustra & Pyoko Crew
Date September 2007
Players 2+
This is a CCG set, a set of cards which can be used to construct personalised decks, in the style of a collectable card game.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export
Mtgcard.gif Generate Apprentice CSV

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

Turnabouts in the courtroom.

Special Rules

Each player picks one Attorney, plus one Attorney or Aide to start in play with. Those cannot be destroyed during play.

The Prosecution plays a Person as the Defendant.

Gameplay

The Defendant starts as the Witness, but may be replaced if either player plays another Person card - if this happens, send the former Witness to the discard pile. Players may play Actions and Evidence to improve their case.

When a Person becomes a Witness, they are 'Locked', which means some of their abilities and keywords may not be available. Certain abilities will Unlock a witness.

Jury Points

Each Attorney starts with a number of Jury points, noted in the corner of their cards. The Defendant's Jury points are counted as a bonus for both Attorneys. The objective of each player is to reduce the opposing Attorney's Jury to 0, which they do by playing Evidence and Actions.

Evidence and Actions may also be played to try to topple an Aide or the Witness:

  • If an Aide loses all their Jury points, they are removed from play.
  • If a Witness loses all their Jury points, they are considered Unlocked.


Evidence Chaining

You can play Evidence only if it shares a keyword with an Evidence item in play, with the Defendant, or with the Witness.

Evidence keywords are:

Blood, Fire, Electric, Gun, Sharp, Blunt, Chemical, Valuable, Corporate, Movies, Mystical, Love, Police, Photo, Audio, Video, Document, Personal, Escape, Recipient


Card List

7
Phoenix Wright
Attorney
Action (-2): Search the deck for an Evidence card and put it in your hand.
Card by Zaratustra
8
Mia Fey
Attorney
Card by Zaratustra
7
Miles Edgeworth
Attorney
Action (-2): Search the deck for an Argument card and put it in your hand.
Card by Zaratustra
6
Winston Payne
Attorney
You may draw an extra card on the first three turns of play.
Card by Zaratustra
11
Manfred Von Karma
Attorney
Reaction (-2): You may use this after an opponent plays a Thing or an Action. End the opponent's turn.
Card by Zaratustra
8
Franziska Von Karma
Attorney
Reaction (-2): You may use this when an opponent plays an Action. Cancel the Action and send it to their discard pile.
Card by Zaratustra
9
Marvin Grossberg
Attorney
Card by Zaratustra
8
Godot
Attorney
Card by Zaratustra
6
Apollo Justice
Attorney
Card by Zaratustra
4
Maya Fey
Aide
Action: Remove a Thing in your discard pile from play. This gains the abilities of that card and loses this ability.
Card by Zaratustra
3
Pearl Fey
Aide
This can't become the Defendant.
Action: Remove a Thing in any discard pile from play. This gains the abilities of that card and loses this ability.
Card by Zaratustra
5
Ema Skye
Aide
Card by Zaratustra
5
Trucy
Aide
Action (-1): Unlock the Witness.
Card by Zaratustra
6
Dick Gumshoe
Person
Police
Card by Zaratustra
4
Frank Sahwit
Person
Valuable
Card by Zaratustra
5
April May
Person
Business
Action (-2): Search your opponent's deck for a Person card and put it in their discard pile.
Card by Zaratustra
6
Redd White
Person
Business
Card by Zaratustra
3
Cody Hackins
Person
Movies
Locked: Photo
This can't become the Defendant.
Card by Zaratustra
5
Wendy Oldbag
Person
Movies
Card by Zaratustra
7
Dee Vasquez
Person
Movies
Locked: Video
Card by Zaratustra
6
Yanni Yogi
Person
Locked: Weapon
Whenever an Action is played against this card, flip a coin. On heads, destroy the Action with no effect.
Card by Zaratustra
3
Polly
'Person'
Locked: Audio
This can't become the Defendant.
Card by Zaratustra
6
Lana Skye
Person
Police
Card by Zaratustra
8
Damon Gant
Person
Police
Action (-3): Gain control of target Evidence.
Card by Zaratustra
Lawyer Badge
Thing - Evidence
Card by Zaratustra
Magatama
Thing - Evidence
Mystical
Action: Unlock the Witness.
Card by Zaratustra
Tracking Device
Thing - Evidence
Electronic
Card by Zaratustra
Luminol
Thing - Evidence
Medical
Card by Zaratustra
Video Camera
Thing - Evidence
Video, Electronic
Card by Zaratustra
Kurain Urn
Thing - Evidence
Recipient, Mystical
Card by Zaratustra
Cellphone
Thing - Evidence
Personal, Electronic, Audio
Card by Zaratustra
0
Autopsy Report
Thing - Evidence
Personal, Blood, Medical
If you have this on your deck, instead of drawing a card, you may search for this and put it on your hand.
Card by Zaratustra
1
Newspaper Clipping
Thing - Evidence
Photo, Document
Card by Zaratustra
2
Passport
Thing - Evidence
Personal, Escape
Card by Zaratustra
2
The Thinker Statue/Clock
Thing - Evidence
Personal, Valuable
Card by Zaratustra
3
Wiretap
Thing - Evidence
Audio, Electronic
Card by Zaratustra
1
Glass Shards
Thing - Evidence
Card by Zaratustra
2
Card Key
Thing - Evidence
Personal, Secure
Card by Zaratustra
2
Steel Samurai Spear
Thing - Evidence
Movies, Weapon
Card by Zaratustra
2
Empty Bottle
Thing - Evidence
Recipient
Card by Zaratustra
1
Digital Camera
Thing - Evidence
Photo, Electronic
Card by Zaratustra
2
Blurry Photograph
Thing - Evidence
Photo
Card by Zaratustra
4
Good Photograph
Thing - Evidence
Photo
Card by Zaratustra
3
Bullet
Thing - Evidence
Blood, Gun
Card by Zaratustra
4
Pistol
Thing - Evidence
Weapon, Gun
Card by Zaratustra
2
Safe
Thing - Evidence
Valuable, Secure
Card by Zaratustra
2
Wallet
Thing - Evidence
Personal, Valuable
Card by Zaratustra
3
ID Card
Thing - Evidence
Personal
Card by Zaratustra
3
Bloody Knife
Thing - Evidence
Weapon, Blood
Card by Zaratustra
4
Security Tape
Thing - Evidence
Video, Secure
Card by Zaratustra
3
Audio Recording
Thing - Evidence
Audio, Document
Card by Zaratustra
2
Broken Vase
Thing - Evidence
Recipient, Weapon
Card by Zaratustra
2
Business Card
Thing - Evidence
Personal, Business
Card by Zaratustra
3
Bloody Clothes
Thing - Evidence
Blood, Clothing
Card by Zaratustra
2
Broken Bottle
Thing - Evidence
Recipient, Weapon
Card by Zaratustra
4
Threatening Note
Thing - Evidence
Document
Card by Zaratustra
3
Poison Bottle
Thing - Evidence
Recipient, Weapon, Medical
Card by Zaratustra
3
Priceless Jewel
Thing - Evidence
Valuable, Mystical
Card by Zaratustra
3
Burned Letter
Thing - Evidence
Document, Fire
Card by Zaratustra
The Blue Badger
Thing - Evidence
Police
Card by Zaratustra


OBJECTION!
Action
May be played in response to an opponent playing a card. That card has no effect and is sent to the discard pile.
Card by Zaratustra
HOLD IT!
Action
Unlock the Witness.
Card by Zaratustra
TAKE THAT!
Action
Search your deck for a Evidence card and play it.
Card by Zaratustra
Turnabout
Action
If the Witness' Jury is depleted, it becomes the Defendant and the player that played it becomes the Prosecution. Discard the former Defendant. Return all Evidence to the owners' hands.
Card by Zaratustra